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2390d89fa5
Some notes: this does not fully bring us to compliance to the current spec. Instead, these are the fixes that I needed to make in order to make css/geometry/interfaces.html pass with the DOMPoint changes in the previous patches. I don't fully understand why that patch caused the test to fail the way it did, but it ended up being easier to fix our code than understand why the harness was falling over. The DOMQuad::QuadBounds class was the source of some confusion for me. Now that DOMRectReadOnly is a concrete class with members, I wanted to avoid wasting them. However, the spec is unclear as to whether a DOMQuad's bound's should be live -- that is because DOMQuad exposes DOMPoint, we can set its points after retrieving a QuadBounds object. Our current code is live, setting the points changes the QuadBounds. Chromium's current behavior is to never update the QuadBounds object. I've left our behavior untouched in this patch (and waste 4 doubles per QuadBounds object), but I am intending to file a bug to understand what the intent of the spec is. I wonder if the author intended the points to be DOMPointReadOnly instead. If so, we could simplify the DOMRectReadOnly code and get rid of the virtual getters, which would be nice. I also wasn't thrilled to put the DOMMatrix setters on the DOMMatrixReadOnly class, but for brevity and simplicity of implementation, I've made them public. I briefly considered making the setters protected on the ReadOnly version of the class, but I'm not convinced that having to explicitly make them public on the derived class is worth the extra copies of the names. MozReview-Commit-ID: CjdW4Nbnc6A --HG-- extra : rebase_source : 44489693afebff571a415b487e29fa6153288421
747 lines
19 KiB
C++
747 lines
19 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/DOMMatrix.h"
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#include "mozilla/dom/BindingUtils.h"
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#include "mozilla/dom/DOMMatrixBinding.h"
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#include "mozilla/dom/DOMPoint.h"
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#include "mozilla/dom/DOMPointBinding.h"
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#include "mozilla/dom/BindingDeclarations.h"
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#include "mozilla/dom/ToJSValue.h"
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#include "mozilla/ServoCSSParser.h"
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#include "nsGlobalWindowInner.h"
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#include "nsStyleTransformMatrix.h"
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#include "nsGlobalWindowInner.h"
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#include <math.h>
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namespace mozilla {
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namespace dom {
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template <typename T>
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static void
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SetDataInMatrix(DOMMatrixReadOnly* aMatrix, const T* aData, int aLength, ErrorResult& aRv);
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static const double radPerDegree = 2.0 * M_PI / 360.0;
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(DOMMatrixReadOnly, mParent)
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(DOMMatrixReadOnly, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(DOMMatrixReadOnly, Release)
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JSObject*
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DOMMatrixReadOnly::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
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{
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return DOMMatrixReadOnlyBinding::Wrap(aCx, this, aGivenProto);
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}
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already_AddRefed<DOMMatrixReadOnly>
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DOMMatrixReadOnly::Constructor(
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const GlobalObject& aGlobal,
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const Optional<StringOrUnrestrictedDoubleSequence>& aArg,
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ErrorResult& aRv)
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{
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RefPtr<DOMMatrixReadOnly> rval = new DOMMatrixReadOnly(aGlobal.GetAsSupports());
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if (!aArg.WasPassed()) {
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return rval.forget();
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}
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const auto& arg = aArg.Value();
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if (arg.IsString()) {
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nsCOMPtr<nsPIDOMWindowInner> win = do_QueryInterface(aGlobal.GetAsSupports());
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if (!win) {
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aRv.ThrowTypeError<MSG_ILLEGAL_CONSTRUCTOR>();
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return nullptr;
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}
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rval->SetMatrixValue(arg.GetAsString(), aRv);
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} else {
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const auto& sequence = arg.GetAsUnrestrictedDoubleSequence();
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SetDataInMatrix(rval, sequence.Elements(), sequence.Length(), aRv);
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}
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return rval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::Translate(double aTx,
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double aTy,
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double aTz) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->TranslateSelf(aTx, aTy, aTz);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::Scale(double aScale,
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double aOriginX,
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double aOriginY) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->ScaleSelf(aScale, aOriginX, aOriginY);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::Scale3d(double aScale,
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double aOriginX,
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double aOriginY,
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double aOriginZ) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->Scale3dSelf(aScale, aOriginX, aOriginY, aOriginZ);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::ScaleNonUniform(double aScaleX,
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double aScaleY,
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double aScaleZ,
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double aOriginX,
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double aOriginY,
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double aOriginZ) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->ScaleNonUniformSelf(aScaleX, aScaleY, aScaleZ, aOriginX, aOriginY, aOriginZ);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::Rotate(double aAngle,
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double aOriginX ,
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double aOriginY) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->RotateSelf(aAngle, aOriginX, aOriginY);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::RotateFromVector(double x,
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double y) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->RotateFromVectorSelf(x, y);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::RotateAxisAngle(double aX,
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double aY,
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double aZ,
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double aAngle) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->RotateAxisAngleSelf(aX, aY, aZ, aAngle);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::SkewX(double aSx) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->SkewXSelf(aSx);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::SkewY(double aSy) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->SkewYSelf(aSy);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::Multiply(const DOMMatrix& other) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->MultiplySelf(other);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::FlipX() const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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if (mMatrix3D) {
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gfx::Matrix4x4 m;
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m._11 = -1;
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retval->mMatrix3D = new gfx::Matrix4x4(m * *mMatrix3D);
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} else {
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gfx::Matrix m;
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m._11 = -1;
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retval->mMatrix2D = new gfx::Matrix(mMatrix2D ? m * *mMatrix2D : m);
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}
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::FlipY() const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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if (mMatrix3D) {
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gfx::Matrix4x4 m;
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m._22 = -1;
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retval->mMatrix3D = new gfx::Matrix4x4(m * *mMatrix3D);
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} else {
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gfx::Matrix m;
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m._22 = -1;
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retval->mMatrix2D = new gfx::Matrix(mMatrix2D ? m * *mMatrix2D : m);
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}
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::Inverse() const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->InvertSelf();
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return retval.forget();
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}
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bool
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DOMMatrixReadOnly::Is2D() const
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{
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return !mMatrix3D;
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}
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bool
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DOMMatrixReadOnly::IsIdentity() const
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{
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if (mMatrix3D) {
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return mMatrix3D->IsIdentity();
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}
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return mMatrix2D->IsIdentity();
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}
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already_AddRefed<DOMPoint>
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DOMMatrixReadOnly::TransformPoint(const DOMPointInit& point) const
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{
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RefPtr<DOMPoint> retval = new DOMPoint(mParent);
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if (mMatrix3D) {
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gfx::Point4D transformedPoint;
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transformedPoint.x = point.mX;
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transformedPoint.y = point.mY;
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transformedPoint.z = point.mZ;
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transformedPoint.w = point.mW;
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transformedPoint = mMatrix3D->TransformPoint(transformedPoint);
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retval->SetX(transformedPoint.x);
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retval->SetY(transformedPoint.y);
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retval->SetZ(transformedPoint.z);
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retval->SetW(transformedPoint.w);
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} else if (point.mZ != 0 || point.mW != 1.0) {
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gfx::Matrix4x4 tempMatrix(gfx::Matrix4x4::From2D(*mMatrix2D));
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gfx::Point4D transformedPoint;
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transformedPoint.x = point.mX;
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transformedPoint.y = point.mY;
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transformedPoint.z = point.mZ;
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transformedPoint.w = point.mW;
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transformedPoint = tempMatrix.TransformPoint(transformedPoint);
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retval->SetX(transformedPoint.x);
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retval->SetY(transformedPoint.y);
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retval->SetZ(transformedPoint.z);
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retval->SetW(transformedPoint.w);
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} else {
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gfx::Point transformedPoint;
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transformedPoint.x = point.mX;
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transformedPoint.y = point.mY;
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transformedPoint = mMatrix2D->TransformPoint(transformedPoint);
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retval->SetX(transformedPoint.x);
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retval->SetY(transformedPoint.y);
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retval->SetZ(point.mZ);
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retval->SetW(point.mW);
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}
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return retval.forget();
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}
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template <typename T> void GetDataFromMatrix(const DOMMatrixReadOnly* aMatrix, T* aData)
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{
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aData[0] = static_cast<T>(aMatrix->M11());
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aData[1] = static_cast<T>(aMatrix->M12());
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aData[2] = static_cast<T>(aMatrix->M13());
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aData[3] = static_cast<T>(aMatrix->M14());
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aData[4] = static_cast<T>(aMatrix->M21());
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aData[5] = static_cast<T>(aMatrix->M22());
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aData[6] = static_cast<T>(aMatrix->M23());
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aData[7] = static_cast<T>(aMatrix->M24());
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aData[8] = static_cast<T>(aMatrix->M31());
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aData[9] = static_cast<T>(aMatrix->M32());
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aData[10] = static_cast<T>(aMatrix->M33());
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aData[11] = static_cast<T>(aMatrix->M34());
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aData[12] = static_cast<T>(aMatrix->M41());
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aData[13] = static_cast<T>(aMatrix->M42());
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aData[14] = static_cast<T>(aMatrix->M43());
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aData[15] = static_cast<T>(aMatrix->M44());
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}
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void
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DOMMatrixReadOnly::ToFloat32Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult, ErrorResult& aRv) const
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{
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AutoTArray<float, 16> arr;
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arr.SetLength(16);
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GetDataFromMatrix(this, arr.Elements());
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JS::Rooted<JS::Value> value(aCx);
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if (!ToJSValue(aCx, TypedArrayCreator<Float32Array>(arr), &value)) {
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aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
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return;
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}
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aResult.set(&value.toObject());
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}
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void
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DOMMatrixReadOnly::ToFloat64Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult, ErrorResult& aRv) const
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{
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AutoTArray<double, 16> arr;
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arr.SetLength(16);
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GetDataFromMatrix(this, arr.Elements());
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JS::Rooted<JS::Value> value(aCx);
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if (!ToJSValue(aCx, TypedArrayCreator<Float64Array>(arr), &value)) {
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aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
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return;
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}
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aResult.set(&value.toObject());
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}
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// Convenient way to append things as floats, not doubles. We use this because
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// we only want to output about 6 digits of precision for our matrix()
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// functions, to preserve the behavior we used to have when we used
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// AppendPrintf.
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static void
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AppendFloat(nsAString& aStr, float f)
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{
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aStr.AppendFloat(f);
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}
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void
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DOMMatrixReadOnly::Stringify(nsAString& aResult)
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{
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nsAutoString matrixStr;
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if (mMatrix3D) {
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// We can't use AppendPrintf here, because it does locale-specific
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// formatting of floating-point values.
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matrixStr.AssignLiteral("matrix3d(");
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AppendFloat(matrixStr, M11()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M12()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M13()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M14()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M21()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M22()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M23()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M24()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M31()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M32()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M33()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M34()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M41()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M42()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M43()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M44());
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matrixStr.AppendLiteral(")");
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} else {
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// We can't use AppendPrintf here, because it does locale-specific
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// formatting of floating-point values.
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matrixStr.AssignLiteral("matrix(");
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AppendFloat(matrixStr, A()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, B()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, C()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, D()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, E()); matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, F());
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matrixStr.AppendLiteral(")");
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}
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aResult = matrixStr;
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}
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already_AddRefed<DOMMatrix>
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DOMMatrix::Constructor(const GlobalObject& aGlobal, ErrorResult& aRv)
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{
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
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return obj.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrix::Constructor(const GlobalObject& aGlobal, const nsAString& aTransformList, ErrorResult& aRv)
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{
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
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obj = obj->SetMatrixValue(aTransformList, aRv);
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return obj.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrix::Constructor(const GlobalObject& aGlobal, const DOMMatrixReadOnly& aOther, ErrorResult& aRv)
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{
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports(), aOther);
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return obj.forget();
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}
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template <typename T>
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static void
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SetDataInMatrix(DOMMatrixReadOnly* aMatrix, const T* aData, int aLength, ErrorResult& aRv)
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{
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if (aLength == 16) {
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aMatrix->SetM11(aData[0]);
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aMatrix->SetM12(aData[1]);
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aMatrix->SetM13(aData[2]);
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aMatrix->SetM14(aData[3]);
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aMatrix->SetM21(aData[4]);
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aMatrix->SetM22(aData[5]);
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aMatrix->SetM23(aData[6]);
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aMatrix->SetM24(aData[7]);
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aMatrix->SetM31(aData[8]);
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aMatrix->SetM32(aData[9]);
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aMatrix->SetM33(aData[10]);
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aMatrix->SetM34(aData[11]);
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aMatrix->SetM41(aData[12]);
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aMatrix->SetM42(aData[13]);
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aMatrix->SetM43(aData[14]);
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aMatrix->SetM44(aData[15]);
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} else if (aLength == 6) {
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aMatrix->SetA(aData[0]);
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aMatrix->SetB(aData[1]);
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aMatrix->SetC(aData[2]);
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aMatrix->SetD(aData[3]);
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aMatrix->SetE(aData[4]);
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aMatrix->SetF(aData[5]);
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} else {
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nsAutoString lengthStr;
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lengthStr.AppendInt(aLength);
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aRv.ThrowTypeError<MSG_MATRIX_INIT_LENGTH_WRONG>(lengthStr);
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}
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}
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already_AddRefed<DOMMatrix>
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DOMMatrix::Constructor(const GlobalObject& aGlobal, const Float32Array& aArray32, ErrorResult& aRv)
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{
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
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aArray32.ComputeLengthAndData();
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SetDataInMatrix(obj, aArray32.Data(), aArray32.Length(), aRv);
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return obj.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrix::Constructor(const GlobalObject& aGlobal, const Float64Array& aArray64, ErrorResult& aRv)
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{
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
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aArray64.ComputeLengthAndData();
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SetDataInMatrix(obj, aArray64.Data(), aArray64.Length(), aRv);
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return obj.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrix::Constructor(const GlobalObject& aGlobal, const Sequence<double>& aNumberSequence, ErrorResult& aRv)
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{
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
|
|
SetDataInMatrix(obj, aNumberSequence.Elements(), aNumberSequence.Length(), aRv);
|
|
|
|
return obj.forget();
|
|
}
|
|
|
|
void
|
|
DOMMatrixReadOnly::Ensure3DMatrix()
|
|
{
|
|
if (!mMatrix3D) {
|
|
mMatrix3D = new gfx::Matrix4x4(gfx::Matrix4x4::From2D(*mMatrix2D));
|
|
mMatrix2D = nullptr;
|
|
}
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::MultiplySelf(const DOMMatrix& aOther)
|
|
{
|
|
if (aOther.IsIdentity()) {
|
|
return this;
|
|
}
|
|
|
|
if (aOther.Is2D()) {
|
|
if (mMatrix3D) {
|
|
*mMatrix3D = gfx::Matrix4x4::From2D(*aOther.mMatrix2D) * *mMatrix3D;
|
|
} else {
|
|
*mMatrix2D = *aOther.mMatrix2D * *mMatrix2D;
|
|
}
|
|
} else {
|
|
Ensure3DMatrix();
|
|
*mMatrix3D = *aOther.mMatrix3D * *mMatrix3D;
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::PreMultiplySelf(const DOMMatrix& aOther)
|
|
{
|
|
if (aOther.IsIdentity()) {
|
|
return this;
|
|
}
|
|
|
|
if (aOther.Is2D()) {
|
|
if (mMatrix3D) {
|
|
*mMatrix3D = *mMatrix3D * gfx::Matrix4x4::From2D(*aOther.mMatrix2D);
|
|
} else {
|
|
*mMatrix2D = *mMatrix2D * *aOther.mMatrix2D;
|
|
}
|
|
} else {
|
|
Ensure3DMatrix();
|
|
*mMatrix3D = *mMatrix3D * *aOther.mMatrix3D;
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::TranslateSelf(double aTx,
|
|
double aTy,
|
|
double aTz)
|
|
{
|
|
if (aTx == 0 && aTy == 0 && aTz == 0) {
|
|
return this;
|
|
}
|
|
|
|
if (mMatrix3D || aTz != 0) {
|
|
Ensure3DMatrix();
|
|
mMatrix3D->PreTranslate(aTx, aTy, aTz);
|
|
} else {
|
|
mMatrix2D->PreTranslate(aTx, aTy);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::ScaleSelf(double aScale, double aOriginX, double aOriginY)
|
|
{
|
|
ScaleNonUniformSelf(aScale, aScale, 1.0, aOriginX, aOriginY, 0);
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::Scale3dSelf(double aScale, double aOriginX,
|
|
double aOriginY, double aOriginZ)
|
|
{
|
|
ScaleNonUniformSelf(aScale, aScale, aScale, aOriginX, aOriginY, aOriginZ);
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::ScaleNonUniformSelf(double aScaleX,
|
|
double aScaleY,
|
|
double aScaleZ,
|
|
double aOriginX,
|
|
double aOriginY,
|
|
double aOriginZ)
|
|
{
|
|
if (aScaleX == 1.0 && aScaleY == 1.0 && aScaleZ == 1.0) {
|
|
return this;
|
|
}
|
|
|
|
TranslateSelf(aOriginX, aOriginY, aOriginZ);
|
|
|
|
if (mMatrix3D || aScaleZ != 1.0 || aOriginZ != 0) {
|
|
Ensure3DMatrix();
|
|
gfx::Matrix4x4 m;
|
|
m._11 = aScaleX;
|
|
m._22 = aScaleY;
|
|
m._33 = aScaleZ;
|
|
*mMatrix3D = m * *mMatrix3D;
|
|
} else {
|
|
gfx::Matrix m;
|
|
m._11 = aScaleX;
|
|
m._22 = aScaleY;
|
|
*mMatrix2D = m * *mMatrix2D;
|
|
}
|
|
|
|
TranslateSelf(-aOriginX, -aOriginY, -aOriginZ);
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::RotateFromVectorSelf(double aX, double aY)
|
|
{
|
|
if (aX == 0.0 || aY == 0.0) {
|
|
return this;
|
|
}
|
|
|
|
RotateSelf(atan2(aY, aX) / radPerDegree);
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::RotateSelf(double aAngle, double aOriginX, double aOriginY)
|
|
{
|
|
if (fmod(aAngle, 360) == 0) {
|
|
return this;
|
|
}
|
|
|
|
TranslateSelf(aOriginX, aOriginY);
|
|
|
|
if (mMatrix3D) {
|
|
RotateAxisAngleSelf(0, 0, 1, aAngle);
|
|
} else {
|
|
*mMatrix2D = mMatrix2D->PreRotate(aAngle * radPerDegree);
|
|
}
|
|
|
|
TranslateSelf(-aOriginX, -aOriginY);
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::RotateAxisAngleSelf(double aX, double aY,
|
|
double aZ, double aAngle)
|
|
{
|
|
if (fmod(aAngle, 360) == 0) {
|
|
return this;
|
|
}
|
|
|
|
aAngle *= radPerDegree;
|
|
|
|
Ensure3DMatrix();
|
|
gfx::Matrix4x4 m;
|
|
m.SetRotateAxisAngle(aX, aY, aZ, aAngle);
|
|
|
|
*mMatrix3D = m * *mMatrix3D;
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::SkewXSelf(double aSx)
|
|
{
|
|
if (fmod(aSx, 360) == 0) {
|
|
return this;
|
|
}
|
|
|
|
if (mMatrix3D) {
|
|
gfx::Matrix4x4 m;
|
|
m._21 = tan(aSx * radPerDegree);
|
|
*mMatrix3D = m * *mMatrix3D;
|
|
} else {
|
|
gfx::Matrix m;
|
|
m._21 = tan(aSx * radPerDegree);
|
|
*mMatrix2D = m * *mMatrix2D;
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::SkewYSelf(double aSy)
|
|
{
|
|
if (fmod(aSy, 360) == 0) {
|
|
return this;
|
|
}
|
|
|
|
if (mMatrix3D) {
|
|
gfx::Matrix4x4 m;
|
|
m._12 = tan(aSy * radPerDegree);
|
|
*mMatrix3D = m * *mMatrix3D;
|
|
} else {
|
|
gfx::Matrix m;
|
|
m._12 = tan(aSy * radPerDegree);
|
|
*mMatrix2D = m * *mMatrix2D;
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::InvertSelf()
|
|
{
|
|
if (mMatrix3D) {
|
|
if (!mMatrix3D->Invert()) {
|
|
mMatrix3D->SetNAN();
|
|
}
|
|
} else if (!mMatrix2D->Invert()) {
|
|
mMatrix2D = nullptr;
|
|
|
|
mMatrix3D = new gfx::Matrix4x4();
|
|
mMatrix3D->SetNAN();
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrixReadOnly*
|
|
DOMMatrixReadOnly::SetMatrixValue(const nsAString& aTransformList, ErrorResult& aRv)
|
|
{
|
|
// An empty string is a no-op.
|
|
if (aTransformList.IsEmpty()) {
|
|
return this;
|
|
}
|
|
|
|
gfx::Matrix4x4 transform;
|
|
bool contains3dTransform = false;
|
|
if (!ServoCSSParser::ParseTransformIntoMatrix(aTransformList,
|
|
contains3dTransform,
|
|
transform.components)) {
|
|
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
|
|
return nullptr;
|
|
}
|
|
|
|
if (!contains3dTransform) {
|
|
mMatrix3D = nullptr;
|
|
mMatrix2D = new gfx::Matrix();
|
|
|
|
SetA(transform._11);
|
|
SetB(transform._12);
|
|
SetC(transform._21);
|
|
SetD(transform._22);
|
|
SetE(transform._41);
|
|
SetF(transform._42);
|
|
} else {
|
|
mMatrix3D = new gfx::Matrix4x4(transform);
|
|
mMatrix2D = nullptr;
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::SetMatrixValue(const nsAString& aTransformList, ErrorResult& aRv)
|
|
{
|
|
DOMMatrixReadOnly::SetMatrixValue(aTransformList, aRv);
|
|
return this;
|
|
}
|
|
|
|
JSObject*
|
|
DOMMatrix::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
|
|
{
|
|
return DOMMatrixBinding::Wrap(aCx, this, aGivenProto);
|
|
}
|
|
|
|
} // namespace dom
|
|
} // namespace mozilla
|