gecko-dev/dom/media/mediasink/VideoSink.cpp
Jean-Yves Avenard c04fc8bec6 Bug 1237160: Do not count frames not composited as dropped. r=cpearce
This is a partial reversal of bug 1230338. We can't distinguish frames that are never composited because the media element is hidden from the frames genuinely dropped due to machine slowness. So until we can distinguish them, let's not report them as dropped.

MozReview-Commit-ID: ERV8Luaxp3F
2016-02-10 11:05:09 +11:00

434 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MediaQueue.h"
#include "VideoSink.h"
namespace mozilla {
extern LazyLogModule gMediaDecoderLog;
#define VSINK_LOG(msg, ...) \
MOZ_LOG(gMediaDecoderLog, LogLevel::Debug, \
("VideoSink=%p " msg, this, ##__VA_ARGS__))
#define VSINK_LOG_V(msg, ...) \
MOZ_LOG(gMediaDecoderLog, LogLevel::Verbose, \
("VideoSink=%p " msg, this, ##__VA_ARGS__))
using namespace mozilla::layers;
namespace media {
VideoSink::VideoSink(AbstractThread* aThread,
MediaSink* aAudioSink,
MediaQueue<MediaData>& aVideoQueue,
VideoFrameContainer* aContainer,
FrameStatistics& aFrameStats,
uint32_t aVQueueSentToCompositerSize)
: mOwnerThread(aThread)
, mAudioSink(aAudioSink)
, mVideoQueue(aVideoQueue)
, mContainer(aContainer)
, mProducerID(ImageContainer::AllocateProducerID())
, mFrameStats(aFrameStats)
, mVideoFrameEndTime(-1)
, mHasVideo(false)
, mUpdateScheduler(aThread)
, mVideoQueueSendToCompositorSize(aVQueueSentToCompositerSize)
{
MOZ_ASSERT(mAudioSink, "AudioSink should exist.");
}
VideoSink::~VideoSink()
{
}
const MediaSink::PlaybackParams&
VideoSink::GetPlaybackParams() const
{
AssertOwnerThread();
return mAudioSink->GetPlaybackParams();
}
void
VideoSink::SetPlaybackParams(const PlaybackParams& aParams)
{
AssertOwnerThread();
mAudioSink->SetPlaybackParams(aParams);
}
RefPtr<GenericPromise>
VideoSink::OnEnded(TrackType aType)
{
AssertOwnerThread();
MOZ_ASSERT(mAudioSink->IsStarted(), "Must be called after playback starts.");
if (aType == TrackInfo::kAudioTrack) {
return mAudioSink->OnEnded(aType);
} else if (aType == TrackInfo::kVideoTrack) {
return mEndPromise;
}
return nullptr;
}
int64_t
VideoSink::GetEndTime(TrackType aType) const
{
AssertOwnerThread();
MOZ_ASSERT(mAudioSink->IsStarted(), "Must be called after playback starts.");
if (aType == TrackInfo::kVideoTrack) {
return mVideoFrameEndTime;
} else if (aType == TrackInfo::kAudioTrack) {
return mAudioSink->GetEndTime(aType);
}
return -1;
}
int64_t
VideoSink::GetPosition(TimeStamp* aTimeStamp) const
{
AssertOwnerThread();
return mAudioSink->GetPosition(aTimeStamp);
}
bool
VideoSink::HasUnplayedFrames(TrackType aType) const
{
AssertOwnerThread();
MOZ_ASSERT(aType == TrackInfo::kAudioTrack, "Not implemented for non audio tracks.");
return mAudioSink->HasUnplayedFrames(aType);
}
void
VideoSink::SetPlaybackRate(double aPlaybackRate)
{
AssertOwnerThread();
mAudioSink->SetPlaybackRate(aPlaybackRate);
}
void
VideoSink::SetVolume(double aVolume)
{
AssertOwnerThread();
mAudioSink->SetVolume(aVolume);
}
void
VideoSink::SetPreservesPitch(bool aPreservesPitch)
{
AssertOwnerThread();
mAudioSink->SetPreservesPitch(aPreservesPitch);
}
void
VideoSink::SetPlaying(bool aPlaying)
{
AssertOwnerThread();
VSINK_LOG_V(" playing (%d) -> (%d)", mAudioSink->IsPlaying(), aPlaying);
if (!aPlaying) {
// Reset any update timer if paused.
mUpdateScheduler.Reset();
// Since playback is paused, tell compositor to render only current frame.
RenderVideoFrames(1);
}
mAudioSink->SetPlaying(aPlaying);
if (mHasVideo && aPlaying) {
// There's no thread in VideoSink for pulling video frames, need to trigger
// rendering while becoming playing status. because the VideoQueue may be
// full already.
TryUpdateRenderedVideoFrames();
}
}
void
VideoSink::Start(int64_t aStartTime, const MediaInfo& aInfo)
{
AssertOwnerThread();
VSINK_LOG("[%s]", __func__);
mAudioSink->Start(aStartTime, aInfo);
mHasVideo = aInfo.HasVideo();
if (mHasVideo) {
mEndPromise = mEndPromiseHolder.Ensure(__func__);
// If the underlying MediaSink has an end promise for the video track (which
// happens when mAudioSink refers to a DecodedStream), we must wait for it
// to complete before resolving our own end promise. Otherwise, MDSM might
// stop playback before DecodedStream plays to the end and cause
// test_streams_element_capture.html to time out.
RefPtr<GenericPromise> p = mAudioSink->OnEnded(TrackInfo::kVideoTrack);
if (p) {
RefPtr<VideoSink> self = this;
mVideoSinkEndRequest.Begin(p->Then(mOwnerThread, __func__,
[self] () {
self->mVideoSinkEndRequest.Complete();
self->TryUpdateRenderedVideoFrames();
}, [self] () {
self->mVideoSinkEndRequest.Complete();
self->TryUpdateRenderedVideoFrames();
}));
}
ConnectListener();
// Run the render loop at least once so we can resolve the end promise
// when video duration is 0.
UpdateRenderedVideoFrames();
}
}
void
VideoSink::Stop()
{
AssertOwnerThread();
MOZ_ASSERT(mAudioSink->IsStarted(), "playback not started.");
VSINK_LOG("[%s]", __func__);
mAudioSink->Stop();
mUpdateScheduler.Reset();
if (mHasVideo) {
DisconnectListener();
mVideoSinkEndRequest.DisconnectIfExists();
mEndPromiseHolder.ResolveIfExists(true, __func__);
mEndPromise = nullptr;
}
mVideoFrameEndTime = -1;
}
bool
VideoSink::IsStarted() const
{
AssertOwnerThread();
return mAudioSink->IsStarted();
}
bool
VideoSink::IsPlaying() const
{
AssertOwnerThread();
return mAudioSink->IsPlaying();
}
void
VideoSink::Shutdown()
{
AssertOwnerThread();
MOZ_ASSERT(!mAudioSink->IsStarted(), "must be called after playback stops.");
VSINK_LOG("[%s]", __func__);
mAudioSink->Shutdown();
}
void
VideoSink::OnVideoQueuePushed(RefPtr<MediaData>&& aSample)
{
AssertOwnerThread();
// Listen to push event, VideoSink should try rendering ASAP if first frame
// arrives but update scheduler is not triggered yet.
VideoData* v = aSample->As<VideoData>();
if (!v->mSentToCompositor) {
// Since we push rendered frames back to the queue, we will receive
// push events for them. We only need to trigger render loop
// when this frame is not rendered yet.
TryUpdateRenderedVideoFrames();
}
}
void
VideoSink::OnVideoQueueFinished()
{
AssertOwnerThread();
// Run render loop if the end promise is not resolved yet.
if (!mUpdateScheduler.IsScheduled() &&
mAudioSink->IsPlaying() &&
!mEndPromiseHolder.IsEmpty()) {
UpdateRenderedVideoFrames();
}
}
void
VideoSink::Redraw()
{
AssertOwnerThread();
RenderVideoFrames(1);
}
void
VideoSink::TryUpdateRenderedVideoFrames()
{
AssertOwnerThread();
if (!mUpdateScheduler.IsScheduled() && VideoQueue().GetSize() >= 1 &&
mAudioSink->IsPlaying()) {
UpdateRenderedVideoFrames();
}
}
void
VideoSink::UpdateRenderedVideoFramesByTimer()
{
AssertOwnerThread();
mUpdateScheduler.CompleteRequest();
UpdateRenderedVideoFrames();
}
void
VideoSink::ConnectListener()
{
AssertOwnerThread();
mPushListener = VideoQueue().PushEvent().Connect(
mOwnerThread, this, &VideoSink::OnVideoQueuePushed);
mFinishListener = VideoQueue().FinishEvent().Connect(
mOwnerThread, this, &VideoSink::OnVideoQueueFinished);
}
void
VideoSink::DisconnectListener()
{
AssertOwnerThread();
mPushListener.Disconnect();
mFinishListener.Disconnect();
}
void
VideoSink::RenderVideoFrames(int32_t aMaxFrames,
int64_t aClockTime,
const TimeStamp& aClockTimeStamp)
{
AssertOwnerThread();
AutoTArray<RefPtr<MediaData>,16> frames;
VideoQueue().GetFirstElements(aMaxFrames, &frames);
if (frames.IsEmpty() || !mContainer) {
return;
}
AutoTArray<ImageContainer::NonOwningImage,16> images;
TimeStamp lastFrameTime;
MediaSink::PlaybackParams params = mAudioSink->GetPlaybackParams();
for (uint32_t i = 0; i < frames.Length(); ++i) {
VideoData* frame = frames[i]->As<VideoData>();
frame->mSentToCompositor = true;
if (!frame->mImage || !frame->mImage->IsValid()) {
continue;
}
int64_t frameTime = frame->mTime;
if (frameTime < 0) {
// Frame times before the start time are invalid; drop such frames
continue;
}
TimeStamp t;
if (aMaxFrames > 1) {
MOZ_ASSERT(!aClockTimeStamp.IsNull());
int64_t delta = frame->mTime - aClockTime;
t = aClockTimeStamp +
TimeDuration::FromMicroseconds(delta / params.mPlaybackRate);
if (!lastFrameTime.IsNull() && t <= lastFrameTime) {
// Timestamps out of order; drop the new frame. In theory we should
// probably replace the previous frame with the new frame if the
// timestamps are equal, but this is a corrupt video file already so
// never mind.
continue;
}
lastFrameTime = t;
}
ImageContainer::NonOwningImage* img = images.AppendElement();
img->mTimeStamp = t;
img->mImage = frame->mImage;
img->mFrameID = frame->mFrameID;
img->mProducerID = mProducerID;
VSINK_LOG_V("playing video frame %lld (id=%x) (vq-queued=%i)",
frame->mTime, frame->mFrameID, VideoQueue().GetSize());
}
mContainer->SetCurrentFrames(frames[0]->As<VideoData>()->mDisplay, images);
}
void
VideoSink::UpdateRenderedVideoFrames()
{
AssertOwnerThread();
MOZ_ASSERT(mAudioSink->IsPlaying(), "should be called while playing.");
TimeStamp nowTime;
const int64_t clockTime = mAudioSink->GetPosition(&nowTime);
// Skip frames up to the frame at the playback position, and figure out
// the time remaining until it's time to display the next frame and drop
// the current frame.
NS_ASSERTION(clockTime >= 0, "Should have positive clock time.");
int64_t remainingTime = -1;
if (VideoQueue().GetSize() > 0) {
RefPtr<MediaData> currentFrame = VideoQueue().PopFront();
int32_t framesRemoved = 0;
while (VideoQueue().GetSize() > 0) {
MediaData* nextFrame = VideoQueue().PeekFront();
if (nextFrame->mTime > clockTime) {
remainingTime = nextFrame->mTime - clockTime;
break;
}
++framesRemoved;
if (!currentFrame->As<VideoData>()->mSentToCompositor) {
mFrameStats.NotifyDecodedFrames(0, 0, 1);
VSINK_LOG_V("discarding video frame mTime=%lld clock_time=%lld",
currentFrame->mTime, clockTime);
}
currentFrame = VideoQueue().PopFront();
}
VideoQueue().PushFront(currentFrame);
if (framesRemoved > 0) {
mVideoFrameEndTime = currentFrame->GetEndTime();
mFrameStats.NotifyPresentedFrame();
}
}
// All frames are rendered, Let's resolve the promise.
if (VideoQueue().IsFinished() &&
VideoQueue().GetSize() <= 1 &&
!mVideoSinkEndRequest.Exists()) {
mEndPromiseHolder.ResolveIfExists(true, __func__);
}
RenderVideoFrames(mVideoQueueSendToCompositorSize, clockTime, nowTime);
// No next fame to render. There is no need to schedule next render
// loop. We will run render loops again upon incoming frames.
if (remainingTime < 0) {
return;
}
TimeStamp target = nowTime + TimeDuration::FromMicroseconds(
remainingTime / mAudioSink->GetPlaybackParams().mPlaybackRate);
RefPtr<VideoSink> self = this;
mUpdateScheduler.Ensure(target, [self] () {
self->UpdateRenderedVideoFramesByTimer();
}, [self] () {
self->UpdateRenderedVideoFramesByTimer();
});
}
} // namespace media
} // namespace mozilla