gecko-dev/devtools/server/connectors/frame-connector.js
Julian Descottes 0eb75e2d77 Bug 1572436 - Extract connectTo methods from devtools/server/debugger-server r=yulia,ochameau
Depends on D41009

Differential Revision: https://phabricator.services.mozilla.com/D41208

--HG--
rename : devtools/server/debugger-server.js => devtools/server/connectors/content-process-connector.js
rename : devtools/server/debugger-server.js => devtools/server/connectors/frame-connector.js
rename : devtools/server/debugger-server.js => devtools/server/connectors/worker-connector.js
extra : moz-landing-system : lando
2019-08-09 09:05:05 +00:00

308 lines
11 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
var Services = require("Services");
var DevToolsUtils = require("devtools/shared/DevToolsUtils");
var { dumpn } = DevToolsUtils;
loader.lazyRequireGetter(
this,
"DebuggerServer",
"devtools/server/debugger-server",
true
);
loader.lazyRequireGetter(
this,
"ChildDebuggerTransport",
"devtools/shared/transport/child-transport",
true
);
loader.lazyRequireGetter(this, "EventEmitter", "devtools/shared/event-emitter");
const FrameConnector = {
/**
* Start a DevTools server in a remote frame's process and add it as a child server for
* an active connection.
*
* @param object connection
* The debugger server connection to use.
* @param Element frame
* The frame element with remote content to connect to.
* @param function [onDestroy]
* Optional function to invoke when the child process closes or the connection
* shuts down. (Need to forget about the related target actor.)
* @return object
* A promise object that is resolved once the connection is established.
*/
startServer(connection, frame, onDestroy, { addonId } = {}) {
return new Promise(resolve => {
// Get messageManager from XUL browser (which might be a specialized tunnel for RDM)
// or else fallback to asking the frameLoader itself.
let mm = frame.messageManager || frame.frameLoader.messageManager;
mm.loadFrameScript("resource://devtools/server/startup/frame.js", false);
const trackMessageManager = () => {
frame.addEventListener("DevTools:BrowserSwap", onBrowserSwap);
mm.addMessageListener("debug:setup-in-parent", onSetupInParent);
mm.addMessageListener(
"debug:spawn-actor-in-parent",
onSpawnActorInParent
);
if (!actor) {
mm.addMessageListener("debug:actor", onActorCreated);
}
DebuggerServer._childMessageManagers.add(mm);
};
const untrackMessageManager = () => {
frame.removeEventListener("DevTools:BrowserSwap", onBrowserSwap);
mm.removeMessageListener("debug:setup-in-parent", onSetupInParent);
mm.removeMessageListener(
"debug:spawn-actor-in-parent",
onSpawnActorInParent
);
if (!actor) {
mm.removeMessageListener("debug:actor", onActorCreated);
}
DebuggerServer._childMessageManagers.delete(mm);
};
let actor, childTransport;
const prefix = connection.allocID("child");
// Compute the same prefix that's used by DebuggerServerConnection
const connPrefix = prefix + "/";
// provides hook to actor modules that need to exchange messages
// between e10s parent and child processes
const parentModules = [];
const onSetupInParent = function(msg) {
// We may have multiple connectToFrame instance running for the same frame and
// need to filter the messages.
if (msg.json.prefix != connPrefix) {
return false;
}
const { module, setupParent } = msg.json;
let m;
try {
m = require(module);
if (!(setupParent in m)) {
dumpn(`ERROR: module '${module}' does not export '${setupParent}'`);
return false;
}
parentModules.push(m[setupParent]({ mm, prefix: connPrefix }));
return true;
} catch (e) {
const errorMessage =
"Exception during actor module setup running in the parent process: ";
DevToolsUtils.reportException(errorMessage + e);
dumpn(
`ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` +
`setupParent: '${setupParent}'\n${DevToolsUtils.safeErrorString(
e
)}`
);
return false;
}
};
const parentActors = [];
const onSpawnActorInParent = function(msg) {
// We may have multiple connectToFrame instance running for the same tab
// and need to filter the messages.
if (msg.json.prefix != connPrefix) {
return;
}
const { module, constructor, args, spawnedByActorID } = msg.json;
let m;
try {
m = require(module);
if (!(constructor in m)) {
dump(`ERROR: module '${module}' does not export '${constructor}'`);
return;
}
const Constructor = m[constructor];
// Bind the actor to parent process connection so that these actors
// directly communicates with the client as regular actors instanciated from
// parent process
const instance = new Constructor(connection, ...args, mm);
instance.conn = connection;
instance.parentID = spawnedByActorID;
// Manually set the actor ID in order to insert parent actorID as prefix
// in order to help identifying actor hiearchy via actor IDs.
// Remove `/` as it may confuse message forwarding between processes.
const contentPrefix = spawnedByActorID
.replace(connection.prefix, "")
.replace("/", "-");
instance.actorID = connection.allocID(
contentPrefix + "/" + instance.typeName
);
connection.addActor(instance);
mm.sendAsyncMessage("debug:spawn-actor-in-parent:actor", {
prefix: connPrefix,
actorID: instance.actorID,
});
parentActors.push(instance);
} catch (e) {
const errorMessage =
"Exception during actor module setup running in the parent process: ";
DevToolsUtils.reportException(errorMessage + e + "\n" + e.stack);
dumpn(
`ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` +
`constructor: '${constructor}'\n${DevToolsUtils.safeErrorString(
e
)}`
);
}
};
const onActorCreated = DevToolsUtils.makeInfallible(function(msg) {
if (msg.json.prefix != prefix) {
return;
}
mm.removeMessageListener("debug:actor", onActorCreated);
// Pipe Debugger message from/to parent/child via the message manager
childTransport = new ChildDebuggerTransport(mm, prefix);
childTransport.hooks = {
// Pipe all the messages from content process actors back to the client
// through the parent process connection.
onPacket: connection.send.bind(connection),
onClosed() {},
};
childTransport.ready();
connection.setForwarding(prefix, childTransport);
dumpn(`Start forwarding for frame with prefix ${prefix}`);
actor = msg.json.actor;
resolve(actor);
}).bind(this);
// Listen for browser frame swap
const onBrowserSwap = ({ detail: newFrame }) => {
// Remove listeners from old frame and mm
untrackMessageManager();
// Update frame and mm to point to the new browser frame
frame = newFrame;
// Get messageManager from XUL browser (which might be a specialized tunnel for
// RDM) or else fallback to asking the frameLoader itself.
mm = frame.messageManager || frame.frameLoader.messageManager;
// Add listeners to new frame and mm
trackMessageManager();
// provides hook to actor modules that need to exchange messages
// between e10s parent and child processes
parentModules.forEach(mod => {
if (mod.onBrowserSwap) {
mod.onBrowserSwap(mm);
}
});
// Also notify actors spawned in the parent process about the new message manager.
parentActors.forEach(parentActor => {
if (parentActor.onBrowserSwap) {
parentActor.onBrowserSwap(mm);
}
});
if (childTransport) {
childTransport.swapBrowser(mm);
}
};
const destroy = DevToolsUtils.makeInfallible(function() {
EventEmitter.off(connection, "closed", destroy);
Services.obs.removeObserver(
onMessageManagerClose,
"message-manager-close"
);
// provides hook to actor modules that need to exchange messages
// between e10s parent and child processes
parentModules.forEach(mod => {
if (mod.onDisconnected) {
mod.onDisconnected();
}
});
// TODO: Remove this deprecated path once it's no longer needed by add-ons.
DebuggerServer.emit("disconnected-from-child:" + connPrefix, {
mm,
prefix: connPrefix,
});
if (childTransport) {
// If we have a child transport, the actor has already
// been created. We need to stop using this message manager.
childTransport.close();
childTransport = null;
connection.cancelForwarding(prefix);
// ... and notify the child process to clean the target-scoped actors.
try {
// Bug 1169643: Ignore any exception as the child process
// may already be destroyed by now.
mm.sendAsyncMessage("debug:disconnect", { prefix });
} catch (e) {
// Nothing to do
}
} else {
// Otherwise, the frame has been closed before the actor
// had a chance to be created, so we are not able to create
// the actor.
resolve(null);
}
if (actor) {
// The FrameTargetActor within the child process doesn't necessary
// have time to uninitialize itself when the frame is closed/killed.
// So ensure telling the client that the related actor is detached.
connection.send({ from: actor.actor, type: "tabDetached" });
actor = null;
}
if (onDestroy) {
onDestroy(mm);
}
// Cleanup all listeners
untrackMessageManager();
});
// Listen for various messages and frame events
trackMessageManager();
// Listen for app process exit
const onMessageManagerClose = function(subject, topic, data) {
if (subject == mm) {
destroy();
}
};
Services.obs.addObserver(onMessageManagerClose, "message-manager-close");
// Listen for connection close to cleanup things
// when user unplug the device or we lose the connection somehow.
EventEmitter.on(connection, "closed", destroy);
mm.sendAsyncMessage("debug:connect", { prefix, addonId });
});
},
};
exports.FrameConnector = FrameConnector;