gecko-dev/dom/svg/DOMSVGTransformList.h
Nathan Froyd 01583602a9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi

--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 01:24:48 -04:00

168 lines
5.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_DOMSVGTRANSFORMLIST_H__
#define MOZILLA_DOMSVGTRANSFORMLIST_H__
#include "mozilla/dom/SVGAnimatedTransformList.h"
#include "nsAutoPtr.h"
#include "nsCycleCollectionParticipant.h"
#include "nsDebug.h"
#include "nsTArray.h"
#include "SVGTransformList.h"
#include "mozilla/Attributes.h"
#include "mozilla/ErrorResult.h"
class nsSVGElement;
namespace mozilla {
namespace dom {
class SVGMatrix;
class SVGTransform;
} // namespace dom
/**
* Class DOMSVGTransformList
*
* This class is used to create the DOM tearoff objects that wrap internal
* SVGTransformList objects.
*
* See the architecture comment in SVGAnimatedTransformList.h.
*/
class DOMSVGTransformList final : public nsISupports,
public nsWrapperCache
{
friend class AutoChangeTransformListNotifier;
friend class dom::SVGTransform;
~DOMSVGTransformList() {
// Our mAList's weak ref to us must be nulled out when we die. If GC has
// unlinked us using the cycle collector code, then that has already
// happened, and mAList is null.
if (mAList) {
( IsAnimValList() ? mAList->mAnimVal : mAList->mBaseVal ) = nullptr;
}
}
public:
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(DOMSVGTransformList)
DOMSVGTransformList(dom::SVGAnimatedTransformList *aAList,
const SVGTransformList &aInternalList)
: mAList(aAList)
{
// aInternalList must be passed in explicitly because we can't use
// InternalList() here. (Because it depends on IsAnimValList, which depends
// on this object having been assigned to aAList's mBaseVal or mAnimVal,
// which hasn't happend yet.)
InternalListLengthWillChange(aInternalList.Length()); // Sync mItems
}
virtual JSObject* WrapObject(JSContext *cx, JS::Handle<JSObject*> aGivenProto) override;
nsISupports* GetParentObject()
{
return static_cast<nsIContent*>(Element());
}
/**
* This will normally be the same as InternalList().Length(), except if we've
* hit OOM in which case our length will be zero.
*/
uint32_t LengthNoFlush() const {
MOZ_ASSERT(mItems.IsEmpty() || mItems.Length() == InternalList().Length(),
"DOM wrapper's list length is out of sync");
return mItems.Length();
}
/// Called to notify us to synchronize our length and detach excess items.
void InternalListLengthWillChange(uint32_t aNewLength);
/**
* Returns true if our attribute is animating (in which case our animVal is
* not simply a mirror of our baseVal).
*/
bool IsAnimating() const {
return mAList->IsAnimating();
}
uint32_t NumberOfItems() const
{
if (IsAnimValList()) {
Element()->FlushAnimations();
}
return LengthNoFlush();
}
void Clear(ErrorResult& error);
already_AddRefed<dom::SVGTransform> Initialize(dom::SVGTransform& newItem,
ErrorResult& error);
already_AddRefed<dom::SVGTransform> GetItem(uint32_t index,
ErrorResult& error);
already_AddRefed<dom::SVGTransform> IndexedGetter(uint32_t index, bool& found,
ErrorResult& error);
already_AddRefed<dom::SVGTransform> InsertItemBefore(dom::SVGTransform& newItem,
uint32_t index,
ErrorResult& error);
already_AddRefed<dom::SVGTransform> ReplaceItem(dom::SVGTransform& newItem,
uint32_t index,
ErrorResult& error);
already_AddRefed<dom::SVGTransform> RemoveItem(uint32_t index,
ErrorResult& error);
already_AddRefed<dom::SVGTransform> AppendItem(dom::SVGTransform& newItem,
ErrorResult& error)
{
return InsertItemBefore(newItem, LengthNoFlush(), error);
}
already_AddRefed<dom::SVGTransform> CreateSVGTransformFromMatrix(dom::SVGMatrix& matrix);
already_AddRefed<dom::SVGTransform> Consolidate(ErrorResult& error);
uint32_t Length() const
{
return NumberOfItems();
}
private:
nsSVGElement* Element() const {
return mAList->mElement;
}
/// Used to determine if this list is the baseVal or animVal list.
bool IsAnimValList() const {
MOZ_ASSERT(this == mAList->mBaseVal || this == mAList->mAnimVal,
"Calling IsAnimValList() too early?!");
return this == mAList->mAnimVal;
}
/**
* Get a reference to this object's corresponding internal SVGTransformList.
*
* To simplify the code we just have this one method for obtaining both
* baseVal and animVal internal lists. This means that animVal lists don't
* get const protection, but our setter methods guard against changing
* animVal lists.
*/
SVGTransformList& InternalList() const;
/// Returns the SVGTransform at aIndex, creating it if necessary.
already_AddRefed<dom::SVGTransform> GetItemAt(uint32_t aIndex);
void MaybeInsertNullInAnimValListAt(uint32_t aIndex);
void MaybeRemoveItemFromAnimValListAt(uint32_t aIndex);
// Weak refs to our SVGTransform items. The items are friends and take care
// of clearing our pointer to them when they die.
FallibleTArray<dom::SVGTransform*> mItems;
RefPtr<dom::SVGAnimatedTransformList> mAList;
};
} // namespace mozilla
#endif // MOZILLA_DOMSVGTRANSFORMLIST_H__