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255763ef57
Add a dom/base/rust crate called just "dom" where we can share these. Most of the changes are automatic: s/mozilla::EventStates/mozilla::dom::ElementState/ s/EventStates/ElementState/ s/NS_EVENT_STATE_/ElementState::/ s/NS_DOCUMENT_STATE_/DocumentState::/ And so on. This requires a new cbindgen version to avoid ugly casts for large shifts. Differential Revision: https://phabricator.services.mozilla.com/D148537
379 lines
15 KiB
C++
379 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ScrollbarDrawingWin11.h"
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#include "mozilla/gfx/Helpers.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/StaticPrefs_widget.h"
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#include "nsLayoutUtils.h"
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#include "Theme.h"
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#include "nsNativeTheme.h"
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using mozilla::gfx::sRGBColor;
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namespace mozilla::widget {
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// There are effectively three kinds of scrollbars in Windows 11:
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//
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// * Overlay scrollbars (the ones where the scrollbar disappears automatically
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// and doesn't take space)
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// * Non-overlay scrollbar with thin (overlay-like) thumb.
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// * Non-overlay scrollbar with thick thumb.
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//
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// See bug 1755193 for some discussion on non-overlay scrollbar styles.
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enum class Style {
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Overlay,
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ThinThumb,
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ThickThumb,
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};
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static Style ScrollbarStyle(nsPresContext* aPresContext) {
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if (aPresContext->UseOverlayScrollbars()) {
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return Style::Overlay;
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}
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if (StaticPrefs::
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widget_non_native_theme_win11_scrollbar_force_overlay_style()) {
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return Style::ThinThumb;
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}
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return Style::ThickThumb;
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}
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static constexpr CSSIntCoord kDefaultWinOverlayScrollbarSize = CSSIntCoord(12);
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static constexpr CSSIntCoord kDefaultWinOverlayThinScrollbarSize =
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CSSIntCoord(10);
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auto ScrollbarDrawingWin11::GetScrollbarSizes(nsPresContext* aPresContext,
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StyleScrollbarWidth aWidth,
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Overlay aOverlay)
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-> ScrollbarSizes {
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if (aOverlay == Overlay::Yes) {
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// TODO(emilio): Maybe make this configurable? Though this doesn't respect
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// classic Windows registry settings, and cocoa overlay scrollbars also
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// don't respect the override it seems, so this should be fine.
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CSSCoord cssSize(aWidth == StyleScrollbarWidth::Thin
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? kDefaultWinOverlayThinScrollbarSize
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: kDefaultWinOverlayScrollbarSize);
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auto size = (cssSize * GetDPIRatioForScrollbarPart(aPresContext)).Rounded();
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return {size, size};
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}
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return ScrollbarDrawingWin::GetScrollbarSizes(aPresContext, aWidth, aOverlay);
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}
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LayoutDeviceIntSize ScrollbarDrawingWin11::GetMinimumWidgetSize(
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nsPresContext* aPresContext, StyleAppearance aAppearance,
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nsIFrame* aFrame) {
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MOZ_ASSERT(nsNativeTheme::IsWidgetScrollbarPart(aAppearance));
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if (ScrollbarStyle(aPresContext) != Style::ThinThumb) {
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return ScrollbarDrawingWin::GetMinimumWidgetSize(aPresContext, aAppearance,
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aFrame);
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}
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constexpr float kArrowRatio = 14.0f / kDefaultWinScrollbarSize;
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switch (aAppearance) {
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case StyleAppearance::ScrollbarbuttonUp:
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case StyleAppearance::ScrollbarbuttonDown: {
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if (IsScrollbarWidthThin(aFrame)) {
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return {};
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}
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const LayoutDeviceIntCoord size =
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ScrollbarDrawing::GetScrollbarSizes(aPresContext, aFrame).mVertical;
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return LayoutDeviceIntSize{
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size, (kArrowRatio * LayoutDeviceCoord(size)).Rounded()};
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}
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case StyleAppearance::ScrollbarbuttonLeft:
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case StyleAppearance::ScrollbarbuttonRight: {
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if (IsScrollbarWidthThin(aFrame)) {
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return {};
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}
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const LayoutDeviceIntCoord size =
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ScrollbarDrawing::GetScrollbarSizes(aPresContext, aFrame).mHorizontal;
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return LayoutDeviceIntSize{
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(kArrowRatio * LayoutDeviceCoord(size)).Rounded(), size};
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}
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default:
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return ScrollbarDrawingWin::GetMinimumWidgetSize(aPresContext,
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aAppearance, aFrame);
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}
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}
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sRGBColor ScrollbarDrawingWin11::ComputeScrollbarTrackColor(
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nsIFrame* aFrame, const ComputedStyle& aStyle,
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const DocumentState& aDocumentState, const Colors& aColors) {
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if (aColors.HighContrast()) {
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return ScrollbarDrawingWin::ComputeScrollbarTrackColor(
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aFrame, aStyle, aDocumentState, aColors);
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}
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const nsStyleUI* ui = aStyle.StyleUI();
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if (ui->mScrollbarColor.IsColors()) {
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return sRGBColor::FromABGR(
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ui->mScrollbarColor.AsColors().track.CalcColor(aStyle));
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}
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return aColors.IsDark() ? sRGBColor::FromU8(23, 23, 23, 255)
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: sRGBColor::FromU8(240, 240, 240, 255);
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}
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sRGBColor ScrollbarDrawingWin11::ComputeScrollbarThumbColor(
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nsIFrame* aFrame, const ComputedStyle& aStyle,
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const ElementState& aElementState, const DocumentState& aDocumentState,
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const Colors& aColors) {
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if (aColors.HighContrast()) {
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return ScrollbarDrawingWin::ComputeScrollbarThumbColor(
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aFrame, aStyle, aElementState, aDocumentState, aColors);
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}
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const nscolor baseColor = [&] {
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const nsStyleUI* ui = aStyle.StyleUI();
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if (ui->mScrollbarColor.IsColors()) {
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return ui->mScrollbarColor.AsColors().thumb.CalcColor(aStyle);
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}
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return aColors.IsDark() ? NS_RGBA(149, 149, 149, 255)
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: NS_RGBA(133, 133, 133, 255);
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}();
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ElementState state = aElementState;
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if (!IsScrollbarWidthThin(aStyle)) {
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// non-thin scrollbars get hover feedback by changing thumb shape, so we
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// only provide active feedback (and we use the hover state for that as it's
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// more subtle).
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state &= ~ElementState::HOVER;
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if (state.HasState(ElementState::ACTIVE)) {
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state &= ~ElementState::ACTIVE;
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state |= ElementState::HOVER;
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}
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}
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return sRGBColor::FromABGR(
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ThemeColors::AdjustUnthemedScrollbarThumbColor(baseColor, state));
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}
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std::pair<sRGBColor, sRGBColor>
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ScrollbarDrawingWin11::ComputeScrollbarButtonColors(
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nsIFrame* aFrame, StyleAppearance aAppearance, const ComputedStyle& aStyle,
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const ElementState& aElementState, const DocumentState& aDocumentState,
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const Colors& aColors) {
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if (aColors.HighContrast()) {
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return ScrollbarDrawingWin::ComputeScrollbarButtonColors(
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aFrame, aAppearance, aStyle, aElementState, aDocumentState, aColors);
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}
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// The button always looks transparent (the track behind it is visible), so we
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// can hardcode it.
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sRGBColor arrowColor = ComputeScrollbarThumbColor(
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aFrame, aStyle, aElementState, aDocumentState, aColors);
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return {sRGBColor::White(0.0f), arrowColor};
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}
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bool ScrollbarDrawingWin11::PaintScrollbarButton(
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DrawTarget& aDrawTarget, StyleAppearance aAppearance,
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const LayoutDeviceRect& aRect, ScrollbarKind aScrollbarKind,
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nsIFrame* aFrame, const ComputedStyle& aStyle,
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const ElementState& aElementState, const DocumentState& aDocumentState,
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const Colors& aColors, const DPIRatio& aDpiRatio) {
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if (!ScrollbarDrawing::IsParentScrollbarHoveredOrActive(aFrame)) {
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return true;
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}
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const auto style = ScrollbarStyle(aFrame->PresContext());
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auto [buttonColor, arrowColor] = ComputeScrollbarButtonColors(
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aFrame, aAppearance, aStyle, aElementState, aDocumentState, aColors);
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if (style != Style::Overlay) {
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aDrawTarget.FillRect(aRect.ToUnknownRect(),
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gfx::ColorPattern(ToDeviceColor(buttonColor)));
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}
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// Start with Up arrow.
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float arrowPolygonX[] = {-4.5f, 4.5f, 4.5f, 0.5f, -0.5f, -4.5f, -4.5f};
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float arrowPolygonXActive[] = {-4.0f, 4.0f, 4.0f, -0.25f,
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-0.25f, -4.0f, -4.0f};
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float arrowPolygonXHover[] = {-5.0f, 5.0f, 5.0f, 0.75f, -0.75f, -5.0f, -5.0f};
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float arrowPolygonY[] = {2.5f, 2.5f, 1.0f, -4.0f, -4.0f, 1.0f, 2.5f};
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float arrowPolygonYActive[] = {2.0f, 2.0f, 0.5f, -3.5f, -3.5f, 0.5f, 2.0f};
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float arrowPolygonYHover[] = {3.0f, 3.0f, 1.5f, -4.5f, -4.5f, 1.5f, 3.0f};
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float* arrowX = arrowPolygonX;
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float* arrowY = arrowPolygonY;
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const bool horizontal = aScrollbarKind == ScrollbarKind::Horizontal;
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const float verticalOffset = [&] {
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if (style != Style::Overlay) {
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return 0.0f;
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}
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// To compensate for the scrollbar track radius we shift stuff vertically a
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// bit. This 1px is arbitrary, but enough for the triangle not to overflow.
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return 1.0f;
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}();
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const float horizontalOffset = [&] {
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if (style != Style::ThinThumb) {
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return 0.0f; // Always center it in the rect.
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}
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// Compensate for the displacement we do of the thumb position by displacing
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// the arrow as well, see comment in DoPaintScrollbarThumb.
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if (horizontal) {
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return -0.5f;
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}
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return aScrollbarKind == ScrollbarKind::VerticalRight ? 0.5f : -0.5f;
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}();
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const float polygonSize = style == Style::Overlay
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? float(kDefaultWinOverlayScrollbarSize)
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: float(kDefaultWinScrollbarSize);
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const int32_t arrowNumPoints = ArrayLength(arrowPolygonX);
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if (aElementState.HasState(ElementState::ACTIVE)) {
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arrowX = arrowPolygonXActive;
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arrowY = arrowPolygonYActive;
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} else if (aElementState.HasState(ElementState::HOVER)) {
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arrowX = arrowPolygonXHover;
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arrowY = arrowPolygonYHover;
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}
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switch (aAppearance) {
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case StyleAppearance::ScrollbarbuttonDown:
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case StyleAppearance::ScrollbarbuttonRight:
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for (int32_t i = 0; i < arrowNumPoints; i++) {
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arrowY[i] += verticalOffset;
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arrowY[i] *= -1;
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}
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[[fallthrough]];
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case StyleAppearance::ScrollbarbuttonUp:
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case StyleAppearance::ScrollbarbuttonLeft:
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if (horizontalOffset != 0.0f) {
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for (int32_t i = 0; i < arrowNumPoints; i++) {
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arrowX[i] += horizontalOffset;
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}
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}
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break;
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default:
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return false;
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}
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if (horizontal) {
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std::swap(arrowX, arrowY);
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}
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LayoutDeviceRect arrowRect(aRect);
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if (style != Style::ThinThumb) {
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auto margin = CSSCoord(style == Style::Overlay ? 1 : 2) * aDpiRatio;
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arrowRect.Deflate(margin, margin);
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}
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ThemeDrawing::PaintArrow(aDrawTarget, arrowRect, arrowX, arrowY, polygonSize,
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arrowNumPoints, arrowColor);
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return true;
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}
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template <typename PaintBackendData>
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bool ScrollbarDrawingWin11::DoPaintScrollbarThumb(
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PaintBackendData& aPaintData, const LayoutDeviceRect& aRect,
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ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
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const ElementState& aElementState, const DocumentState& aDocumentState,
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const Colors& aColors, const DPIRatio& aDpiRatio) {
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sRGBColor thumbColor = ComputeScrollbarThumbColor(
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aFrame, aStyle, aElementState, aDocumentState, aColors);
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LayoutDeviceRect thumbRect(aRect);
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const auto style = ScrollbarStyle(aFrame->PresContext());
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const bool hovered =
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ScrollbarDrawing::IsParentScrollbarHoveredOrActive(aFrame) ||
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(style != Style::Overlay && IsScrollbarWidthThin(aStyle));
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const bool horizontal = aScrollbarKind == ScrollbarKind::Horizontal;
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if (style == Style::ThickThumb) {
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constexpr float kHoveredThumbRatio =
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(1.0f - (11.0f / kDefaultWinScrollbarSize)) / 2.0f;
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constexpr float kUnhoveredThumbRatio =
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(1.0f - (9.0f / kDefaultWinScrollbarSize)) / 2.0f;
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const float ratio = hovered ? kHoveredThumbRatio : kUnhoveredThumbRatio;
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if (horizontal) {
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thumbRect.Deflate(0, thumbRect.height * ratio);
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} else {
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thumbRect.Deflate(thumbRect.width * ratio, 0);
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}
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auto radius = CSSCoord(hovered ? 2 : 0);
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ThemeDrawing::PaintRoundedRectWithRadius(aPaintData, thumbRect, thumbColor,
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sRGBColor(), 0, radius, aDpiRatio);
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return true;
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}
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const float defaultTrackSize = style == Style::Overlay
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? float(kDefaultWinOverlayScrollbarSize)
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: float(kDefaultWinScrollbarSize);
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const float trackSize = horizontal ? thumbRect.height : thumbRect.width;
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const float thumbSizeInPixels = hovered ? 6.0f : 2.0f;
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// The thumb might be a bit off-center, depending on our scrollbar styles.
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//
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// Hovered shifts, if any, need to be accounted for in PaintScrollbarButton.
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// For example, for the hovered horizontal thin scrollbar shift:
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//
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// Scrollbar is 17px high by default. We make the thumb 6px tall and move
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// it 5px towards the bottom, so the center (8.5 initially) is displaced
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// by:
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// (5px + 6px / 2) - 8.5px = -0.5px
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//
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// Same calculations apply to other shifts.
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const float shiftInPixels = [&] {
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if (style == Style::Overlay) {
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if (hovered) {
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// Keep the center intact.
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return (defaultTrackSize - thumbSizeInPixels) / 2.0f;
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}
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// We want logical pixels from the thumb to the edge. For LTR and
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// horizontal scrollbars that means shifting down the scrollbar size minus
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// the thumb.
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constexpr float kSpaceToEdge = 3.0f;
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if (horizontal || aScrollbarKind == ScrollbarKind::VerticalRight) {
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return defaultTrackSize - thumbSizeInPixels - kSpaceToEdge;
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}
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// For rtl is simpler.
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return kSpaceToEdge;
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}
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if (horizontal) {
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return hovered ? 5.0f : 7.0f;
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}
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const bool ltr = aScrollbarKind == ScrollbarKind::VerticalRight;
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return ltr ? (hovered ? 6.0f : 8.0f) : (hovered ? 5.0f : 7.0f);
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}();
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if (horizontal) {
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thumbRect.y += shiftInPixels * trackSize / defaultTrackSize;
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thumbRect.height *= thumbSizeInPixels / defaultTrackSize;
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} else {
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thumbRect.x += shiftInPixels * trackSize / defaultTrackSize;
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thumbRect.width *= thumbSizeInPixels / defaultTrackSize;
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}
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if (style == Style::Overlay || hovered) {
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LayoutDeviceCoord radius =
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(horizontal ? thumbRect.height : thumbRect.width) / 2.0f;
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MOZ_ASSERT(aRect.Contains(thumbRect));
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ThemeDrawing::PaintRoundedRectWithRadius(aPaintData, thumbRect, thumbColor,
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sRGBColor(), 0, radius / aDpiRatio,
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aDpiRatio);
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return true;
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}
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ThemeDrawing::FillRect(aPaintData, thumbRect, thumbColor);
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return true;
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}
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bool ScrollbarDrawingWin11::PaintScrollbarThumb(
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DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect,
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ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
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const ElementState& aElementState, const DocumentState& aDocumentState,
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const Colors& aColors, const DPIRatio& aDpiRatio) {
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return DoPaintScrollbarThumb(aDrawTarget, aRect, aScrollbarKind, aFrame,
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aStyle, aElementState, aDocumentState, aColors,
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aDpiRatio);
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}
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bool ScrollbarDrawingWin11::PaintScrollbarThumb(
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WebRenderBackendData& aWrData, const LayoutDeviceRect& aRect,
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ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
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const ElementState& aElementState, const DocumentState& aDocumentState,
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const Colors& aColors, const DPIRatio& aDpiRatio) {
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return DoPaintScrollbarThumb(aWrData, aRect, aScrollbarKind, aFrame, aStyle,
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aElementState, aDocumentState, aColors,
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aDpiRatio);
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}
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} // namespace mozilla::widget
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