Jamie Nicol 012c682e1a Bug 1742569 - Create RemoteSurfaceAllocator in either parent or GPU process. r=agi,gfx-reviewers,aosmond
On Android we use SurfaceTextures and Surfaces to render video and
webgl. These are allocated by content processes using the
SurfaceAllocator, which connects to a SurfaceAllocatorService running
in the parent process. The content process renders in to the
Surface (by attaching it to a media codec, or creating a GL context
with it for webgl), and the compositor renders the output
SurfaceTexture in the parent process.

With the GPU process this poses a difficulty, as we need to allocate
SurfaceTextures in either the parent process or GPU process, depending
on whether the GPU process is enabled. Additionally, we don't want to
run extra android Services in child processes such as the GPU process,
as process management is tricky and we want to contain it to a single
place.

This patch makes it so that SurfaceAllocatorService is not really an
android Service any more, just an singleton object which implements
the ISurfaceAllocator interface. It is renamed to
RemoteSurfaceAllocator to reflect that. A new method
getProcessManager() is added to the IProcessManager interface, which
child processes can use to fetch the surface allocator. It returns
either the parent process instance, or fetches the instance from the
GPU process using IChildProcess.getSurfaceAllocator().

Differential Revision: https://phabricator.services.mozilla.com/D133107
2022-01-14 16:20:59 +00:00

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