gecko-dev/dom/svg/DOMSVGPointList.cpp
Daniel Holbert 4ccbf680fa Bug 1516025 part 1: Add "using namespace mozilla::dom" to some SVG C++ files that currently depend on unification to provide that using statement. r=longsonr
These are to support of usages of "SVGElement" in these files, so they
problably only started needing this namespace as of bug 1515187.  In any case,
they're currently relying on picking up this "using" statement from other files
in unified builds, so let's just make the usage explicit by giving them their
own "using" statement.

Also, I'm fixing up the #include for SVGElement.h in these files to use the
full mozilla/dom include path (and to make these files include their own .h
file first).

Differential Revision: https://phabricator.services.mozilla.com/D15231

--HG--
extra : moz-landing-system : lando
2018-12-22 17:04:05 +00:00

440 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DOMSVGPointList.h"
#include "DOMSVGPoint.h"
#include "nsError.h"
#include "SVGAnimatedPointList.h"
#include "nsCOMPtr.h"
#include "nsSVGAttrTearoffTable.h"
#include "nsContentUtils.h"
#include "mozilla/dom/SVGElement.h"
#include "mozilla/dom/SVGPointListBinding.h"
#include <algorithm>
using namespace mozilla::dom;
// See the comment in this file's header.
// local helper functions
namespace {
void UpdateListIndicesFromIndex(
FallibleTArray<mozilla::nsISVGPoint*>& aItemsArray,
uint32_t aStartingIndex) {
uint32_t length = aItemsArray.Length();
for (uint32_t i = aStartingIndex; i < length; ++i) {
if (aItemsArray[i]) {
aItemsArray[i]->UpdateListIndex(i);
}
}
}
} // namespace
namespace mozilla {
static inline nsSVGAttrTearoffTable<void, DOMSVGPointList>&
SVGPointListTearoffTable() {
static nsSVGAttrTearoffTable<void, DOMSVGPointList> sSVGPointListTearoffTable;
return sSVGPointListTearoffTable;
}
NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGPointList)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGPointList)
// No unlinking of mElement, we'd need to null out the value pointer (the
// object it points to is held by the element) and null-check it everywhere.
NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGPointList)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mElement)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGPointList)
NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
NS_IMPL_CYCLE_COLLECTION_TRACE_END
NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGPointList)
NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGPointList)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGPointList)
NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_END
//----------------------------------------------------------------------
// Helper class: AutoChangePointListNotifier
// Stack-based helper class to pair calls to WillChangePointList and
// DidChangePointList.
class MOZ_RAII AutoChangePointListNotifier {
public:
explicit AutoChangePointListNotifier(
DOMSVGPointList* aPointList MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mPointList(aPointList) {
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
MOZ_ASSERT(mPointList, "Expecting non-null pointList");
mEmptyOrOldValue = mPointList->Element()->WillChangePointList();
}
~AutoChangePointListNotifier() {
mPointList->Element()->DidChangePointList(mEmptyOrOldValue);
if (mPointList->AttrIsAnimating()) {
mPointList->Element()->AnimationNeedsResample();
}
}
private:
DOMSVGPointList* const mPointList;
nsAttrValue mEmptyOrOldValue;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
/* static */ already_AddRefed<DOMSVGPointList> DOMSVGPointList::GetDOMWrapper(
void* aList, SVGElement* aElement, bool aIsAnimValList) {
RefPtr<DOMSVGPointList> wrapper =
SVGPointListTearoffTable().GetTearoff(aList);
if (!wrapper) {
wrapper = new DOMSVGPointList(aElement, aIsAnimValList);
SVGPointListTearoffTable().AddTearoff(aList, wrapper);
}
return wrapper.forget();
}
/* static */ DOMSVGPointList* DOMSVGPointList::GetDOMWrapperIfExists(
void* aList) {
return SVGPointListTearoffTable().GetTearoff(aList);
}
DOMSVGPointList::~DOMSVGPointList() {
// There are now no longer any references to us held by script or list items.
// Note we must use GetAnimValKey/GetBaseValKey here, NOT InternalList()!
void* key = mIsAnimValList ? InternalAList().GetAnimValKey()
: InternalAList().GetBaseValKey();
SVGPointListTearoffTable().RemoveTearoff(key);
}
JSObject* DOMSVGPointList::WrapObject(JSContext* cx,
JS::Handle<JSObject*> aGivenProto) {
return mozilla::dom::SVGPointList_Binding::Wrap(cx, this, aGivenProto);
}
void DOMSVGPointList::InternalListWillChangeTo(const SVGPointList& aNewValue) {
// When the number of items in our internal counterpart changes, we MUST stay
// in sync. Everything in the scary comment in
// DOMSVGLengthList::InternalBaseValListWillChangeTo applies here too!
uint32_t oldLength = mItems.Length();
uint32_t newLength = aNewValue.Length();
if (newLength > nsISVGPoint::MaxListIndex()) {
// It's safe to get out of sync with our internal list as long as we have
// FEWER items than it does.
newLength = nsISVGPoint::MaxListIndex();
}
RefPtr<DOMSVGPointList> kungFuDeathGrip;
if (newLength < oldLength) {
// RemovingFromList() might clear last reference to |this|.
// Retain a temporary reference to keep from dying before returning.
kungFuDeathGrip = this;
}
// If our length will decrease, notify the items that will be removed:
for (uint32_t i = newLength; i < oldLength; ++i) {
if (mItems[i]) {
mItems[i]->RemovingFromList();
}
}
if (!mItems.SetLength(newLength, fallible)) {
// We silently ignore SetLength OOM failure since being out of sync is safe
// so long as we have *fewer* items than our internal list.
mItems.Clear();
return;
}
// If our length has increased, null out the new pointers:
for (uint32_t i = oldLength; i < newLength; ++i) {
mItems[i] = nullptr;
}
}
bool DOMSVGPointList::AttrIsAnimating() const {
return InternalAList().IsAnimating();
}
bool DOMSVGPointList::AnimListMirrorsBaseList() const {
return GetDOMWrapperIfExists(InternalAList().GetAnimValKey()) &&
!AttrIsAnimating();
}
SVGPointList& DOMSVGPointList::InternalList() const {
SVGAnimatedPointList* alist = mElement->GetAnimatedPointList();
return mIsAnimValList && alist->IsAnimating() ? *alist->mAnimVal
: alist->mBaseVal;
}
SVGAnimatedPointList& DOMSVGPointList::InternalAList() const {
MOZ_ASSERT(mElement->GetAnimatedPointList(), "Internal error");
return *mElement->GetAnimatedPointList();
}
// ----------------------------------------------------------------------------
// nsIDOMSVGPointList implementation:
void DOMSVGPointList::Clear(ErrorResult& aError) {
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return;
}
if (LengthNoFlush() > 0) {
AutoChangePointListNotifier notifier(this);
// DOM list items that are to be removed must be removed before we change
// the internal list, otherwise they wouldn't be able to copy their
// internal counterparts' values!
InternalListWillChangeTo(SVGPointList()); // clears mItems
if (!AttrIsAnimating()) {
// The anim val list is in sync with the base val list
DOMSVGPointList* animList =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
if (animList) {
animList->InternalListWillChangeTo(
SVGPointList()); // clears its mItems
}
}
InternalList().Clear();
}
}
already_AddRefed<nsISVGPoint> DOMSVGPointList::Initialize(nsISVGPoint& aNewItem,
ErrorResult& aError) {
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
// If aNewItem is already in a list we should insert a clone of aNewItem,
// and for consistency, this should happen even if *this* is the list that
// aNewItem is currently in. Note that in the case of aNewItem being in this
// list, the Clear() call before the InsertItemBefore() call would remove it
// from this list, and so the InsertItemBefore() call would not insert a
// clone of aNewItem, it would actually insert aNewItem. To prevent that
// from happening we have to do the clone here, if necessary.
nsCOMPtr<nsISVGPoint> domItem = &aNewItem;
if (domItem->HasOwner() || domItem->IsReadonly() ||
domItem->IsTranslatePoint()) {
domItem = domItem->Copy(); // must do this before changing anything!
}
ErrorResult rv;
Clear(rv);
MOZ_ASSERT(!rv.Failed());
return InsertItemBefore(*domItem, 0, aError);
}
already_AddRefed<nsISVGPoint> DOMSVGPointList::GetItem(uint32_t index,
ErrorResult& error) {
bool found;
RefPtr<nsISVGPoint> item = IndexedGetter(index, found, error);
if (!found) {
error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
}
return item.forget();
}
already_AddRefed<nsISVGPoint> DOMSVGPointList::IndexedGetter(
uint32_t aIndex, bool& aFound, ErrorResult& aError) {
if (IsAnimValList()) {
Element()->FlushAnimations();
}
aFound = aIndex < LengthNoFlush();
if (aFound) {
return GetItemAt(aIndex);
}
return nullptr;
}
already_AddRefed<nsISVGPoint> DOMSVGPointList::InsertItemBefore(
nsISVGPoint& aNewItem, uint32_t aIndex, ErrorResult& aError) {
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
aIndex = std::min(aIndex, LengthNoFlush());
if (aIndex >= nsISVGPoint::MaxListIndex()) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
nsCOMPtr<nsISVGPoint> domItem = &aNewItem;
if (domItem->HasOwner() || domItem->IsReadonly() ||
domItem->IsTranslatePoint()) {
domItem = domItem->Copy(); // must do this before changing anything!
}
// Ensure we have enough memory so we can avoid complex error handling below:
if (!mItems.SetCapacity(mItems.Length() + 1, fallible) ||
!InternalList().SetCapacity(InternalList().Length() + 1)) {
aError.Throw(NS_ERROR_OUT_OF_MEMORY);
return nullptr;
}
if (AnimListMirrorsBaseList()) {
DOMSVGPointList* animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
MOZ_ASSERT(animVal, "animVal must be a valid pointer");
if (!animVal->mItems.SetCapacity(animVal->mItems.Length() + 1, fallible)) {
aError.Throw(NS_ERROR_OUT_OF_MEMORY);
return nullptr;
}
}
AutoChangePointListNotifier notifier(this);
// Now that we know we're inserting, keep animVal list in sync as necessary.
MaybeInsertNullInAnimValListAt(aIndex);
InternalList().InsertItem(aIndex, domItem->ToSVGPoint());
MOZ_ALWAYS_TRUE(mItems.InsertElementAt(aIndex, domItem, fallible));
// This MUST come after the insertion into InternalList(), or else under the
// insertion into InternalList() the values read from domItem would be bad
// data from InternalList() itself!:
domItem->InsertingIntoList(this, aIndex, IsAnimValList());
UpdateListIndicesFromIndex(mItems, aIndex + 1);
return domItem.forget();
}
already_AddRefed<nsISVGPoint> DOMSVGPointList::ReplaceItem(
nsISVGPoint& aNewItem, uint32_t aIndex, ErrorResult& aError) {
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
if (aIndex >= LengthNoFlush()) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
nsCOMPtr<nsISVGPoint> domItem = &aNewItem;
if (domItem->HasOwner() || domItem->IsReadonly() ||
domItem->IsTranslatePoint()) {
domItem = domItem->Copy(); // must do this before changing anything!
}
AutoChangePointListNotifier notifier(this);
if (mItems[aIndex]) {
// Notify any existing DOM item of removal *before* modifying the lists so
// that the DOM item can copy the *old* value at its index:
mItems[aIndex]->RemovingFromList();
}
InternalList()[aIndex] = domItem->ToSVGPoint();
mItems[aIndex] = domItem;
// This MUST come after the ToSVGPoint() call, otherwise that call
// would end up reading bad data from InternalList()!
domItem->InsertingIntoList(this, aIndex, IsAnimValList());
return domItem.forget();
}
already_AddRefed<nsISVGPoint> DOMSVGPointList::RemoveItem(uint32_t aIndex,
ErrorResult& aError) {
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
if (aIndex >= LengthNoFlush()) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
AutoChangePointListNotifier notifier(this);
// Now that we know we're removing, keep animVal list in sync as necessary.
// Do this *before* touching InternalList() so the removed item can get its
// internal value.
MaybeRemoveItemFromAnimValListAt(aIndex);
// We have to return the removed item, so get it, creating it if necessary:
RefPtr<nsISVGPoint> result = GetItemAt(aIndex);
// Notify the DOM item of removal *before* modifying the lists so that the
// DOM item can copy its *old* value:
mItems[aIndex]->RemovingFromList();
InternalList().RemoveItem(aIndex);
mItems.RemoveElementAt(aIndex);
UpdateListIndicesFromIndex(mItems, aIndex);
return result.forget();
}
already_AddRefed<nsISVGPoint> DOMSVGPointList::GetItemAt(uint32_t aIndex) {
MOZ_ASSERT(aIndex < mItems.Length());
if (!mItems[aIndex]) {
mItems[aIndex] = new DOMSVGPoint(this, aIndex, IsAnimValList());
}
RefPtr<nsISVGPoint> result = mItems[aIndex];
return result.forget();
}
void DOMSVGPointList::MaybeInsertNullInAnimValListAt(uint32_t aIndex) {
MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
if (!AnimListMirrorsBaseList()) {
return;
}
// The anim val list is in sync with the base val list
DOMSVGPointList* animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
"animVal list not in sync!");
MOZ_ALWAYS_TRUE(animVal->mItems.InsertElementAt(aIndex, nullptr, fallible));
UpdateListIndicesFromIndex(animVal->mItems, aIndex + 1);
}
void DOMSVGPointList::MaybeRemoveItemFromAnimValListAt(uint32_t aIndex) {
MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
if (!AnimListMirrorsBaseList()) {
return;
}
// This needs to be a strong reference; otherwise, the RemovingFromList call
// below might drop the last reference to animVal before we're done with it.
RefPtr<DOMSVGPointList> animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
"animVal list not in sync!");
if (animVal->mItems[aIndex]) {
animVal->mItems[aIndex]->RemovingFromList();
}
animVal->mItems.RemoveElementAt(aIndex);
UpdateListIndicesFromIndex(animVal->mItems, aIndex);
}
} // namespace mozilla