gecko-dev/gfx/vr/FxRWindowManager.h

32 lines
1.0 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#pragma once
#include <cstdint>
class nsPIDOMWindowOuter;
class nsWindow;
// FxRWindowManager is a singleton that is responsible for tracking all of
// the top-level windows created for Firefox Reality on Desktop. Only a
// single window is initially supported.
class FxRWindowManager final {
public:
static FxRWindowManager* GetInstance();
void AddWindow(nsPIDOMWindowOuter* aWindow);
bool IsFxRWindow(uint64_t aOuterWindowID);
bool IsFxRWindow(const nsWindow* aWindow) const;
uint64_t GetWindowID() const;
private:
FxRWindowManager();
// Only a single window is supported for tracking. Support for multiple
// windows will require a data structure to collect windows as they are
// created.
nsPIDOMWindowOuter* mWindow;
};