gecko-dev/dom/gamepad/ipc/GamepadEventChannelChild.h
2019-05-29 22:15:23 +00:00

31 lines
1.0 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/PGamepadEventChannelChild.h"
#ifndef mozilla_dom_GamepadEventChannelChild_h_
# define mozilla_dom_GamepadEventChannelChild_h_
namespace mozilla {
namespace dom {
class GamepadEventChannelChild final : public PGamepadEventChannelChild {
public:
GamepadEventChannelChild() {}
~GamepadEventChannelChild() {}
mozilla::ipc::IPCResult RecvGamepadUpdate(
const GamepadChangeEvent& aGamepadEvent);
mozilla::ipc::IPCResult RecvReplyGamepadPromise(const uint32_t& aPromiseID);
void AddPromise(const uint32_t& aID, dom::Promise* aPromise);
private:
nsRefPtrHashtable<nsUint32HashKey, dom::Promise> mPromiseList;
};
} // namespace dom
} // namespace mozilla
#endif