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198fa063c2
Splits WebGLContext into ClientWebGLContext and HostWebGLContext. The Client enables the JS-control of a WebGL context in a content procecss while the Host executes the WebGL graphics operations (via a WebGLContext that maintains much of the existing code) in the compositor process. At this point, the cross-process behavior is disabled -- this series of patches is an incremental step toward that final goal. Differential Revision: https://phabricator.services.mozilla.com/D54018 --HG-- extra : moz-landing-system : lando
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CanvasRenderer.h"
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#include "OOPCanvasRenderer.h"
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namespace mozilla {
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namespace layers {
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CanvasInitializeData::CanvasInitializeData() = default;
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CanvasInitializeData::~CanvasInitializeData() = default;
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CanvasRenderer::CanvasRenderer()
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: mPreTransCallback(nullptr),
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mPreTransCallbackData(nullptr),
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mDidTransCallback(nullptr),
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mDidTransCallbackData(nullptr),
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mDirty(false) {
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MOZ_COUNT_CTOR(CanvasRenderer);
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}
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CanvasRenderer::~CanvasRenderer() {
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Destroy();
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MOZ_COUNT_DTOR(CanvasRenderer);
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}
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void CanvasRenderer::Initialize(const CanvasInitializeData& aData) {
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mPreTransCallback = aData.mPreTransCallback;
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mPreTransCallbackData = aData.mPreTransCallbackData;
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mDidTransCallback = aData.mDidTransCallback;
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mDidTransCallbackData = aData.mDidTransCallbackData;
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mSize = aData.mSize;
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}
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} // namespace layers
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} // namespace mozilla
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