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CanvasLayerD3D10.cpp
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Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
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2011-03-28 12:59:46 +13:00 |
CanvasLayerD3D10.h
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Back out bug 622072 because it caused bug 645987
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2011-03-29 14:31:53 -04:00 |
ColorLayerD3D10.cpp
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Bug 627393. Set correct alpha value for D3D10 ColorLayers. r=bas,a=blocking
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2011-01-25 21:45:49 +13:00 |
ColorLayerD3D10.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ContainerLayerD3D10.cpp
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Bug 635383 - Fix black rendering on non-square container layers. r=joe,bz
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2011-03-24 21:57:09 -04:00 |
ContainerLayerD3D10.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
genshaders.sh
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Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel
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2010-10-19 21:08:27 +02:00 |
ImageLayerD3D10.cpp
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Bug 580531 - Record first paint time and number of images painted in ImageContainer. r=roc
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2011-03-24 11:28:57 +13:00 |
ImageLayerD3D10.h
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Bug 580531 - Push ImageContainer subclass' locks up into a superclass monitor. r=roc
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2011-03-24 11:28:57 +13:00 |
LayerManagerD3D10.cpp
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Bug 627464 - Annotate crash reports if the forced-enabled prefs are set - r=jrmuizel, a=joe
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2011-03-02 15:50:36 -05:00 |
LayerManagerD3D10.fx
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Bug 622585 - Use Clamp instead of Wrap texture sampling in D3D10 layers. r=Bas a=blocking2.0
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2011-02-16 16:19:45 +13:00 |
LayerManagerD3D10.h
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Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
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2011-02-09 15:48:12 +01:00 |
LayerManagerD3D10Effect.h
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Bug 622585 - Use Clamp instead of Wrap texture sampling in D3D10 layers. r=Bas a=blocking2.0
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2011-02-16 16:19:45 +13:00 |
ReadbackLayerD3D10.h
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Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
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2011-02-09 15:48:12 +01:00 |
ReadbackManagerD3D10.cpp
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Bug 639885 - Don't use named Windows kernel objects because they will cause conflicts when running multiple Firefox processes concurrently; r=jrmuizel a=stuart
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2011-03-11 21:22:38 -05:00 |
ReadbackManagerD3D10.h
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Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
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2011-02-09 15:48:12 +01:00 |
ThebesLayerD3D10.cpp
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Bug 635373. If we need to resample a ThebesLayer texture, make sure we make all the pixels of the texture valid in case they get sampled. r=bas
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2011-04-01 10:33:46 +13:00 |
ThebesLayerD3D10.h
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Bug 635373. If we need to resample a ThebesLayer texture, make sure we make all the pixels of the texture valid in case they get sampled. r=bas
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2011-04-01 10:33:46 +13:00 |