mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-12-15 11:13:29 +00:00
241 lines
5.6 KiB
C
241 lines
5.6 KiB
C
/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
|
|
*
|
|
* The contents of this file are subject to the Netscape Public
|
|
* License Version 1.1 (the "License"); you may not use this file
|
|
* except in compliance with the License. You may obtain a copy of
|
|
* the License at http://www.mozilla.org/NPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS
|
|
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
|
|
* implied. See the License for the specific language governing
|
|
* rights and limitations under the License.
|
|
*
|
|
* The Original Code is mozilla.org code.
|
|
*
|
|
* The Initial Developer of the Original Code is Netscape
|
|
* Communications Corporation. Portions created by Netscape are
|
|
* Copyright (C) 1998 Netscape Communications Corporation. All
|
|
* Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
*/
|
|
|
|
/*
|
|
* JavaScript Debugging support - Locking and threading support
|
|
*/
|
|
|
|
/*
|
|
* ifdef JSD_USE_NSPR_LOCKS then you musat build and run against NSPR2.
|
|
* Otherwise, there are stubs that can be filled in with your own locking
|
|
* code. Also, note that these stubs include a jsd_CurrentThread()
|
|
* implementation that only works on Win32 - this is needed for the inprocess
|
|
* Java-based debugger.
|
|
*/
|
|
|
|
#include "jsd.h"
|
|
|
|
#ifdef JSD_THREADSAFE
|
|
|
|
#ifdef JSD_USE_NSPR_LOCKS
|
|
|
|
#include "prlock.h"
|
|
#include "prthread.h"
|
|
|
|
#ifdef JSD_ATTACH_THREAD_HACK
|
|
#include "pprthred.h" /* need this as long as JS_AttachThread is needed */
|
|
#endif
|
|
|
|
struct JSDStaticLock
|
|
{
|
|
void* owner;
|
|
PRLock* lock;
|
|
int count;
|
|
#ifdef DEBUG
|
|
uint16 sig;
|
|
#endif
|
|
};
|
|
|
|
/*
|
|
* This exists to wrap non-NSPR theads (e.g. Java threads) in NSPR wrappers.
|
|
* XXX We ignore the memory leak issue.
|
|
* It is claimed that future versions of NSPR will automatically wrap on
|
|
* the call to PR_GetCurrentThread.
|
|
*
|
|
* XXX We ignore the memory leak issue - i.e. we never call PR_DetachThread.
|
|
*
|
|
*/
|
|
#undef _CURRENT_THREAD
|
|
#ifdef JSD_ATTACH_THREAD_HACK
|
|
#define _CURRENT_THREAD(out) \
|
|
JS_BEGIN_MACRO \
|
|
out = (void*) PR_GetCurrentThread(); \
|
|
if(!out) \
|
|
out = (void*) JS_AttachThread(PR_USER_THREAD,PR_PRIORITY_NORMAL,NULL);\
|
|
JS_ASSERT(out); \
|
|
JS_END_MACRO
|
|
#else
|
|
#define _CURRENT_THREAD(out) \
|
|
JS_BEGIN_MACRO \
|
|
out = (void*) PR_GetCurrentThread(); \
|
|
JS_ASSERT(out); \
|
|
JS_END_MACRO
|
|
#endif
|
|
|
|
#ifdef DEBUG
|
|
#define JSD_LOCK_SIG 0x10CC10CC
|
|
void ASSERT_VALID_LOCK(JSDStaticLock* lock)
|
|
{
|
|
JS_ASSERT(lock);
|
|
JS_ASSERT(lock->lock);
|
|
JS_ASSERT(lock->count >= 0);
|
|
JS_ASSERT((! lock->count && ! lock->owner) || (lock->count && lock->owner));
|
|
JS_ASSERT(lock->sig == (uint16) JSD_LOCK_SIG);
|
|
}
|
|
#else
|
|
#define ASSERT_VALID_LOCK(x) ((void)0)
|
|
#endif
|
|
|
|
void*
|
|
jsd_CreateLock()
|
|
{
|
|
JSDStaticLock* lock;
|
|
|
|
if( ! (lock = calloc(1, sizeof(JSDStaticLock))) ||
|
|
! (lock->lock = PR_NewLock()) )
|
|
{
|
|
if(lock)
|
|
{
|
|
free(lock);
|
|
lock = NULL;
|
|
}
|
|
}
|
|
#ifdef DEBUG
|
|
if(lock) lock->sig = (uint16) JSD_LOCK_SIG;
|
|
#endif
|
|
return lock;
|
|
}
|
|
|
|
void
|
|
jsd_Lock(JSDStaticLock* lock)
|
|
{
|
|
void* me;
|
|
|
|
_CURRENT_THREAD(me);
|
|
|
|
ASSERT_VALID_LOCK(lock);
|
|
|
|
if(lock->owner == me)
|
|
lock->count++;
|
|
else
|
|
{
|
|
PR_Lock(lock->lock); /* this can block... */
|
|
JS_ASSERT(lock->owner == 0);
|
|
lock->count = 1;
|
|
lock->owner = me;
|
|
}
|
|
ASSERT_VALID_LOCK(lock);
|
|
}
|
|
|
|
void
|
|
jsd_Unlock(JSDStaticLock* lock)
|
|
{
|
|
void* me;
|
|
|
|
ASSERT_VALID_LOCK(lock);
|
|
_CURRENT_THREAD(me);
|
|
|
|
if(lock->owner != me)
|
|
{
|
|
JS_ASSERT(0); /* it's an error to unlock a lock you don't own */
|
|
return;
|
|
}
|
|
if(--lock->count == 0)
|
|
{
|
|
lock->owner = NULL;
|
|
PR_Unlock(lock->lock);
|
|
}
|
|
ASSERT_VALID_LOCK(lock);
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
JSBool
|
|
jsd_IsLocked(JSDStaticLock* lock)
|
|
{
|
|
void* me;
|
|
ASSERT_VALID_LOCK(lock);
|
|
_CURRENT_THREAD(me);
|
|
return lock->owner == me ? JS_TRUE : JS_FALSE;
|
|
}
|
|
#endif /* DEBUG */
|
|
|
|
void*
|
|
jsd_CurrentThread()
|
|
{
|
|
void* me;
|
|
_CURRENT_THREAD(me);
|
|
return me;
|
|
}
|
|
|
|
|
|
#else /* ! JSD_USE_NSPR_LOCKS */
|
|
|
|
#ifdef WIN32
|
|
#pragma message("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
|
|
#pragma message("!! you are compiling the stubbed version of jsd_lock.c !!")
|
|
#pragma message("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
|
|
#endif
|
|
|
|
/*
|
|
* NOTE: 'Real' versions of these locks must be reentrant in the sense that
|
|
* they support nested calls to lock and unlock.
|
|
*/
|
|
|
|
void*
|
|
jsd_CreateLock()
|
|
{
|
|
return (void*)1;
|
|
}
|
|
|
|
void
|
|
jsd_Lock(void* lock)
|
|
{
|
|
}
|
|
|
|
void
|
|
jsd_Unlock(void* lock)
|
|
{
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
JSBool
|
|
jsd_IsLocked(void* lock)
|
|
{
|
|
return JS_TRUE;
|
|
}
|
|
#endif /* DEBUG */
|
|
|
|
/*
|
|
* This Windows only thread id code is here to allow the Java-based
|
|
* JSDebugger to work with the single threaded js.c shell (even without
|
|
* real locking and threading support).
|
|
*/
|
|
|
|
#ifdef WIN32
|
|
/* bogus (but good enough) declaration*/
|
|
extern void* __stdcall GetCurrentThreadId(void);
|
|
#endif
|
|
|
|
void*
|
|
jsd_CurrentThread()
|
|
{
|
|
#ifdef WIN32
|
|
return GetCurrentThreadId();
|
|
#else
|
|
return (void*)1;
|
|
#endif
|
|
}
|
|
|
|
#endif /* JSD_USE_NSPR_LOCKS */
|
|
|
|
#endif /* JSD_THREADSAFE */
|