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216 lines
7.7 KiB
C++
216 lines
7.7 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2009-2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Jonathan Kew <jfkthame@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "gfxUnicodeProperties.h"
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#include "gfxUnicodePropertyData.cpp"
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#include "harfbuzz/hb-unicode.h"
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#define UNICODE_BMP_LIMIT 0x10000
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#define UNICODE_LIMIT 0x110000
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/*
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To store properties for a million Unicode codepoints compactly, we use
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a three-level array structure, with the Unicode values considered as
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three elements: Plane, Page, and Char.
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Space optimization happens because multiple Planes can refer to the same
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Page array, and multiple Pages can refer to the same Char array holding
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the actual values. In practice, most of the higher planes are empty and
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thus share the same data; and within the BMP, there are also many pages
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that repeat the same data for any given property.
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Plane is usually zero, so we skip a lookup in this case, and require
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that the Plane 0 pages are always the first set of entries in the Page
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array.
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The division of the remaining 16 bits into Page and Char fields is
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adjusted for each property (by experiment using the generation tool)
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to provide the most compact storage, depending on the distribution
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of values.
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*/
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PRUint32
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gfxUnicodeProperties::GetMirroredChar(PRUint32 aCh)
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{
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// all mirrored chars are in plane 0
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if (aCh < UNICODE_BMP_LIMIT) {
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int v = sMirrorValues[sMirrorPages[0][aCh >> kMirrorCharBits]]
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[aCh & ((1 << kMirrorCharBits) - 1)];
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// The mirror value is stored as either an offset (if less than
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// kSmallMirrorOffset) from the input character code, or as
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// an index into the sDistantMirrors list. This allows the
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// mirrored codes to be stored as 8-bit values, as most of them
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// are references to nearby character codes.
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if (v < kSmallMirrorOffset) {
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return aCh + v;
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}
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return sDistantMirrors[v - kSmallMirrorOffset];
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}
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return aCh;
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}
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PRUint8
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gfxUnicodeProperties::GetCombiningClass(PRUint32 aCh)
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{
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if (aCh < UNICODE_BMP_LIMIT) {
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return sCClassValues[sCClassPages[0][aCh >> kCClassCharBits]]
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[aCh & ((1 << kCClassCharBits) - 1)];
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}
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if (aCh >= UNICODE_LIMIT) {
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return 0;
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}
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return sCClassValues[sCClassPages[sCClassPlanes[(aCh >> 16) - 1]]
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[(aCh & 0xffff) >> kCClassCharBits]]
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[aCh & ((1 << kCClassCharBits) - 1)];
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}
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PRUint8
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gfxUnicodeProperties::GetGeneralCategory(PRUint32 aCh)
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{
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if (aCh < UNICODE_BMP_LIMIT) {
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return sCatEAWValues[sCatEAWPages[0][aCh >> kCatEAWCharBits]]
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[aCh & ((1 << kCatEAWCharBits) - 1)].mCategory;
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}
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if (aCh >= UNICODE_LIMIT) {
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return PRUint8(HB_CATEGORY_UNASSIGNED);
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}
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return sCatEAWValues[sCatEAWPages[sCatEAWPlanes[(aCh >> 16) - 1]]
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[(aCh & 0xffff) >> kCatEAWCharBits]]
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[aCh & ((1 << kCatEAWCharBits) - 1)].mCategory;
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}
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PRUint8
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gfxUnicodeProperties::GetEastAsianWidth(PRUint32 aCh)
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{
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if (aCh < UNICODE_BMP_LIMIT) {
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return sCatEAWValues[sCatEAWPages[0][aCh >> kCatEAWCharBits]]
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[aCh & ((1 << kCatEAWCharBits) - 1)].mEAW;
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}
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if (aCh >= UNICODE_LIMIT) {
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return 0;
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}
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return sCatEAWValues[sCatEAWPages[sCatEAWPlanes[(aCh >> 16) - 1]]
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[(aCh & 0xffff) >> kCatEAWCharBits]]
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[aCh & ((1 << kCatEAWCharBits) - 1)].mEAW;
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}
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PRInt32
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gfxUnicodeProperties::GetScriptCode(PRUint32 aCh)
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{
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if (aCh < UNICODE_BMP_LIMIT) {
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return sScriptValues[sScriptPages[0][aCh >> kScriptCharBits]]
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[aCh & ((1 << kScriptCharBits) - 1)];
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}
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if (aCh >= UNICODE_LIMIT) {
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return PRInt32(HB_SCRIPT_UNKNOWN);
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}
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return sScriptValues[sScriptPages[sScriptPlanes[(aCh >> 16) - 1]]
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[(aCh & 0xffff) >> kScriptCharBits]]
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[aCh & ((1 << kScriptCharBits) - 1)];
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}
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gfxUnicodeProperties::HSType
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gfxUnicodeProperties::GetHangulSyllableType(PRUint32 aCh)
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{
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// all Hangul chars are in plane 0
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if (aCh < UNICODE_BMP_LIMIT) {
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return HSType(sHangulValues[sHangulPages[0][aCh >> kHangulCharBits]]
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[aCh & ((1 << kHangulCharBits) - 1)]);
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}
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return HST_NONE;
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}
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// TODO: replace this with a properties file or similar;
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// expect this to evolve as harfbuzz shaping support matures.
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//
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// The "shaping type" of each script run, as returned by this
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// function, is compared to the bits set in the
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// gfx.font_rendering.harfbuzz.scripts
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// preference to decide whether to use the harfbuzz shaper.
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//
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PRInt32
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gfxUnicodeProperties::ScriptShapingType(PRInt32 aScriptCode)
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{
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switch (aScriptCode) {
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default:
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return SHAPING_DEFAULT; // scripts not explicitly listed here are
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// assumed to just use default shaping
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case HB_SCRIPT_ARABIC:
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case HB_SCRIPT_SYRIAC:
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case HB_SCRIPT_NKO:
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case HB_SCRIPT_MANDAIC:
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return SHAPING_ARABIC; // bidi scripts with Arabic-style shaping
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case HB_SCRIPT_HEBREW:
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return SHAPING_HEBREW;
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case HB_SCRIPT_HANGUL:
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return SHAPING_HANGUL;
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case HB_SCRIPT_MONGOLIAN: // to be supported by the Arabic shaper?
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return SHAPING_MONGOLIAN;
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case HB_SCRIPT_THAI: // no complex OT features, but MS engines like to do
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// sequence checking
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return SHAPING_THAI;
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case HB_SCRIPT_BENGALI:
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case HB_SCRIPT_DEVANAGARI:
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case HB_SCRIPT_GUJARATI:
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case HB_SCRIPT_GURMUKHI:
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case HB_SCRIPT_KANNADA:
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case HB_SCRIPT_MALAYALAM:
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case HB_SCRIPT_ORIYA:
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case HB_SCRIPT_SINHALA:
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case HB_SCRIPT_TAMIL:
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case HB_SCRIPT_TELUGU:
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case HB_SCRIPT_KHMER:
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case HB_SCRIPT_LAO:
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case HB_SCRIPT_TIBETAN:
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case HB_SCRIPT_NEW_TAI_LUE:
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case HB_SCRIPT_TAI_LE:
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case HB_SCRIPT_MYANMAR:
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case HB_SCRIPT_PHAGS_PA:
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case HB_SCRIPT_BATAK:
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case HB_SCRIPT_BRAHMI:
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return SHAPING_INDIC; // scripts that require Indic or other "special" shaping
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}
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}
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