mirror of
https://github.com/mozilla/gecko-dev.git
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1987 lines
65 KiB
C++
1987 lines
65 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include <algorithm>
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#include "angle/ShaderLang.h"
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#include "CanvasUtils.h"
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#include "GLContext.h"
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#include "jsfriendapi.h"
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#include "mozilla/CheckedInt.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/Services.h"
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#include "nsIObserverService.h"
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#include "WebGLBuffer.h"
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#include "WebGLContextUtils.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLProgram.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShader.h"
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#include "WebGLTexture.h"
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#include "WebGLUniformLocation.h"
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#include "WebGLValidateStrings.h"
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#include "WebGLVertexArray.h"
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#include "WebGLVertexAttribData.h"
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#if defined(MOZ_WIDGET_COCOA)
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#include "nsCocoaFeatures.h"
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#endif
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namespace mozilla {
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/**
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* Return the block size for format.
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*/
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static void
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BlockSizeFor(GLenum format, GLint* const out_blockWidth,
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GLint* const out_blockHeight)
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{
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MOZ_ASSERT(out_blockWidth && out_blockHeight);
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switch (format) {
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case LOCAL_GL_ATC_RGB:
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case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
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case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
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case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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*out_blockWidth = 4;
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*out_blockHeight = 4;
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break;
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case LOCAL_GL_ETC1_RGB8_OES:
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// 4x4 blocks, but no 4-multiple requirement.
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break;
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default:
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break;
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}
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}
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static bool
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IsCompressedFunc(WebGLTexImageFunc func)
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{
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return func == WebGLTexImageFunc::CompTexImage ||
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func == WebGLTexImageFunc::CompTexSubImage;
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}
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/**
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* Same as ErrorInvalidEnum but uses WebGLContext::EnumName to print displayable
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* name for \a glenum.
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*/
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static void
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ErrorInvalidEnumWithName(WebGLContext* ctx, const char* msg, GLenum glenum,
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WebGLTexImageFunc func, WebGLTexDimensions dims)
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{
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const char* name = WebGLContext::EnumName(glenum);
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if (name) {
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ctx->ErrorInvalidEnum("%s: %s %s", InfoFrom(func, dims), msg, name);
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} else {
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ctx->ErrorInvalidEnum("%s: %s 0x%04x", InfoFrom(func, dims), msg,
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glenum);
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}
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}
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/**
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* Return true if the format is valid for source calls.
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*/
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static bool
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IsAllowedFromSource(GLenum format, WebGLTexImageFunc func)
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{
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switch (format) {
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case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
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case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
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case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
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case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
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return (func == WebGLTexImageFunc::CompTexImage ||
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func == WebGLTexImageFunc::CompTexSubImage);
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case LOCAL_GL_ATC_RGB:
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case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
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case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
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case LOCAL_GL_ETC1_RGB8_OES:
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return func == WebGLTexImageFunc::CompTexImage;
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}
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return true;
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}
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/**
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* Returns true if func is a CopyTexImage variant.
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*/
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static bool
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IsCopyFunc(WebGLTexImageFunc func)
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{
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return (func == WebGLTexImageFunc::CopyTexImage ||
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func == WebGLTexImageFunc::CopyTexSubImage);
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}
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/**
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* Returns true if func is a SubImage variant.
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*/
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static bool
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IsSubFunc(WebGLTexImageFunc func)
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{
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return (func == WebGLTexImageFunc::TexSubImage ||
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func == WebGLTexImageFunc::CopyTexSubImage ||
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func == WebGLTexImageFunc::CompTexSubImage);
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}
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/**
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* returns true is target is a texture cube map target.
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*/
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static bool
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IsTexImageCubemapTarget(GLenum texImageTarget)
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{
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return (texImageTarget >= LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
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texImageTarget <= LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
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}
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bool
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WebGLContext::ValidateBlendEquationEnum(GLenum mode, const char* info)
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{
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switch (mode) {
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case LOCAL_GL_FUNC_ADD:
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case LOCAL_GL_FUNC_SUBTRACT:
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case LOCAL_GL_FUNC_REVERSE_SUBTRACT:
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return true;
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case LOCAL_GL_MIN:
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case LOCAL_GL_MAX:
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if (IsExtensionEnabled(WebGLExtensionID::EXT_blend_minmax))
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return true;
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break;
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default:
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break;
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}
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ErrorInvalidEnumInfo(info, mode);
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return false;
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}
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bool
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WebGLContext::ValidateBlendFuncDstEnum(GLenum factor, const char* info)
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{
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switch (factor) {
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case LOCAL_GL_ZERO:
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case LOCAL_GL_ONE:
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case LOCAL_GL_SRC_COLOR:
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case LOCAL_GL_ONE_MINUS_SRC_COLOR:
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case LOCAL_GL_DST_COLOR:
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case LOCAL_GL_ONE_MINUS_DST_COLOR:
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case LOCAL_GL_SRC_ALPHA:
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case LOCAL_GL_ONE_MINUS_SRC_ALPHA:
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case LOCAL_GL_DST_ALPHA:
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case LOCAL_GL_ONE_MINUS_DST_ALPHA:
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case LOCAL_GL_CONSTANT_COLOR:
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case LOCAL_GL_ONE_MINUS_CONSTANT_COLOR:
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case LOCAL_GL_CONSTANT_ALPHA:
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case LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA:
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return true;
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default:
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ErrorInvalidEnumInfo(info, factor);
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return false;
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}
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}
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bool
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WebGLContext::ValidateBlendFuncSrcEnum(GLenum factor, const char* info)
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{
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if (factor == LOCAL_GL_SRC_ALPHA_SATURATE)
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return true;
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return ValidateBlendFuncDstEnum(factor, info);
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}
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bool
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WebGLContext::ValidateBlendFuncEnumsCompatibility(GLenum sfactor,
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GLenum dfactor,
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const char* info)
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{
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bool sfactorIsConstantColor = sfactor == LOCAL_GL_CONSTANT_COLOR ||
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sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR;
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bool sfactorIsConstantAlpha = sfactor == LOCAL_GL_CONSTANT_ALPHA ||
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sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA;
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bool dfactorIsConstantColor = dfactor == LOCAL_GL_CONSTANT_COLOR ||
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dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR;
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bool dfactorIsConstantAlpha = dfactor == LOCAL_GL_CONSTANT_ALPHA ||
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dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA;
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if ( (sfactorIsConstantColor && dfactorIsConstantAlpha) ||
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(dfactorIsConstantColor && sfactorIsConstantAlpha) )
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{
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ErrorInvalidOperation("%s are mutually incompatible, see section 6.8 in"
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" the WebGL 1.0 spec", info);
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return false;
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}
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return true;
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}
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bool
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WebGLContext::ValidateDataOffsetSize(WebGLintptr offset, WebGLsizeiptr size, WebGLsizeiptr bufferSize, const char* info)
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{
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if (offset < 0) {
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ErrorInvalidValue("%s: offset must be positive", info);
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return false;
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}
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if (size < 0) {
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ErrorInvalidValue("%s: size must be positive", info);
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return false;
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}
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// *** Careful *** WebGLsizeiptr is always 64-bits but GLsizeiptr
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// is like intptr_t. On some platforms it is 32-bits.
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CheckedInt<GLsizeiptr> neededBytes = CheckedInt<GLsizeiptr>(offset) + size;
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if (!neededBytes.isValid() || neededBytes.value() > bufferSize) {
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ErrorInvalidValue("%s: invalid range", info);
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return false;
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}
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return true;
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}
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/**
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* Check data ranges [readOffset, readOffset + size] and [writeOffset,
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* writeOffset + size] for overlap.
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*
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* It is assumed that offset and size have already been validated with
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* ValidateDataOffsetSize().
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*/
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bool
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WebGLContext::ValidateDataRanges(WebGLintptr readOffset, WebGLintptr writeOffset, WebGLsizeiptr size, const char* info)
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{
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MOZ_ASSERT((CheckedInt<WebGLsizeiptr>(readOffset) + size).isValid());
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MOZ_ASSERT((CheckedInt<WebGLsizeiptr>(writeOffset) + size).isValid());
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bool separate = (readOffset + size < writeOffset || writeOffset + size < readOffset);
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if (!separate)
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ErrorInvalidValue("%s: ranges [readOffset, readOffset + size) and [writeOffset, writeOffset + size) overlap");
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return separate;
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}
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bool
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WebGLContext::ValidateTextureTargetEnum(GLenum target, const char* info)
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{
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switch (target) {
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case LOCAL_GL_TEXTURE_2D:
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case LOCAL_GL_TEXTURE_CUBE_MAP:
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return true;
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case LOCAL_GL_TEXTURE_3D:
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if (IsWebGL2())
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return true;
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break;
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default:
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break;
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}
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ErrorInvalidEnumInfo(info, target);
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return false;
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}
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bool
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WebGLContext::ValidateComparisonEnum(GLenum target, const char* info)
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{
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switch (target) {
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case LOCAL_GL_NEVER:
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case LOCAL_GL_LESS:
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case LOCAL_GL_LEQUAL:
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case LOCAL_GL_GREATER:
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case LOCAL_GL_GEQUAL:
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case LOCAL_GL_EQUAL:
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case LOCAL_GL_NOTEQUAL:
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case LOCAL_GL_ALWAYS:
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return true;
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default:
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ErrorInvalidEnumInfo(info, target);
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return false;
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}
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}
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bool
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WebGLContext::ValidateStencilOpEnum(GLenum action, const char* info)
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{
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switch (action) {
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case LOCAL_GL_KEEP:
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case LOCAL_GL_ZERO:
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case LOCAL_GL_REPLACE:
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case LOCAL_GL_INCR:
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case LOCAL_GL_INCR_WRAP:
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case LOCAL_GL_DECR:
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case LOCAL_GL_DECR_WRAP:
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case LOCAL_GL_INVERT:
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return true;
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default:
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ErrorInvalidEnumInfo(info, action);
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return false;
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}
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}
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bool
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WebGLContext::ValidateFaceEnum(GLenum face, const char* info)
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{
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switch (face) {
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case LOCAL_GL_FRONT:
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case LOCAL_GL_BACK:
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case LOCAL_GL_FRONT_AND_BACK:
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return true;
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default:
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ErrorInvalidEnumInfo(info, face);
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return false;
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}
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}
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bool
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WebGLContext::ValidateDrawModeEnum(GLenum mode, const char* info)
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{
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switch (mode) {
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case LOCAL_GL_TRIANGLES:
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case LOCAL_GL_TRIANGLE_STRIP:
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case LOCAL_GL_TRIANGLE_FAN:
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case LOCAL_GL_POINTS:
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case LOCAL_GL_LINE_STRIP:
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case LOCAL_GL_LINE_LOOP:
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case LOCAL_GL_LINES:
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return true;
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default:
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ErrorInvalidEnumInfo(info, mode);
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return false;
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}
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}
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/**
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* Return true if the framebuffer attachment is valid. Attachment must
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* be one of depth/stencil/depth_stencil/color attachment.
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*/
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bool
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WebGLContext::ValidateFramebufferAttachment(const WebGLFramebuffer* fb, GLenum attachment,
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const char* funcName)
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{
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if (!fb) {
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switch (attachment) {
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case LOCAL_GL_COLOR:
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case LOCAL_GL_DEPTH:
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case LOCAL_GL_STENCIL:
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return true;
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default:
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ErrorInvalidEnum("%s: attachment: invalid enum value 0x%x.",
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funcName, attachment);
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return false;
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}
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}
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if (attachment == LOCAL_GL_DEPTH_ATTACHMENT ||
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attachment == LOCAL_GL_STENCIL_ATTACHMENT ||
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attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT)
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{
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return true;
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}
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GLenum colorAttachCount = 1;
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if (IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers))
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colorAttachCount = mGLMaxColorAttachments;
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if (attachment >= LOCAL_GL_COLOR_ATTACHMENT0 &&
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attachment < GLenum(LOCAL_GL_COLOR_ATTACHMENT0 + colorAttachCount))
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{
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return true;
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}
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ErrorInvalidEnum("%s: attachment: invalid enum value 0x%x.", funcName,
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attachment);
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return false;
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}
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/**
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* Return true if pname is valid for GetSamplerParameter calls.
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*/
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bool
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WebGLContext::ValidateSamplerParameterName(GLenum pname, const char* info)
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{
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switch (pname) {
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case LOCAL_GL_TEXTURE_MIN_FILTER:
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case LOCAL_GL_TEXTURE_MAG_FILTER:
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case LOCAL_GL_TEXTURE_WRAP_S:
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case LOCAL_GL_TEXTURE_WRAP_T:
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case LOCAL_GL_TEXTURE_WRAP_R:
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case LOCAL_GL_TEXTURE_MIN_LOD:
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case LOCAL_GL_TEXTURE_MAX_LOD:
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case LOCAL_GL_TEXTURE_COMPARE_MODE:
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case LOCAL_GL_TEXTURE_COMPARE_FUNC:
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return true;
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default:
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ErrorInvalidEnum("%s: invalid pname: %s", info, EnumName(pname));
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return false;
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}
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}
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/**
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* Return true if pname and param are valid combination for SamplerParameter calls.
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*/
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bool
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WebGLContext::ValidateSamplerParameterParams(GLenum pname, const WebGLIntOrFloat& param, const char* info)
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{
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const GLenum p = param.AsInt();
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switch (pname) {
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case LOCAL_GL_TEXTURE_MIN_FILTER:
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switch (p) {
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case LOCAL_GL_NEAREST:
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case LOCAL_GL_LINEAR:
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case LOCAL_GL_NEAREST_MIPMAP_NEAREST:
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case LOCAL_GL_NEAREST_MIPMAP_LINEAR:
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case LOCAL_GL_LINEAR_MIPMAP_NEAREST:
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case LOCAL_GL_LINEAR_MIPMAP_LINEAR:
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return true;
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default:
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ErrorInvalidEnum("%s: invalid param: %s", info, EnumName(p));
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return false;
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}
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case LOCAL_GL_TEXTURE_MAG_FILTER:
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switch (p) {
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case LOCAL_GL_NEAREST:
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case LOCAL_GL_LINEAR:
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return true;
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default:
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ErrorInvalidEnum("%s: invalid param: %s", info, EnumName(p));
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return false;
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}
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case LOCAL_GL_TEXTURE_WRAP_S:
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case LOCAL_GL_TEXTURE_WRAP_T:
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case LOCAL_GL_TEXTURE_WRAP_R:
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switch (p) {
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case LOCAL_GL_CLAMP_TO_EDGE:
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case LOCAL_GL_REPEAT:
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case LOCAL_GL_MIRRORED_REPEAT:
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return true;
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default:
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ErrorInvalidEnum("%s: invalid param: %s", info, EnumName(p));
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return false;
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}
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case LOCAL_GL_TEXTURE_MIN_LOD:
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case LOCAL_GL_TEXTURE_MAX_LOD:
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return true;
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case LOCAL_GL_TEXTURE_COMPARE_MODE:
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switch (param.AsInt()) {
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case LOCAL_GL_NONE:
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case LOCAL_GL_COMPARE_REF_TO_TEXTURE:
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return true;
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default:
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ErrorInvalidEnum("%s: invalid param: %s", info, EnumName(p));
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return false;
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}
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case LOCAL_GL_TEXTURE_COMPARE_FUNC:
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switch (p) {
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case LOCAL_GL_LEQUAL:
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case LOCAL_GL_GEQUAL:
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case LOCAL_GL_LESS:
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case LOCAL_GL_GREATER:
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case LOCAL_GL_EQUAL:
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case LOCAL_GL_NOTEQUAL:
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case LOCAL_GL_ALWAYS:
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case LOCAL_GL_NEVER:
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return true;
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default:
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ErrorInvalidEnum("%s: invalid param: %s", info, EnumName(p));
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return false;
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}
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default:
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ErrorInvalidEnum("%s: invalid pname: %s", info, EnumName(pname));
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return false;
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}
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}
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/**
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* Return true if format is a valid texture image format for source,
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* taking into account enabled WebGL extensions.
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*/
|
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bool
|
||
WebGLContext::ValidateTexImageFormat(GLenum format, WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
/* Core WebGL texture formats */
|
||
if (format == LOCAL_GL_ALPHA ||
|
||
format == LOCAL_GL_RGB ||
|
||
format == LOCAL_GL_RGBA ||
|
||
format == LOCAL_GL_LUMINANCE ||
|
||
format == LOCAL_GL_LUMINANCE_ALPHA)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
/* WebGL2 new formats */
|
||
if (format == LOCAL_GL_RED ||
|
||
format == LOCAL_GL_RG ||
|
||
format == LOCAL_GL_RED_INTEGER ||
|
||
format == LOCAL_GL_RG_INTEGER ||
|
||
format == LOCAL_GL_RGB_INTEGER ||
|
||
format == LOCAL_GL_RGBA_INTEGER)
|
||
{
|
||
if (IsWebGL2())
|
||
return true;
|
||
|
||
ErrorInvalidEnum("%s: Invalid format %s: Requires WebGL version 2.0 or"
|
||
" newer.", InfoFrom(func, dims), EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
/* WEBGL_depth_texture added formats */
|
||
if (format == LOCAL_GL_DEPTH_COMPONENT ||
|
||
format == LOCAL_GL_DEPTH_STENCIL)
|
||
{
|
||
if (!IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture)) {
|
||
ErrorInvalidEnum("%s: Invalid format %s: Requires that"
|
||
" WEBGL_depth_texture is enabled.",
|
||
InfoFrom(func, dims), EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
// If WEBGL_depth_texture is enabled, then it is not allowed to be used
|
||
// with the copyTexImage, or copyTexSubImage methods, and it is not
|
||
// allowed with texSubImage in WebGL1.
|
||
if ((func == WebGLTexImageFunc::TexSubImage && !IsWebGL2()) ||
|
||
func == WebGLTexImageFunc::CopyTexImage ||
|
||
func == WebGLTexImageFunc::CopyTexSubImage)
|
||
{
|
||
ErrorInvalidOperation("%s: format %s is not supported",
|
||
InfoFrom(func, dims), EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
// Needs to be below the depth_texture check because an invalid operation
|
||
// error needs to be generated instead of invalid enum.
|
||
// Only core formats are valid for CopyTex[Sub]Image.
|
||
// TODO: Revisit this once color_buffer_[half_]float lands.
|
||
if (IsCopyFunc(func)) {
|
||
ErrorInvalidEnumWithName(this, "invalid format", format, func, dims);
|
||
return false;
|
||
}
|
||
|
||
// EXT_sRGB added formats
|
||
if (format == LOCAL_GL_SRGB ||
|
||
format == LOCAL_GL_SRGB_ALPHA)
|
||
{
|
||
if (IsExtensionEnabled(WebGLExtensionID::EXT_sRGB))
|
||
return true;
|
||
|
||
ErrorInvalidEnum("%s: Invalid format %s: Requires that EXT_sRGB is"
|
||
" enabled.", InfoFrom(func, dims),
|
||
WebGLContext::EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
ErrorInvalidEnumWithName(this, "invalid format", format, func, dims);
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* Check if the given texture target is valid for TexImage.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexImageTarget(GLenum target, WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
switch (dims) {
|
||
case WebGLTexDimensions::Tex2D:
|
||
if (target == LOCAL_GL_TEXTURE_2D ||
|
||
IsTexImageCubemapTarget(target))
|
||
{
|
||
return true;
|
||
}
|
||
|
||
ErrorInvalidEnumWithName(this, "invalid target", target, func, dims);
|
||
return false;
|
||
|
||
case WebGLTexDimensions::Tex3D:
|
||
if (target == LOCAL_GL_TEXTURE_3D)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
ErrorInvalidEnumWithName(this, "invalid target", target, func, dims);
|
||
return false;
|
||
|
||
default:
|
||
MOZ_ASSERT(false, "ValidateTexImageTarget: Invalid dims");
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* Return true if type is a valid texture image type for source,
|
||
* taking into account enabled WebGL extensions.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexImageType(GLenum type, WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
/* Core WebGL texture types */
|
||
if (type == LOCAL_GL_UNSIGNED_BYTE ||
|
||
type == LOCAL_GL_UNSIGNED_SHORT_5_6_5 ||
|
||
type == LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 ||
|
||
type == LOCAL_GL_UNSIGNED_SHORT_5_5_5_1)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
/* WebGL2 new types */
|
||
if (type == LOCAL_GL_BYTE ||
|
||
type == LOCAL_GL_SHORT ||
|
||
type == LOCAL_GL_INT ||
|
||
type == LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV ||
|
||
type == LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV ||
|
||
type == LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV ||
|
||
type == LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV)
|
||
{
|
||
if (IsWebGL2())
|
||
return true;
|
||
|
||
ErrorInvalidEnum("%s: Invalid type %s: Requires WebGL version 2.0 or"
|
||
" newer.", InfoFrom(func, dims),
|
||
WebGLContext::EnumName(type));
|
||
return false;
|
||
}
|
||
|
||
/* OES_texture_float added types */
|
||
if (type == LOCAL_GL_FLOAT) {
|
||
if (IsExtensionEnabled(WebGLExtensionID::OES_texture_float))
|
||
return true;
|
||
|
||
ErrorInvalidEnum("%s: Invalid type %s: Requires that OES_texture_float"
|
||
" is enabled.",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(type));
|
||
return false;
|
||
}
|
||
|
||
/* OES_texture_half_float add types */
|
||
if (type == LOCAL_GL_HALF_FLOAT) {
|
||
if (IsExtensionEnabled(WebGLExtensionID::OES_texture_half_float))
|
||
return true;
|
||
|
||
ErrorInvalidEnum("%s: Invalid type %s: Requires that"
|
||
" OES_texture_half_float is enabled.",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(type));
|
||
return false;
|
||
}
|
||
|
||
/* WEBGL_depth_texture added types */
|
||
if (type == LOCAL_GL_UNSIGNED_SHORT ||
|
||
type == LOCAL_GL_UNSIGNED_INT ||
|
||
type == LOCAL_GL_UNSIGNED_INT_24_8)
|
||
{
|
||
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture))
|
||
return true;
|
||
|
||
ErrorInvalidEnum("%s: Invalid type %s: Requires that"
|
||
" WEBGL_depth_texture is enabled.",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(type));
|
||
return false;
|
||
}
|
||
|
||
ErrorInvalidEnumWithName(this, "invalid type", type, func, dims);
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* Validate texture image sizing extra constraints for
|
||
* CompressedTex(Sub)?Image.
|
||
*/
|
||
// TODO: WebGL 2
|
||
bool
|
||
WebGLContext::ValidateCompTexImageSize(GLint level, GLenum format,
|
||
GLint xoffset, GLint yoffset,
|
||
GLsizei width, GLsizei height,
|
||
GLsizei levelWidth, GLsizei levelHeight,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
// Negative parameters must already have been handled above
|
||
MOZ_ASSERT(xoffset >= 0 && yoffset >= 0 &&
|
||
width >= 0 && height >= 0);
|
||
|
||
if (xoffset + width > (GLint) levelWidth) {
|
||
ErrorInvalidValue("%s: xoffset + width must be <= levelWidth.",
|
||
InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
if (yoffset + height > (GLint) levelHeight) {
|
||
ErrorInvalidValue("%s: yoffset + height must be <= levelHeight.",
|
||
InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
GLint blockWidth = 1;
|
||
GLint blockHeight = 1;
|
||
BlockSizeFor(format, &blockWidth, &blockHeight);
|
||
|
||
// If blockWidth || blockHeight != 1, then the compressed format had
|
||
// block-based constraints to be checked. (For example, PVRTC is compressed
|
||
// but isn't a block-based format)
|
||
if (blockWidth != 1 || blockHeight != 1) {
|
||
// Offsets must be multiple of block size.
|
||
if (xoffset % blockWidth != 0) {
|
||
ErrorInvalidOperation("%s: xoffset must be multiple of %d.",
|
||
InfoFrom(func, dims), blockWidth);
|
||
return false;
|
||
}
|
||
|
||
if (yoffset % blockHeight != 0) {
|
||
ErrorInvalidOperation("%s: yoffset must be multiple of %d.",
|
||
InfoFrom(func, dims), blockHeight);
|
||
return false;
|
||
}
|
||
|
||
/* The size must be a multiple of blockWidth and blockHeight, or must be
|
||
* using offset+size that exactly hits the edge. Important for small
|
||
* mipmap levels.
|
||
*
|
||
* From the WEBGL_compressed_texture_s3tc spec:
|
||
* When level equals zero width and height must be a multiple of 4.
|
||
* When level is greater than 0 width and height must be 0, 1, 2 or
|
||
* a multiple of 4. If they are not an INVALID_OPERATION error is
|
||
* generated."
|
||
*/
|
||
if (level == 0) {
|
||
if (width % blockWidth != 0) {
|
||
ErrorInvalidOperation("%s: Width of level 0 must be a multiple"
|
||
" of %d.", InfoFrom(func, dims),
|
||
blockWidth);
|
||
return false;
|
||
}
|
||
|
||
if (height % blockHeight != 0) {
|
||
ErrorInvalidOperation("%s: Height of level 0 must be a multiple"
|
||
" of %d.", InfoFrom(func, dims),
|
||
blockHeight);
|
||
return false;
|
||
}
|
||
} else if (level > 0) {
|
||
if (width % blockWidth != 0 && width > 2) {
|
||
ErrorInvalidOperation("%s: Width of level %d must be a multiple"
|
||
" of %d, or be 0, 1, or 2.",
|
||
InfoFrom(func, dims), level, blockWidth);
|
||
return false;
|
||
}
|
||
|
||
if (height % blockHeight != 0 && height > 2) {
|
||
ErrorInvalidOperation("%s: Height of level %d must be a"
|
||
" multiple of %d, or be 0, 1, or 2.",
|
||
InfoFrom(func, dims), level, blockHeight);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
if (IsSubFunc(func)) {
|
||
if ((xoffset % blockWidth) != 0) {
|
||
ErrorInvalidOperation("%s: xoffset must be a multiple of %d.",
|
||
InfoFrom(func, dims), blockWidth);
|
||
return false;
|
||
}
|
||
|
||
if (yoffset % blockHeight != 0) {
|
||
ErrorInvalidOperation("%s: yoffset must be a multiple of %d.",
|
||
InfoFrom(func, dims), blockHeight);
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
|
||
switch (format) {
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
|
||
if (!IsPOTAssumingNonnegative(width) ||
|
||
!IsPOTAssumingNonnegative(height))
|
||
{
|
||
ErrorInvalidValue("%s: Width and height must be powers of two.",
|
||
InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Return true if the enough data is present to satisfy compressed
|
||
* texture format constraints.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateCompTexImageDataSize(GLint level, GLenum format,
|
||
GLsizei width, GLsizei height,
|
||
uint32_t byteLength,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
// negative width and height must already have been handled above
|
||
MOZ_ASSERT(width >= 0 && height >= 0);
|
||
|
||
CheckedUint32 required_byteLength = 0;
|
||
|
||
switch (format) {
|
||
case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||
case LOCAL_GL_ATC_RGB:
|
||
case LOCAL_GL_ETC1_RGB8_OES:
|
||
required_byteLength = ((CheckedUint32(width) + 3) / 4) *
|
||
((CheckedUint32(height) + 3) / 4) * 8;
|
||
break;
|
||
|
||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||
case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
|
||
case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
|
||
required_byteLength = ((CheckedUint32(width) + 3) / 4) *
|
||
((CheckedUint32(height) + 3) / 4) * 16;
|
||
break;
|
||
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
|
||
required_byteLength = CheckedUint32(std::max(width, 8)) *
|
||
CheckedUint32(std::max(height, 8)) / 2;
|
||
break;
|
||
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
|
||
required_byteLength = CheckedUint32(std::max(width, 16)) *
|
||
CheckedUint32(std::max(height, 8)) / 4;
|
||
break;
|
||
}
|
||
|
||
if (!required_byteLength.isValid() ||
|
||
required_byteLength.value() != byteLength)
|
||
{
|
||
ErrorInvalidValue("%s: Data size does not match dimensions.",
|
||
InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Validate the width, height, and depth of a texture image, \return
|
||
* true is valid, false otherwise.
|
||
* Used by all the (Compressed|Copy)?Tex(Sub)?Image functions.
|
||
* Target and level must have been validated before calling.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexImageSize(TexImageTarget texImageTarget, GLint level,
|
||
GLint width, GLint height, GLint depth,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
MOZ_ASSERT(level >= 0, "level should already be validated");
|
||
|
||
/* Bug 966630: maxTextureSize >> level runs into "undefined"
|
||
* behaviour depending on ISA. For example, on Intel shifts
|
||
* amounts are mod 64 (in 64-bit mode on 64-bit dest) and mod 32
|
||
* otherwise. This means 16384 >> 0x10000001 == 8192 which isn't
|
||
* what would be expected. Make the required behaviour explicit by
|
||
* clamping to a shift of 31 bits if level is greater than that
|
||
* ammount. This will give 0 that if (!maxAllowedSize) is
|
||
* expecting.
|
||
*/
|
||
|
||
if (level > 31)
|
||
level = 31;
|
||
|
||
auto texTarget = TexImageTargetToTexTarget(texImageTarget);
|
||
const GLuint maxTexImageSize = MaxTextureSizeForTarget(texTarget) >> level;
|
||
|
||
const bool isCubemapTarget = IsTexImageCubemapTarget(texImageTarget.get());
|
||
const bool isSub = IsSubFunc(func);
|
||
|
||
if (!isSub && isCubemapTarget && (width != height)) {
|
||
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
|
||
* "When the target parameter to TexImage2D is one of the
|
||
* six cube map two-dimensional image targets, the error
|
||
* INVALID_VALUE is generated if the width and height
|
||
* parameters are not equal."
|
||
*/
|
||
ErrorInvalidValue("%s: For cube maps, width must equal height.",
|
||
InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
if (texImageTarget == LOCAL_GL_TEXTURE_2D || isCubemapTarget) {
|
||
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
|
||
* "If wt and ht are the specified image width and height,
|
||
* and if either wt or ht are less than zero, then the error
|
||
* INVALID_VALUE is generated."
|
||
*/
|
||
if (width < 0) {
|
||
ErrorInvalidValue("%s: Width must be >= 0.", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
if (height < 0) {
|
||
ErrorInvalidValue("%s: Height must be >= 0.", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
|
||
* "The maximum allowable width and height of a
|
||
* two-dimensional texture image must be at least 2**(k−lod)
|
||
* for image arrays of level zero through k, where k is the
|
||
* log base 2 of MAX_TEXTURE_SIZE. and lod is the
|
||
* level-of-detail of the image array. It may be zero for
|
||
* image arrays of any level-of-detail greater than k. The
|
||
* error INVALID_VALUE is generated if the specified image
|
||
* is too large to be stored under any conditions.
|
||
*/
|
||
if (width > (int) maxTexImageSize) {
|
||
ErrorInvalidValue("%s: The maximum width for level %d is %u.",
|
||
InfoFrom(func, dims), level, maxTexImageSize);
|
||
return false;
|
||
}
|
||
|
||
if (height > (int) maxTexImageSize) {
|
||
ErrorInvalidValue("%s: The maximum height for level %d is %u.",
|
||
InfoFrom(func, dims), level, maxTexImageSize);
|
||
return false;
|
||
}
|
||
|
||
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
|
||
* "If level is greater than zero, and either width or
|
||
* height is not a power-of-two, the error INVALID_VALUE is
|
||
* generated."
|
||
*
|
||
* This restriction does not apply to GL ES Version 3.0+.
|
||
*/
|
||
if (!IsWebGL2() && level > 0) {
|
||
if (!IsPOTAssumingNonnegative(width)) {
|
||
ErrorInvalidValue("%s: For level > 0, width of %d must be a"
|
||
" power of two.", InfoFrom(func, dims),
|
||
width);
|
||
return false;
|
||
}
|
||
|
||
if (!IsPOTAssumingNonnegative(height)) {
|
||
ErrorInvalidValue("%s: For level > 0, height of %d must be a"
|
||
" power of two.", InfoFrom(func, dims),
|
||
height);
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
|
||
// TODO: WebGL 2
|
||
if (texImageTarget == LOCAL_GL_TEXTURE_3D) {
|
||
if (depth < 0) {
|
||
ErrorInvalidValue("%s: Depth must be >= 0.", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
if (!IsWebGL2() && !IsPOTAssumingNonnegative(depth)) {
|
||
ErrorInvalidValue("%s: Depth of %d must be a power of two.",
|
||
InfoFrom(func, dims), depth);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Validate texture image sizing for Tex(Sub)?Image variants.
|
||
*/
|
||
// TODO: WebGL 2. Update this to handle 3D textures.
|
||
bool
|
||
WebGLContext::ValidateTexSubImageSize(GLint xoffset, GLint yoffset,
|
||
GLint /*zoffset*/, GLsizei width,
|
||
GLsizei height, GLsizei /*depth*/,
|
||
GLsizei baseWidth, GLsizei baseHeight,
|
||
GLsizei /*baseDepth*/,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
|
||
* "Taking wt and ht to be the specified width and height of the
|
||
* texture array, and taking x, y, w, and h to be the xoffset,
|
||
* yoffset, width, and height argument values, any of the
|
||
* following relationships generates the error INVALID_VALUE:
|
||
* x < 0
|
||
* x + w > wt
|
||
* y < 0
|
||
* y + h > ht"
|
||
*/
|
||
|
||
if (xoffset < 0) {
|
||
ErrorInvalidValue("%s: xoffset must be >= 0.", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
if (yoffset < 0) {
|
||
ErrorInvalidValue("%s: yoffset must be >= 0.", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
if (!CanvasUtils::CheckSaneSubrectSize(xoffset, yoffset, width, height,
|
||
baseWidth, baseHeight))
|
||
{
|
||
ErrorInvalidValue("%s: Subtexture rectangle out-of-bounds.",
|
||
InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Perform validation of format/type combinations for TexImage variants.
|
||
* Returns true if the format/type is a valid combination, false otherwise.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexImageFormatAndType(GLenum format, GLenum type,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
if (IsCompressedFunc(func) || IsCopyFunc(func)) {
|
||
MOZ_ASSERT(type == LOCAL_GL_NONE && format == LOCAL_GL_NONE);
|
||
return true;
|
||
}
|
||
|
||
if (!ValidateTexImageFormat(format, func, dims) ||
|
||
!ValidateTexImageType(type, func, dims))
|
||
{
|
||
return false;
|
||
}
|
||
|
||
// Here we're reinterpreting format as an unsized internalformat;
|
||
// these are the same in practice and there's no point in having the
|
||
// same code implemented twice.
|
||
TexInternalFormat effective =
|
||
EffectiveInternalFormatFromInternalFormatAndType(format, type);
|
||
|
||
if (effective != LOCAL_GL_NONE)
|
||
return true;
|
||
|
||
ErrorInvalidOperation("%s: Invalid combination of format %s and type %s.",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(format),
|
||
WebGLContext::EnumName(type));
|
||
return false;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateCompTexImageInternalFormat(GLenum format,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
if (!IsCompressedTextureFormat(format)) {
|
||
ErrorInvalidEnum("%s: Invalid compressed texture format: %s",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
/* WEBGL_compressed_texture_atc added formats */
|
||
if (format == LOCAL_GL_ATC_RGB ||
|
||
format == LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA ||
|
||
format == LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA)
|
||
{
|
||
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_atc))
|
||
return true;
|
||
|
||
ErrorInvalidEnum("%s: Invalid format %s: Requires that"
|
||
" WEBGL_compressed_texture_atc is enabled.",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
// WEBGL_compressed_texture_etc1
|
||
if (format == LOCAL_GL_ETC1_RGB8_OES) {
|
||
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_etc1))
|
||
return true;
|
||
|
||
ErrorInvalidEnum("%s: Invalid format %s: Requires that"
|
||
" WEBGL_compressed_texture_etc1 is enabled.",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
|
||
if (format == LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 ||
|
||
format == LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1 ||
|
||
format == LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 ||
|
||
format == LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1)
|
||
{
|
||
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_pvrtc))
|
||
return true;
|
||
|
||
ErrorInvalidEnum("%s: Invalid format %s: Requires that"
|
||
" WEBGL_compressed_texture_pvrtc is enabled.",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
|
||
if (format == LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
|
||
format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ||
|
||
format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ||
|
||
format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
|
||
{
|
||
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_s3tc))
|
||
return true;
|
||
|
||
ErrorInvalidEnum("%s: Invalid format %s: Requires that"
|
||
" WEBGL_compressed_texture_s3tc is enabled.",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
MOZ_ASSERT(false);
|
||
return false;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateCopyTexImageInternalFormat(GLenum format,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
switch (format) {
|
||
case LOCAL_GL_RGBA:
|
||
case LOCAL_GL_RGB:
|
||
case LOCAL_GL_LUMINANCE_ALPHA:
|
||
case LOCAL_GL_LUMINANCE:
|
||
case LOCAL_GL_ALPHA:
|
||
return true;
|
||
}
|
||
// In CopyTexImage, internalFormat is a function parameter,
|
||
// so a bad value is an INVALID_ENUM error.
|
||
// In CopyTexSubImage, internalFormat is part of existing state,
|
||
// so this is an INVALID_OPERATION error.
|
||
GenerateWarning("%s: Invalid texture internal format: %s",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(format));
|
||
|
||
GLenum error;
|
||
if (func == WebGLTexImageFunc::CopyTexImage)
|
||
error = LOCAL_GL_INVALID_ENUM;
|
||
else
|
||
error = LOCAL_GL_INVALID_OPERATION;
|
||
|
||
SynthesizeGLError(error);
|
||
return false;
|
||
}
|
||
/**
|
||
* Return true if format, type and jsArrayType are a valid combination.
|
||
* Also returns the size for texel of format and type (in bytes) via
|
||
* \a texelSize.
|
||
*
|
||
* It is assumed that type has previously been validated.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexInputData(GLenum type, js::Scalar::Type jsArrayType,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
// We're using js::Scalar::MaxTypedArrayViewType as dummy value for when
|
||
// the tex source wasn't a typed array.
|
||
if (jsArrayType == js::Scalar::MaxTypedArrayViewType)
|
||
return true;
|
||
|
||
const char invalidTypedArray[] = "%s: Invalid typed array type for given"
|
||
" texture data type.";
|
||
|
||
bool validInput = false;
|
||
switch (type) {
|
||
case LOCAL_GL_UNSIGNED_BYTE:
|
||
validInput = jsArrayType == js::Scalar::Uint8;
|
||
break;
|
||
|
||
case LOCAL_GL_BYTE:
|
||
validInput = jsArrayType == js::Scalar::Int8;
|
||
break;
|
||
|
||
case LOCAL_GL_HALF_FLOAT:
|
||
case LOCAL_GL_UNSIGNED_SHORT:
|
||
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
|
||
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
|
||
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
|
||
validInput = jsArrayType == js::Scalar::Uint16;
|
||
break;
|
||
|
||
case LOCAL_GL_SHORT:
|
||
validInput = jsArrayType == js::Scalar::Int16;
|
||
break;
|
||
|
||
case LOCAL_GL_UNSIGNED_INT:
|
||
case LOCAL_GL_UNSIGNED_INT_24_8:
|
||
case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV:
|
||
case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV:
|
||
case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV:
|
||
validInput = jsArrayType == js::Scalar::Uint32;
|
||
break;
|
||
|
||
case LOCAL_GL_INT:
|
||
validInput = jsArrayType == js::Scalar::Int32;
|
||
break;
|
||
|
||
case LOCAL_GL_FLOAT:
|
||
validInput = jsArrayType == js::Scalar::Float32;
|
||
break;
|
||
|
||
default:
|
||
break;
|
||
}
|
||
|
||
if (!validInput)
|
||
ErrorInvalidOperation(invalidTypedArray, InfoFrom(func, dims));
|
||
|
||
return validInput;
|
||
}
|
||
|
||
/**
|
||
* Checks specific for the CopyTex[Sub]Image2D functions.
|
||
* Verifies:
|
||
* - Framebuffer is complete and has valid read planes
|
||
* - Copy format is a subset of framebuffer format (i.e. all required components
|
||
* are available)
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateCopyTexImage(GLenum format, WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
MOZ_ASSERT(IsCopyFunc(func));
|
||
|
||
// Default framebuffer format
|
||
GLenum fboFormat = mOptions.alpha ? LOCAL_GL_RGBA : LOCAL_GL_RGB;
|
||
|
||
if (mBoundReadFramebuffer) {
|
||
TexInternalFormat srcFormat;
|
||
if (!mBoundReadFramebuffer->ValidateForRead(InfoFrom(func, dims), &srcFormat))
|
||
return false;
|
||
|
||
fboFormat = srcFormat.get();
|
||
}
|
||
|
||
// Make sure the format of the framebuffer is a superset of the format
|
||
// requested by the CopyTex[Sub]Image2D functions.
|
||
const GLComponents formatComps = GLComponents(format);
|
||
const GLComponents fboComps = GLComponents(fboFormat);
|
||
if (!formatComps.IsSubsetOf(fboComps)) {
|
||
ErrorInvalidOperation("%s: Format %s is not a subset of the current"
|
||
" framebuffer format, which is %s.",
|
||
InfoFrom(func, dims), EnumName(format),
|
||
EnumName(fboFormat));
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Test the gl(Copy|Compressed)?Tex[Sub]?Image[23]() parameters for errors.
|
||
* Verifies each of the parameters against the WebGL standard and enabled
|
||
* extensions.
|
||
*/
|
||
// TODO: Texture dims is here for future expansion in WebGL 2.0
|
||
bool
|
||
WebGLContext::ValidateTexImage(TexImageTarget texImageTarget, GLint level,
|
||
GLenum internalFormat, GLint xoffset,
|
||
GLint yoffset, GLint zoffset, GLint width,
|
||
GLint height, GLint depth, GLint border,
|
||
GLenum format, GLenum type,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
const char* info = InfoFrom(func, dims);
|
||
|
||
// Check level
|
||
if (level < 0) {
|
||
ErrorInvalidValue("%s: `level` must be >= 0.", info);
|
||
return false;
|
||
}
|
||
|
||
// Check border
|
||
if (border != 0) {
|
||
ErrorInvalidValue("%s: `border` must be 0.", info);
|
||
return false;
|
||
}
|
||
|
||
// Check incoming image format and type
|
||
if (!ValidateTexImageFormatAndType(format, type, func, dims))
|
||
return false;
|
||
|
||
if (!TexInternalFormat::IsValueLegal(internalFormat)) {
|
||
ErrorInvalidEnum("%s: Invalid `internalformat` enum %s.", info,
|
||
EnumName(internalFormat));
|
||
return false;
|
||
}
|
||
TexInternalFormat unsizedInternalFormat =
|
||
UnsizedInternalFormatFromInternalFormat(internalFormat);
|
||
|
||
if (IsCompressedFunc(func)) {
|
||
if (!ValidateCompTexImageInternalFormat(internalFormat, func, dims))
|
||
return false;
|
||
|
||
} else if (IsCopyFunc(func)) {
|
||
if (!ValidateCopyTexImageInternalFormat(unsizedInternalFormat.get(),
|
||
func, dims))
|
||
{
|
||
return false;
|
||
}
|
||
} else if (format != unsizedInternalFormat) {
|
||
if (IsWebGL2()) {
|
||
// In WebGL2, it's OK to have `internalFormat != format` if
|
||
// internalFormat is the sized internal format corresponding to the
|
||
// (format, type) pair according to Table 3.2 in the OpenGL ES 3.0.3
|
||
// spec.
|
||
auto effectiveFormat = EffectiveInternalFormatFromInternalFormatAndType(format,
|
||
type);
|
||
if (internalFormat != effectiveFormat) {
|
||
bool exceptionallyAllowed = false;
|
||
if (internalFormat == LOCAL_GL_SRGB8_ALPHA8 &&
|
||
format == LOCAL_GL_RGBA &&
|
||
type == LOCAL_GL_UNSIGNED_BYTE)
|
||
{
|
||
exceptionallyAllowed = true;
|
||
}
|
||
else if (internalFormat == LOCAL_GL_SRGB8 &&
|
||
format == LOCAL_GL_RGB &&
|
||
type == LOCAL_GL_UNSIGNED_BYTE)
|
||
{
|
||
exceptionallyAllowed = true;
|
||
}
|
||
if (!exceptionallyAllowed) {
|
||
ErrorInvalidOperation("%s: `internalformat` does not match"
|
||
" `format` and `type`.", info);
|
||
return false;
|
||
}
|
||
}
|
||
} else {
|
||
// In WebGL 1, format must be equal to internalformat.
|
||
ErrorInvalidOperation("%s: `internalformat` does not match"
|
||
" `format`.", info);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
// Check texture image size
|
||
if (!ValidateTexImageSize(texImageTarget, level, width, height, 0, func,
|
||
dims))
|
||
{
|
||
return false;
|
||
}
|
||
|
||
/* 5.14.8 Texture objects - WebGL Spec.
|
||
* "If an attempt is made to call these functions with no
|
||
* WebGLTexture bound (see above), an INVALID_OPERATION error
|
||
* is generated."
|
||
*/
|
||
WebGLTexture* tex = ActiveBoundTextureForTexImageTarget(texImageTarget);
|
||
if (!tex) {
|
||
ErrorInvalidOperation("%s: No texture is bound to target %s.", info,
|
||
WebGLContext::EnumName(texImageTarget.get()));
|
||
return false;
|
||
}
|
||
|
||
if (IsSubFunc(func)) {
|
||
if (!tex->HasImageInfoAt(texImageTarget, level)) {
|
||
ErrorInvalidOperation("%s: No texture image previously defined for"
|
||
" target %s at level %d.", info,
|
||
WebGLContext::EnumName(texImageTarget.get()),
|
||
level);
|
||
return false;
|
||
}
|
||
|
||
const auto& imageInfo = tex->ImageInfoAt(texImageTarget, level);
|
||
if (!ValidateTexSubImageSize(xoffset, yoffset, zoffset, width, height,
|
||
depth, imageInfo.Width(),
|
||
imageInfo.Height(), 0, func, dims))
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
// Additional checks for depth textures
|
||
if (texImageTarget != LOCAL_GL_TEXTURE_2D &&
|
||
(format == LOCAL_GL_DEPTH_COMPONENT ||
|
||
format == LOCAL_GL_DEPTH_STENCIL))
|
||
{
|
||
ErrorInvalidOperation("%s: With format of %s, target must be"
|
||
" TEXTURE_2D.", info,
|
||
WebGLContext::EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
// Additional checks for compressed textures
|
||
if (!IsAllowedFromSource(internalFormat, func)) {
|
||
ErrorInvalidOperation("%s: Invalid format %s for this operation.",
|
||
info, WebGLContext::EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
// Parameters are OK
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateUniformLocation(WebGLUniformLocation* loc, const char* funcName)
|
||
{
|
||
/* GLES 2.0.25, p38:
|
||
* If the value of location is -1, the Uniform* commands will silently
|
||
* ignore the data passed in, and the current uniform values will not be
|
||
* changed.
|
||
*/
|
||
if (!loc)
|
||
return false;
|
||
|
||
if (!ValidateObject(funcName, loc))
|
||
return false;
|
||
|
||
if (!mCurrentProgram) {
|
||
ErrorInvalidOperation("%s: No program is currently bound.", funcName);
|
||
return false;
|
||
}
|
||
|
||
return loc->ValidateForProgram(mCurrentProgram, this, funcName);
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateAttribArraySetter(const char* name, uint32_t setterElemSize,
|
||
uint32_t arrayLength)
|
||
{
|
||
if (IsContextLost())
|
||
return false;
|
||
|
||
if (arrayLength < setterElemSize) {
|
||
ErrorInvalidOperation("%s: Array must have >= %d elements.", name,
|
||
setterElemSize);
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateUniformSetter(WebGLUniformLocation* loc,
|
||
uint8_t setterElemSize, GLenum setterType,
|
||
const char* funcName, GLuint* out_rawLoc)
|
||
{
|
||
if (IsContextLost())
|
||
return false;
|
||
|
||
if (!ValidateUniformLocation(loc, funcName))
|
||
return false;
|
||
|
||
if (!loc->ValidateSizeAndType(setterElemSize, setterType, this, funcName))
|
||
return false;
|
||
|
||
*out_rawLoc = loc->mLoc;
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateUniformArraySetter(WebGLUniformLocation* loc,
|
||
uint8_t setterElemSize,
|
||
GLenum setterType,
|
||
size_t setterArraySize,
|
||
const char* funcName,
|
||
GLuint* const out_rawLoc,
|
||
GLsizei* const out_numElementsToUpload)
|
||
{
|
||
if (IsContextLost())
|
||
return false;
|
||
|
||
if (!ValidateUniformLocation(loc, funcName))
|
||
return false;
|
||
|
||
if (!loc->ValidateSizeAndType(setterElemSize, setterType, this, funcName))
|
||
return false;
|
||
|
||
if (!loc->ValidateArrayLength(setterElemSize, setterArraySize, this, funcName))
|
||
return false;
|
||
|
||
*out_rawLoc = loc->mLoc;
|
||
*out_numElementsToUpload = std::min((size_t)loc->mActiveInfo->mElemCount,
|
||
setterArraySize / setterElemSize);
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateUniformMatrixArraySetter(WebGLUniformLocation* loc,
|
||
uint8_t setterCols,
|
||
uint8_t setterRows,
|
||
GLenum setterType,
|
||
size_t setterArraySize,
|
||
bool setterTranspose,
|
||
const char* funcName,
|
||
GLuint* const out_rawLoc,
|
||
GLsizei* const out_numElementsToUpload)
|
||
{
|
||
uint8_t setterElemSize = setterCols * setterRows;
|
||
|
||
if (IsContextLost())
|
||
return false;
|
||
|
||
if (!ValidateUniformLocation(loc, funcName))
|
||
return false;
|
||
|
||
if (!loc->ValidateSizeAndType(setterElemSize, setterType, this, funcName))
|
||
return false;
|
||
|
||
if (!loc->ValidateArrayLength(setterElemSize, setterArraySize, this, funcName))
|
||
return false;
|
||
|
||
if (!ValidateUniformMatrixTranspose(setterTranspose, funcName))
|
||
return false;
|
||
|
||
*out_rawLoc = loc->mLoc;
|
||
*out_numElementsToUpload = std::min((size_t)loc->mActiveInfo->mElemCount,
|
||
setterArraySize / setterElemSize);
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateAttribIndex(GLuint index, const char* info)
|
||
{
|
||
bool valid = (index < MaxVertexAttribs());
|
||
|
||
if (!valid) {
|
||
if (index == GLuint(-1)) {
|
||
ErrorInvalidValue("%s: -1 is not a valid `index`. This value"
|
||
" probably comes from a getAttribLocation()"
|
||
" call, where this return value -1 means"
|
||
" that the passed name didn't correspond to"
|
||
" an active attribute in the specified"
|
||
" program.", info);
|
||
} else {
|
||
ErrorInvalidValue("%s: `index` must be less than"
|
||
" MAX_VERTEX_ATTRIBS.", info);
|
||
}
|
||
}
|
||
|
||
return valid;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateAttribPointer(bool integerMode, GLuint index, GLint size, GLenum type,
|
||
WebGLboolean normalized, GLsizei stride,
|
||
WebGLintptr byteOffset, const char* info)
|
||
{
|
||
WebGLBuffer* buffer = mBoundArrayBuffer;
|
||
if (!buffer) {
|
||
ErrorInvalidOperation("%s: must have valid GL_ARRAY_BUFFER binding", info);
|
||
return false;
|
||
}
|
||
|
||
GLsizei requiredAlignment = 0;
|
||
if (!ValidateAttribPointerType(integerMode, type, &requiredAlignment, info))
|
||
return false;
|
||
|
||
// requiredAlignment should always be a power of two
|
||
MOZ_ASSERT(IsPOTAssumingNonnegative(requiredAlignment));
|
||
GLsizei requiredAlignmentMask = requiredAlignment - 1;
|
||
|
||
if (size < 1 || size > 4) {
|
||
ErrorInvalidValue("%s: invalid element size", info);
|
||
return false;
|
||
}
|
||
|
||
// see WebGL spec section 6.6 "Vertex Attribute Data Stride"
|
||
if (stride < 0 || stride > 255) {
|
||
ErrorInvalidValue("%s: negative or too large stride", info);
|
||
return false;
|
||
}
|
||
|
||
if (byteOffset < 0) {
|
||
ErrorInvalidValue("%s: negative offset", info);
|
||
return false;
|
||
}
|
||
|
||
if (stride & requiredAlignmentMask) {
|
||
ErrorInvalidOperation("%s: stride doesn't satisfy the alignment "
|
||
"requirement of given type", info);
|
||
return false;
|
||
}
|
||
|
||
if (byteOffset & requiredAlignmentMask) {
|
||
ErrorInvalidOperation("%s: byteOffset doesn't satisfy the alignment "
|
||
"requirement of given type", info);
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateStencilParamsForDrawCall()
|
||
{
|
||
const char msg[] = "%s set different front and back stencil %s. Drawing in"
|
||
" this configuration is not allowed.";
|
||
|
||
if (mStencilRefFront != mStencilRefBack) {
|
||
ErrorInvalidOperation(msg, "stencilFuncSeparate", "reference values");
|
||
return false;
|
||
}
|
||
|
||
if (mStencilValueMaskFront != mStencilValueMaskBack) {
|
||
ErrorInvalidOperation(msg, "stencilFuncSeparate", "value masks");
|
||
return false;
|
||
}
|
||
|
||
if (mStencilWriteMaskFront != mStencilWriteMaskBack) {
|
||
ErrorInvalidOperation(msg, "stencilMaskSeparate", "write masks");
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
static inline int32_t
|
||
FloorPOT(int32_t x)
|
||
{
|
||
MOZ_ASSERT(x > 0);
|
||
int32_t pot = 1;
|
||
while (pot < 0x40000000) {
|
||
if (x < pot*2)
|
||
break;
|
||
pot *= 2;
|
||
}
|
||
return pot;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::InitAndValidateGL()
|
||
{
|
||
if (!gl)
|
||
return false;
|
||
|
||
GLenum error = gl->fGetError();
|
||
if (error != LOCAL_GL_NO_ERROR) {
|
||
GenerateWarning("GL error 0x%x occurred during OpenGL context"
|
||
" initialization, before WebGL initialization!", error);
|
||
return false;
|
||
}
|
||
|
||
mMinCapability = Preferences::GetBool("webgl.min_capability_mode", false);
|
||
mDisableExtensions = Preferences::GetBool("webgl.disable-extensions", false);
|
||
mLoseContextOnMemoryPressure = Preferences::GetBool("webgl.lose-context-on-memory-pressure", false);
|
||
mCanLoseContextInForeground = Preferences::GetBool("webgl.can-lose-context-in-foreground", true);
|
||
mRestoreWhenVisible = Preferences::GetBool("webgl.restore-context-when-visible", true);
|
||
|
||
if (MinCapabilityMode())
|
||
mDisableFragHighP = true;
|
||
|
||
// These are the default values, see 6.2 State tables in the
|
||
// OpenGL ES 2.0.25 spec.
|
||
mColorWriteMask[0] = 1;
|
||
mColorWriteMask[1] = 1;
|
||
mColorWriteMask[2] = 1;
|
||
mColorWriteMask[3] = 1;
|
||
mDepthWriteMask = 1;
|
||
mColorClearValue[0] = 0.f;
|
||
mColorClearValue[1] = 0.f;
|
||
mColorClearValue[2] = 0.f;
|
||
mColorClearValue[3] = 0.f;
|
||
mDepthClearValue = 1.f;
|
||
mStencilClearValue = 0;
|
||
mStencilRefFront = 0;
|
||
mStencilRefBack = 0;
|
||
|
||
/*
|
||
// Technically, we should be setting mStencil[...] values to
|
||
// `allOnes`, but either ANGLE breaks or the SGX540s on Try break.
|
||
GLuint stencilBits = 0;
|
||
gl->GetUIntegerv(LOCAL_GL_STENCIL_BITS, &stencilBits);
|
||
GLuint allOnes = ~(UINT32_MAX << stencilBits);
|
||
mStencilValueMaskFront = allOnes;
|
||
mStencilValueMaskBack = allOnes;
|
||
mStencilWriteMaskFront = allOnes;
|
||
mStencilWriteMaskBack = allOnes;
|
||
*/
|
||
|
||
gl->GetUIntegerv(LOCAL_GL_STENCIL_VALUE_MASK, &mStencilValueMaskFront);
|
||
gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_VALUE_MASK, &mStencilValueMaskBack);
|
||
gl->GetUIntegerv(LOCAL_GL_STENCIL_WRITEMASK, &mStencilWriteMaskFront);
|
||
gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_WRITEMASK, &mStencilWriteMaskBack);
|
||
|
||
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_VALUE_MASK, mStencilValueMaskFront);
|
||
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_VALUE_MASK, mStencilValueMaskBack);
|
||
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_WRITEMASK, mStencilWriteMaskFront);
|
||
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_WRITEMASK, mStencilWriteMaskBack);
|
||
|
||
mDitherEnabled = true;
|
||
mRasterizerDiscardEnabled = false;
|
||
mScissorTestEnabled = false;
|
||
|
||
// Bindings, etc.
|
||
mActiveTexture = 0;
|
||
mEmitContextLostErrorOnce = true;
|
||
mWebGLError = LOCAL_GL_NO_ERROR;
|
||
mUnderlyingGLError = LOCAL_GL_NO_ERROR;
|
||
|
||
mBound2DTextures.Clear();
|
||
mBoundCubeMapTextures.Clear();
|
||
mBound3DTextures.Clear();
|
||
|
||
mBoundArrayBuffer = nullptr;
|
||
mBoundTransformFeedbackBuffer = nullptr;
|
||
mCurrentProgram = nullptr;
|
||
|
||
mBoundDrawFramebuffer = nullptr;
|
||
mBoundReadFramebuffer = nullptr;
|
||
mBoundRenderbuffer = nullptr;
|
||
|
||
MakeContextCurrent();
|
||
|
||
// For OpenGL compat. profiles, we always keep vertex attrib 0 array enabled.
|
||
if (gl->IsCompatibilityProfile())
|
||
gl->fEnableVertexAttribArray(0);
|
||
|
||
if (MinCapabilityMode())
|
||
mGLMaxVertexAttribs = MINVALUE_GL_MAX_VERTEX_ATTRIBS;
|
||
else
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_ATTRIBS, &mGLMaxVertexAttribs);
|
||
|
||
if (mGLMaxVertexAttribs < 8) {
|
||
GenerateWarning("GL_MAX_VERTEX_ATTRIBS: %d is < 8!",
|
||
mGLMaxVertexAttribs);
|
||
return false;
|
||
}
|
||
|
||
// Note: GL_MAX_TEXTURE_UNITS is fixed at 4 for most desktop hardware,
|
||
// even though the hardware supports much more. The
|
||
// GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS value is the accurate value.
|
||
if (MinCapabilityMode())
|
||
mGLMaxTextureUnits = MINVALUE_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
|
||
else
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGLMaxTextureUnits);
|
||
|
||
if (mGLMaxTextureUnits < 8) {
|
||
GenerateWarning("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: %d is < 8!",
|
||
mGLMaxTextureUnits);
|
||
return false;
|
||
}
|
||
|
||
mBound2DTextures.SetLength(mGLMaxTextureUnits);
|
||
mBoundCubeMapTextures.SetLength(mGLMaxTextureUnits);
|
||
mBound3DTextures.SetLength(mGLMaxTextureUnits);
|
||
|
||
if (MinCapabilityMode()) {
|
||
mGLMaxTextureSize = MINVALUE_GL_MAX_TEXTURE_SIZE;
|
||
mGLMaxCubeMapTextureSize = MINVALUE_GL_MAX_CUBE_MAP_TEXTURE_SIZE;
|
||
mGLMaxRenderbufferSize = MINVALUE_GL_MAX_RENDERBUFFER_SIZE;
|
||
mGLMaxTextureImageUnits = MINVALUE_GL_MAX_TEXTURE_IMAGE_UNITS;
|
||
mGLMaxVertexTextureImageUnits = MINVALUE_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
|
||
mGLMaxSamples = 1;
|
||
} else {
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &mGLMaxTextureSize);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE, &mGLMaxCubeMapTextureSize);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, &mGLMaxRenderbufferSize);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS, &mGLMaxTextureImageUnits);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGLMaxVertexTextureImageUnits);
|
||
|
||
if (!gl->GetPotentialInteger(LOCAL_GL_MAX_SAMPLES, (GLint*)&mGLMaxSamples))
|
||
mGLMaxSamples = 1;
|
||
}
|
||
|
||
// Calculate log2 of mGLMaxTextureSize and mGLMaxCubeMapTextureSize
|
||
mGLMaxTextureSizeLog2 = 0;
|
||
int32_t tempSize = mGLMaxTextureSize;
|
||
while (tempSize >>= 1) {
|
||
++mGLMaxTextureSizeLog2;
|
||
}
|
||
|
||
mGLMaxCubeMapTextureSizeLog2 = 0;
|
||
tempSize = mGLMaxCubeMapTextureSize;
|
||
while (tempSize >>= 1) {
|
||
++mGLMaxCubeMapTextureSizeLog2;
|
||
}
|
||
|
||
mGLMaxTextureSize = FloorPOT(mGLMaxTextureSize);
|
||
mGLMaxRenderbufferSize = FloorPOT(mGLMaxRenderbufferSize);
|
||
|
||
if (MinCapabilityMode()) {
|
||
mGLMaxFragmentUniformVectors = MINVALUE_GL_MAX_FRAGMENT_UNIFORM_VECTORS;
|
||
mGLMaxVertexUniformVectors = MINVALUE_GL_MAX_VERTEX_UNIFORM_VECTORS;
|
||
mGLMaxVaryingVectors = MINVALUE_GL_MAX_VARYING_VECTORS;
|
||
} else {
|
||
if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) {
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGLMaxFragmentUniformVectors);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS, &mGLMaxVertexUniformVectors);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VARYING_VECTORS, &mGLMaxVaryingVectors);
|
||
} else {
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &mGLMaxFragmentUniformVectors);
|
||
mGLMaxFragmentUniformVectors /= 4;
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS, &mGLMaxVertexUniformVectors);
|
||
mGLMaxVertexUniformVectors /= 4;
|
||
|
||
/* We are now going to try to read GL_MAX_VERTEX_OUTPUT_COMPONENTS
|
||
* and GL_MAX_FRAGMENT_INPUT_COMPONENTS, however these constants
|
||
* only entered the OpenGL standard at OpenGL 3.2. So we will try
|
||
* reading, and check OpenGL error for INVALID_ENUM.
|
||
*
|
||
* On the public_webgl list, "problematic GetParameter pnames"
|
||
* thread, the following formula was given:
|
||
* maxVaryingVectors = min(GL_MAX_VERTEX_OUTPUT_COMPONENTS,
|
||
* GL_MAX_FRAGMENT_INPUT_COMPONENTS) / 4
|
||
*/
|
||
GLint maxVertexOutputComponents = 0;
|
||
GLint maxFragmentInputComponents = 0;
|
||
|
||
const bool ok = (gl->GetPotentialInteger(LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS,
|
||
&maxVertexOutputComponents) &&
|
||
gl->GetPotentialInteger(LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS,
|
||
&maxFragmentInputComponents));
|
||
|
||
if (ok) {
|
||
mGLMaxVaryingVectors = std::min(maxVertexOutputComponents,
|
||
maxFragmentInputComponents) / 4;
|
||
} else {
|
||
mGLMaxVaryingVectors = 16;
|
||
// 16 = 64/4, and 64 is the min value for
|
||
// maxVertexOutputComponents in the OpenGL 3.2 spec.
|
||
}
|
||
}
|
||
}
|
||
|
||
// Always 1 for GLES2
|
||
mMaxFramebufferColorAttachments = 1;
|
||
|
||
if (gl->IsCompatibilityProfile()) {
|
||
// gl_PointSize is always available in ES2 GLSL, but has to be
|
||
// specifically enabled on desktop GLSL.
|
||
gl->fEnable(LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE);
|
||
|
||
/* gl_PointCoord is always available in ES2 GLSL and in newer desktop
|
||
* GLSL versions, but apparently not in OpenGL 2 and apparently not (due
|
||
* to a driver bug) on certain NVIDIA setups. See:
|
||
* http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=261472
|
||
*
|
||
* Note that this used to cause crashes on old ATI drivers... Hopefully
|
||
* not a significant anymore. See bug 602183.
|
||
*/
|
||
gl->fEnable(LOCAL_GL_POINT_SPRITE);
|
||
}
|
||
|
||
#ifdef XP_MACOSX
|
||
if (gl->WorkAroundDriverBugs() &&
|
||
gl->Vendor() == gl::GLVendor::ATI &&
|
||
!nsCocoaFeatures::IsAtLeastVersion(10,9))
|
||
{
|
||
// The Mac ATI driver, in all known OSX version up to and including
|
||
// 10.8, renders points sprites upside-down. (Apple bug 11778921)
|
||
gl->fPointParameterf(LOCAL_GL_POINT_SPRITE_COORD_ORIGIN,
|
||
LOCAL_GL_LOWER_LEFT);
|
||
}
|
||
#endif
|
||
|
||
// Check the shader validator pref
|
||
NS_ENSURE_TRUE(Preferences::GetRootBranch(), false);
|
||
|
||
mBypassShaderValidation = Preferences::GetBool("webgl.bypass-shader-validation",
|
||
mBypassShaderValidation);
|
||
|
||
// initialize shader translator
|
||
if (!ShInitialize()) {
|
||
GenerateWarning("GLSL translator initialization failed!");
|
||
return false;
|
||
}
|
||
|
||
// Mesa can only be detected with the GL_VERSION string, of the form
|
||
// "2.1 Mesa 7.11.0"
|
||
const char* versionStr = (const char*)(gl->fGetString(LOCAL_GL_VERSION));
|
||
mIsMesa = strstr(versionStr, "Mesa");
|
||
|
||
// Notice that the point of calling fGetError here is not only to check for
|
||
// errors, but also to reset the error flags so that a subsequent WebGL
|
||
// getError call will give the correct result.
|
||
error = gl->fGetError();
|
||
if (error != LOCAL_GL_NO_ERROR) {
|
||
GenerateWarning("GL error 0x%x occurred during WebGL context"
|
||
" initialization!", error);
|
||
return false;
|
||
}
|
||
|
||
if (IsWebGL2() &&
|
||
!InitWebGL2())
|
||
{
|
||
// Todo: Bug 898404: Only allow WebGL2 on GL>=3.0 on desktop GL.
|
||
return false;
|
||
}
|
||
|
||
// Default value for all disabled vertex attributes is [0, 0, 0, 1]
|
||
for (int32_t index = 0; index < mGLMaxVertexAttribs; ++index) {
|
||
VertexAttrib4f(index, 0, 0, 0, 1);
|
||
}
|
||
|
||
mDefaultVertexArray = WebGLVertexArray::Create(this);
|
||
mDefaultVertexArray->mAttribs.SetLength(mGLMaxVertexAttribs);
|
||
mBoundVertexArray = mDefaultVertexArray;
|
||
|
||
if (mLoseContextOnMemoryPressure)
|
||
mContextObserver->RegisterMemoryPressureEvent();
|
||
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateFramebufferTarget(GLenum target,
|
||
const char* const info)
|
||
{
|
||
bool isValid = true;
|
||
switch (target) {
|
||
case LOCAL_GL_FRAMEBUFFER:
|
||
break;
|
||
|
||
case LOCAL_GL_DRAW_FRAMEBUFFER:
|
||
case LOCAL_GL_READ_FRAMEBUFFER:
|
||
isValid = IsWebGL2();
|
||
break;
|
||
|
||
default:
|
||
isValid = false;
|
||
break;
|
||
}
|
||
|
||
if (MOZ_LIKELY(isValid)) {
|
||
return true;
|
||
}
|
||
|
||
ErrorInvalidEnum("%s: Invalid target: %s (0x%04x).", info, EnumName(target),
|
||
target);
|
||
return false;
|
||
}
|
||
|
||
} // namespace mozilla
|