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
this change adds an ability to create WebGPU textures, views, and samplers Differential Revision: https://phabricator.services.mozilla.com/D63595 --HG-- extra : source : 8f51a5fac21cb52e2ddb647f0b99a9bfccb41f6a
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ObjectModel.h"
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#include "Adapter.h"
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#include "Device.h"
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#include "CommandEncoder.h"
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#include "Instance.h"
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namespace mozilla {
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namespace webgpu {
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template <typename T>
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ChildOf<T>::ChildOf(T* const parent) : mParent(parent) {}
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template <typename T>
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ChildOf<T>::~ChildOf() = default;
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template <typename T>
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nsIGlobalObject* ChildOf<T>::GetParentObject() const {
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return mParent->GetParentObject();
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}
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void ObjectBase::GetLabel(nsAString& aValue) const { aValue = mLabel; }
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void ObjectBase::SetLabel(const nsAString& aLabel) { mLabel = aLabel; }
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template class ChildOf<Adapter>;
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template class ChildOf<CommandEncoder>;
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template class ChildOf<Device>;
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template class ChildOf<Instance>;
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template class ChildOf<Texture>;
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} // namespace webgpu
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} // namespace mozilla
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