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9dabf6ed31
This uses the new failure reporting infrastructure to report buffer binding failures.
623 lines
18 KiB
Plaintext
623 lines
18 KiB
Plaintext
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.com>
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* Matt Woodrow <mwoodrow@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "GLContextProvider.h"
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#include "nsDebug.h"
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#include "nsIWidget.h"
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#include "OpenGL/OpenGL.h"
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#include <OpenGL/gl.h>
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#include <AppKit/NSOpenGL.h>
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#include "gfxASurface.h"
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#include "gfxImageSurface.h"
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#include "gfxQuartzSurface.h"
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#include "gfxPlatform.h"
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#include "gfxFailure.h"
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#include "prenv.h"
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namespace mozilla {
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namespace gl {
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static PRBool gUseDoubleBufferedWindows = PR_TRUE;
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class CGLLibrary
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{
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public:
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CGLLibrary()
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: mInitialized(PR_FALSE),
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mOGLLibrary(nsnull),
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mPixelFormat(nsnull)
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{ }
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PRBool EnsureInitialized()
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{
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if (mInitialized) {
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return PR_TRUE;
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}
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if (!mOGLLibrary) {
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mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL");
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if (!mOGLLibrary) {
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NS_WARNING("Couldn't load OpenGL Framework.");
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return PR_FALSE;
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}
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}
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const char* db = PR_GetEnv("MOZ_CGL_DB");
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gUseDoubleBufferedWindows = (!db || *db != '0');
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mInitialized = PR_TRUE;
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return PR_TRUE;
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}
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NSOpenGLPixelFormat *PixelFormat()
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{
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if (mPixelFormat == nsnull) {
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NSOpenGLPixelFormatAttribute attribs[] = {
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NSOpenGLPFAAccelerated,
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NSOpenGLPFADoubleBuffer,
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(NSOpenGLPixelFormatAttribute)nil
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};
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if (!gUseDoubleBufferedWindows) {
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attribs[1] = (NSOpenGLPixelFormatAttribute)nil;
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}
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mPixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
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}
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return mPixelFormat;
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}
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private:
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PRBool mInitialized;
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PRLibrary *mOGLLibrary;
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NSOpenGLPixelFormat *mPixelFormat;
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};
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CGLLibrary sCGLLibrary;
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class GLContextCGL : public GLContext
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{
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friend class GLContextProviderCGL;
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public:
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GLContextCGL(const ContextFormat& aFormat,
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GLContext *aShareContext,
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NSOpenGLContext *aContext,
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PRBool aIsOffscreen = PR_FALSE)
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: GLContext(aFormat, aIsOffscreen, aShareContext),
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mContext(aContext),
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mPBuffer(nsnull),
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mTempTextureName(0)
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{ }
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GLContextCGL(const ContextFormat& aFormat,
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GLContext *aShareContext,
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NSOpenGLContext *aContext,
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NSOpenGLPixelBuffer *aPixelBuffer)
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: GLContext(aFormat, PR_TRUE, aShareContext),
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mContext(aContext),
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mPBuffer(aPixelBuffer),
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mTempTextureName(0)
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{ }
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~GLContextCGL()
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{
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MarkDestroyed();
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if (mContext)
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[mContext release];
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if (mPBuffer)
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[mPBuffer release];
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}
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GLContextType GetContextType() {
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return ContextTypeCGL;
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}
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PRBool Init()
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{
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MakeCurrent();
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return InitWithPrefix("gl", PR_TRUE);
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}
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void *GetNativeData(NativeDataType aType)
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{
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switch (aType) {
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case NativeGLContext:
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return mContext;
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default:
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return nsnull;
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}
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}
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PRBool MakeCurrentImpl(PRBool aForce = PR_FALSE)
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{
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if (mContext) {
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[mContext makeCurrentContext];
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}
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return PR_TRUE;
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}
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PRBool SetupLookupFunction()
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{
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return PR_FALSE;
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}
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PRBool IsDoubleBuffered()
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{
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return gUseDoubleBufferedWindows;
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}
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PRBool SwapBuffers()
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{
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[mContext flushBuffer];
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return PR_TRUE;
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}
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PRBool BindTex2DOffscreen(GLContext *aOffscreen);
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void UnbindTex2DOffscreen(GLContext *aOffscreen);
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PRBool ResizeOffscreen(const gfxIntSize& aNewSize);
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virtual already_AddRefed<TextureImage>
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CreateBasicTextureImage(GLuint aTexture,
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const nsIntSize& aSize,
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GLenum aWrapMode,
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TextureImage::ContentType aContentType,
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GLContext* aContext);
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NSOpenGLContext *mContext;
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NSOpenGLPixelBuffer *mPBuffer;
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GLuint mTempTextureName;
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};
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PRBool
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GLContextCGL::BindTex2DOffscreen(GLContext *aOffscreen)
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{
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if (aOffscreen->GetContextType() != ContextTypeCGL) {
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NS_WARNING("non-CGL context");
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return PR_FALSE;
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}
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if (!aOffscreen->IsOffscreen()) {
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NS_WARNING("non-offscreen context");
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return PR_FALSE;
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}
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GLContextCGL *offs = static_cast<GLContextCGL*>(aOffscreen);
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if (offs->mPBuffer) {
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fGenTextures(1, &mTempTextureName);
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fBindTexture(LOCAL_GL_TEXTURE_2D, mTempTextureName);
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[mContext
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setTextureImageToPixelBuffer:offs->mPBuffer
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colorBuffer:LOCAL_GL_FRONT];
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} else if (offs->mOffscreenTexture) {
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if (offs->GetSharedContext() != GLContextProviderCGL::GetGlobalContext())
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{
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NS_WARNING("offscreen FBO context can only be bound with context sharing!");
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return PR_FALSE;
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}
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fBindTexture(LOCAL_GL_TEXTURE_2D, offs->mOffscreenTexture);
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} else {
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NS_WARNING("don't know how to bind this!");
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return PR_FALSE;
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}
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return PR_TRUE;
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}
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void
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GLContextCGL::UnbindTex2DOffscreen(GLContext *aOffscreen)
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{
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NS_ASSERTION(aOffscreen->GetContextType() == ContextTypeCGL, "wrong type");
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GLContextCGL *offs = static_cast<GLContextCGL*>(aOffscreen);
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if (offs->mPBuffer) {
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NS_ASSERTION(mTempTextureName, "We didn't have an offscreen texture name?");
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fDeleteTextures(1, &mTempTextureName);
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mTempTextureName = 0;
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}
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}
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PRBool
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GLContextCGL::ResizeOffscreen(const gfxIntSize& aNewSize)
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{
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if (mPBuffer) {
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NSOpenGLPixelBuffer *pb = [[NSOpenGLPixelBuffer alloc]
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initWithTextureTarget:LOCAL_GL_TEXTURE_2D
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textureInternalFormat:(mCreationFormat.alpha ? LOCAL_GL_RGBA : LOCAL_GL_RGB)
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textureMaxMipMapLevel:0
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pixelsWide:aNewSize.width
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pixelsHigh:aNewSize.height];
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if (!pb) {
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return PR_FALSE;
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}
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[mPBuffer release];
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mPBuffer = pb;
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mOffscreenSize = aNewSize;
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mOffscreenActualSize = aNewSize;
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[mContext setPixelBuffer:pb cubeMapFace:0 mipMapLevel:0
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currentVirtualScreen:[mContext currentVirtualScreen]];
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MakeCurrent();
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ClearSafely();
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return PR_TRUE;
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}
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return ResizeOffscreenFBO(aNewSize);
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}
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class TextureImageCGL : public BasicTextureImage
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{
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friend already_AddRefed<TextureImage>
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GLContextCGL::CreateBasicTextureImage(GLuint,
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const nsIntSize&,
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GLenum,
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TextureImage::ContentType,
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GLContext*);
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public:
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~TextureImageCGL()
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{
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if (mPixelBuffer) {
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mGLContext->MakeCurrent();
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mGLContext->fDeleteBuffers(1, &mPixelBuffer);
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}
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}
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protected:
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already_AddRefed<gfxASurface>
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GetSurfaceForUpdate(const gfxIntSize& aSize, ImageFormat aFmt)
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{
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mGLContext->MakeCurrent();
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if (!mGLContext->
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IsExtensionSupported(GLContext::ARB_pixel_buffer_object))
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{
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return gfxPlatform::GetPlatform()->
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CreateOffscreenSurface(aSize,
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gfxASurface::ContentFromFormat(aFmt));
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}
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if (!mPixelBuffer) {
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mGLContext->fGenBuffers(1, &mPixelBuffer);
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}
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mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, mPixelBuffer);
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PRInt32 size = aSize.width * 4 * aSize.height;
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if (size > mPixelBufferSize) {
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mGLContext->fBufferData(LOCAL_GL_PIXEL_UNPACK_BUFFER, size,
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NULL, LOCAL_GL_STREAM_DRAW);
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mPixelBufferSize = size;
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}
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unsigned char* data =
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(unsigned char*)mGLContext->
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fMapBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER,
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LOCAL_GL_WRITE_ONLY);
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mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
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if (!data) {
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nsCAutoString failure;
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failure += "Pixel buffer binding failed: ";
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failure.AppendPrintf("%dx%d\n", aSize.width, aSize.height);
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gfx::LogFailure(failure);
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mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
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return gfxPlatform::GetPlatform()->
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CreateOffscreenSurface(aSize,
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gfxASurface::ContentFromFormat(aFmt));
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}
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nsRefPtr<gfxQuartzSurface> surf =
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new gfxQuartzSurface(data, aSize,
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aSize.width * 4, aFmt);
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mBoundPixelBuffer = true;
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return surf.forget();
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}
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bool FinishedSurfaceUpdate()
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{
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if (mBoundPixelBuffer) {
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mGLContext->MakeCurrent();
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mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, mPixelBuffer);
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mGLContext->fUnmapBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER);
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return true;
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}
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return false;
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}
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void FinishedSurfaceUpload()
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{
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if (mBoundPixelBuffer) {
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mGLContext->MakeCurrent();
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mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
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mBoundPixelBuffer = false;
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}
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}
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private:
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TextureImageCGL(GLuint aTexture,
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const nsIntSize& aSize,
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GLenum aWrapMode,
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ContentType aContentType,
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GLContext* aContext)
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: BasicTextureImage(aTexture, aSize, aWrapMode, aContentType, aContext)
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, mPixelBuffer(0)
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, mPixelBufferSize(0)
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, mBoundPixelBuffer(false)
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{}
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GLuint mPixelBuffer;
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PRInt32 mPixelBufferSize;
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bool mBoundPixelBuffer;
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};
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already_AddRefed<TextureImage>
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GLContextCGL::CreateBasicTextureImage(GLuint aTexture,
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const nsIntSize& aSize,
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GLenum aWrapMode,
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TextureImage::ContentType aContentType,
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GLContext* aContext)
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{
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nsRefPtr<TextureImageCGL> teximage
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(new TextureImageCGL(aTexture, aSize, aWrapMode, aContentType, aContext));
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return teximage.forget();
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}
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static GLContextCGL *
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GetGlobalContextCGL()
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{
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return static_cast<GLContextCGL*>(GLContextProviderCGL::GetGlobalContext());
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}
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already_AddRefed<GLContext>
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GLContextProviderCGL::CreateForWindow(nsIWidget *aWidget)
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{
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if (!sCGLLibrary.EnsureInitialized()) {
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return nsnull;
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}
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GLContextCGL *shareContext = GetGlobalContextCGL();
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NSOpenGLContext *context = [[NSOpenGLContext alloc]
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initWithFormat:sCGLLibrary.PixelFormat()
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shareContext:(shareContext ? shareContext->mContext : NULL)];
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if (!context) {
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return nsnull;
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}
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NSView *childView = (NSView *)aWidget->GetNativeData(NS_NATIVE_WIDGET);
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[context setView:childView];
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// make the context transparent
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nsRefPtr<GLContextCGL> glContext = new GLContextCGL(ContextFormat(ContextFormat::BasicRGB24),
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shareContext,
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context);
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if (!glContext->Init()) {
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return nsnull;
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}
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return glContext.forget();
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}
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static already_AddRefed<GLContextCGL>
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CreateOffscreenPBufferContext(const gfxIntSize& aSize,
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const ContextFormat& aFormat,
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PRBool aShare = PR_FALSE)
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{
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if (!sCGLLibrary.EnsureInitialized()) {
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return nsnull;
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}
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GLContextCGL *shareContext = aShare ? GetGlobalContextCGL() : nsnull;
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if (aShare && !shareContext) {
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return nsnull;
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}
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nsTArray<NSOpenGLPixelFormatAttribute> attribs;
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#define A_(_x) attribs.AppendElement(NSOpenGLPixelFormatAttribute(_x))
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A_(NSOpenGLPFAAccelerated);
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A_(NSOpenGLPFAPixelBuffer);
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A_(NSOpenGLPFAMinimumPolicy);
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A_(NSOpenGLPFAColorSize);
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A_(aFormat.colorBits());
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A_(NSOpenGLPFAAlphaSize);
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A_(aFormat.alpha);
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A_(NSOpenGLPFADepthSize);
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A_(aFormat.depth);
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A_(NSOpenGLPFAStencilSize);
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A_(aFormat.stencil);
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A_(0);
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#undef A_
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printf_stderr("colorbits: %d alpha: %d depth: %d stencil: %d\n", aFormat.colorBits(), aFormat.alpha, aFormat.depth, aFormat.stencil);
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NSOpenGLPixelFormat *pbFormat = [[NSOpenGLPixelFormat alloc]
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|
initWithAttributes:attribs.Elements()];
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|
if (!pbFormat) {
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return nsnull;
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|
}
|
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NSOpenGLPixelBuffer *pb = [[NSOpenGLPixelBuffer alloc]
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initWithTextureTarget:LOCAL_GL_TEXTURE_2D
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textureInternalFormat:(aFormat.alpha ? LOCAL_GL_RGBA : LOCAL_GL_RGB)
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|
textureMaxMipMapLevel:0
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pixelsWide:aSize.width
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pixelsHigh:aSize.height];
|
|
if (!pb) {
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|
[pbFormat release];
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return nsnull;
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|
}
|
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|
NSOpenGLContext *context = [[NSOpenGLContext alloc]
|
|
initWithFormat:pbFormat
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shareContext:shareContext ? shareContext->mContext : NULL];
|
|
if (!context) {
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|
[pbFormat release];
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|
[pb release];
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|
return nsnull;
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|
}
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|
[context
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|
setPixelBuffer:pb
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|
cubeMapFace:0
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|
mipMapLevel:0
|
|
currentVirtualScreen:[context currentVirtualScreen]];
|
|
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|
{
|
|
GLint l;
|
|
[pbFormat getValues:&l forAttribute:NSOpenGLPFADepthSize forVirtualScreen:[context currentVirtualScreen]];
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|
printf_stderr("*** depth: %d (req: %d)\n", l, aFormat.depth);
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|
}
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|
[pbFormat release];
|
|
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|
nsRefPtr<GLContextCGL> glContext = new GLContextCGL(aFormat, shareContext, context, pb);
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|
return glContext.forget();
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|
}
|
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|
|
static already_AddRefed<GLContextCGL>
|
|
CreateOffscreenFBOContext(const gfxIntSize& aSize,
|
|
const ContextFormat& aFormat,
|
|
PRBool aShare = PR_TRUE)
|
|
{
|
|
if (!sCGLLibrary.EnsureInitialized()) {
|
|
return nsnull;
|
|
}
|
|
|
|
GLContextCGL *shareContext = aShare ? GetGlobalContextCGL() : nsnull;
|
|
if (aShare && !shareContext) {
|
|
// if there is no share context, then we can't use FBOs.
|
|
return nsnull;
|
|
}
|
|
|
|
NSOpenGLContext *context = [[NSOpenGLContext alloc]
|
|
initWithFormat:sCGLLibrary.PixelFormat()
|
|
shareContext:shareContext ? shareContext->mContext : NULL];
|
|
if (!context) {
|
|
return nsnull;
|
|
}
|
|
|
|
nsRefPtr<GLContextCGL> glContext = new GLContextCGL(aFormat, shareContext, context, PR_TRUE);
|
|
return glContext.forget();
|
|
}
|
|
|
|
already_AddRefed<GLContext>
|
|
GLContextProviderCGL::CreateOffscreen(const gfxIntSize& aSize,
|
|
const ContextFormat& aFormat)
|
|
{
|
|
nsRefPtr<GLContextCGL> glContext;
|
|
|
|
glContext = CreateOffscreenPBufferContext(aSize, aFormat);
|
|
if (glContext &&
|
|
glContext->Init())
|
|
{
|
|
glContext->mOffscreenSize = aSize;
|
|
glContext->mOffscreenActualSize = aSize;
|
|
|
|
return glContext.forget();
|
|
}
|
|
|
|
// try a FBO as second choice
|
|
glContext = CreateOffscreenFBOContext(aSize, aFormat);
|
|
if (glContext &&
|
|
glContext->Init() &&
|
|
glContext->ResizeOffscreenFBO(aSize))
|
|
{
|
|
return glContext.forget();
|
|
}
|
|
|
|
// everything failed
|
|
return nsnull;
|
|
}
|
|
|
|
already_AddRefed<GLContext>
|
|
GLContextProviderCGL::CreateForNativePixmapSurface(gfxASurface *aSurface)
|
|
{
|
|
return nsnull;
|
|
}
|
|
|
|
static nsRefPtr<GLContext> gGlobalContext;
|
|
|
|
GLContext *
|
|
GLContextProviderCGL::GetGlobalContext()
|
|
{
|
|
if (!sCGLLibrary.EnsureInitialized()) {
|
|
return nsnull;
|
|
}
|
|
|
|
if (!gGlobalContext) {
|
|
// There are bugs in some older drivers with pbuffers less
|
|
// than 16x16 in size; also 16x16 is POT so that we can do
|
|
// a FBO with it on older video cards. A FBO context for
|
|
// sharing is preferred since it has no associated target.
|
|
gGlobalContext = CreateOffscreenFBOContext(gfxIntSize(16, 16),
|
|
ContextFormat(ContextFormat::BasicRGB24),
|
|
PR_FALSE);
|
|
if (!gGlobalContext || !static_cast<GLContextCGL*>(gGlobalContext.get())->Init()) {
|
|
NS_WARNING("Couldn't init gGlobalContext.");
|
|
gGlobalContext = nsnull;
|
|
return nsnull;
|
|
}
|
|
|
|
gGlobalContext->SetIsGlobalSharedContext(PR_TRUE);
|
|
}
|
|
|
|
return gGlobalContext;
|
|
}
|
|
|
|
void
|
|
GLContextProviderCGL::Shutdown()
|
|
{
|
|
gGlobalContext = nsnull;
|
|
}
|
|
|
|
} /* namespace gl */
|
|
} /* namespace mozilla */
|