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219 lines
7.1 KiB
Plaintext
219 lines
7.1 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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#include "nsrootidl.idl"
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/*#include "nsIWidget.idl" Boy this would be nice.*/
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[ptr] native nsIWidget(nsIWidget);
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%{ C++
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class nsIWidget;
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%}
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typedef voidPtr nativeWindow;
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/**
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* The nsIBaseWindow describes a generic window and basic operations that
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* can be performed on it. This is not to be a complete windowing interface
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* but rather a common set that nearly all windowed objects support.
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*/
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[scriptable, uuid(ca635529-a977-4552-9b8a-66187e54d882)]
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interface nsIBaseWindow : nsISupports
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{
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/*
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Allows a client to initialize an object implementing this interface with
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the usually required window setup information.
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It is possible to pass null for both parentNativeWindow and parentWidget,
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but only docshells support this.
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@param parentNativeWindow - This allows a system to pass in the parenting
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window as a native reference rather than relying on the calling
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application to have created the parent window as an nsIWidget. This
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value will be ignored (should be nullptr) if an nsIWidget is passed in to
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the parentWidget parameter.
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@param parentWidget - This allows a system to pass in the parenting widget.
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This allows some objects to optimize themselves and rely on the view
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system for event flow rather than creating numerous native windows. If
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one of these is not available, nullptr should be passed.
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@param x - This is the x co-ordinate relative to the parent to place the
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window.
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@param y - This is the y co-ordinate relative to the parent to place the
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window.
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@param cx - This is the width for the window to be.
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@param cy - This is the height for the window to be.
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@return NS_OK - Window Init succeeded without a problem.
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NS_ERROR_UNEXPECTED - Call was unexpected at this time. Most likely
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due to you calling it after create() has been called.
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NS_ERROR_INVALID_ARG - controls that require either a parentNativeWindow
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or a parentWidget may return invalid arg when they do not
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receive what they are needing.
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*/
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[noscript]void initWindow(in nativeWindow parentNativeWindow,
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in nsIWidget parentWidget, in long x, in long y, in long cx, in long cy);
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/*
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Tells the window that intialization and setup is complete. When this is
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called the window can actually create itself based on the setup
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information handed to it.
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@return NS_OK - Creation was successfull.
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NS_ERROR_UNEXPECTED - This call was unexpected at this time.
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Perhaps create() had already been called or not all
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required initialization had been done.
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*/
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void create();
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/*
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Tell the window that it should destroy itself. This call should not be
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necessary as it will happen implictly when final release occurs on the
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object. If for some reaons you want the window destroyed prior to release
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due to cycle or ordering issues, then this call provides that ability.
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@return NS_OK - Everything destroyed properly.
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NS_ERROR_UNEXPECTED - This call was unexpected at this time.
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Perhaps create() has not been called yet.
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*/
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void destroy();
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/*
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Sets the current x and y coordinates of the control. This is relative to
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the parent window.
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*/
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void setPosition(in long x, in long y);
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/*
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Gets the current x and y coordinates of the control. This is relatie to the
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parent window.
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*/
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void getPosition(out long x, out long y);
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/*
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Sets the width and height of the control.
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*/
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void setSize(in long cx, in long cy, in boolean fRepaint);
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/*
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Gets the width and height of the control.
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*/
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void getSize(out long cx, out long cy);
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/*
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Convenience function combining the SetPosition and SetSize into one call.
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Also is more efficient than calling both.
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*/
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void setPositionAndSize(in long x, in long y, in long cx, in long cy,
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in boolean fRepaint);
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/*
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Convenience function combining the GetPosition and GetSize into one call.
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Also is more efficient than calling both.
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*/
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void getPositionAndSize(out long x, out long y, out long cx, out long cy);
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/**
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* Tell the window to repaint itself
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* @param aForce - if true, repaint immediately
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* if false, the window may defer repainting as it sees fit.
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*/
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void repaint(in boolean force);
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/*
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This is the parenting widget for the control. This may be null if the
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native window was handed in for the parent during initialization.
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If this is returned, it should refer to the same object as
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parentNativeWindow.
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Setting this after Create() has been called may not be supported by some
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implementations.
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On controls that don't support widgets, setting this will return a
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NS_ERROR_NOT_IMPLEMENTED error.
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*/
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[noscript] attribute nsIWidget parentWidget;
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/*
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This is the native window parent of the control.
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Setting this after Create() has been called may not be supported by some
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implementations.
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On controls that don't support setting nativeWindow parents, setting this
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will return a NS_ERROR_NOT_IMPLEMENTED error.
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*/
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attribute nativeWindow parentNativeWindow;
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/*
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This is the handle (HWND, GdkWindow*, ...) to the native window of the
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control, exposed as a DOMString.
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@return DOMString in hex format with "0x" prepended, or empty string if
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mainWidget undefined
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@throws NS_ERROR_NOT_IMPLEMENTED for non-XULWindows
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*/
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readonly attribute DOMString nativeHandle;
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/*
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Attribute controls the visibility of the object behind this interface.
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Setting this attribute to false will hide the control. Setting it to
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true will show it.
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*/
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attribute boolean visibility;
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/*
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a disabled window should accept no user interaction; it's a dead window,
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like the parent of a modal window.
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*/
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attribute boolean enabled;
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/*
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Allows you to find out what the widget is of a given object. Depending
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on the object, this may return the parent widget in which this object
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lives if it has not had to create its own widget.
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*/
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[noscript] readonly attribute nsIWidget mainWidget;
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/*
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The number of device pixels per CSS pixel used on this window's current
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screen at the default zoom level.
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This is the value returned by GetDefaultScale() of the underlying widget.
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Note that this may change if the window is moved between screens with
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differing resolutions.
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*/
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readonly attribute double unscaledDevicePixelsPerCSSPixel;
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/*
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The number of device pixels per display pixel on this window's current
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screen. (The meaning of "display pixel" varies across OS environments;
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it is the pixel units used by the desktop environment to manage screen
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real estate and window positioning, which may correspond to (per-screen)
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device pixels, or may be a virtual coordinate space that covers a multi-
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monitor, mixed-dpi desktop space.)
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This is the value returned by DevicePixelsPerDesktopPixel() of the underlying
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widget.
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Note that this may change if the window is moved between screens with
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differing resolutions.
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*/
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readonly attribute double devicePixelsPerDesktopPixel;
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/**
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* Give the window focus.
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*/
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void setFocus();
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/*
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Title of the window.
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*/
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attribute wstring title;
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};
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