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2590ec2804
Currently BufferData when supplied null data, a pattern explicitly recommended in OpenGL for orphaning buffer before they are subsequently filled with BufferSubData, currently causes zero data to be calloc'd and uploaded to the buffer, which can be expensive. In trusted code that only directly accesses WebGLContext, we can add an UninitializedBufferData_SizeOnly call that can be used for this initialization, with the understanding that subsequent BufferSubData calls will fill in relevant sections of the buffer before they are ever used. Differential Revision: https://phabricator.services.mozilla.com/D201176
293 lines
8.1 KiB
C++
293 lines
8.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ClientWebGLContext.h"
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#include <limits>
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#include "GLContext.h"
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#include "WebGLBuffer.h"
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#include "WebGLContext.h"
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#include "WebGLTransformFeedback.h"
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#include "WebGLVertexArray.h"
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namespace mozilla {
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RefPtr<WebGLBuffer>* WebGLContext::ValidateBufferSlot(GLenum target) {
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RefPtr<WebGLBuffer>* slot = nullptr;
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switch (target) {
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case LOCAL_GL_ARRAY_BUFFER:
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slot = &mBoundArrayBuffer;
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break;
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case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
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slot = &(mBoundVertexArray->mElementArrayBuffer);
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break;
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}
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if (IsWebGL2()) {
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switch (target) {
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case LOCAL_GL_COPY_READ_BUFFER:
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slot = &mBoundCopyReadBuffer;
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break;
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case LOCAL_GL_COPY_WRITE_BUFFER:
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slot = &mBoundCopyWriteBuffer;
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break;
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case LOCAL_GL_PIXEL_PACK_BUFFER:
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slot = &mBoundPixelPackBuffer;
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break;
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case LOCAL_GL_PIXEL_UNPACK_BUFFER:
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slot = &mBoundPixelUnpackBuffer;
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break;
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case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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slot = &mBoundTransformFeedbackBuffer;
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break;
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case LOCAL_GL_UNIFORM_BUFFER:
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slot = &mBoundUniformBuffer;
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break;
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}
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}
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if (!slot) {
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ErrorInvalidEnumInfo("target", target);
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return nullptr;
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}
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return slot;
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}
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WebGLBuffer* WebGLContext::ValidateBufferSelection(GLenum target) const {
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const auto& slot =
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const_cast<WebGLContext*>(this)->ValidateBufferSlot(target);
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if (!slot) return nullptr;
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const auto& buffer = *slot;
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if (!buffer) {
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ErrorInvalidOperation("Buffer for `target` is null.");
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return nullptr;
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}
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if (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER) {
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if (mBoundTransformFeedback->IsActiveAndNotPaused()) {
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ErrorInvalidOperation(
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"Cannot select TRANSFORM_FEEDBACK_BUFFER when"
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" transform feedback is active and unpaused.");
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return nullptr;
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}
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const auto tfBuffers = std::vector<webgl::BufferAndIndex>{{
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{buffer},
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}};
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if (!ValidateBuffersForTf(tfBuffers)) return nullptr;
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} else {
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if (mBoundTransformFeedback && !ValidateBufferForNonTf(buffer, target))
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return nullptr;
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}
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return buffer.get();
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}
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IndexedBufferBinding* WebGLContext::ValidateIndexedBufferSlot(GLenum target,
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GLuint index) {
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decltype(mIndexedUniformBufferBindings)* bindings;
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const char* maxIndexEnum;
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switch (target) {
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case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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if (mBoundTransformFeedback->mIsActive &&
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!mBoundTransformFeedback->mIsPaused) {
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ErrorInvalidOperation("Transform feedback active and not paused.");
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return nullptr;
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}
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bindings = &(mBoundTransformFeedback->mIndexedBindings);
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maxIndexEnum = "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS";
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break;
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case LOCAL_GL_UNIFORM_BUFFER:
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bindings = &mIndexedUniformBufferBindings;
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maxIndexEnum = "MAX_UNIFORM_BUFFER_BINDINGS";
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break;
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default:
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ErrorInvalidEnumInfo("target", target);
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return nullptr;
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}
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if (index >= bindings->size()) {
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ErrorInvalidValue("`index` >= %s.", maxIndexEnum);
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return nullptr;
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}
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return &(*bindings)[index];
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}
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////////////////////////////////////////
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void WebGLContext::BindBuffer(GLenum target, WebGLBuffer* buffer) {
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FuncScope funcScope(*this, "bindBuffer");
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if (IsContextLost()) return;
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funcScope.mBindFailureGuard = true;
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if (buffer && !ValidateObject("buffer", *buffer)) return;
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const auto& slot = ValidateBufferSlot(target);
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if (!slot) return;
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if (buffer && !buffer->ValidateCanBindToTarget(target)) return;
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if (!IsBufferTargetLazilyBound(target)) {
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gl->fBindBuffer(target, buffer ? buffer->mGLName : 0);
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}
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*slot = buffer;
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if (buffer) {
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buffer->SetContentAfterBind(target);
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}
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funcScope.mBindFailureGuard = false;
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}
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////////////////////////////////////////
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bool WebGLContext::ValidateIndexedBufferBinding(
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GLenum target, GLuint index, RefPtr<WebGLBuffer>** const out_genericBinding,
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IndexedBufferBinding** const out_indexedBinding) {
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*out_genericBinding = ValidateBufferSlot(target);
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if (!*out_genericBinding) return false;
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*out_indexedBinding = ValidateIndexedBufferSlot(target, index);
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if (!*out_indexedBinding) return false;
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if (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER &&
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mBoundTransformFeedback->mIsActive) {
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ErrorInvalidOperation(
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"Cannot update indexed buffer bindings on active"
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" transform feedback objects.");
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return false;
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}
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return true;
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}
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void WebGLContext::BindBufferRange(GLenum target, GLuint index,
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WebGLBuffer* buffer, uint64_t offset,
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uint64_t size) {
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FuncScope funcScope(*this, "bindBufferBase/Range");
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if (buffer && !ValidateObject("buffer", *buffer)) return;
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funcScope.mBindFailureGuard = true;
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RefPtr<WebGLBuffer>* genericBinding;
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IndexedBufferBinding* indexedBinding;
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if (!ValidateIndexedBufferBinding(target, index, &genericBinding,
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&indexedBinding)) {
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return;
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}
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if (buffer && !buffer->ValidateCanBindToTarget(target)) return;
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const auto& limits = Limits();
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auto err =
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CheckBindBufferRange(target, index, bool(buffer), offset, size, limits);
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if (err) return;
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////
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bool needsPrebind = false;
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needsPrebind |= gl->IsANGLE();
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#ifdef XP_MACOSX
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needsPrebind = true;
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#endif
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if (gl->WorkAroundDriverBugs() && buffer && needsPrebind) {
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// BindBufferBase/Range will fail (on some drivers) if the buffer name has
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// never been bound. (GenBuffers makes a name, but BindBuffer initializes
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// that name as a real buffer object)
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gl->fBindBuffer(target, buffer->mGLName);
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}
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if (size) {
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gl->fBindBufferRange(target, index, buffer ? buffer->mGLName : 0, offset,
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size);
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} else {
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gl->fBindBufferBase(target, index, buffer ? buffer->mGLName : 0);
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}
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if (buffer) {
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gl->fBindBuffer(target, 0); // Reset generic.
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}
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////
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*genericBinding = buffer;
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indexedBinding->mBufferBinding = buffer;
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indexedBinding->mRangeStart = offset;
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indexedBinding->mRangeSize = size;
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if (buffer) {
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buffer->SetContentAfterBind(target);
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}
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funcScope.mBindFailureGuard = false;
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}
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////////////////////////////////////////
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void WebGLContext::BufferData(GLenum target, uint64_t dataLen,
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const uint8_t* data, GLenum usage) const {
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// `data` may be null.
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const FuncScope funcScope(*this, "bufferData");
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if (IsContextLost()) return;
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const auto& buffer = ValidateBufferSelection(target);
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if (!buffer) return;
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buffer->BufferData(target, dataLen, data, usage);
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}
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void WebGLContext::UninitializedBufferData_SizeOnly(GLenum target,
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uint64_t dataLen,
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GLenum usage) const {
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const FuncScope funcScope(*this, "bufferData");
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if (IsContextLost()) return;
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const auto& buffer = ValidateBufferSelection(target);
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if (!buffer) return;
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buffer->BufferData(target, dataLen, nullptr, usage, true);
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}
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////////////////////////////////////////
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void WebGLContext::BufferSubData(GLenum target, uint64_t dstByteOffset,
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uint64_t dataLen, const uint8_t* data,
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bool unsynchronized) const {
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MOZ_ASSERT(data || !dataLen);
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const FuncScope funcScope(*this, "bufferSubData");
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if (IsContextLost()) return;
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const auto& buffer = ValidateBufferSelection(target);
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if (!buffer) return;
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buffer->BufferSubData(target, dstByteOffset, dataLen, data, unsynchronized);
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}
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////////////////////////////////////////
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RefPtr<WebGLBuffer> WebGLContext::CreateBuffer() {
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const FuncScope funcScope(*this, "createBuffer");
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if (IsContextLost()) return nullptr;
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GLuint buf = 0;
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gl->fGenBuffers(1, &buf);
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return new WebGLBuffer(this, buf);
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}
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} // namespace mozilla
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