gecko-dev/layout/generic/ScrollVelocityQueue.h
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset

--HG--
extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00

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3.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef ScrollVelocityQueue_h_
#define ScrollVelocityQueue_h_
#include "nsTArray.h"
#include "nsPoint.h"
#include "mozilla/TimeStamp.h"
class nsPresContext;
namespace mozilla {
namespace layout {
/**
* ScrollVelocityQueue is used to determine the current velocity of a
* scroll frame, derived from scroll position samples.
*
* Using the last iteration's scroll position, stored in mLastPosition, a
* delta of the scroll position is calculated and accumulated in mAccumulator
* until the refresh driver returns a new timestamp for MostRecentRefresh().
*
* When there is a new timestamp from the refresh driver, the accumulated
* change in scroll position is divided by the delta of the timestamp to
* get an average velocity over that period. This velocity is pushed into
* mQueue as a std::pair associating each velocity with the
* duration over which it was sampled.
*
* Samples are removed from mQueue, leaving only those necessary to determine
* the average velocity over the recent relevant period, which has a duration
* set by the apz.velocity_relevance_time_ms preference.
*
* The velocity of each sample is clamped to a value set by the
* layout.css.scroll-snap.prediction-max-velocity.
*
* As the average velocity will later be integrated over a duration set by
* the layout.css.scroll-snap.prediction-sensitivity preference and the
* velocity samples are clamped to a set value, the maximum expected scroll
* offset can be calculated. This maximum offset is used to clamp
* mAccumulator, eliminating samples that would otherwise result in scroll
* snap position selection that is not consistent with the user's perception
* of scroll velocity.
*/
class ScrollVelocityQueue final {
public:
explicit ScrollVelocityQueue(nsPresContext* aPresContext)
: mPresContext(aPresContext) {}
// Sample() is to be called periodically when scroll movement occurs, to
// record samples of scroll position used later by GetVelocity().
void Sample(const nsPoint& aScrollPosition);
// Discards velocity samples, resulting in velocity of 0 returned by
// GetVelocity until move scroll position updates.
void Reset();
// Get scroll velocity averaged from recent movement, in appunits / second
nsPoint GetVelocity();
private:
// A queue of (duration, velocity) pairs; these are the historical average
// velocities over the given durations. Durations are in milliseconds,
// velocities are in app units per second.
nsTArray<std::pair<uint32_t, nsPoint> > mQueue;
// Accumulates the distance and direction travelled by the scroll frame since
// mSampleTime.
nsPoint mAccumulator;
// Time that mAccumulator was last reset and began accumulating.
TimeStamp mSampleTime;
// Scroll offset at the mAccumulator was last reset and began
// accumulating.
nsPoint mLastPosition;
// PresContext of the containing frame, used to get timebase
nsPresContext* mPresContext;
// Remove samples from mQueue that no longer contribute to GetVelocity()
// due to their age
void TrimQueue();
};
} // namespace layout
} // namespace mozilla
#endif /* !defined(ScrollVelocityQueue_h_) */