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c1968f2af4
- Add H264_HW_DECODE / AV1_HW_DECODE features to track H264/AV1 decoding state on Linux. - Add UseH264HwDecode / UseAV1HwDecode gfx variables to route decode state to RDD process. - Init H264_HW_DECODE / AV1_HW_DECODE features on Linux only and skip all HW decoding features init if VA-API is not supported. Differential Revision: https://phabricator.services.mozilla.com/D177021
168 lines
7.2 KiB
C++
168 lines
7.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_gfx_config_gfxFeature_h
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#define mozilla_gfx_config_gfxFeature_h
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#include <functional>
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#include <stdint.h>
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#include "gfxTelemetry.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/Maybe.h"
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#include "nsString.h"
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namespace mozilla {
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namespace gfx {
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#define GFX_FEATURE_MAP(_) \
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/* Name, Type, Description */ \
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_(HW_COMPOSITING, Feature, "Compositing") \
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_(D3D11_COMPOSITING, Feature, "Direct3D11 Compositing") \
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_(OPENGL_COMPOSITING, Feature, "OpenGL Compositing") \
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_(DIRECT2D, Feature, "Direct2D") \
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_(D3D11_HW_ANGLE, Feature, "Direct3D11 hardware ANGLE") \
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_(DIRECT_DRAW, Feature, "DirectDraw") \
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_(GPU_PROCESS, Feature, "GPU Process") \
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_(WEBRENDER, Feature, "WebRender") \
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_(WEBRENDER_COMPOSITOR, Feature, "WebRender native compositor") \
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_(WEBRENDER_PARTIAL, Feature, "WebRender partial present") \
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_(WEBRENDER_SHADER_CACHE, Feature, "WebRender shader disk cache") \
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_(WEBRENDER_OPTIMIZED_SHADERS, Feature, "WebRender optimized shaders") \
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_(WEBRENDER_ANGLE, Feature, "WebRender ANGLE") \
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_(WEBRENDER_DCOMP_PRESENT, Feature, "WebRender DirectComposition") \
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_(WEBRENDER_SCISSORED_CACHE_CLEARS, Feature, \
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"WebRender scissored cache clears") \
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_(OMTP, Feature, "Off Main Thread Painting") \
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_(WEBGPU, Feature, "WebGPU") \
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_(X11_EGL, Feature, "X11 EGL") \
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_(DMABUF, Feature, "DMABUF") \
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_(WINDOW_OCCLUSION, Feature, "WINDOW_OCCLUSION") \
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_(HARDWARE_VIDEO_DECODING, Feature, "Hardware video decoding") \
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_(VIDEO_OVERLAY, Feature, "video overlay") \
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_(HW_DECODED_VIDEO_ZERO_COPY, Feature, "Hardware decoded video zero copy") \
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_(VP8_HW_DECODE, Feature, "VP8 hardware decoding") \
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_(VP9_HW_DECODE, Feature, "VP9 hardware decoding") \
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_(DMABUF_SURFACE_EXPORT, Feature, "WebGL DMABuf surface export") \
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_(REUSE_DECODER_DEVICE, Feature, "Reuse decoder device") \
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_(BACKDROP_FILTER, Feature, "Backdrop filter") \
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_(CANVAS_RENDERER_THREAD, Feature, "canvas renderer thread") \
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_(ACCELERATED_CANVAS2D, Feature, "Accelerated Canvas2D") \
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_(H264_HW_DECODE, Feature, "H.264 hardware decoding") \
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_(AV1_HW_DECODE, Feature, "AV1 hardware decoding") \
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/* Add new entries above this comment */
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enum class Feature : uint32_t {
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#define MAKE_ENUM(name, type, desc) name,
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GFX_FEATURE_MAP(MAKE_ENUM)
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#undef MAKE_ENUM
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NumValues
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};
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class FeatureState {
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friend class gfxConfig;
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friend class GfxConfigManager; // for testing
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public:
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FeatureState() { Reset(); }
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bool IsEnabled() const;
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FeatureStatus GetValue() const;
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void EnableByDefault();
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void DisableByDefault(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId);
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bool SetDefault(bool aEnable, FeatureStatus aDisableStatus,
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const char* aDisableMessage);
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bool InitOrUpdate(bool aEnable, FeatureStatus aDisableStatus,
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const char* aMessage);
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void SetDefaultFromPref(const char* aPrefName, bool aIsEnablePref,
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bool aDefaultValue, Maybe<bool> aUserValue);
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void SetDefaultFromPref(const char* aPrefName, bool aIsEnablePref,
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bool aDefaultValue);
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void UserEnable(const char* aMessage);
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void UserForceEnable(const char* aMessage);
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void UserDisable(const char* aMessage, const nsACString& aFailureId);
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void Disable(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId);
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void ForceDisable(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId) {
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SetFailed(aStatus, aMessage, aFailureId);
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}
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void SetFailed(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId);
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bool MaybeSetFailed(bool aEnable, FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId);
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bool MaybeSetFailed(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId);
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// aType is "base", "user", "env", or "runtime".
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// aMessage may be null.
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typedef std::function<void(const char* aType, FeatureStatus aStatus,
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const char* aMessage, const nsCString& aFailureId)>
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StatusIterCallback;
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void ForEachStatusChange(const StatusIterCallback& aCallback) const;
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const char* GetFailureMessage() const;
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const nsCString& GetFailureId() const;
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nsCString GetStatusAndFailureIdString() const;
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bool DisabledByDefault() const;
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// Clear all state.
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void Reset();
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private:
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void SetUser(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId);
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void SetEnvironment(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId);
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void SetRuntime(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId);
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bool IsForcedOnByUser() const;
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const char* GetRuntimeMessage() const;
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bool IsInitialized() const { return mDefault.IsInitialized(); }
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void AssertInitialized() const { MOZ_ASSERT(IsInitialized()); }
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private:
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struct Instance {
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char mMessage[64];
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FeatureStatus mStatus;
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nsCString mFailureId;
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void Set(FeatureStatus aStatus);
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void Set(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId);
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bool IsInitialized() const { return mStatus != FeatureStatus::Unused; }
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const char* MessageOrNull() const {
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return mMessage[0] != '\0' ? mMessage : nullptr;
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}
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const char* Message() const {
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MOZ_ASSERT(MessageOrNull());
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return mMessage;
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}
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const nsCString& FailureId() const { return mFailureId; }
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};
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// The default state is the state we decide on startup, based on the operating
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// system or a base preference.
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//
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// The user state factors in any changes to preferences that the user made.
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//
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// The environment state factors in any additional decisions made, such as
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// availability or blocklisting.
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//
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// The runtime state factors in any problems discovered at runtime.
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Instance mDefault;
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Instance mUser;
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Instance mEnvironment;
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Instance mRuntime;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif // mozilla_gfx_config_gfxFeature_h
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