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01583602a9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
168 lines
5.7 KiB
C++
168 lines
5.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_DOMSVGTRANSFORMLIST_H__
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#define MOZILLA_DOMSVGTRANSFORMLIST_H__
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#include "mozilla/dom/SVGAnimatedTransformList.h"
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#include "nsAutoPtr.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsDebug.h"
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#include "nsTArray.h"
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#include "SVGTransformList.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/ErrorResult.h"
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class nsSVGElement;
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namespace mozilla {
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namespace dom {
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class SVGMatrix;
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class SVGTransform;
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} // namespace dom
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/**
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* Class DOMSVGTransformList
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*
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* This class is used to create the DOM tearoff objects that wrap internal
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* SVGTransformList objects.
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*
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* See the architecture comment in SVGAnimatedTransformList.h.
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*/
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class DOMSVGTransformList final : public nsISupports,
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public nsWrapperCache
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{
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friend class AutoChangeTransformListNotifier;
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friend class dom::SVGTransform;
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~DOMSVGTransformList() {
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// Our mAList's weak ref to us must be nulled out when we die. If GC has
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// unlinked us using the cycle collector code, then that has already
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// happened, and mAList is null.
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if (mAList) {
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( IsAnimValList() ? mAList->mAnimVal : mAList->mBaseVal ) = nullptr;
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}
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}
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public:
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(DOMSVGTransformList)
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DOMSVGTransformList(dom::SVGAnimatedTransformList *aAList,
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const SVGTransformList &aInternalList)
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: mAList(aAList)
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{
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// aInternalList must be passed in explicitly because we can't use
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// InternalList() here. (Because it depends on IsAnimValList, which depends
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// on this object having been assigned to aAList's mBaseVal or mAnimVal,
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// which hasn't happend yet.)
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InternalListLengthWillChange(aInternalList.Length()); // Sync mItems
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}
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virtual JSObject* WrapObject(JSContext *cx, JS::Handle<JSObject*> aGivenProto) override;
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nsISupports* GetParentObject()
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{
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return static_cast<nsIContent*>(Element());
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}
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/**
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* This will normally be the same as InternalList().Length(), except if we've
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* hit OOM in which case our length will be zero.
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*/
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uint32_t LengthNoFlush() const {
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MOZ_ASSERT(mItems.IsEmpty() || mItems.Length() == InternalList().Length(),
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"DOM wrapper's list length is out of sync");
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return mItems.Length();
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}
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/// Called to notify us to synchronize our length and detach excess items.
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void InternalListLengthWillChange(uint32_t aNewLength);
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/**
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* Returns true if our attribute is animating (in which case our animVal is
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* not simply a mirror of our baseVal).
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*/
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bool IsAnimating() const {
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return mAList->IsAnimating();
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}
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uint32_t NumberOfItems() const
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{
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if (IsAnimValList()) {
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Element()->FlushAnimations();
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}
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return LengthNoFlush();
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}
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void Clear(ErrorResult& error);
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already_AddRefed<dom::SVGTransform> Initialize(dom::SVGTransform& newItem,
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ErrorResult& error);
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already_AddRefed<dom::SVGTransform> GetItem(uint32_t index,
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ErrorResult& error);
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already_AddRefed<dom::SVGTransform> IndexedGetter(uint32_t index, bool& found,
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ErrorResult& error);
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already_AddRefed<dom::SVGTransform> InsertItemBefore(dom::SVGTransform& newItem,
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uint32_t index,
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ErrorResult& error);
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already_AddRefed<dom::SVGTransform> ReplaceItem(dom::SVGTransform& newItem,
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uint32_t index,
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ErrorResult& error);
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already_AddRefed<dom::SVGTransform> RemoveItem(uint32_t index,
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ErrorResult& error);
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already_AddRefed<dom::SVGTransform> AppendItem(dom::SVGTransform& newItem,
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ErrorResult& error)
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{
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return InsertItemBefore(newItem, LengthNoFlush(), error);
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}
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already_AddRefed<dom::SVGTransform> CreateSVGTransformFromMatrix(dom::SVGMatrix& matrix);
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already_AddRefed<dom::SVGTransform> Consolidate(ErrorResult& error);
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uint32_t Length() const
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{
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return NumberOfItems();
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}
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private:
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nsSVGElement* Element() const {
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return mAList->mElement;
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}
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/// Used to determine if this list is the baseVal or animVal list.
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bool IsAnimValList() const {
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MOZ_ASSERT(this == mAList->mBaseVal || this == mAList->mAnimVal,
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"Calling IsAnimValList() too early?!");
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return this == mAList->mAnimVal;
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}
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/**
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* Get a reference to this object's corresponding internal SVGTransformList.
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*
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* To simplify the code we just have this one method for obtaining both
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* baseVal and animVal internal lists. This means that animVal lists don't
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* get const protection, but our setter methods guard against changing
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* animVal lists.
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*/
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SVGTransformList& InternalList() const;
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/// Returns the SVGTransform at aIndex, creating it if necessary.
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already_AddRefed<dom::SVGTransform> GetItemAt(uint32_t aIndex);
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void MaybeInsertNullInAnimValListAt(uint32_t aIndex);
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void MaybeRemoveItemFromAnimValListAt(uint32_t aIndex);
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// Weak refs to our SVGTransform items. The items are friends and take care
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// of clearing our pointer to them when they die.
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FallibleTArray<dom::SVGTransform*> mItems;
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RefPtr<dom::SVGAnimatedTransformList> mAList;
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};
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} // namespace mozilla
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#endif // MOZILLA_DOMSVGTRANSFORMLIST_H__
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