mirror of
https://github.com/mozilla/gecko-dev.git
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4cc92336df
Differential Revision: https://phabricator.services.mozilla.com/D195016
156 lines
5.3 KiB
Objective-C
156 lines
5.3 KiB
Objective-C
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsMenuBarX_h_
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#define nsMenuBarX_h_
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#import <Cocoa/Cocoa.h>
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#include "mozilla/UniquePtr.h"
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#include "mozilla/WeakPtr.h"
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#include "nsISupports.h"
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#include "nsMenuParentX.h"
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#include "nsChangeObserver.h"
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#include "nsTArray.h"
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#include "nsString.h"
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class nsMenuBarX;
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class nsMenuGroupOwnerX;
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class nsMenuX;
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class nsIWidget;
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class nsIContent;
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namespace mozilla {
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namespace dom {
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class Document;
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class Element;
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} // namespace dom
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} // namespace mozilla
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// ApplicationMenuDelegate is used to receive Cocoa notifications.
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@interface ApplicationMenuDelegate : NSObject <NSMenuDelegate> {
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nsMenuBarX* mApplicationMenu; // weak ref
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}
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- (id)initWithApplicationMenu:(nsMenuBarX*)aApplicationMenu;
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@end
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// Objective-C class used for menu items to allow Gecko to override their
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// standard behavior in order to stop key equivalents from firing in certain
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// instances.
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@interface GeckoNSMenuItem : NSMenuItem {
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}
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- (id)target;
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- (SEL)action;
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- (void)_doNothing:(id)aSender;
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@end
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// Objective-C class used to allow us to intervene with keyboard event handling,
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// particularly to stop key equivalents from firing in certain instances. We
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// allow mouse actions to work normally.
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@interface GeckoNSMenu : NSMenu {
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}
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- (BOOL)performSuperKeyEquivalent:(NSEvent*)aEvent;
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- (void)addItem:(NSMenuItem*)aNewItem;
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- (NSMenuItem*)addItemWithTitle:(NSString*)aString
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action:(SEL)aSelector
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keyEquivalent:(NSString*)aKeyEquiv;
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- (void)insertItem:(NSMenuItem*)aNewItem atIndex:(NSInteger)aIndex;
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- (NSMenuItem*)insertItemWithTitle:(NSString*)aString
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action:(SEL)aSelector
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keyEquivalent:(NSString*)aKeyEquiv
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atIndex:(NSInteger)aIndex;
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- (void)_overrideClassOfMenuItem:(NSMenuItem*)aMenuItem;
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@end
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// Objective-C class used as action target for menu items.
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@interface NativeMenuItemTarget : NSObject {
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}
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- (IBAction)menuItemHit:(id)aSender;
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@end
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// Once instantiated, this object lives until its DOM node or its parent window
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// is destroyed. Do not hold references to this, they can become invalid any
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// time the DOM node can be destroyed.
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class nsMenuBarX : public nsMenuParentX,
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public nsChangeObserver,
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public mozilla::SupportsWeakPtr {
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public:
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explicit nsMenuBarX(mozilla::dom::Element* aElement);
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NS_INLINE_DECL_REFCOUNTING(nsMenuBarX)
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static NativeMenuItemTarget* sNativeEventTarget;
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static nsMenuBarX* sLastGeckoMenuBarPainted;
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// The following content nodes have been removed from the menu system.
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// We save them here for use in command handling.
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RefPtr<nsIContent> mAboutItemContent;
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RefPtr<nsIContent> mPrefItemContent;
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RefPtr<nsIContent> mAccountItemContent;
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RefPtr<nsIContent> mQuitItemContent;
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// nsChangeObserver
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NS_DECL_CHANGEOBSERVER
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// nsMenuParentX
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nsMenuBarX* AsMenuBar() override { return this; }
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// nsMenuBarX
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uint32_t GetMenuCount();
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bool MenuContainsAppMenu();
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nsMenuX* GetMenuAt(uint32_t aIndex);
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nsMenuX* GetXULHelpMenu();
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void SetSystemHelpMenu();
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nsresult Paint();
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void ForceUpdateNativeMenuAt(const nsAString& aIndexString);
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void ForceNativeMenuReload(); // used for testing
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static void ResetNativeApplicationMenu();
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void SetNeedsRebuild();
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void ApplicationMenuOpened();
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bool PerformKeyEquivalent(NSEvent* aEvent);
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GeckoNSMenu* NativeNSMenu() { return mNativeMenu; }
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// nsMenuParentX
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void MenuChildChangedVisibility(const MenuChild& aChild,
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bool aIsVisible) override;
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protected:
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virtual ~nsMenuBarX();
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void ConstructNativeMenus();
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void ConstructFallbackNativeMenus();
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void InsertMenuAtIndex(RefPtr<nsMenuX>&& aMenu, uint32_t aIndex);
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void RemoveMenuAtIndex(uint32_t aIndex);
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RefPtr<mozilla::dom::Element> HideItem(mozilla::dom::Document* aDocument,
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const nsAString& aID);
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void AquifyMenuBar();
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NSMenuItem* CreateNativeAppMenuItem(nsMenuX* aMenu, const nsAString& aNodeID,
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SEL aAction, int aTag,
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NativeMenuItemTarget* aTarget);
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void CreateApplicationMenu(nsMenuX* aMenu);
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// Calculates the index at which aChild's NSMenuItem should be inserted into
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// our NSMenu. The order of NSMenuItems in the NSMenu is the same as the order
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// of nsMenuX objects in mMenuArray; there are two differences:
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// - mMenuArray contains both visible and invisible menus, and the NSMenu
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// only contains visible
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// menus.
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// - Our NSMenu may also contain an item for the app menu, whereas mMenuArray
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// never does.
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// So the insertion index is equal to the number of visible previous siblings
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// of aChild in mMenuArray, plus one if the app menu is present.
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NSInteger CalculateNativeInsertionPoint(nsMenuX* aChild);
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RefPtr<nsIContent> mContent;
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RefPtr<nsMenuGroupOwnerX> mMenuGroupOwner;
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nsTArray<RefPtr<nsMenuX>> mMenuArray;
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GeckoNSMenu* mNativeMenu; // root menu, representing entire menu bar
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bool mNeedsRebuild;
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ApplicationMenuDelegate* mApplicationMenuDelegate;
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};
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#endif // nsMenuBarX_h_
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