mirror of
https://github.com/mozilla/gecko-dev.git
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673 lines
22 KiB
C++
673 lines
22 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/ContentClient.h"
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#include "BasicLayers.h" // for BasicLayerManager
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#include "gfxColor.h" // for gfxRGBA
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#include "gfxContext.h" // for gfxContext, etc
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#include "gfxPlatform.h" // for gfxPlatform
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#include "gfxPrefs.h" // for gfxPrefs
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#include "gfxPoint.h" // for gfxIntSize, gfxPoint
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#include "gfxTeeSurface.h" // for gfxTeeSurface
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#include "gfxUtils.h" // for gfxUtils
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#include "ipc/ShadowLayers.h" // for ShadowLayerForwarder
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#include "mozilla/ArrayUtils.h" // for ArrayLength
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#include "mozilla/gfx/2D.h" // for DrawTarget, Factory
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#include "mozilla/gfx/BasePoint.h" // for BasePoint
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#include "mozilla/gfx/BaseSize.h" // for BaseSize
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h"
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#include "mozilla/layers/CompositorChild.h" // for CompositorChild
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#include "mozilla/layers/LayerManagerComposite.h"
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#include "mozilla/layers/LayersMessages.h" // for ThebesBufferData
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#include "mozilla/layers/LayersTypes.h"
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
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#include "nsISupportsImpl.h" // for gfxContext::Release, etc
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#include "nsIWidget.h" // for nsIWidget
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#include "prenv.h" // for PR_GetEnv
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#include "nsLayoutUtils.h"
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#ifdef XP_WIN
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#include "gfxWindowsPlatform.h"
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#endif
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#ifdef MOZ_WIDGET_GTK
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#include "gfxPlatformGtk.h"
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#endif
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#include "gfx2DGlue.h"
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#include "ReadbackLayer.h"
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#include <vector>
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using namespace std;
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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static TextureFlags TextureFlagsForRotatedContentBufferFlags(uint32_t aBufferFlags)
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{
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TextureFlags result = TextureFlags::NO_FLAGS;
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if (aBufferFlags & RotatedContentBuffer::BUFFER_COMPONENT_ALPHA) {
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result |= TextureFlags::COMPONENT_ALPHA;
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}
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return result;
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}
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/* static */ TemporaryRef<ContentClient>
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ContentClient::CreateContentClient(CompositableForwarder* aForwarder)
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{
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LayersBackend backend = aForwarder->GetCompositorBackendType();
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if (backend != LayersBackend::LAYERS_OPENGL &&
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backend != LayersBackend::LAYERS_D3D9 &&
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backend != LayersBackend::LAYERS_D3D11 &&
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backend != LayersBackend::LAYERS_BASIC) {
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return nullptr;
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}
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bool useDoubleBuffering = false;
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#ifdef XP_WIN
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if (backend == LayersBackend::LAYERS_D3D11) {
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useDoubleBuffering = !!gfxWindowsPlatform::GetPlatform()->GetD2DDevice();
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} else
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#endif
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#ifdef MOZ_WIDGET_GTK
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// We can't use double buffering when using image content with
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// Xrender support on Linux, as ContentHostDoubleBuffered is not
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// suited for direct uploads to the server.
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if (!gfxPlatformGtk::GetPlatform()->UseImageOffscreenSurfaces() ||
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!gfxPlatformGtk::GetPlatform()->UseXRender())
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#endif
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{
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useDoubleBuffering = (LayerManagerComposite::SupportsDirectTexturing() &&
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backend != LayersBackend::LAYERS_D3D9) ||
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backend == LayersBackend::LAYERS_BASIC;
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}
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if (useDoubleBuffering || PR_GetEnv("MOZ_FORCE_DOUBLE_BUFFERING")) {
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return new ContentClientDoubleBuffered(aForwarder);
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}
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return new ContentClientSingleBuffered(aForwarder);
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}
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void
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ContentClient::EndPaint(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates)
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{
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// It is very important that this is called after any overridden EndPaint behaviour,
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// because destroying textures is a three stage process:
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// 1. We are done with the buffer and move it to ContentClient::mOldTextures,
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// that happens in DestroyBuffers which is may be called indirectly from
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// PaintThebes.
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// 2. The content client calls RemoveTextureClient on the texture clients in
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// mOldTextures and forgets them. They then become invalid. The compositable
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// client keeps a record of IDs. This happens in EndPaint.
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// 3. An IPC message is sent to destroy the corresponding texture host. That
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// happens from OnTransaction.
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// It is important that these steps happen in order.
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OnTransaction();
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}
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void
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ContentClient::PrintInfo(std::stringstream& aStream, const char* aPrefix)
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{
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aStream << aPrefix;
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aStream << nsPrintfCString("ContentClient (0x%p)", this).get();
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if (profiler_feature_active("displaylistdump")) {
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nsAutoCString pfx(aPrefix);
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pfx += " ";
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Dump(aStream, pfx.get(), false);
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}
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}
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// We pass a null pointer for the ContentClient Forwarder argument, which means
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// this client will not have a ContentHost on the other side.
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ContentClientBasic::ContentClientBasic()
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: ContentClient(nullptr)
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, RotatedContentBuffer(ContainsVisibleBounds)
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{}
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void
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ContentClientBasic::CreateBuffer(ContentType aType,
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const IntRect& aRect,
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uint32_t aFlags,
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RefPtr<gfx::DrawTarget>* aBlackDT,
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RefPtr<gfx::DrawTarget>* aWhiteDT)
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{
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MOZ_ASSERT(!(aFlags & BUFFER_COMPONENT_ALPHA));
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gfxImageFormat format =
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gfxPlatform::GetPlatform()->OptimalFormatForContent(aType);
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*aBlackDT = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
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IntSize(aRect.width, aRect.height),
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ImageFormatToSurfaceFormat(format));
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}
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void
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ContentClientRemoteBuffer::DestroyBuffers()
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{
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if (!mTextureClient) {
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return;
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}
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mOldTextures.AppendElement(mTextureClient);
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mTextureClient = nullptr;
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if (mTextureClientOnWhite) {
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mOldTextures.AppendElement(mTextureClientOnWhite);
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mTextureClientOnWhite = nullptr;
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}
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DestroyFrontBuffer();
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}
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class RemoteBufferReadbackProcessor : public TextureReadbackSink
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{
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public:
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RemoteBufferReadbackProcessor(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates,
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const IntRect& aBufferRect, const nsIntPoint& aBufferRotation)
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: mReadbackUpdates(*aReadbackUpdates)
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, mBufferRect(aBufferRect)
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, mBufferRotation(aBufferRotation)
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{
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for (uint32_t i = 0; i < mReadbackUpdates.Length(); ++i) {
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mLayerRefs.push_back(mReadbackUpdates[i].mLayer);
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}
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}
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virtual void ProcessReadback(gfx::DataSourceSurface *aSourceSurface)
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{
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SourceRotatedBuffer rotBuffer(aSourceSurface, nullptr, mBufferRect, mBufferRotation);
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for (uint32_t i = 0; i < mReadbackUpdates.Length(); ++i) {
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ReadbackProcessor::Update& update = mReadbackUpdates[i];
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nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset();
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ReadbackSink* sink = update.mLayer->GetSink();
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if (!sink) {
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continue;
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}
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if (!aSourceSurface) {
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sink->SetUnknown(update.mSequenceCounter);
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continue;
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}
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nsRefPtr<gfxContext> ctx =
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sink->BeginUpdate(update.mUpdateRect + offset, update.mSequenceCounter);
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if (!ctx) {
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continue;
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}
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DrawTarget* dt = ctx->GetDrawTarget();
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dt->SetTransform(Matrix::Translation(offset.x, offset.y));
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rotBuffer.DrawBufferWithRotation(dt, RotatedBuffer::BUFFER_BLACK);
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update.mLayer->GetSink()->EndUpdate(ctx, update.mUpdateRect + offset);
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}
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}
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private:
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nsTArray<ReadbackProcessor::Update> mReadbackUpdates;
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// This array is used to keep the layers alive until the callback.
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vector<RefPtr<Layer>> mLayerRefs;
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IntRect mBufferRect;
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nsIntPoint mBufferRotation;
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};
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void
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ContentClientRemoteBuffer::BeginPaint()
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{
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EnsureBackBufferIfFrontBuffer();
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// XXX: So we might not have a TextureClient yet.. because it will
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// only be created by CreateBuffer.. which will deliver a locked surface!.
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if (mTextureClient) {
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SetBufferProvider(mTextureClient);
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}
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if (mTextureClientOnWhite) {
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SetBufferProviderOnWhite(mTextureClientOnWhite);
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}
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}
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void
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ContentClientRemoteBuffer::EndPaint(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates)
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{
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MOZ_ASSERT(!mTextureClientOnWhite || !aReadbackUpdates || aReadbackUpdates->Length() == 0);
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// XXX: We might still not have a texture client if PaintThebes
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// decided we didn't need one yet because the region to draw was empty.
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SetBufferProvider(nullptr);
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SetBufferProviderOnWhite(nullptr);
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for (unsigned i = 0; i< mOldTextures.Length(); ++i) {
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if (mOldTextures[i]->IsLocked()) {
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mOldTextures[i]->Unlock();
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}
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}
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mOldTextures.Clear();
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if (mTextureClient && mTextureClient->IsLocked()) {
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if (aReadbackUpdates->Length() > 0) {
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RefPtr<TextureReadbackSink> readbackSink = new RemoteBufferReadbackProcessor(aReadbackUpdates, mBufferRect, mBufferRotation);
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mTextureClient->SetReadbackSink(readbackSink);
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}
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mTextureClient->Unlock();
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mTextureClient->SyncWithObject(mForwarder->GetSyncObject());
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}
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if (mTextureClientOnWhite && mTextureClientOnWhite->IsLocked()) {
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mTextureClientOnWhite->Unlock();
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mTextureClientOnWhite->SyncWithObject(mForwarder->GetSyncObject());
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}
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ContentClientRemote::EndPaint(aReadbackUpdates);
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}
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void
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ContentClientRemoteBuffer::BuildTextureClients(SurfaceFormat aFormat,
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const IntRect& aRect,
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uint32_t aFlags)
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{
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// If we hit this assertion, then it might be due to an empty transaction
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// followed by a real transaction. Our buffers should be created (but not
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// painted in the empty transaction) and then painted (but not created) in the
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// real transaction. That is kind of fragile, and this assert will catch
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// circumstances where we screw that up, e.g., by unnecessarily recreating our
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// buffers.
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MOZ_ASSERT(!mIsNewBuffer,
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"Bad! Did we create a buffer twice without painting?");
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mIsNewBuffer = true;
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DestroyBuffers();
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mSurfaceFormat = aFormat;
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mSize = gfx::IntSize(aRect.width, aRect.height);
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mTextureFlags = TextureFlagsForRotatedContentBufferFlags(aFlags);
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if (aFlags & BUFFER_COMPONENT_ALPHA) {
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mTextureFlags |= TextureFlags::COMPONENT_ALPHA;
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}
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CreateBackBuffer(mBufferRect);
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}
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void
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ContentClientRemoteBuffer::CreateBackBuffer(const IntRect& aBufferRect)
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{
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// gfx::BackendType::NONE means fallback to the content backend
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mTextureClient = CreateTextureClientForDrawing(
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mSurfaceFormat, mSize, gfx::BackendType::NONE,
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mTextureFlags,
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TextureAllocationFlags::ALLOC_CLEAR_BUFFER
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);
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if (!mTextureClient || !AddTextureClient(mTextureClient)) {
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AbortTextureClientCreation();
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return;
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}
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if (mTextureFlags & TextureFlags::COMPONENT_ALPHA) {
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mTextureClientOnWhite = mTextureClient->CreateSimilar(
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mTextureFlags,
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TextureAllocationFlags::ALLOC_CLEAR_BUFFER_WHITE
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);
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if (!mTextureClientOnWhite || !AddTextureClient(mTextureClientOnWhite)) {
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AbortTextureClientCreation();
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return;
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}
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}
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}
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void
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ContentClientRemoteBuffer::CreateBuffer(ContentType aType,
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const IntRect& aRect,
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uint32_t aFlags,
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RefPtr<gfx::DrawTarget>* aBlackDT,
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RefPtr<gfx::DrawTarget>* aWhiteDT)
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{
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BuildTextureClients(gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType), aRect, aFlags);
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if (!mTextureClient) {
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return;
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}
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// We just created the textures and we are about to get their draw targets
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// so we have to lock them here.
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DebugOnly<bool> locked = mTextureClient->Lock(OpenMode::OPEN_READ_WRITE);
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MOZ_ASSERT(locked, "Could not lock the TextureClient");
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*aBlackDT = mTextureClient->BorrowDrawTarget();
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if (aFlags & BUFFER_COMPONENT_ALPHA) {
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locked = mTextureClientOnWhite->Lock(OpenMode::OPEN_READ_WRITE);
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MOZ_ASSERT(locked, "Could not lock the second TextureClient for component alpha");
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*aWhiteDT = mTextureClientOnWhite->BorrowDrawTarget();
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}
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}
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nsIntRegion
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ContentClientRemoteBuffer::GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy)
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{
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nsIntRegion updatedRegion;
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if (mIsNewBuffer || aDidSelfCopy) {
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// A buffer reallocation clears both buffers. The front buffer has all the
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// content by now, but the back buffer is still clear. Here, in effect, we
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// are saying to copy all of the pixels of the front buffer to the back.
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// Also when we self-copied in the buffer, the buffer space
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// changes and some changed buffer content isn't reflected in the
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// draw or invalidate region (on purpose!). When this happens, we
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// need to read back the entire buffer too.
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updatedRegion = aVisibleRegion;
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mIsNewBuffer = false;
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} else {
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updatedRegion = aRegionToDraw;
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}
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NS_ASSERTION(BufferRect().Contains(aRegionToDraw.GetBounds()),
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"Update outside of buffer rect!");
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MOZ_ASSERT(mTextureClient, "should have a back buffer by now");
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return updatedRegion;
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}
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void
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ContentClientRemoteBuffer::Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy)
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{
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nsIntRegion updatedRegion = GetUpdatedRegion(aRegionToDraw,
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aVisibleRegion,
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aDidSelfCopy);
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MOZ_ASSERT(mTextureClient);
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if (mTextureClientOnWhite) {
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mForwarder->UseComponentAlphaTextures(this, mTextureClient,
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mTextureClientOnWhite);
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} else {
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mForwarder->UseTexture(this, mTextureClient);
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}
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mForwarder->UpdateTextureRegion(this,
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ThebesBufferData(BufferRect(),
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BufferRotation()),
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updatedRegion);
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}
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void
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ContentClientRemoteBuffer::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
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{
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mFrontAndBackBufferDiffer = true;
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}
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void
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ContentClientRemoteBuffer::Dump(std::stringstream& aStream,
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const char* aPrefix,
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bool aDumpHtml)
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{
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// TODO We should combine the OnWhite/OnBlack here an just output a single image.
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aStream << "\n" << aPrefix << "Surface: ";
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CompositableClient::DumpTextureClient(aStream, mTextureClient);
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}
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void
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ContentClientDoubleBuffered::Dump(std::stringstream& aStream,
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const char* aPrefix,
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bool aDumpHtml)
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{
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// TODO We should combine the OnWhite/OnBlack here an just output a single image.
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aStream << "\n" << aPrefix << "Surface: ";
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CompositableClient::DumpTextureClient(aStream, mFrontClient);
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}
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void
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ContentClientDoubleBuffered::DestroyFrontBuffer()
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{
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if (mFrontClient) {
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mOldTextures.AppendElement(mFrontClient);
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mFrontClient = nullptr;
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}
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if (mFrontClientOnWhite) {
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mOldTextures.AppendElement(mFrontClientOnWhite);
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mFrontClientOnWhite = nullptr;
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}
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}
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void
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ContentClientDoubleBuffered::Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy)
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{
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ContentClientRemoteBuffer::Updated(aRegionToDraw, aVisibleRegion, aDidSelfCopy);
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#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
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if (mFrontClient) {
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// remove old buffer from CompositableHost
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RefPtr<AsyncTransactionTracker> tracker = new RemoveTextureFromCompositableTracker();
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// Hold TextureClient until transaction complete.
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tracker->SetTextureClient(mFrontClient);
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mFrontClient->SetRemoveFromCompositableTracker(tracker);
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// RemoveTextureFromCompositableAsync() expects CompositorChild's presence.
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GetForwarder()->RemoveTextureFromCompositableAsync(tracker, this, mFrontClient);
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}
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if (mFrontClientOnWhite) {
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// remove old buffer from CompositableHost
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RefPtr<AsyncTransactionTracker> tracker = new RemoveTextureFromCompositableTracker();
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// Hold TextureClient until transaction complete.
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tracker->SetTextureClient(mFrontClientOnWhite);
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mFrontClientOnWhite->SetRemoveFromCompositableTracker(tracker);
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// RemoveTextureFromCompositableAsync() expects CompositorChild's presence.
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GetForwarder()->RemoveTextureFromCompositableAsync(tracker, this, mFrontClientOnWhite);
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}
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#endif
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}
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void
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ContentClientDoubleBuffered::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
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{
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mFrontUpdatedRegion = aFrontUpdatedRegion;
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RefPtr<TextureClient> oldBack = mTextureClient;
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mTextureClient = mFrontClient;
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mFrontClient = oldBack;
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oldBack = mTextureClientOnWhite;
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mTextureClientOnWhite = mFrontClientOnWhite;
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mFrontClientOnWhite = oldBack;
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IntRect oldBufferRect = mBufferRect;
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mBufferRect = mFrontBufferRect;
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mFrontBufferRect = oldBufferRect;
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nsIntPoint oldBufferRotation = mBufferRotation;
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mBufferRotation = mFrontBufferRotation;
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mFrontBufferRotation = oldBufferRotation;
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MOZ_ASSERT(mFrontClient);
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ContentClientRemoteBuffer::SwapBuffers(aFrontUpdatedRegion);
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}
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void
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ContentClientDoubleBuffered::BeginPaint()
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{
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ContentClientRemoteBuffer::BeginPaint();
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mIsNewBuffer = false;
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if (!mFrontAndBackBufferDiffer) {
|
|
return;
|
|
}
|
|
|
|
if (mDidSelfCopy) {
|
|
// We can't easily draw our front buffer into us, since we're going to be
|
|
// copying stuff around anyway it's easiest if we just move our situation
|
|
// to non-rotated while we're at it. If this situation occurs we'll have
|
|
// hit a self-copy path in PaintThebes before as well anyway.
|
|
mBufferRect.MoveTo(mFrontBufferRect.TopLeft());
|
|
mBufferRotation = nsIntPoint();
|
|
return;
|
|
}
|
|
mBufferRect = mFrontBufferRect;
|
|
mBufferRotation = mFrontBufferRotation;
|
|
}
|
|
|
|
// Sync front/back buffers content
|
|
// After executing, the new back buffer has the same (interesting) pixels as
|
|
// the new front buffer, and mValidRegion et al. are correct wrt the new
|
|
// back buffer (i.e. as they were for the old back buffer)
|
|
void
|
|
ContentClientDoubleBuffered::FinalizeFrame(const nsIntRegion& aRegionToDraw)
|
|
{
|
|
if (mTextureClient) {
|
|
DebugOnly<bool> locked = mTextureClient->Lock(OpenMode::OPEN_READ_WRITE);
|
|
MOZ_ASSERT(locked);
|
|
}
|
|
if (mTextureClientOnWhite) {
|
|
DebugOnly<bool> locked = mTextureClientOnWhite->Lock(OpenMode::OPEN_READ_WRITE);
|
|
MOZ_ASSERT(locked);
|
|
}
|
|
|
|
if (!mFrontAndBackBufferDiffer) {
|
|
MOZ_ASSERT(!mDidSelfCopy, "If we have to copy the world, then our buffers are different, right?");
|
|
return;
|
|
}
|
|
MOZ_ASSERT(mFrontClient);
|
|
if (!mFrontClient) {
|
|
return;
|
|
}
|
|
|
|
MOZ_LAYERS_LOG(("BasicShadowableThebes(%p): reading back <x=%d,y=%d,w=%d,h=%d>",
|
|
this,
|
|
mFrontUpdatedRegion.GetBounds().x,
|
|
mFrontUpdatedRegion.GetBounds().y,
|
|
mFrontUpdatedRegion.GetBounds().width,
|
|
mFrontUpdatedRegion.GetBounds().height));
|
|
|
|
mFrontAndBackBufferDiffer = false;
|
|
|
|
nsIntRegion updateRegion = mFrontUpdatedRegion;
|
|
if (mDidSelfCopy) {
|
|
mDidSelfCopy = false;
|
|
updateRegion = mBufferRect;
|
|
}
|
|
|
|
// No point in sync'ing what we are going to draw over anyway. And if there is
|
|
// nothing to sync at all, there is nothing to do and we can go home early.
|
|
updateRegion.Sub(updateRegion, aRegionToDraw);
|
|
if (updateRegion.IsEmpty()) {
|
|
return;
|
|
}
|
|
|
|
// We need to ensure that we lock these two buffers in the same
|
|
// order as the compositor to prevent deadlocks.
|
|
if (!mFrontClient->Lock(OpenMode::OPEN_READ_ONLY)) {
|
|
return;
|
|
}
|
|
if (mFrontClientOnWhite &&
|
|
!mFrontClientOnWhite->Lock(OpenMode::OPEN_READ_ONLY)) {
|
|
mFrontClient->Unlock();
|
|
return;
|
|
}
|
|
{
|
|
// Restrict the DrawTargets and frontBuffer to a scope to make
|
|
// sure there is no more external references to the DrawTargets
|
|
// when we Unlock the TextureClients.
|
|
RefPtr<SourceSurface> surf = mFrontClient->BorrowDrawTarget()->Snapshot();
|
|
RefPtr<SourceSurface> surfOnWhite = mFrontClientOnWhite
|
|
? mFrontClientOnWhite->BorrowDrawTarget()->Snapshot()
|
|
: nullptr;
|
|
SourceRotatedBuffer frontBuffer(surf,
|
|
surfOnWhite,
|
|
mFrontBufferRect,
|
|
mFrontBufferRotation);
|
|
UpdateDestinationFrom(frontBuffer, updateRegion);
|
|
}
|
|
|
|
mFrontClient->Unlock();
|
|
if (mFrontClientOnWhite) {
|
|
mFrontClientOnWhite->Unlock();
|
|
}
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::EnsureBackBufferIfFrontBuffer()
|
|
{
|
|
if (!mTextureClient && mFrontClient) {
|
|
CreateBackBuffer(mFrontBufferRect);
|
|
|
|
mBufferRect = mFrontBufferRect;
|
|
mBufferRotation = mFrontBufferRotation;
|
|
}
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::UpdateDestinationFrom(const RotatedBuffer& aSource,
|
|
const nsIntRegion& aUpdateRegion)
|
|
{
|
|
DrawIterator iter;
|
|
while (DrawTarget* destDT =
|
|
BorrowDrawTargetForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_BLACK, &iter)) {
|
|
bool isClippingCheap = IsClippingCheap(destDT, iter.mDrawRegion);
|
|
if (isClippingCheap) {
|
|
gfxUtils::ClipToRegion(destDT, iter.mDrawRegion);
|
|
}
|
|
|
|
aSource.DrawBufferWithRotation(destDT, BUFFER_BLACK, 1.0, CompositionOp::OP_SOURCE);
|
|
if (isClippingCheap) {
|
|
destDT->PopClip();
|
|
}
|
|
// Flush the destination before the sources become inaccessible (Unlock).
|
|
destDT->Flush();
|
|
ReturnDrawTargetToBuffer(destDT);
|
|
}
|
|
|
|
if (aSource.HaveBufferOnWhite()) {
|
|
MOZ_ASSERT(HaveBufferOnWhite());
|
|
DrawIterator whiteIter;
|
|
while (DrawTarget* destDT =
|
|
BorrowDrawTargetForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_WHITE, &whiteIter)) {
|
|
bool isClippingCheap = IsClippingCheap(destDT, whiteIter.mDrawRegion);
|
|
if (isClippingCheap) {
|
|
gfxUtils::ClipToRegion(destDT, whiteIter.mDrawRegion);
|
|
}
|
|
|
|
aSource.DrawBufferWithRotation(destDT, BUFFER_WHITE, 1.0, CompositionOp::OP_SOURCE);
|
|
if (isClippingCheap) {
|
|
destDT->PopClip();
|
|
}
|
|
// Flush the destination before the sources become inaccessible (Unlock).
|
|
destDT->Flush();
|
|
ReturnDrawTargetToBuffer(destDT);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
ContentClientSingleBuffered::FinalizeFrame(const nsIntRegion& aRegionToDraw)
|
|
{
|
|
if (mTextureClient) {
|
|
DebugOnly<bool> locked = mTextureClient->Lock(OpenMode::OPEN_READ_WRITE);
|
|
MOZ_ASSERT(locked);
|
|
}
|
|
if (mTextureClientOnWhite) {
|
|
DebugOnly<bool> locked = mTextureClientOnWhite->Lock(OpenMode::OPEN_READ_WRITE);
|
|
MOZ_ASSERT(locked);
|
|
}
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|