mirror of
https://github.com/mozilla/gecko-dev.git
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480 lines
16 KiB
C++
480 lines
16 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* Various predicates and operations on IEEE-754 floating point types. */
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#ifndef mozilla_FloatingPoint_h
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#define mozilla_FloatingPoint_h
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#include "mozilla/Assertions.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/Casting.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/Types.h"
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#include <stdint.h>
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namespace mozilla {
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/*
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* It's reasonable to ask why we have this header at all. Don't isnan,
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* copysign, the built-in comparison operators, and the like solve these
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* problems? Unfortunately, they don't. We've found that various compilers
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* (MSVC, MSVC when compiling with PGO, and GCC on OS X, at least) miscompile
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* the standard methods in various situations, so we can't use them. Some of
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* these compilers even have problems compiling seemingly reasonable bitwise
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* algorithms! But with some care we've found algorithms that seem to not
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* trigger those compiler bugs.
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*
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* For the aforementioned reasons, be very wary of making changes to any of
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* these algorithms. If you must make changes, keep a careful eye out for
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* compiler bustage, particularly PGO-specific bustage.
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*/
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struct FloatTypeTraits
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{
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typedef uint32_t Bits;
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static const unsigned kExponentBias = 127;
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static const unsigned kExponentShift = 23;
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static const Bits kSignBit = 0x80000000UL;
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static const Bits kExponentBits = 0x7F800000UL;
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static const Bits kSignificandBits = 0x007FFFFFUL;
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};
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struct DoubleTypeTraits
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{
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typedef uint64_t Bits;
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static const unsigned kExponentBias = 1023;
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static const unsigned kExponentShift = 52;
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static const Bits kSignBit = 0x8000000000000000ULL;
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static const Bits kExponentBits = 0x7ff0000000000000ULL;
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static const Bits kSignificandBits = 0x000fffffffffffffULL;
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};
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template<typename T> struct SelectTrait;
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template<> struct SelectTrait<float> : public FloatTypeTraits {};
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template<> struct SelectTrait<double> : public DoubleTypeTraits {};
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/*
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* This struct contains details regarding the encoding of floating-point
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* numbers that can be useful for direct bit manipulation. As of now, the
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* template parameter has to be float or double.
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*
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* The nested typedef |Bits| is the unsigned integral type with the same size
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* as T: uint32_t for float and uint64_t for double (static assertions
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* double-check these assumptions).
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*
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* kExponentBias is the offset that is subtracted from the exponent when
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* computing the value, i.e. one plus the opposite of the mininum possible
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* exponent.
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* kExponentShift is the shift that one needs to apply to retrieve the
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* exponent component of the value.
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*
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* kSignBit contains a bits mask. Bit-and-ing with this mask will result in
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* obtaining the sign bit.
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* kExponentBits contains the mask needed for obtaining the exponent bits and
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* kSignificandBits contains the mask needed for obtaining the significand
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* bits.
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*
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* Full details of how floating point number formats are encoded are beyond
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* the scope of this comment. For more information, see
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* http://en.wikipedia.org/wiki/IEEE_floating_point
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* http://en.wikipedia.org/wiki/Floating_point#IEEE_754:_floating_point_in_modern_computers
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*/
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template<typename T>
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struct FloatingPoint : public SelectTrait<T>
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{
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typedef SelectTrait<T> Base;
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typedef typename Base::Bits Bits;
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static_assert((Base::kSignBit & Base::kExponentBits) == 0,
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"sign bit shouldn't overlap exponent bits");
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static_assert((Base::kSignBit & Base::kSignificandBits) == 0,
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"sign bit shouldn't overlap significand bits");
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static_assert((Base::kExponentBits & Base::kSignificandBits) == 0,
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"exponent bits shouldn't overlap significand bits");
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static_assert((Base::kSignBit | Base::kExponentBits | Base::kSignificandBits) ==
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~Bits(0),
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"all bits accounted for");
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/*
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* These implementations assume float/double are 32/64-bit single/double
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* format number types compatible with the IEEE-754 standard. C++ don't
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* require this to be the case. But we required this in implementations of
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* these algorithms that preceded this header, so we shouldn't break anything
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* if we keep doing so.
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*/
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static_assert(sizeof(T) == sizeof(Bits), "Bits must be same size as T");
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};
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/** Determines whether a float/double is NaN. */
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template<typename T>
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static MOZ_ALWAYS_INLINE bool
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IsNaN(T aValue)
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{
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/*
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* A float/double is NaN if all exponent bits are 1 and the significand
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* contains at least one non-zero bit.
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*/
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typedef FloatingPoint<T> Traits;
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typedef typename Traits::Bits Bits;
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return (BitwiseCast<Bits>(aValue) & Traits::kExponentBits) == Traits::kExponentBits &&
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(BitwiseCast<Bits>(aValue) & Traits::kSignificandBits) != 0;
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}
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/** Determines whether a float/double is +Infinity or -Infinity. */
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template<typename T>
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static MOZ_ALWAYS_INLINE bool
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IsInfinite(T aValue)
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{
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/* Infinities have all exponent bits set to 1 and an all-0 significand. */
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typedef FloatingPoint<T> Traits;
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typedef typename Traits::Bits Bits;
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Bits bits = BitwiseCast<Bits>(aValue);
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return (bits & ~Traits::kSignBit) == Traits::kExponentBits;
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}
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/** Determines whether a float/double is not NaN or infinite. */
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template<typename T>
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static MOZ_ALWAYS_INLINE bool
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IsFinite(T aValue)
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{
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/*
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* NaN and Infinities are the only non-finite floats/doubles, and both have
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* all exponent bits set to 1.
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*/
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typedef FloatingPoint<T> Traits;
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typedef typename Traits::Bits Bits;
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Bits bits = BitwiseCast<Bits>(aValue);
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return (bits & Traits::kExponentBits) != Traits::kExponentBits;
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}
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/**
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* Determines whether a float/double is negative or -0. It is an error
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* to call this method on a float/double which is NaN.
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*/
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template<typename T>
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static MOZ_ALWAYS_INLINE bool
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IsNegative(T aValue)
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{
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MOZ_ASSERT(!IsNaN(aValue), "NaN does not have a sign");
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/* The sign bit is set if the double is negative. */
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typedef FloatingPoint<T> Traits;
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typedef typename Traits::Bits Bits;
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Bits bits = BitwiseCast<Bits>(aValue);
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return (bits & Traits::kSignBit) != 0;
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}
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/** Determines whether a float/double represents -0. */
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template<typename T>
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static MOZ_ALWAYS_INLINE bool
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IsNegativeZero(T aValue)
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{
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/* Only the sign bit is set if the value is -0. */
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typedef FloatingPoint<T> Traits;
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typedef typename Traits::Bits Bits;
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Bits bits = BitwiseCast<Bits>(aValue);
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return bits == Traits::kSignBit;
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}
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/** Determines wether a float/double represents +0. */
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template<typename T>
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static MOZ_ALWAYS_INLINE bool
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IsPositiveZero(T aValue)
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{
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/* All bits are zero if the value is +0. */
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typedef FloatingPoint<T> Traits;
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typedef typename Traits::Bits Bits;
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Bits bits = BitwiseCast<Bits>(aValue);
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return bits == 0;
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}
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/**
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* Returns 0 if a float/double is NaN or infinite;
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* otherwise, the float/double is returned.
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*/
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template<typename T>
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static MOZ_ALWAYS_INLINE T
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ToZeroIfNonfinite(T aValue)
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{
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return IsFinite(aValue) ? aValue : 0;
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}
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/**
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* Returns the exponent portion of the float/double.
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*
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* Zero is not special-cased, so ExponentComponent(0.0) is
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* -int_fast16_t(Traits::kExponentBias).
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*/
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template<typename T>
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static MOZ_ALWAYS_INLINE int_fast16_t
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ExponentComponent(T aValue)
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{
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/*
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* The exponent component of a float/double is an unsigned number, biased
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* from its actual value. Subtract the bias to retrieve the actual exponent.
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*/
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typedef FloatingPoint<T> Traits;
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typedef typename Traits::Bits Bits;
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Bits bits = BitwiseCast<Bits>(aValue);
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return int_fast16_t((bits & Traits::kExponentBits) >> Traits::kExponentShift) -
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int_fast16_t(Traits::kExponentBias);
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}
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/** Returns +Infinity. */
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template<typename T>
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static MOZ_ALWAYS_INLINE T
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PositiveInfinity()
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{
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/*
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* Positive infinity has all exponent bits set, sign bit set to 0, and no
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* significand.
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*/
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typedef FloatingPoint<T> Traits;
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return BitwiseCast<T>(Traits::kExponentBits);
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}
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/** Returns -Infinity. */
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template<typename T>
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static MOZ_ALWAYS_INLINE T
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NegativeInfinity()
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{
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/*
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* Negative infinity has all exponent bits set, sign bit set to 1, and no
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* significand.
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*/
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typedef FloatingPoint<T> Traits;
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return BitwiseCast<T>(Traits::kSignBit | Traits::kExponentBits);
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}
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/**
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* Computes the bit pattern for a NaN with the specified sign bit and
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* significand bits.
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*/
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template<typename T,
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int SignBit,
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typename FloatingPoint<T>::Bits Significand>
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struct SpecificNaNBits
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{
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using Traits = FloatingPoint<T>;
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static_assert(SignBit == 0 || SignBit == 1, "bad sign bit");
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static_assert((Significand & ~Traits::kSignificandBits) == 0,
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"significand must only have significand bits set");
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static_assert(Significand & Traits::kSignificandBits,
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"significand must be nonzero");
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static constexpr typename Traits::Bits value =
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(SignBit * Traits::kSignBit) | Traits::kExponentBits | Significand;
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};
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/**
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* Constructs a NaN value with the specified sign bit and significand bits.
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*
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* There is also a variant that returns the value directly. In most cases, the
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* two variants should be identical. However, in the specific case of x86
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* chips, the behavior differs: returning floating-point values directly is done
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* through the x87 stack, and x87 loads and stores turn signaling NaNs into
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* quiet NaNs... silently. Returning floating-point values via outparam,
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* however, is done entirely within the SSE registers when SSE2 floating-point
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* is enabled in the compiler, which has semantics-preserving behavior you would
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* expect.
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*
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* If preserving the distinction between signaling NaNs and quiet NaNs is
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* important to you, you should use the outparam version. In all other cases,
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* you should use the direct return version.
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*/
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template<typename T>
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static MOZ_ALWAYS_INLINE void
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SpecificNaN(int signbit, typename FloatingPoint<T>::Bits significand, T* result)
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{
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typedef FloatingPoint<T> Traits;
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MOZ_ASSERT(signbit == 0 || signbit == 1);
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MOZ_ASSERT((significand & ~Traits::kSignificandBits) == 0);
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MOZ_ASSERT(significand & Traits::kSignificandBits);
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BitwiseCast<T>((signbit ? Traits::kSignBit : 0) |
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Traits::kExponentBits |
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significand,
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result);
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MOZ_ASSERT(IsNaN(*result));
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}
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template<typename T>
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static MOZ_ALWAYS_INLINE T
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SpecificNaN(int signbit, typename FloatingPoint<T>::Bits significand)
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{
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T t;
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SpecificNaN(signbit, significand, &t);
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return t;
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}
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/** Computes the smallest non-zero positive float/double value. */
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template<typename T>
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static MOZ_ALWAYS_INLINE T
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MinNumberValue()
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{
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typedef FloatingPoint<T> Traits;
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typedef typename Traits::Bits Bits;
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return BitwiseCast<T>(Bits(1));
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}
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/**
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* If aValue is equal to some int32_t value, set *aInt32 to that value and
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* return true; otherwise return false.
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*
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* Note that negative zero is "equal" to zero here. To test whether a value can
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* be losslessly converted to int32_t and back, use NumberIsInt32 instead.
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*/
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template<typename T>
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static MOZ_ALWAYS_INLINE bool
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NumberEqualsInt32(T aValue, int32_t* aInt32)
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{
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/*
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* XXX Casting a floating-point value that doesn't truncate to int32_t, to
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* int32_t, induces undefined behavior. We should definitely fix this
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* (bug 744965), but as apparently it "works" in practice, it's not a
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* pressing concern now.
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*/
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return aValue == (*aInt32 = int32_t(aValue));
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}
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/**
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* If d can be converted to int32_t and back to an identical double value,
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* set *aInt32 to that value and return true; otherwise return false.
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*
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* The difference between this and NumberEqualsInt32 is that this method returns
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* false for negative zero.
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*/
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template<typename T>
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static MOZ_ALWAYS_INLINE bool
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NumberIsInt32(T aValue, int32_t* aInt32)
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{
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return !IsNegativeZero(aValue) && NumberEqualsInt32(aValue, aInt32);
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}
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/**
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* Computes a NaN value. Do not use this method if you depend upon a particular
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* NaN value being returned.
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*/
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template<typename T>
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static MOZ_ALWAYS_INLINE T
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UnspecifiedNaN()
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{
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/*
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* If we can use any quiet NaN, we might as well use the all-ones NaN,
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* since it's cheap to materialize on common platforms (such as x64, where
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* this value can be represented in a 32-bit signed immediate field, allowing
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* it to be stored to memory in a single instruction).
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*/
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typedef FloatingPoint<T> Traits;
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return SpecificNaN<T>(1, Traits::kSignificandBits);
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}
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/**
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* Compare two doubles for equality, *without* equating -0 to +0, and equating
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* any NaN value to any other NaN value. (The normal equality operators equate
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* -0 with +0, and they equate NaN to no other value.)
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*/
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template<typename T>
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static inline bool
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NumbersAreIdentical(T aValue1, T aValue2)
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{
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typedef FloatingPoint<T> Traits;
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typedef typename Traits::Bits Bits;
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if (IsNaN(aValue1)) {
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return IsNaN(aValue2);
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}
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return BitwiseCast<Bits>(aValue1) == BitwiseCast<Bits>(aValue2);
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}
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namespace detail {
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template<typename T>
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struct FuzzyEqualsEpsilon;
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template<>
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struct FuzzyEqualsEpsilon<float>
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{
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// A number near 1e-5 that is exactly representable in a float.
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static float value() { return 1.0f / (1 << 17); }
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};
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template<>
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struct FuzzyEqualsEpsilon<double>
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{
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// A number near 1e-12 that is exactly representable in a double.
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static double value() { return 1.0 / (1LL << 40); }
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};
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} // namespace detail
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/**
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* Compare two floating point values for equality, modulo rounding error. That
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* is, the two values are considered equal if they are both not NaN and if they
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* are less than or equal to aEpsilon apart. The default value of aEpsilon is
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* near 1e-5.
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*
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* For most scenarios you will want to use FuzzyEqualsMultiplicative instead,
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* as it is more reasonable over the entire range of floating point numbers.
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* This additive version should only be used if you know the range of the
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* numbers you are dealing with is bounded and stays around the same order of
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* magnitude.
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*/
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template<typename T>
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static MOZ_ALWAYS_INLINE bool
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FuzzyEqualsAdditive(T aValue1, T aValue2,
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T aEpsilon = detail::FuzzyEqualsEpsilon<T>::value())
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{
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static_assert(IsFloatingPoint<T>::value, "floating point type required");
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return Abs(aValue1 - aValue2) <= aEpsilon;
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}
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/**
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* Compare two floating point values for equality, allowing for rounding error
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* relative to the magnitude of the values. That is, the two values are
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* considered equal if they are both not NaN and they are less than or equal to
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* some aEpsilon apart, where the aEpsilon is scaled by the smaller of the two
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* argument values.
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*
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* In most cases you will want to use this rather than FuzzyEqualsAdditive, as
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* this function effectively masks out differences in the bottom few bits of
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* the floating point numbers being compared, regardless of what order of
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* magnitude those numbers are at.
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*/
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template<typename T>
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static MOZ_ALWAYS_INLINE bool
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FuzzyEqualsMultiplicative(T aValue1, T aValue2,
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T aEpsilon = detail::FuzzyEqualsEpsilon<T>::value())
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{
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static_assert(IsFloatingPoint<T>::value, "floating point type required");
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// can't use std::min because of bug 965340
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T smaller = Abs(aValue1) < Abs(aValue2) ? Abs(aValue1) : Abs(aValue2);
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return Abs(aValue1 - aValue2) <= aEpsilon * smaller;
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}
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/**
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* Returns true if the given value can be losslessly represented as an IEEE-754
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* single format number, false otherwise. All NaN values are considered
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* representable (notwithstanding that the exact bit pattern of a double format
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* NaN value can't be exactly represented in single format).
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*
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* This function isn't inlined to avoid buggy optimizations by MSVC.
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*/
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MOZ_MUST_USE
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extern MFBT_API bool
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IsFloat32Representable(double aFloat32);
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} /* namespace mozilla */
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#endif /* mozilla_FloatingPoint_h */
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