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--HG-- rename : gfx/thebes/src/GLContext.cpp => gfx/thebes/GLContext.cpp rename : gfx/thebes/public/GLContext.h => gfx/thebes/GLContext.h rename : gfx/thebes/public/GLContextProvider.h => gfx/thebes/GLContextProvider.h rename : gfx/thebes/src/GLContextProviderCGL.mm => gfx/thebes/GLContextProviderCGL.mm rename : gfx/thebes/src/GLContextProviderEGL.cpp => gfx/thebes/GLContextProviderEGL.cpp rename : gfx/thebes/src/GLContextProviderGLX.cpp => gfx/thebes/GLContextProviderGLX.cpp rename : gfx/thebes/src/GLContextProviderNull.cpp => gfx/thebes/GLContextProviderNull.cpp rename : gfx/thebes/src/GLContextProviderOSMesa.cpp => gfx/thebes/GLContextProviderOSMesa.cpp rename : gfx/thebes/src/GLContextProviderWGL.cpp => gfx/thebes/GLContextProviderWGL.cpp rename : gfx/thebes/public/GLDefs.h => gfx/thebes/GLDefs.h rename : gfx/thebes/public/GLXLibrary.h => gfx/thebes/GLXLibrary.h rename : gfx/thebes/public/WGLLibrary.h => gfx/thebes/WGLLibrary.h rename : gfx/thebes/src/cairo-gdk-utils.c => gfx/thebes/cairo-gdk-utils.c rename : gfx/thebes/src/cairo-gdk-utils.h => gfx/thebes/cairo-gdk-utils.h rename : gfx/thebes/src/cairo-xlib-utils.c => gfx/thebes/cairo-xlib-utils.c rename : gfx/thebes/src/cairo-xlib-utils.h => gfx/thebes/cairo-xlib-utils.h rename : gfx/thebes/src/genUnicodeScriptData.pl => gfx/thebes/genUnicodeScriptData.pl rename : gfx/thebes/public/gfx3DMatrix.h => gfx/thebes/gfx3DMatrix.h rename : gfx/thebes/src/gfxASurface.cpp => gfx/thebes/gfxASurface.cpp rename : gfx/thebes/public/gfxASurface.h => gfx/thebes/gfxASurface.h rename : gfx/thebes/src/gfxAlphaRecovery.cpp => gfx/thebes/gfxAlphaRecovery.cpp rename : gfx/thebes/public/gfxAlphaRecovery.h => gfx/thebes/gfxAlphaRecovery.h rename : gfx/thebes/src/gfxAndroidPlatform.cpp => gfx/thebes/gfxAndroidPlatform.cpp rename : gfx/thebes/public/gfxAndroidPlatform.h => gfx/thebes/gfxAndroidPlatform.h rename : gfx/thebes/src/gfxAtomList.h => gfx/thebes/gfxAtomList.h rename : gfx/thebes/src/gfxAtoms.cpp => gfx/thebes/gfxAtoms.cpp rename : gfx/thebes/src/gfxAtoms.h => gfx/thebes/gfxAtoms.h rename : gfx/thebes/src/gfxBeOSPlatform.cpp => gfx/thebes/gfxBeOSPlatform.cpp rename : gfx/thebes/public/gfxBeOSPlatform.h => gfx/thebes/gfxBeOSPlatform.h rename : gfx/thebes/src/gfxBeOSSurface.cpp => gfx/thebes/gfxBeOSSurface.cpp rename : gfx/thebes/public/gfxBeOSSurface.h => gfx/thebes/gfxBeOSSurface.h rename : gfx/thebes/public/gfxColor.h => gfx/thebes/gfxColor.h rename : gfx/thebes/src/gfxContext.cpp => gfx/thebes/gfxContext.cpp rename : gfx/thebes/public/gfxContext.h => gfx/thebes/gfxContext.h rename : gfx/thebes/src/gfxCoreTextShaper.cpp => gfx/thebes/gfxCoreTextShaper.cpp rename : gfx/thebes/src/gfxCoreTextShaper.h => gfx/thebes/gfxCoreTextShaper.h rename : gfx/thebes/src/gfxD2DSurface.cpp => gfx/thebes/gfxD2DSurface.cpp rename : gfx/thebes/public/gfxD2DSurface.h => gfx/thebes/gfxD2DSurface.h rename : gfx/thebes/src/gfxDDrawSurface.cpp => gfx/thebes/gfxDDrawSurface.cpp rename : gfx/thebes/public/gfxDDrawSurface.h => gfx/thebes/gfxDDrawSurface.h rename : gfx/thebes/src/gfxDWriteCommon.cpp => gfx/thebes/gfxDWriteCommon.cpp rename : gfx/thebes/src/gfxDWriteCommon.h => gfx/thebes/gfxDWriteCommon.h rename : gfx/thebes/src/gfxDWriteFontList.cpp => gfx/thebes/gfxDWriteFontList.cpp rename : gfx/thebes/src/gfxDWriteFontList.h => gfx/thebes/gfxDWriteFontList.h rename : gfx/thebes/src/gfxDWriteFonts.cpp => gfx/thebes/gfxDWriteFonts.cpp rename : gfx/thebes/public/gfxDWriteFonts.h => gfx/thebes/gfxDWriteFonts.h rename : gfx/thebes/src/gfxDWriteShaper.cpp => gfx/thebes/gfxDWriteShaper.cpp rename : gfx/thebes/src/gfxDWriteShaper.h => gfx/thebes/gfxDWriteShaper.h rename : gfx/thebes/src/gfxDWriteTextAnalysis.cpp => gfx/thebes/gfxDWriteTextAnalysis.cpp rename : gfx/thebes/src/gfxDWriteTextAnalysis.h => gfx/thebes/gfxDWriteTextAnalysis.h rename : gfx/thebes/src/gfxDirectFBSurface.cpp => gfx/thebes/gfxDirectFBSurface.cpp rename : gfx/thebes/public/gfxDirectFBSurface.h => gfx/thebes/gfxDirectFBSurface.h rename : gfx/thebes/src/gfxDllDeps.cpp => gfx/thebes/gfxDllDeps.cpp rename : gfx/thebes/src/gfxFT2FontBase.cpp => gfx/thebes/gfxFT2FontBase.cpp rename : gfx/thebes/public/gfxFT2FontBase.h => gfx/thebes/gfxFT2FontBase.h rename : gfx/thebes/src/gfxFT2FontList.cpp => gfx/thebes/gfxFT2FontList.cpp rename : gfx/thebes/src/gfxFT2FontList.h => gfx/thebes/gfxFT2FontList.h rename : gfx/thebes/src/gfxFT2Fonts.cpp => gfx/thebes/gfxFT2Fonts.cpp rename : gfx/thebes/public/gfxFT2Fonts.h => gfx/thebes/gfxFT2Fonts.h rename : gfx/thebes/src/gfxFT2Utils.cpp => gfx/thebes/gfxFT2Utils.cpp rename : gfx/thebes/src/gfxFT2Utils.h => gfx/thebes/gfxFT2Utils.h rename : gfx/thebes/src/gfxFont.cpp => gfx/thebes/gfxFont.cpp rename : gfx/thebes/public/gfxFont.h => gfx/thebes/gfxFont.h rename : gfx/thebes/public/gfxFontConstants.h => gfx/thebes/gfxFontConstants.h rename : gfx/thebes/src/gfxFontMissingGlyphs.cpp => gfx/thebes/gfxFontMissingGlyphs.cpp rename : gfx/thebes/src/gfxFontMissingGlyphs.h => gfx/thebes/gfxFontMissingGlyphs.h rename : gfx/thebes/src/gfxFontTest.cpp => gfx/thebes/gfxFontTest.cpp rename : gfx/thebes/public/gfxFontTest.h => gfx/thebes/gfxFontTest.h rename : gfx/thebes/src/gfxFontUtils.cpp => gfx/thebes/gfxFontUtils.cpp rename : gfx/thebes/public/gfxFontUtils.h => gfx/thebes/gfxFontUtils.h rename : gfx/thebes/src/gfxFontconfigUtils.cpp => gfx/thebes/gfxFontconfigUtils.cpp rename : gfx/thebes/src/gfxFontconfigUtils.h => gfx/thebes/gfxFontconfigUtils.h rename : gfx/thebes/src/gfxGDIFont.cpp => gfx/thebes/gfxGDIFont.cpp rename : gfx/thebes/src/gfxGDIFont.h => gfx/thebes/gfxGDIFont.h rename : gfx/thebes/src/gfxGDIFontList.cpp => gfx/thebes/gfxGDIFontList.cpp rename : gfx/thebes/src/gfxGDIFontList.h => gfx/thebes/gfxGDIFontList.h rename : gfx/thebes/src/gfxGDIShaper.cpp => gfx/thebes/gfxGDIShaper.cpp rename : gfx/thebes/src/gfxGDIShaper.h => gfx/thebes/gfxGDIShaper.h rename : gfx/thebes/src/gfxGdkNativeRenderer.cpp => gfx/thebes/gfxGdkNativeRenderer.cpp rename : gfx/thebes/public/gfxGdkNativeRenderer.h => gfx/thebes/gfxGdkNativeRenderer.h rename : gfx/thebes/public/gfxGlitzSurface.h => gfx/thebes/gfxGlitzSurface.h rename : gfx/thebes/src/gfxHarfBuzzShaper.cpp => gfx/thebes/gfxHarfBuzzShaper.cpp rename : gfx/thebes/src/gfxHarfBuzzShaper.h => gfx/thebes/gfxHarfBuzzShaper.h rename : gfx/thebes/src/gfxImageSurface.cpp => gfx/thebes/gfxImageSurface.cpp rename : gfx/thebes/public/gfxImageSurface.h => gfx/thebes/gfxImageSurface.h rename : gfx/thebes/src/gfxMacFont.cpp => gfx/thebes/gfxMacFont.cpp rename : gfx/thebes/src/gfxMacFont.h => gfx/thebes/gfxMacFont.h rename : gfx/thebes/src/gfxMacPlatformFontList.h => gfx/thebes/gfxMacPlatformFontList.h rename : gfx/thebes/src/gfxMacPlatformFontList.mm => gfx/thebes/gfxMacPlatformFontList.mm rename : gfx/thebes/src/gfxMatrix.cpp => gfx/thebes/gfxMatrix.cpp rename : gfx/thebes/public/gfxMatrix.h => gfx/thebes/gfxMatrix.h rename : gfx/thebes/src/gfxOS2Fonts.cpp => gfx/thebes/gfxOS2Fonts.cpp rename : gfx/thebes/public/gfxOS2Fonts.h => gfx/thebes/gfxOS2Fonts.h rename : gfx/thebes/src/gfxOS2Platform.cpp => gfx/thebes/gfxOS2Platform.cpp rename : gfx/thebes/public/gfxOS2Platform.h => gfx/thebes/gfxOS2Platform.h rename : gfx/thebes/src/gfxOS2Surface.cpp => gfx/thebes/gfxOS2Surface.cpp rename : gfx/thebes/public/gfxOS2Surface.h => gfx/thebes/gfxOS2Surface.h rename : gfx/thebes/src/gfxPDFSurface.cpp => gfx/thebes/gfxPDFSurface.cpp rename : gfx/thebes/public/gfxPDFSurface.h => gfx/thebes/gfxPDFSurface.h rename : gfx/thebes/src/gfxPSSurface.cpp => gfx/thebes/gfxPSSurface.cpp rename : gfx/thebes/public/gfxPSSurface.h => gfx/thebes/gfxPSSurface.h rename : gfx/thebes/src/gfxPangoFonts.cpp => gfx/thebes/gfxPangoFonts.cpp rename : gfx/thebes/public/gfxPangoFonts.h => gfx/thebes/gfxPangoFonts.h rename : gfx/thebes/src/gfxPath.cpp => gfx/thebes/gfxPath.cpp rename : gfx/thebes/public/gfxPath.h => gfx/thebes/gfxPath.h rename : gfx/thebes/src/gfxPattern.cpp => gfx/thebes/gfxPattern.cpp rename : gfx/thebes/public/gfxPattern.h => gfx/thebes/gfxPattern.h rename : gfx/thebes/src/gfxPlatform.cpp => gfx/thebes/gfxPlatform.cpp rename : gfx/thebes/public/gfxPlatform.h => gfx/thebes/gfxPlatform.h rename : gfx/thebes/src/gfxPlatformFontList.cpp => gfx/thebes/gfxPlatformFontList.cpp rename : gfx/thebes/src/gfxPlatformFontList.h => gfx/thebes/gfxPlatformFontList.h rename : gfx/thebes/src/gfxPlatformGtk.cpp => gfx/thebes/gfxPlatformGtk.cpp rename : gfx/thebes/public/gfxPlatformGtk.h => gfx/thebes/gfxPlatformGtk.h rename : gfx/thebes/src/gfxPlatformMac.cpp => gfx/thebes/gfxPlatformMac.cpp rename : gfx/thebes/public/gfxPlatformMac.h => gfx/thebes/gfxPlatformMac.h rename : gfx/thebes/public/gfxPoint.h => gfx/thebes/gfxPoint.h rename : gfx/thebes/src/gfxQPainterSurface.cpp => gfx/thebes/gfxQPainterSurface.cpp rename : gfx/thebes/public/gfxQPainterSurface.h => gfx/thebes/gfxQPainterSurface.h rename : gfx/thebes/src/gfxQtNativeRenderer.cpp => gfx/thebes/gfxQtNativeRenderer.cpp rename : gfx/thebes/public/gfxQtNativeRenderer.h => gfx/thebes/gfxQtNativeRenderer.h rename : gfx/thebes/src/gfxQtPlatform.cpp => gfx/thebes/gfxQtPlatform.cpp rename : gfx/thebes/public/gfxQtPlatform.h => gfx/thebes/gfxQtPlatform.h rename : gfx/thebes/src/gfxQuartzImageSurface.cpp => gfx/thebes/gfxQuartzImageSurface.cpp rename : gfx/thebes/public/gfxQuartzImageSurface.h => gfx/thebes/gfxQuartzImageSurface.h rename : gfx/thebes/src/gfxQuartzNativeDrawing.cpp => gfx/thebes/gfxQuartzNativeDrawing.cpp rename : gfx/thebes/public/gfxQuartzNativeDrawing.h => gfx/thebes/gfxQuartzNativeDrawing.h rename : gfx/thebes/src/gfxQuartzPDFSurface.cpp => gfx/thebes/gfxQuartzPDFSurface.cpp rename : gfx/thebes/public/gfxQuartzPDFSurface.h => gfx/thebes/gfxQuartzPDFSurface.h rename : gfx/thebes/src/gfxQuartzSurface.cpp => gfx/thebes/gfxQuartzSurface.cpp rename : gfx/thebes/public/gfxQuartzSurface.h => gfx/thebes/gfxQuartzSurface.h rename : gfx/thebes/src/gfxRect.cpp => gfx/thebes/gfxRect.cpp rename : gfx/thebes/public/gfxRect.h => gfx/thebes/gfxRect.h rename : gfx/thebes/src/gfxScriptItemizer.cpp => gfx/thebes/gfxScriptItemizer.cpp rename : gfx/thebes/src/gfxScriptItemizer.h => gfx/thebes/gfxScriptItemizer.h rename : gfx/thebes/src/gfxSharedImageSurface.cpp => gfx/thebes/gfxSharedImageSurface.cpp rename : gfx/thebes/public/gfxSharedImageSurface.h => gfx/thebes/gfxSharedImageSurface.h rename : gfx/thebes/src/gfxSkipChars.cpp => gfx/thebes/gfxSkipChars.cpp rename : gfx/thebes/public/gfxSkipChars.h => gfx/thebes/gfxSkipChars.h rename : gfx/thebes/src/gfxTextRunCache.cpp => gfx/thebes/gfxTextRunCache.cpp rename : gfx/thebes/public/gfxTextRunCache.h => gfx/thebes/gfxTextRunCache.h rename : gfx/thebes/src/gfxTextRunWordCache.cpp => gfx/thebes/gfxTextRunWordCache.cpp rename : gfx/thebes/public/gfxTextRunWordCache.h => gfx/thebes/gfxTextRunWordCache.h rename : gfx/thebes/public/gfxTypes.h => gfx/thebes/gfxTypes.h rename : gfx/thebes/src/gfxUnicodeProperties.cpp => gfx/thebes/gfxUnicodeProperties.cpp rename : gfx/thebes/src/gfxUnicodeProperties.h => gfx/thebes/gfxUnicodeProperties.h rename : gfx/thebes/src/gfxUnicodePropertyData.cpp => gfx/thebes/gfxUnicodePropertyData.cpp rename : gfx/thebes/src/gfxUniscribeShaper.cpp => gfx/thebes/gfxUniscribeShaper.cpp rename : gfx/thebes/src/gfxUniscribeShaper.h => gfx/thebes/gfxUniscribeShaper.h rename : gfx/thebes/src/gfxUserFontSet.cpp => gfx/thebes/gfxUserFontSet.cpp rename : gfx/thebes/public/gfxUserFontSet.h => gfx/thebes/gfxUserFontSet.h rename : gfx/thebes/src/gfxUtils.cpp => gfx/thebes/gfxUtils.cpp rename : gfx/thebes/public/gfxUtils.h => gfx/thebes/gfxUtils.h rename : gfx/thebes/src/gfxWindowsNativeDrawing.cpp => gfx/thebes/gfxWindowsNativeDrawing.cpp rename : gfx/thebes/public/gfxWindowsNativeDrawing.h => gfx/thebes/gfxWindowsNativeDrawing.h rename : gfx/thebes/src/gfxWindowsPlatform.cpp => gfx/thebes/gfxWindowsPlatform.cpp rename : gfx/thebes/public/gfxWindowsPlatform.h => gfx/thebes/gfxWindowsPlatform.h rename : gfx/thebes/src/gfxWindowsSurface.cpp => gfx/thebes/gfxWindowsSurface.cpp rename : gfx/thebes/public/gfxWindowsSurface.h => gfx/thebes/gfxWindowsSurface.h rename : gfx/thebes/src/gfxXlibNativeRenderer.cpp => gfx/thebes/gfxXlibNativeRenderer.cpp rename : gfx/thebes/public/gfxXlibNativeRenderer.h => gfx/thebes/gfxXlibNativeRenderer.h rename : gfx/thebes/src/gfxXlibSurface.cpp => gfx/thebes/gfxXlibSurface.cpp rename : gfx/thebes/public/gfxXlibSurface.h => gfx/thebes/gfxXlibSurface.h rename : gfx/thebes/src/ignorable.x-ccmap => gfx/thebes/ignorable.x-ccmap rename : gfx/thebes/src/nsUnicodeRange.cpp => gfx/thebes/nsUnicodeRange.cpp rename : gfx/thebes/src/nsUnicodeRange.h => gfx/thebes/nsUnicodeRange.h rename : gfx/thebes/src/woff-private.h => gfx/thebes/woff-private.h rename : gfx/thebes/src/woff.c => gfx/thebes/woff.c rename : gfx/thebes/src/woff.h => gfx/thebes/woff.h
263 lines
9.9 KiB
C++
263 lines
9.9 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Novell code.
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*
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* The Initial Developer of the Original Code is Novell.
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* Portions created by the Initial Developer are Copyright (C) 2006
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Robert O'Callahan <robert@ocallahan.org>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "gfxSkipChars.h"
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#include <stdlib.h>
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#define SHORTCUT_FREQUENCY 256
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// Even numbered list entries are "keep" entries
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static PRBool
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IsKeepEntry(PRUint32 aEntry)
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{
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return !(aEntry & 1);
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}
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void
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gfxSkipChars::BuildShortcuts()
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{
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if (!mList || mCharCount < SHORTCUT_FREQUENCY)
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return;
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mShortcuts = new Shortcut[mCharCount/SHORTCUT_FREQUENCY];
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if (!mShortcuts)
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return;
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PRUint32 i;
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PRUint32 nextShortcutIndex = 0;
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PRUint32 originalCharOffset = 0;
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PRUint32 skippedCharOffset = 0;
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for (i = 0; i < mListLength; ++i) {
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PRUint8 len = mList[i];
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// We use >= here to ensure that when mCharCount is a multiple of
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// SHORTCUT_FREQUENCY, we fill in the final shortcut with a reference
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// to the last element of mList. This means that in general when a list
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// element ends on an offset that's a multiple of SHORTCUT_FREQUENCY,
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// that list element is the shortcut for that offset, which is
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// slightly suboptimal (the *next* element is the one we really want),
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// but it's all correct and simpler this way.
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while (originalCharOffset + len >= (nextShortcutIndex + 1)*SHORTCUT_FREQUENCY) {
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mShortcuts[nextShortcutIndex] =
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Shortcut(i, originalCharOffset, skippedCharOffset);
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++nextShortcutIndex;
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}
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originalCharOffset += len;
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if (IsKeepEntry(i)) {
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skippedCharOffset += len;
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}
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}
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}
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void
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gfxSkipCharsIterator::SetOffsets(PRUint32 aOffset, PRBool aInOriginalString)
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{
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NS_ASSERTION(aOffset <= mSkipChars->mCharCount,
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"Invalid offset");
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if (mSkipChars->mListLength == 0) {
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mOriginalStringOffset = mSkippedStringOffset = aOffset;
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return;
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}
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if (aOffset == 0) {
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// Start from the beginning of the string.
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mSkippedStringOffset = 0;
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mOriginalStringOffset = 0;
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mListPrefixLength = 0;
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mListPrefixKeepCharCount = 0;
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mListPrefixCharCount = 0;
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if (aInOriginalString) {
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// Nothing more to do!
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return;
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}
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}
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if (aInOriginalString && mSkipChars->mShortcuts &&
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abs(PRInt32(aOffset) - PRInt32(mListPrefixCharCount)) > SHORTCUT_FREQUENCY) {
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// Take a shortcut. This makes SetOffsets(..., PR_TRUE) O(1) by bounding
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// the iterations in the loop below to at most SHORTCUT_FREQUENCY iterations
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PRUint32 shortcutIndex = aOffset/SHORTCUT_FREQUENCY;
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if (shortcutIndex == 0) {
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mListPrefixLength = 0;
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mListPrefixKeepCharCount = 0;
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mListPrefixCharCount = 0;
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} else {
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const gfxSkipChars::Shortcut& shortcut = mSkipChars->mShortcuts[shortcutIndex - 1];
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mListPrefixLength = shortcut.mListPrefixLength;
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mListPrefixKeepCharCount = shortcut.mListPrefixKeepCharCount;
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mListPrefixCharCount = shortcut.mListPrefixCharCount;
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}
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}
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PRInt32 currentRunLength = mSkipChars->mList[mListPrefixLength];
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for (;;) {
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// See if aOffset is in the string segment described by
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// mSkipChars->mList[mListPrefixLength]
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PRUint32 segmentOffset = aInOriginalString ? mListPrefixCharCount : mListPrefixKeepCharCount;
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if ((aInOriginalString || IsKeepEntry(mListPrefixLength)) &&
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aOffset >= segmentOffset && aOffset < segmentOffset + currentRunLength) {
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PRInt32 offsetInSegment = aOffset - segmentOffset;
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mOriginalStringOffset = mListPrefixCharCount + offsetInSegment;
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mSkippedStringOffset = mListPrefixKeepCharCount;
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if (IsKeepEntry(mListPrefixLength)) {
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mSkippedStringOffset += offsetInSegment;
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}
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return;
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}
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if (aOffset < segmentOffset) {
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// We need to move backwards
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if (mListPrefixLength <= 0) {
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// nowhere to go backwards
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mOriginalStringOffset = mSkippedStringOffset = 0;
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return;
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}
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// Go backwards one segment and restore invariants
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--mListPrefixLength;
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currentRunLength = mSkipChars->mList[mListPrefixLength];
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mListPrefixCharCount -= currentRunLength;
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if (IsKeepEntry(mListPrefixLength)) {
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mListPrefixKeepCharCount -= currentRunLength;
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}
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} else {
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// We need to move forwards
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if (mListPrefixLength >= mSkipChars->mListLength - 1) {
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// nowhere to go forwards
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mOriginalStringOffset = mListPrefixCharCount + currentRunLength;
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mSkippedStringOffset = mListPrefixKeepCharCount;
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if (IsKeepEntry(mListPrefixLength)) {
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mSkippedStringOffset += currentRunLength;
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}
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return;
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}
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// Go forwards one segment and restore invariants
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mListPrefixCharCount += currentRunLength;
|
|
if (IsKeepEntry(mListPrefixLength)) {
|
|
mListPrefixKeepCharCount += currentRunLength;
|
|
}
|
|
++mListPrefixLength;
|
|
currentRunLength = mSkipChars->mList[mListPrefixLength];
|
|
}
|
|
}
|
|
}
|
|
|
|
PRBool
|
|
gfxSkipCharsIterator::IsOriginalCharSkipped(PRInt32* aRunLength) const
|
|
{
|
|
if (mSkipChars->mListLength == 0) {
|
|
if (aRunLength) {
|
|
*aRunLength = mSkipChars->mCharCount - mOriginalStringOffset;
|
|
}
|
|
return mSkipChars->mCharCount == PRUint32(mOriginalStringOffset);
|
|
}
|
|
|
|
PRUint32 listPrefixLength = mListPrefixLength;
|
|
// figure out which segment we're in
|
|
PRUint32 currentRunLength = mSkipChars->mList[listPrefixLength];
|
|
// Zero-length list entries are possible. Advance until mListPrefixLength
|
|
// is pointing to a run with real characters (or we're at the end of the
|
|
// string).
|
|
while (currentRunLength == 0 && listPrefixLength < mSkipChars->mListLength - 1) {
|
|
++listPrefixLength;
|
|
// This does not break the iterator's invariant because no skipped
|
|
// or kept characters are being added
|
|
currentRunLength = mSkipChars->mList[listPrefixLength];
|
|
}
|
|
NS_ASSERTION(PRUint32(mOriginalStringOffset) >= mListPrefixCharCount,
|
|
"Invariant violation");
|
|
PRUint32 offsetIntoCurrentRun =
|
|
PRUint32(mOriginalStringOffset) - mListPrefixCharCount;
|
|
if (listPrefixLength >= mSkipChars->mListLength - 1 &&
|
|
offsetIntoCurrentRun >= currentRunLength) {
|
|
NS_ASSERTION(listPrefixLength == mSkipChars->mListLength - 1 &&
|
|
offsetIntoCurrentRun == currentRunLength,
|
|
"Overran end of string");
|
|
// We're at the end of the string
|
|
if (aRunLength) {
|
|
*aRunLength = 0;
|
|
}
|
|
return PR_TRUE;
|
|
}
|
|
|
|
PRBool isSkipped = !IsKeepEntry(listPrefixLength);
|
|
if (aRunLength) {
|
|
// Long runs of all-skipped or all-kept characters will be encoded as
|
|
// sequences of 255, 0, 255, 0 etc. Compute the maximum run length by skipping
|
|
// over zero entries.
|
|
PRUint32 runLength = currentRunLength - offsetIntoCurrentRun;
|
|
for (PRUint32 i = listPrefixLength + 2; i < mSkipChars->mListLength; i += 2) {
|
|
if (mSkipChars->mList[i - 1] != 0)
|
|
break;
|
|
runLength += mSkipChars->mList[i];
|
|
}
|
|
*aRunLength = runLength;
|
|
}
|
|
return isSkipped;
|
|
}
|
|
|
|
void
|
|
gfxSkipCharsBuilder::FlushRun()
|
|
{
|
|
NS_ASSERTION((mBuffer.Length() & 1) == mRunSkipped,
|
|
"out of sync?");
|
|
// Fill in buffer entries starting at mBufferLength, as many as necessary
|
|
PRUint32 charCount = mRunCharCount;
|
|
for (;;) {
|
|
PRUint32 chars = PR_MIN(255, charCount);
|
|
if (!mBuffer.AppendElement(chars)) {
|
|
mInErrorState = PR_TRUE;
|
|
return;
|
|
}
|
|
charCount -= chars;
|
|
if (charCount == 0)
|
|
break;
|
|
if (!mBuffer.AppendElement(0)) {
|
|
mInErrorState = PR_TRUE;
|
|
return;
|
|
}
|
|
}
|
|
|
|
NS_ASSERTION(mCharCount + mRunCharCount >= mCharCount,
|
|
"String length overflow");
|
|
mCharCount += mRunCharCount;
|
|
mRunCharCount = 0;
|
|
mRunSkipped = !mRunSkipped;
|
|
}
|