mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-02 07:05:24 +00:00
590 lines
16 KiB
C++
590 lines
16 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
/* This must occur *after* layers/PLayers.h to avoid typedefs conflicts. */
|
|
#include "LayerScope.h"
|
|
|
|
#include "Composer2D.h"
|
|
#include "Effects.h"
|
|
#include "mozilla/TimeStamp.h"
|
|
#include "mozilla/Preferences.h"
|
|
#include "TexturePoolOGL.h"
|
|
#include "mozilla/layers/TextureHostOGL.h"
|
|
|
|
#include "gfxColor.h"
|
|
#include "gfxContext.h"
|
|
#include "gfxUtils.h"
|
|
#include "gfxPlatform.h"
|
|
#include "nsIWidget.h"
|
|
|
|
#include "GLContext.h"
|
|
#include "GLContextProvider.h"
|
|
#include "GLReadTexImageHelper.h"
|
|
|
|
#include "nsIServiceManager.h"
|
|
#include "nsIConsoleService.h"
|
|
|
|
#include <memory>
|
|
#include "mozilla/Compression.h"
|
|
#include "mozilla/LinkedList.h"
|
|
#include "nsThreadUtils.h"
|
|
#include "nsISocketTransport.h"
|
|
#include "nsIServerSocket.h"
|
|
#include "nsNetCID.h"
|
|
#include "nsIOutputStream.h"
|
|
#include "nsIEventTarget.h"
|
|
#include "nsProxyRelease.h"
|
|
|
|
#ifdef __GNUC__
|
|
#define PACKED_STRUCT __attribute__((packed))
|
|
#else
|
|
#define PACKED_STRUCT
|
|
#endif
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
using namespace mozilla::Compression;
|
|
using namespace mozilla::gfx;
|
|
using namespace mozilla::gl;
|
|
using namespace mozilla;
|
|
|
|
class DebugDataSender;
|
|
|
|
static bool gDebugConnected = false;
|
|
static nsCOMPtr<nsIServerSocket> gDebugServerSocket;
|
|
static nsCOMPtr<nsIThread> gDebugSenderThread;
|
|
static nsCOMPtr<nsISocketTransport> gDebugSenderTransport;
|
|
static nsCOMPtr<nsIOutputStream> gDebugStream;
|
|
static nsCOMPtr<DebugDataSender> gCurrentSender;
|
|
|
|
class DebugGLData : public LinkedListElement<DebugGLData> {
|
|
public:
|
|
typedef enum {
|
|
FrameStart,
|
|
FrameEnd,
|
|
TextureData,
|
|
ColorData
|
|
} DataType;
|
|
|
|
virtual ~DebugGLData() { }
|
|
|
|
DataType GetDataType() const { return mDataType; }
|
|
intptr_t GetContextAddress() const { return mContextAddress; }
|
|
int64_t GetValue() const { return mValue; }
|
|
|
|
DebugGLData(DataType dataType)
|
|
: mDataType(dataType),
|
|
mContextAddress(0),
|
|
mValue(0)
|
|
{ }
|
|
|
|
DebugGLData(DataType dataType, GLContext* cx)
|
|
: mDataType(dataType),
|
|
mContextAddress(reinterpret_cast<intptr_t>(cx)),
|
|
mValue(0)
|
|
{ }
|
|
|
|
DebugGLData(DataType dataType, GLContext* cx, int64_t value)
|
|
: mDataType(dataType),
|
|
mContextAddress(reinterpret_cast<intptr_t>(cx)),
|
|
mValue(value)
|
|
{ }
|
|
|
|
virtual bool Write() {
|
|
if (mDataType != FrameStart &&
|
|
mDataType != FrameEnd)
|
|
{
|
|
NS_WARNING("Unimplemented data type!");
|
|
return false;
|
|
}
|
|
|
|
DebugGLData::BasicPacket packet;
|
|
|
|
packet.type = mDataType;
|
|
packet.ptr = static_cast<uint64_t>(mContextAddress);
|
|
packet.value = mValue;
|
|
|
|
return WriteToStream(&packet, sizeof(packet));
|
|
}
|
|
|
|
static bool WriteToStream(void *ptr, uint32_t size) {
|
|
uint32_t written = 0;
|
|
nsresult rv;
|
|
while (written < size) {
|
|
uint32_t cnt;
|
|
rv = gDebugStream->Write(reinterpret_cast<char*>(ptr) + written,
|
|
size - written, &cnt);
|
|
if (NS_FAILED(rv))
|
|
return false;
|
|
|
|
written += cnt;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
protected:
|
|
DataType mDataType;
|
|
intptr_t mContextAddress;
|
|
int64_t mValue;
|
|
|
|
public:
|
|
// the data packet formats; all packed
|
|
#ifdef _MSC_VER
|
|
#pragma pack(push, 1)
|
|
#endif
|
|
typedef struct {
|
|
uint32_t type;
|
|
uint64_t ptr;
|
|
uint64_t value;
|
|
} PACKED_STRUCT BasicPacket;
|
|
|
|
typedef struct {
|
|
uint32_t type;
|
|
uint64_t ptr;
|
|
uint64_t layerref;
|
|
uint32_t color;
|
|
uint32_t width;
|
|
uint32_t height;
|
|
} PACKED_STRUCT ColorPacket;
|
|
|
|
typedef struct {
|
|
uint32_t type;
|
|
uint64_t ptr;
|
|
uint64_t layerref;
|
|
uint32_t name;
|
|
uint32_t width;
|
|
uint32_t height;
|
|
uint32_t stride;
|
|
uint32_t format;
|
|
uint32_t target;
|
|
uint32_t dataFormat;
|
|
uint32_t dataSize;
|
|
} PACKED_STRUCT TexturePacket;
|
|
#ifdef _MSC_VER
|
|
#pragma pack(pop)
|
|
#endif
|
|
};
|
|
|
|
class DebugGLTextureData : public DebugGLData {
|
|
public:
|
|
DebugGLTextureData(GLContext* cx, void* layerRef, GLuint target, GLenum name, gfxImageSurface* img)
|
|
: DebugGLData(DebugGLData::TextureData, cx),
|
|
mLayerRef(layerRef),
|
|
mTarget(target),
|
|
mName(name),
|
|
mImage(img)
|
|
{ }
|
|
|
|
void *GetLayerRef() const { return mLayerRef; }
|
|
GLuint GetName() const { return mName; }
|
|
gfxImageSurface* GetImage() const { return mImage; }
|
|
GLenum GetTextureTarget() const { return mTarget; }
|
|
|
|
virtual bool Write() {
|
|
DebugGLData::TexturePacket packet;
|
|
char* dataptr = nullptr;
|
|
uint32_t datasize = 0;
|
|
std::auto_ptr<char> compresseddata;
|
|
|
|
packet.type = mDataType;
|
|
packet.ptr = static_cast<uint64_t>(mContextAddress);
|
|
packet.layerref = reinterpret_cast<uint64_t>(mLayerRef);
|
|
packet.name = mName;
|
|
packet.format = 0;
|
|
packet.target = mTarget;
|
|
packet.dataFormat = LOCAL_GL_RGBA;
|
|
|
|
if (mImage) {
|
|
packet.width = mImage->Width();
|
|
packet.height = mImage->Height();
|
|
packet.stride = mImage->Stride();
|
|
packet.dataSize = mImage->GetDataSize();
|
|
|
|
dataptr = (char*) mImage->Data();
|
|
datasize = mImage->GetDataSize();
|
|
|
|
compresseddata = std::auto_ptr<char>((char*) moz_malloc(LZ4::maxCompressedSize(datasize)));
|
|
if (compresseddata.get()) {
|
|
int ndatasize = LZ4::compress(dataptr, datasize, compresseddata.get());
|
|
if (ndatasize > 0) {
|
|
datasize = ndatasize;
|
|
dataptr = compresseddata.get();
|
|
|
|
packet.dataFormat = (1 << 16) | packet.dataFormat;
|
|
packet.dataSize = datasize;
|
|
}
|
|
}
|
|
} else {
|
|
packet.width = 0;
|
|
packet.height = 0;
|
|
packet.stride = 0;
|
|
packet.dataSize = 0;
|
|
}
|
|
|
|
// write the packet header data
|
|
if (!WriteToStream(&packet, sizeof(packet)))
|
|
return false;
|
|
|
|
// then the image data
|
|
if (!WriteToStream(dataptr, datasize))
|
|
return false;
|
|
|
|
// then pad out to 4 bytes
|
|
if (datasize % 4 != 0) {
|
|
static char buf[] = { 0, 0, 0, 0 };
|
|
if (!WriteToStream(buf, 4 - (datasize % 4)))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
protected:
|
|
void* mLayerRef;
|
|
GLenum mTarget;
|
|
GLuint mName;
|
|
nsRefPtr<gfxImageSurface> mImage;
|
|
};
|
|
|
|
class DebugGLColorData : public DebugGLData {
|
|
public:
|
|
DebugGLColorData(void* layerRef, const gfxRGBA& color, int width, int height)
|
|
: DebugGLData(DebugGLData::ColorData),
|
|
mColor(color.Packed()),
|
|
mSize(width, height)
|
|
{ }
|
|
|
|
void *GetLayerRef() const { return mLayerRef; }
|
|
uint32_t GetColor() const { return mColor; }
|
|
const nsIntSize& GetSize() const { return mSize; }
|
|
|
|
virtual bool Write() {
|
|
DebugGLData::ColorPacket packet;
|
|
|
|
packet.type = mDataType;
|
|
packet.ptr = static_cast<uint64_t>(mContextAddress);
|
|
packet.layerref = reinterpret_cast<uintptr_t>(mLayerRef);
|
|
packet.color = mColor;
|
|
packet.width = mSize.width;
|
|
packet.height = mSize.height;
|
|
|
|
return WriteToStream(&packet, sizeof(packet));
|
|
}
|
|
|
|
protected:
|
|
void *mLayerRef;
|
|
uint32_t mColor;
|
|
nsIntSize mSize;
|
|
};
|
|
|
|
static bool
|
|
CheckSender()
|
|
{
|
|
if (!gDebugConnected)
|
|
return false;
|
|
|
|
// At some point we may want to support sending
|
|
// data in between frames.
|
|
#if 1
|
|
if (!gCurrentSender)
|
|
return false;
|
|
#else
|
|
if (!gCurrentSender)
|
|
gCurrentSender = new DebugDataSender();
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
class DebugListener : public nsIServerSocketListener
|
|
{
|
|
public:
|
|
|
|
NS_DECL_THREADSAFE_ISUPPORTS
|
|
|
|
DebugListener() { }
|
|
virtual ~DebugListener() { }
|
|
|
|
/* nsIServerSocketListener */
|
|
|
|
NS_IMETHODIMP OnSocketAccepted(nsIServerSocket *aServ,
|
|
nsISocketTransport *aTransport)
|
|
{
|
|
printf_stderr("*** LayerScope: Accepted connection\n");
|
|
gDebugConnected = true;
|
|
gDebugSenderTransport = aTransport;
|
|
aTransport->OpenOutputStream(nsITransport::OPEN_BLOCKING, 0, 0, getter_AddRefs(gDebugStream));
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP OnStopListening(nsIServerSocket *aServ,
|
|
nsresult aStatus)
|
|
{
|
|
return NS_OK;
|
|
}
|
|
};
|
|
|
|
NS_IMPL_ISUPPORTS1(DebugListener, nsIServerSocketListener);
|
|
|
|
|
|
class DebugDataSender : public nsIRunnable
|
|
{
|
|
public:
|
|
|
|
NS_DECL_THREADSAFE_ISUPPORTS
|
|
|
|
DebugDataSender() {
|
|
mList = new LinkedList<DebugGLData>();
|
|
}
|
|
|
|
virtual ~DebugDataSender() {
|
|
Cleanup();
|
|
}
|
|
|
|
void Append(DebugGLData *d) {
|
|
mList->insertBack(d);
|
|
}
|
|
|
|
void Cleanup() {
|
|
if (!mList)
|
|
return;
|
|
|
|
DebugGLData *d;
|
|
while ((d = mList->popFirst()) != nullptr)
|
|
delete d;
|
|
delete mList;
|
|
|
|
mList = nullptr;
|
|
}
|
|
|
|
/* nsIRunnable impl; send the data */
|
|
|
|
NS_IMETHODIMP Run() {
|
|
DebugGLData *d;
|
|
nsresult rv = NS_OK;
|
|
|
|
// If we got closed while trying to write some stuff earlier, just
|
|
// throw away everything.
|
|
if (!gDebugStream) {
|
|
Cleanup();
|
|
return NS_OK;
|
|
}
|
|
|
|
while ((d = mList->popFirst()) != nullptr) {
|
|
std::auto_ptr<DebugGLData> cleaner(d);
|
|
if (!d->Write()) {
|
|
rv = NS_ERROR_FAILURE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Cleanup();
|
|
|
|
if (NS_FAILED(rv)) {
|
|
gDebugSenderTransport->Close(rv);
|
|
gDebugConnected = false;
|
|
gDebugStream = nullptr;
|
|
gDebugServerSocket = nullptr;
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
protected:
|
|
LinkedList<DebugGLData> *mList;
|
|
};
|
|
|
|
NS_IMPL_ISUPPORTS1(DebugDataSender, nsIRunnable);
|
|
|
|
void
|
|
LayerScope::CreateServerSocket()
|
|
{
|
|
if (!Preferences::GetBool("gfx.layerscope.enabled", false)) {
|
|
return;
|
|
}
|
|
|
|
if (!gDebugSenderThread) {
|
|
NS_NewThread(getter_AddRefs(gDebugSenderThread));
|
|
}
|
|
|
|
if (!gDebugServerSocket) {
|
|
gDebugServerSocket = do_CreateInstance(NS_SERVERSOCKET_CONTRACTID);
|
|
int port = Preferences::GetInt("gfx.layerscope.port", 23456);
|
|
gDebugServerSocket->Init(port, false, -1);
|
|
gDebugServerSocket->AsyncListen(new DebugListener);
|
|
}
|
|
}
|
|
|
|
void
|
|
LayerScope::DestroyServerSocket()
|
|
{
|
|
gDebugConnected = false;
|
|
gDebugStream = nullptr;
|
|
gDebugServerSocket = nullptr;
|
|
}
|
|
|
|
void
|
|
LayerScope::BeginFrame(GLContext* aGLContext, int64_t aFrameStamp)
|
|
{
|
|
if (!gDebugConnected)
|
|
return;
|
|
|
|
#if 0
|
|
// if we're sending data in between frames, flush the list down the socket,
|
|
// and start a new one
|
|
if (gCurrentSender) {
|
|
gDebugSenderThread->Dispatch(gCurrentSender, NS_DISPATCH_NORMAL);
|
|
}
|
|
#endif
|
|
|
|
gCurrentSender = new DebugDataSender();
|
|
gCurrentSender->Append(new DebugGLData(DebugGLData::FrameStart, aGLContext, aFrameStamp));
|
|
}
|
|
|
|
void
|
|
LayerScope::EndFrame(GLContext* aGLContext)
|
|
{
|
|
if (!CheckSender())
|
|
return;
|
|
|
|
gCurrentSender->Append(new DebugGLData(DebugGLData::FrameEnd, aGLContext));
|
|
gDebugSenderThread->Dispatch(gCurrentSender, NS_DISPATCH_NORMAL);
|
|
gCurrentSender = nullptr;
|
|
}
|
|
|
|
static void
|
|
SendColor(void* aLayerRef, const gfxRGBA& aColor, int aWidth, int aHeight)
|
|
{
|
|
if (!CheckSender())
|
|
return;
|
|
|
|
gCurrentSender->Append(
|
|
new DebugGLColorData(aLayerRef, aColor, aWidth, aHeight));
|
|
}
|
|
|
|
static void
|
|
SendTextureSource(GLContext* aGLContext,
|
|
void* aLayerRef,
|
|
TextureSourceOGL* aSource,
|
|
bool aFlipY)
|
|
{
|
|
GLenum textureTarget = aSource->GetTextureTarget();
|
|
int shaderProgram =
|
|
(int) ShaderProgramFromTargetAndFormat(textureTarget,
|
|
aSource->GetFormat());
|
|
|
|
aSource->BindTexture(LOCAL_GL_TEXTURE0);
|
|
|
|
GLuint textureId = 0;
|
|
// This is horrid hack. It assumes that aGLContext matches the context
|
|
// aSource has bound to.
|
|
if (textureTarget == LOCAL_GL_TEXTURE_2D) {
|
|
aGLContext->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, &textureId);
|
|
} else if (textureTarget == LOCAL_GL_TEXTURE_EXTERNAL) {
|
|
aGLContext->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_EXTERNAL, &textureId);
|
|
} else if (textureTarget == LOCAL_GL_TEXTURE_RECTANGLE) {
|
|
aGLContext->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_RECTANGLE, &textureId);
|
|
}
|
|
|
|
gfx::IntSize size = aSource->GetSize();
|
|
|
|
// By sending 0 to ReadTextureImage rely upon aSource->BindTexture binding
|
|
// texture correctly. textureId is used for tracking in DebugGLTextureData.
|
|
nsRefPtr<gfxImageSurface> img =
|
|
aGLContext->ReadTexImageHelper()->ReadTexImage(0, textureTarget,
|
|
gfxIntSize(size.width, size.height),
|
|
shaderProgram, aFlipY);
|
|
|
|
gCurrentSender->Append(
|
|
new DebugGLTextureData(aGLContext, aLayerRef, textureTarget,
|
|
textureId, img));
|
|
}
|
|
|
|
static void
|
|
SendTexturedEffect(GLContext* aGLContext,
|
|
void* aLayerRef,
|
|
const TexturedEffect* aEffect)
|
|
{
|
|
TextureSourceOGL* source = aEffect->mTexture->AsSourceOGL();
|
|
if (!source)
|
|
return;
|
|
|
|
bool flipY = false;
|
|
SendTextureSource(aGLContext, aLayerRef, source, flipY);
|
|
}
|
|
|
|
static void
|
|
SendYCbCrEffect(GLContext* aGLContext,
|
|
void* aLayerRef,
|
|
const EffectYCbCr* aEffect)
|
|
{
|
|
TextureSource* sourceYCbCr = aEffect->mTexture;
|
|
if (!sourceYCbCr)
|
|
return;
|
|
|
|
const int Y = 0, Cb = 1, Cr = 2;
|
|
TextureSourceOGL* sourceY = sourceYCbCr->GetSubSource(Y)->AsSourceOGL();
|
|
TextureSourceOGL* sourceCb = sourceYCbCr->GetSubSource(Cb)->AsSourceOGL();
|
|
TextureSourceOGL* sourceCr = sourceYCbCr->GetSubSource(Cr)->AsSourceOGL();
|
|
|
|
bool flipY = false;
|
|
SendTextureSource(aGLContext, aLayerRef, sourceY, flipY);
|
|
SendTextureSource(aGLContext, aLayerRef, sourceCb, flipY);
|
|
SendTextureSource(aGLContext, aLayerRef, sourceCr, flipY);
|
|
}
|
|
|
|
void
|
|
LayerScope::SendEffectChain(GLContext* aGLContext,
|
|
const EffectChain& aEffectChain,
|
|
int aWidth, int aHeight)
|
|
{
|
|
if (!CheckSender())
|
|
return;
|
|
|
|
const Effect* primaryEffect = aEffectChain.mPrimaryEffect;
|
|
switch (primaryEffect->mType) {
|
|
case EFFECT_BGRX:
|
|
case EFFECT_RGBX:
|
|
case EFFECT_BGRA:
|
|
case EFFECT_RGBA:
|
|
{
|
|
const TexturedEffect* texturedEffect =
|
|
static_cast<const TexturedEffect*>(primaryEffect);
|
|
SendTexturedEffect(aGLContext, aEffectChain.mLayerRef, texturedEffect);
|
|
}
|
|
break;
|
|
case EFFECT_YCBCR:
|
|
{
|
|
const EffectYCbCr* yCbCrEffect =
|
|
static_cast<const EffectYCbCr*>(primaryEffect);
|
|
SendYCbCrEffect(aGLContext, aEffectChain.mLayerRef, yCbCrEffect);
|
|
}
|
|
case EFFECT_SOLID_COLOR:
|
|
{
|
|
const EffectSolidColor* solidColorEffect =
|
|
static_cast<const EffectSolidColor*>(primaryEffect);
|
|
gfxRGBA color(solidColorEffect->mColor.r,
|
|
solidColorEffect->mColor.g,
|
|
solidColorEffect->mColor.b,
|
|
solidColorEffect->mColor.a);
|
|
SendColor(aEffectChain.mLayerRef, color, aWidth, aHeight);
|
|
}
|
|
break;
|
|
case EFFECT_COMPONENT_ALPHA:
|
|
case EFFECT_RENDER_TARGET:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
//const Effect* secondaryEffect = aEffectChain.mSecondaryEffects[EFFECT_MASK];
|
|
// TODO:
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|