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493 lines
19 KiB
C++
493 lines
19 KiB
C++
// Copyright (c) 2006-2011 The Chromium Authors. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in
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// the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google, Inc. nor the names of its contributors
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// may be used to endorse or promote products derived from this
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// software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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// OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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// OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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// SUCH DAMAGE.
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#include "2D.h"
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#include "convolver.h"
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#include <algorithm>
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#include "skia/SkTypes.h"
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#if defined(USE_SSE2)
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#include "convolverSSE2.h"
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#endif
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using mozilla::gfx::Factory;
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#if defined(SK_CPU_LENDIAN)
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#define R_OFFSET_IDX 0
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#define G_OFFSET_IDX 1
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#define B_OFFSET_IDX 2
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#define A_OFFSET_IDX 3
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#else
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#define R_OFFSET_IDX 3
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#define G_OFFSET_IDX 2
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#define B_OFFSET_IDX 1
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#define A_OFFSET_IDX 0
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#endif
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namespace skia {
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namespace {
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// Converts the argument to an 8-bit unsigned value by clamping to the range
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// 0-255.
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inline unsigned char ClampTo8(int a) {
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if (static_cast<unsigned>(a) < 256)
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return a; // Avoid the extra check in the common case.
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if (a < 0)
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return 0;
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return 255;
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}
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// Stores a list of rows in a circular buffer. The usage is you write into it
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// by calling AdvanceRow. It will keep track of which row in the buffer it
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// should use next, and the total number of rows added.
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class CircularRowBuffer {
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public:
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// The number of pixels in each row is given in |source_row_pixel_width|.
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// The maximum number of rows needed in the buffer is |max_y_filter_size|
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// (we only need to store enough rows for the biggest filter).
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//
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// We use the |first_input_row| to compute the coordinates of all of the
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// following rows returned by Advance().
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CircularRowBuffer(int dest_row_pixel_width, int max_y_filter_size,
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int first_input_row)
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: row_byte_width_(dest_row_pixel_width * 4),
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num_rows_(max_y_filter_size),
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next_row_(0),
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next_row_coordinate_(first_input_row) {
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buffer_.resize(row_byte_width_ * max_y_filter_size);
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row_addresses_.resize(num_rows_);
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}
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// Moves to the next row in the buffer, returning a pointer to the beginning
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// of it.
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unsigned char* AdvanceRow() {
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unsigned char* row = &buffer_[next_row_ * row_byte_width_];
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next_row_coordinate_++;
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// Set the pointer to the next row to use, wrapping around if necessary.
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next_row_++;
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if (next_row_ == num_rows_)
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next_row_ = 0;
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return row;
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}
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// Returns a pointer to an "unrolled" array of rows. These rows will start
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// at the y coordinate placed into |*first_row_index| and will continue in
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// order for the maximum number of rows in this circular buffer.
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//
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// The |first_row_index_| may be negative. This means the circular buffer
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// starts before the top of the image (it hasn't been filled yet).
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unsigned char* const* GetRowAddresses(int* first_row_index) {
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// Example for a 4-element circular buffer holding coords 6-9.
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// Row 0 Coord 8
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// Row 1 Coord 9
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// Row 2 Coord 6 <- next_row_ = 2, next_row_coordinate_ = 10.
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// Row 3 Coord 7
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//
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// The "next" row is also the first (lowest) coordinate. This computation
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// may yield a negative value, but that's OK, the math will work out
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// since the user of this buffer will compute the offset relative
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// to the first_row_index and the negative rows will never be used.
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*first_row_index = next_row_coordinate_ - num_rows_;
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int cur_row = next_row_;
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for (int i = 0; i < num_rows_; i++) {
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row_addresses_[i] = &buffer_[cur_row * row_byte_width_];
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// Advance to the next row, wrapping if necessary.
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cur_row++;
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if (cur_row == num_rows_)
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cur_row = 0;
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}
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return &row_addresses_[0];
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}
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private:
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// The buffer storing the rows. They are packed, each one row_byte_width_.
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std::vector<unsigned char> buffer_;
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// Number of bytes per row in the |buffer_|.
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int row_byte_width_;
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// The number of rows available in the buffer.
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int num_rows_;
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// The next row index we should write into. This wraps around as the
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// circular buffer is used.
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int next_row_;
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// The y coordinate of the |next_row_|. This is incremented each time a
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// new row is appended and does not wrap.
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int next_row_coordinate_;
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// Buffer used by GetRowAddresses().
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std::vector<unsigned char*> row_addresses_;
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};
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// Convolves horizontally along a single row. The row data is given in
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// |src_data| and continues for the [begin, end) of the filter.
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template<bool has_alpha>
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// This function is miscompiled with gcc 4.5 with pgo. See bug 827946.
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#if defined(__GNUC__) && defined(MOZ_GCC_VERSION_AT_LEAST)
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#if MOZ_GCC_VERSION_AT_LEAST(4, 5, 0) && !MOZ_GCC_VERSION_AT_LEAST(4, 6, 0)
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__attribute__((optimize("-O1")))
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#endif
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#endif
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void ConvolveHorizontally(const unsigned char* src_data,
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int begin, int end,
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const ConvolutionFilter1D& filter,
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unsigned char* out_row) {
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// Loop over each pixel on this row in the output image.
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for (int out_x = begin; out_x < end; out_x++) {
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// Get the filter that determines the current output pixel.
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int filter_offset, filter_length;
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const ConvolutionFilter1D::Fixed* filter_values =
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filter.FilterForValue(out_x, &filter_offset, &filter_length);
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// Compute the first pixel in this row that the filter affects. It will
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// touch |filter_length| pixels (4 bytes each) after this.
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const unsigned char* row_to_filter = &src_data[filter_offset * 4];
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// Apply the filter to the row to get the destination pixel in |accum|.
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int accum[4] = {0};
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for (int filter_x = 0; filter_x < filter_length; filter_x++) {
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ConvolutionFilter1D::Fixed cur_filter = filter_values[filter_x];
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accum[0] += cur_filter * row_to_filter[filter_x * 4 + R_OFFSET_IDX];
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accum[1] += cur_filter * row_to_filter[filter_x * 4 + G_OFFSET_IDX];
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accum[2] += cur_filter * row_to_filter[filter_x * 4 + B_OFFSET_IDX];
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if (has_alpha)
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accum[3] += cur_filter * row_to_filter[filter_x * 4 + A_OFFSET_IDX];
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}
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// Bring this value back in range. All of the filter scaling factors
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// are in fixed point with kShiftBits bits of fractional part.
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accum[0] >>= ConvolutionFilter1D::kShiftBits;
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accum[1] >>= ConvolutionFilter1D::kShiftBits;
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accum[2] >>= ConvolutionFilter1D::kShiftBits;
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if (has_alpha)
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accum[3] >>= ConvolutionFilter1D::kShiftBits;
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// Store the new pixel.
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out_row[out_x * 4 + R_OFFSET_IDX] = ClampTo8(accum[0]);
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out_row[out_x * 4 + G_OFFSET_IDX] = ClampTo8(accum[1]);
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out_row[out_x * 4 + B_OFFSET_IDX] = ClampTo8(accum[2]);
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if (has_alpha)
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out_row[out_x * 4 + A_OFFSET_IDX] = ClampTo8(accum[3]);
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}
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}
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// Does vertical convolution to produce one output row. The filter values and
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// length are given in the first two parameters. These are applied to each
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// of the rows pointed to in the |source_data_rows| array, with each row
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// being |end - begin| wide.
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//
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// The output must have room for |(end - begin) * 4| bytes.
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template<bool has_alpha>
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void ConvolveVertically(const ConvolutionFilter1D::Fixed* filter_values,
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int filter_length,
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unsigned char* const* source_data_rows,
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int begin, int end, unsigned char* out_row) {
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// We go through each column in the output and do a vertical convolution,
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// generating one output pixel each time.
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for (int out_x = begin; out_x < end; out_x++) {
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// Compute the number of bytes over in each row that the current column
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// we're convolving starts at. The pixel will cover the next 4 bytes.
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int byte_offset = out_x * 4;
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// Apply the filter to one column of pixels.
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int accum[4] = {0};
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for (int filter_y = 0; filter_y < filter_length; filter_y++) {
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ConvolutionFilter1D::Fixed cur_filter = filter_values[filter_y];
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accum[0] += cur_filter
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* source_data_rows[filter_y][byte_offset + R_OFFSET_IDX];
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accum[1] += cur_filter
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* source_data_rows[filter_y][byte_offset + G_OFFSET_IDX];
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accum[2] += cur_filter
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* source_data_rows[filter_y][byte_offset + B_OFFSET_IDX];
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if (has_alpha)
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accum[3] += cur_filter
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* source_data_rows[filter_y][byte_offset + A_OFFSET_IDX];
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}
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// Bring this value back in range. All of the filter scaling factors
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// are in fixed point with kShiftBits bits of precision.
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accum[0] >>= ConvolutionFilter1D::kShiftBits;
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accum[1] >>= ConvolutionFilter1D::kShiftBits;
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accum[2] >>= ConvolutionFilter1D::kShiftBits;
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if (has_alpha)
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accum[3] >>= ConvolutionFilter1D::kShiftBits;
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// Store the new pixel.
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out_row[byte_offset + R_OFFSET_IDX] = ClampTo8(accum[0]);
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out_row[byte_offset + G_OFFSET_IDX] = ClampTo8(accum[1]);
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out_row[byte_offset + B_OFFSET_IDX] = ClampTo8(accum[2]);
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if (has_alpha) {
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unsigned char alpha = ClampTo8(accum[3]);
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// Make sure the alpha channel doesn't come out smaller than any of the
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// color channels. We use premultipled alpha channels, so this should
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// never happen, but rounding errors will cause this from time to time.
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// These "impossible" colors will cause overflows (and hence random pixel
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// values) when the resulting bitmap is drawn to the screen.
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//
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// We only need to do this when generating the final output row (here).
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int max_color_channel = std::max(out_row[byte_offset + R_OFFSET_IDX],
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std::max(out_row[byte_offset + G_OFFSET_IDX], out_row[byte_offset + B_OFFSET_IDX]));
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if (alpha < max_color_channel)
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out_row[byte_offset + A_OFFSET_IDX] = max_color_channel;
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else
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out_row[byte_offset + A_OFFSET_IDX] = alpha;
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} else {
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// No alpha channel, the image is opaque.
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out_row[byte_offset + A_OFFSET_IDX] = 0xff;
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}
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}
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}
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} // namespace
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// ConvolutionFilter1D ---------------------------------------------------------
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ConvolutionFilter1D::ConvolutionFilter1D()
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: max_filter_(0) {
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}
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ConvolutionFilter1D::~ConvolutionFilter1D() {
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}
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void ConvolutionFilter1D::AddFilter(int filter_offset,
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const float* filter_values,
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int filter_length) {
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SkASSERT(filter_length > 0);
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std::vector<Fixed> fixed_values;
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fixed_values.reserve(filter_length);
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for (int i = 0; i < filter_length; ++i)
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fixed_values.push_back(FloatToFixed(filter_values[i]));
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AddFilter(filter_offset, &fixed_values[0], filter_length);
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}
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void ConvolutionFilter1D::AddFilter(int filter_offset,
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const Fixed* filter_values,
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int filter_length) {
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// It is common for leading/trailing filter values to be zeros. In such
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// cases it is beneficial to only store the central factors.
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// For a scaling to 1/4th in each dimension using a Lanczos-2 filter on
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// a 1080p image this optimization gives a ~10% speed improvement.
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int first_non_zero = 0;
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while (first_non_zero < filter_length && filter_values[first_non_zero] == 0)
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first_non_zero++;
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if (first_non_zero < filter_length) {
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// Here we have at least one non-zero factor.
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int last_non_zero = filter_length - 1;
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while (last_non_zero >= 0 && filter_values[last_non_zero] == 0)
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last_non_zero--;
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filter_offset += first_non_zero;
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filter_length = last_non_zero + 1 - first_non_zero;
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SkASSERT(filter_length > 0);
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for (int i = first_non_zero; i <= last_non_zero; i++)
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filter_values_.push_back(filter_values[i]);
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} else {
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// Here all the factors were zeroes.
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filter_length = 0;
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}
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FilterInstance instance;
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// We pushed filter_length elements onto filter_values_
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instance.data_location = (static_cast<int>(filter_values_.size()) -
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filter_length);
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instance.offset = filter_offset;
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instance.length = filter_length;
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filters_.push_back(instance);
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max_filter_ = std::max(max_filter_, filter_length);
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}
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void BGRAConvolve2D(const unsigned char* source_data,
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int source_byte_row_stride,
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bool source_has_alpha,
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const ConvolutionFilter1D& filter_x,
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const ConvolutionFilter1D& filter_y,
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int output_byte_row_stride,
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unsigned char* output) {
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bool use_sse2 = Factory::HasSSE2();
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#if !defined(USE_SSE2)
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// Even we have runtime support for SSE2 instructions, since the binary
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// was not built with SSE2 support, we had to fallback to C version.
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use_sse2 = false;
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#endif
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int max_y_filter_size = filter_y.max_filter();
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// The next row in the input that we will generate a horizontally
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// convolved row for. If the filter doesn't start at the beginning of the
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// image (this is the case when we are only resizing a subset), then we
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// don't want to generate any output rows before that. Compute the starting
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// row for convolution as the first pixel for the first vertical filter.
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int filter_offset, filter_length;
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const ConvolutionFilter1D::Fixed* filter_values =
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filter_y.FilterForValue(0, &filter_offset, &filter_length);
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int next_x_row = filter_offset;
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// We loop over each row in the input doing a horizontal convolution. This
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// will result in a horizontally convolved image. We write the results into
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// a circular buffer of convolved rows and do vertical convolution as rows
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// are available. This prevents us from having to store the entire
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// intermediate image and helps cache coherency.
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// We will need four extra rows to allow horizontal convolution could be done
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// simultaneously. We also padding each row in row buffer to be aligned-up to
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// 16 bytes.
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// TODO(jiesun): We do not use aligned load from row buffer in vertical
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// convolution pass yet. Somehow Windows does not like it.
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int row_buffer_width = (filter_x.num_values() + 15) & ~0xF;
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int row_buffer_height = max_y_filter_size + (use_sse2 ? 4 : 0);
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CircularRowBuffer row_buffer(row_buffer_width,
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row_buffer_height,
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filter_offset);
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// Loop over every possible output row, processing just enough horizontal
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// convolutions to run each subsequent vertical convolution.
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SkASSERT(output_byte_row_stride >= filter_x.num_values() * 4);
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int num_output_rows = filter_y.num_values();
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int pixel_width = filter_x.num_values();
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// We need to check which is the last line to convolve before we advance 4
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// lines in one iteration.
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int last_filter_offset, last_filter_length;
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filter_y.FilterForValue(num_output_rows - 1, &last_filter_offset,
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&last_filter_length);
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for (int out_y = 0; out_y < num_output_rows; out_y++) {
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filter_values = filter_y.FilterForValue(out_y,
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&filter_offset, &filter_length);
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// Generate output rows until we have enough to run the current filter.
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if (use_sse2) {
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#if defined(USE_SSE2)
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// We don't want to process too much rows in batches of 4 because
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// we can go out-of-bounds at the end
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while (next_x_row < filter_offset + filter_length) {
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if (next_x_row + 3 < last_filter_offset + last_filter_length - 3) {
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const unsigned char* src[4];
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unsigned char* out_row[4];
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for (int i = 0; i < 4; ++i) {
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src[i] = &source_data[(next_x_row + i) * source_byte_row_stride];
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out_row[i] = row_buffer.AdvanceRow();
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}
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ConvolveHorizontally4_SSE2(src, 0, pixel_width, filter_x, out_row);
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next_x_row += 4;
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} else {
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unsigned char* buffer = row_buffer.AdvanceRow();
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// For last rows, SSE2 load possibly to access data beyond the
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// image area. therefore we use cobined C+SSE version here
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int simd_width = pixel_width & ~3;
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if (simd_width) {
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ConvolveHorizontally_SSE2(
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&source_data[next_x_row * source_byte_row_stride],
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0, simd_width, filter_x, buffer);
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}
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if (pixel_width > simd_width) {
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if (source_has_alpha) {
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ConvolveHorizontally<true>(
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&source_data[next_x_row * source_byte_row_stride],
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simd_width, pixel_width, filter_x, buffer);
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} else {
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ConvolveHorizontally<false>(
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&source_data[next_x_row * source_byte_row_stride],
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simd_width, pixel_width, filter_x, buffer);
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}
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}
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next_x_row++;
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}
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}
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#endif
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} else {
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while (next_x_row < filter_offset + filter_length) {
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if (source_has_alpha) {
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ConvolveHorizontally<true>(
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&source_data[next_x_row * source_byte_row_stride],
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0, pixel_width, filter_x, row_buffer.AdvanceRow());
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} else {
|
|
ConvolveHorizontally<false>(
|
|
&source_data[next_x_row * source_byte_row_stride],
|
|
0, pixel_width, filter_x, row_buffer.AdvanceRow());
|
|
}
|
|
next_x_row++;
|
|
}
|
|
}
|
|
|
|
// Compute where in the output image this row of final data will go.
|
|
unsigned char* cur_output_row = &output[out_y * output_byte_row_stride];
|
|
|
|
// Get the list of rows that the circular buffer has, in order.
|
|
int first_row_in_circular_buffer;
|
|
unsigned char* const* rows_to_convolve =
|
|
row_buffer.GetRowAddresses(&first_row_in_circular_buffer);
|
|
|
|
// Now compute the start of the subset of those rows that the filter
|
|
// needs.
|
|
unsigned char* const* first_row_for_filter =
|
|
&rows_to_convolve[filter_offset - first_row_in_circular_buffer];
|
|
|
|
int processed = 0;
|
|
#if defined(USE_SSE2)
|
|
int simd_width = pixel_width & ~3;
|
|
if (use_sse2 && simd_width) {
|
|
ConvolveVertically_SSE2(filter_values, filter_length, first_row_for_filter,
|
|
0, simd_width, cur_output_row, source_has_alpha);
|
|
processed = simd_width;
|
|
}
|
|
#endif
|
|
if (source_has_alpha) {
|
|
ConvolveVertically<true>(filter_values, filter_length,
|
|
first_row_for_filter,
|
|
processed, pixel_width, cur_output_row);
|
|
} else {
|
|
ConvolveVertically<false>(filter_values, filter_length,
|
|
first_row_for_filter,
|
|
processed, pixel_width, cur_output_row);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace skia
|