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91 lines
2.9 KiB
C++
Executable File
91 lines
2.9 KiB
C++
Executable File
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#ifndef __FORM_FILE_H
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#define __FORM_FILE_H
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// This file is dedicated to form type select one elements
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// otherwise known as list boxes on windows and
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// their implementation as requried by the XP layout
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// library.
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// Required includes.
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#include "fmabstra.h"
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#include "odctrl.h"
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class CFormFile : public CFormElement {
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// Construction/destruction.
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// Do not construct directly, use GetFormElement instead.
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protected:
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CFormFile();
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virtual ~CFormFile();
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friend CFormElement;
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// The form element we represent.
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// This can be called at various times, so always update
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// our information when this function is called
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// (refresh cached or calculated XP data).
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protected:
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virtual void SetElement(LO_FormElementStruct *pFormElement);
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// This is called to inform us of the owning context.
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// Once set, we should query it to decide how we will represent our
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// selves (printing through a DC, existing as a window, etc).
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protected:
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virtual void SetContext(CAbstractCX *pCX);
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// Actions that we've been told to take.
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public:
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virtual void DisplayFormElement(LTRB& Rect);
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protected:
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// Destroy the widget (window) implemenation of the form.
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virtual void DestroyWidget();
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// Create the widget (window) implementation of the form
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// but DO NOT DISPLAY.
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virtual void CreateWidget();
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// Copy the current data out of the layout struct into the form
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// widget, or mark that you should represent using the current data.
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virtual void UseCurrentData();
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// Copy the default data out of the layout struct into the form
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// widget, or mark that you should represent using the default data.
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virtual void UseDefaultData();
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// Fill in the layout size information in the layout struct regarding
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// the dimensions of the widget.
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virtual void FillSizeInfo();
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// Copy the current data out of the form element back into the
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// layout struct.
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virtual void UpdateCurrentData();
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public:
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virtual HWND GetRaw();
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virtual CWnd *GetSecondaryWidget();
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// The widgets representing this form element.
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private:
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CODNetscapeEdit *m_pWidget; // the main widget.
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CODNetscapeButton *m_pBrowse; // browse button.
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CWnd *m_pWidgetOverride; // return dynamic values in GetRaw() call if this is set.
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};
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#endif // __FORM_FILE_H
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