gecko-dev/dom/smil/test/db_smilAnimateMotion.js
Jim Blandy 7e20285e70 Bug 914753: Make Emacs file variable header lines correct, or at least consistent. DONTBUILD r=ehsan
The -*- file variable lines -*- establish per-file settings that Emacs will
pick up. This patch makes the following changes to those lines (and touches
nothing else):

 - Never set the buffer's mode.

   Years ago, Emacs did not have a good JavaScript mode, so it made sense
   to use Java or C++ mode in .js files. However, Emacs has had js-mode for
   years now; it's perfectly serviceable, and is available and enabled by
   default in all major Emacs packagings.

   Selecting a mode in the -*- file variable line -*- is almost always the
   wrong thing to do anyway. It overrides Emacs's default choice, which is
   (now) reasonable; and even worse, it overrides settings the user might
   have made in their '.emacs' file for that file extension. It's only
   useful when there's something specific about that particular file that
   makes a particular mode appropriate.

 - Correctly propagate settings that establish the correct indentation
   level for this file: c-basic-offset and js2-basic-offset should be
   js-indent-level. Whatever value they're given should be preserved;
   different parts of our tree use different indentation styles.

 - We don't use tabs in Mozilla JS code. Always set indent-tabs-mode: nil.
   Remove tab-width: settings, at least in files that don't contain tab
   characters.

 - Remove js2-mode settings that belong in the user's .emacs file, like
   js2-skip-preprocessor-directives.
2014-06-24 22:12:07 -07:00

254 lines
11 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ts=2 sw=2 sts=2 et: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* testcase data for <animateMotion> */
// Fake motion 'attribute', to satisfy testing code that expects an attribute.
var gMotionAttr = new AdditiveAttribute(SMILUtil.getMotionFakeAttributeName(),
"XML", "rect");
// CTM-summary-definitions, for re-use by multiple testcase bundles below.
var _reusedCTMLists = {
pacedBasic: { ctm0: [100, 200, 0],
ctm1_6: [105, 205, 0],
ctm1_3: [110, 210, 0],
ctm2_3: [120, 220, 0],
ctm1: [130, 210, 0]
},
pacedR60: { ctm0: [100, 200, Math.PI/3],
ctm1_6: [105, 205, Math.PI/3],
ctm1_3: [110, 210, Math.PI/3],
ctm2_3: [120, 220, Math.PI/3],
ctm1: [130, 210, Math.PI/3]
},
pacedRAuto: { ctm0: [100, 200, Math.PI/4],
ctm1_6: [105, 205, Math.PI/4],
ctm1_3: [110, 210, Math.PI/4],
ctm2_3: [120, 220, -Math.PI/4],
ctm1: [130, 210, -Math.PI/4]
},
pacedRAutoReverse : { ctm0: [100, 200, 5*Math.PI/4],
ctm1_6: [105, 205, 5*Math.PI/4],
ctm1_3: [110, 210, 5*Math.PI/4],
ctm2_3: [120, 220, 3*Math.PI/4],
ctm1: [130, 210, 3*Math.PI/4]
},
discreteBasic : { ctm0: [100, 200, 0],
ctm1_6: [100, 200, 0],
ctm1_3: [120, 220, 0],
ctm2_3: [130, 210, 0],
ctm1: [130, 210, 0]
},
discreteRAuto : { ctm0: [100, 200, Math.PI/4],
ctm1_6: [100, 200, Math.PI/4],
ctm1_3: [120, 220, -Math.PI/4],
ctm2_3: [130, 210, -Math.PI/4],
ctm1: [130, 210, -Math.PI/4]
},
justMoveBasic : { ctm0: [40, 80, 0],
ctm1_6: [40, 80, 0],
ctm1_3: [40, 80, 0],
ctm2_3: [40, 80, 0],
ctm1: [40, 80, 0]
},
justMoveR60 : { ctm0: [40, 80, Math.PI/3],
ctm1_6: [40, 80, Math.PI/3],
ctm1_3: [40, 80, Math.PI/3],
ctm2_3: [40, 80, Math.PI/3],
ctm1: [40, 80, Math.PI/3]
},
justMoveRAuto : { ctm0: [40, 80, Math.atan(2)],
ctm1_6: [40, 80, Math.atan(2)],
ctm1_3: [40, 80, Math.atan(2)],
ctm2_3: [40, 80, Math.atan(2)],
ctm1: [40, 80, Math.atan(2)]
},
justMoveRAutoReverse : { ctm0: [40, 80, Math.PI + Math.atan(2)],
ctm1_6: [40, 80, Math.PI + Math.atan(2)],
ctm1_3: [40, 80, Math.PI + Math.atan(2)],
ctm2_3: [40, 80, Math.PI + Math.atan(2)],
ctm1: [40, 80, Math.PI + Math.atan(2)]
},
nullMoveBasic : { ctm0: [0, 0, 0],
ctm1_6: [0, 0, 0],
ctm1_3: [0, 0, 0],
ctm2_3: [0, 0, 0],
ctm1: [0, 0, 0]
},
nullMoveRAutoReverse : { ctm0: [0, 0, Math.PI],
ctm1_6: [0, 0, Math.PI],
ctm1_3: [0, 0, Math.PI],
ctm2_3: [0, 0, Math.PI],
ctm1: [0, 0, Math.PI]
},
};
var gMotionBundles =
[
// Bundle to test basic functionality (using default calcMode='paced')
new TestcaseBundle(gMotionAttr, [
// Basic paced-mode (default) test, with values/mpath/path
new AnimMotionTestcase({ "values": "100, 200; 120, 220; 130, 210" },
_reusedCTMLists.pacedBasic),
new AnimMotionTestcase({ "path": "M100 200 L120 220 L130 210" },
_reusedCTMLists.pacedBasic),
new AnimMotionTestcase({ "mpath": "M100 200 L120 220 L130 210" },
_reusedCTMLists.pacedBasic),
// ..and now with rotate=constant value in degrees
new AnimMotionTestcase({ "values": "100,200; 120,220; 130, 210",
"rotate": "60" },
_reusedCTMLists.pacedR60),
new AnimMotionTestcase({ "path": "M100 200 L120 220 L130 210",
"rotate": "60" },
_reusedCTMLists.pacedR60),
new AnimMotionTestcase({ "mpath": "M100 200 L120 220 L130 210",
"rotate": "60" },
_reusedCTMLists.pacedR60),
// ..and now with rotate=constant value in radians
new AnimMotionTestcase({ "path": "M100 200 L120 220 L130 210",
"rotate": "1.0471975512rad" }, // pi/3
_reusedCTMLists.pacedR60),
// ..and now with rotate=auto
new AnimMotionTestcase({ "values": "100,200; 120,220; 130, 210",
"rotate": "auto" },
_reusedCTMLists.pacedRAuto),
new AnimMotionTestcase({ "path": "M100 200 L120 220 L130 210",
"rotate": "auto" },
_reusedCTMLists.pacedRAuto),
new AnimMotionTestcase({ "mpath": "M100 200 L120 220 L130 210",
"rotate": "auto" },
_reusedCTMLists.pacedRAuto),
// ..and now with rotate=auto-reverse
new AnimMotionTestcase({ "values": "100,200; 120,220; 130, 210",
"rotate": "auto-reverse" },
_reusedCTMLists.pacedRAutoReverse),
new AnimMotionTestcase({ "path": "M100 200 L120 220 L130 210",
"rotate": "auto-reverse" },
_reusedCTMLists.pacedRAutoReverse),
new AnimMotionTestcase({ "mpath": "M100 200 L120 220 L130 210",
"rotate": "auto-reverse" },
_reusedCTMLists.pacedRAutoReverse),
]),
// Bundle to test calcMode='discrete'
new TestcaseBundle(gMotionAttr, [
new AnimMotionTestcase({ "values": "100, 200; 120, 220; 130, 210",
"calcMode": "discrete" },
_reusedCTMLists.discreteBasic),
new AnimMotionTestcase({ "path": "M100 200 L120 220 L130 210",
"calcMode": "discrete" },
_reusedCTMLists.discreteBasic),
new AnimMotionTestcase({ "mpath": "M100 200 L120 220 L130 210",
"calcMode": "discrete" },
_reusedCTMLists.discreteBasic),
// ..and now with rotate=auto
new AnimMotionTestcase({ "values": "100, 200; 120, 220; 130, 210",
"calcMode": "discrete",
"rotate": "auto" },
_reusedCTMLists.discreteRAuto),
new AnimMotionTestcase({ "path": "M100 200 L120 220 L130 210",
"calcMode": "discrete",
"rotate": "auto" },
_reusedCTMLists.discreteRAuto),
new AnimMotionTestcase({ "mpath": "M100 200 L120 220 L130 210",
"calcMode": "discrete",
"rotate": "auto" },
_reusedCTMLists.discreteRAuto),
]),
// Bundle to test relative units ('em')
new TestcaseBundle(gMotionAttr, [
// First with unitless values from->by...
new AnimMotionTestcase({ "from": "10, 10",
"by": "30, 60" },
{ ctm0: [10, 10, 0],
ctm1_6: [15, 20, 0],
ctm1_3: [20, 30, 0],
ctm2_3: [30, 50, 0],
ctm1: [40, 70, 0]
}),
// ... then add 'em' units (with 1em=10px) on half the values
new AnimMotionTestcase({ "from": "1em, 10",
"by": "30, 6em" },
{ ctm0: [10, 10, 0],
ctm1_6: [15, 20, 0],
ctm1_3: [20, 30, 0],
ctm2_3: [30, 50, 0],
ctm1: [40, 70, 0]
}),
]),
// Bundle to test a path with just a "move" command and nothing else
new TestcaseBundle(gMotionAttr, [
new AnimMotionTestcase({ "values": "40, 80" },
_reusedCTMLists.justMoveBasic),
new AnimMotionTestcase({ "path": "M40 80" },
_reusedCTMLists.justMoveBasic),
new AnimMotionTestcase({ "mpath": "m40 80" },
_reusedCTMLists.justMoveBasic),
]),
// ... and now with a fixed rotate-angle
new TestcaseBundle(gMotionAttr, [
new AnimMotionTestcase({ "values": "40, 80",
"rotate": "60" },
_reusedCTMLists.justMoveR60),
new AnimMotionTestcase({ "path": "M40 80",
"rotate": "60" },
_reusedCTMLists.justMoveR60),
new AnimMotionTestcase({ "mpath": "m40 80",
"rotate": "60" },
_reusedCTMLists.justMoveR60),
]),
// ... and now with 'auto' (should use the move itself as
// our tangent angle, I think)
new TestcaseBundle(gMotionAttr, [
new AnimMotionTestcase({ "values": "40, 80",
"rotate": "auto" },
_reusedCTMLists.justMoveRAuto),
new AnimMotionTestcase({ "path": "M40 80",
"rotate": "auto" },
_reusedCTMLists.justMoveRAuto),
new AnimMotionTestcase({ "mpath": "m40 80",
"rotate": "auto" },
_reusedCTMLists.justMoveRAuto),
]),
// ... and now with 'auto-reverse'
new TestcaseBundle(gMotionAttr, [
new AnimMotionTestcase({ "values": "40, 80",
"rotate": "auto-reverse" },
_reusedCTMLists.justMoveRAutoReverse),
new AnimMotionTestcase({ "path": "M40 80",
"rotate": "auto-reverse" },
_reusedCTMLists.justMoveRAutoReverse),
new AnimMotionTestcase({ "mpath": "m40 80",
"rotate": "auto-reverse" },
_reusedCTMLists.justMoveRAutoReverse),
]),
// ... and now with a null move to make sure 'auto'/'auto-reverse' don't
// blow up
new TestcaseBundle(gMotionAttr, [
new AnimMotionTestcase({ "values": "0, 0",
"rotate": "auto" },
_reusedCTMLists.nullMoveBasic),
]),
new TestcaseBundle(gMotionAttr, [
new AnimMotionTestcase({ "values": "0, 0",
"rotate": "auto-reverse" },
_reusedCTMLists.nullMoveRAutoReverse),
]),
];
// XXXdholbert Add more tests:
// - keyPoints/keyTimes
// - paths with curves
// - Control path with from/by/to