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We weren't checking the length of our buttons array before referencing dpad offsets, meaning if the HID descriptor reports something different than we have, we can overflow. MozReview-Commit-ID: 5RKxwDmmq0Z --HG-- extra : rebase_source : afbe0aff9c89b8ded57462384f0bf4158facdbd9 |
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WindowsGamepad.cpp |