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7e20285e70
The -*- file variable lines -*- establish per-file settings that Emacs will pick up. This patch makes the following changes to those lines (and touches nothing else): - Never set the buffer's mode. Years ago, Emacs did not have a good JavaScript mode, so it made sense to use Java or C++ mode in .js files. However, Emacs has had js-mode for years now; it's perfectly serviceable, and is available and enabled by default in all major Emacs packagings. Selecting a mode in the -*- file variable line -*- is almost always the wrong thing to do anyway. It overrides Emacs's default choice, which is (now) reasonable; and even worse, it overrides settings the user might have made in their '.emacs' file for that file extension. It's only useful when there's something specific about that particular file that makes a particular mode appropriate. - Correctly propagate settings that establish the correct indentation level for this file: c-basic-offset and js2-basic-offset should be js-indent-level. Whatever value they're given should be preserved; different parts of our tree use different indentation styles. - We don't use tabs in Mozilla JS code. Always set indent-tabs-mode: nil. Remove tab-width: settings, at least in files that don't contain tab characters. - Remove js2-mode settings that belong in the user's .emacs file, like js2-skip-preprocessor-directives.
206 lines
5.4 KiB
JavaScript
206 lines
5.4 KiB
JavaScript
/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
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/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const {classes: Cc, interfaces: Ci, utils: Cu, results: Cr} = Components;
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Cu.import("resource://gre/modules/Services.jsm");
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this.EXPORTED_SYMBOLS = ["StateMachine"];
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const DEBUG = false;
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this.StateMachine = function(aDebugTag) {
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function debug(aMsg) {
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dump('-------------- StateMachine:' + aDebugTag + ': ' + aMsg);
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}
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var sm = {};
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var _initialState;
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var _curState;
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var _prevState;
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var _paused;
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var _eventQueue = [];
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var _deferredEventQueue = [];
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var _defaultEventHandler;
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// Public interfaces.
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sm.setDefaultEventHandler = function(aDefaultEventHandler) {
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_defaultEventHandler = aDefaultEventHandler;
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};
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sm.start = function(aInitialState) {
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_initialState = aInitialState;
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sm.gotoState(_initialState);
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};
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sm.sendEvent = function (aEvent) {
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if (!_initialState) {
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if (DEBUG) {
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debug('StateMachine is not running. Call StateMachine.start() first.');
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}
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return;
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}
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_eventQueue.push(aEvent);
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asyncCall(handleFirstEvent);
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};
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sm.getPreviousState = function() {
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return _prevState;
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};
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sm.getCurrentState = function() {
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return _curState;
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};
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// State object maker.
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// @param aName string for this state's name.
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// @param aDelegate object:
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// .handleEvent: required.
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// .enter: called before entering this state (optional).
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// .exit: called before exiting this state (optional).
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sm.makeState = function (aName, aDelegate) {
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if (!aDelegate.handleEvent) {
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throw "handleEvent is a required delegate function.";
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}
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var nop = function() {};
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return {
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name: aName,
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enter: (aDelegate.enter || nop),
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exit: (aDelegate.exit || nop),
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handleEvent: aDelegate.handleEvent
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};
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};
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sm.deferEvent = function (aEvent) {
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// The definition of a 'deferred event' is:
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// We are not able to handle this event now but after receiving
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// certain event or entering a new state, we might be able to handle
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// it. For example, we couldn't handle CONNECT_EVENT in the
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// diconnecting state. But once we finish doing "disconnecting", we
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// could then handle CONNECT_EVENT!
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//
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// So, the deferred event may be handled in the following cases:
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// 1. Once we entered a new state.
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// 2. Once we handled a regular event.
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if (DEBUG) {
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debug('Deferring event: ' + JSON.stringify(aEvent));
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}
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_deferredEventQueue.push(aEvent);
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};
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// Goto the new state. If the current state is null, the exit
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// function won't be called.
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sm.gotoState = function (aNewState) {
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if (_curState) {
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if (DEBUG) {
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debug("exiting state: " + _curState.name);
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}
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_curState.exit();
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}
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_prevState = _curState;
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_curState = aNewState;
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if (DEBUG) {
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debug("entering state: " + _curState.name);
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}
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_curState.enter();
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// We are in the new state now. We got a chance to handle the
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// deferred events.
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handleDeferredEvents();
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sm.resume();
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};
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// No incoming event will be handled after you call pause().
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// (But they will be queued.)
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sm.pause = function() {
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_paused = true;
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};
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// Continue to handle incoming events.
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sm.resume = function() {
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_paused = false;
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asyncCall(handleFirstEvent);
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};
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//----------------------------------------------------------
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// Private stuff
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//----------------------------------------------------------
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function asyncCall(f) {
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Services.tm.currentThread.dispatch(f, Ci.nsIThread.DISPATCH_NORMAL);
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}
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function handleFirstEvent() {
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var hadDeferredEvents;
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if (0 === _eventQueue.length) {
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return;
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}
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if (_paused) {
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return; // The state machine is paused now.
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}
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hadDeferredEvents = _deferredEventQueue.length > 0;
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handleOneEvent(_eventQueue.shift()); // The handler may defer this event.
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// We've handled one event. If we had deferred events before, now is
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// a good chance to handle them.
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if (hadDeferredEvents) {
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handleDeferredEvents();
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}
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// Continue to handle the next regular event.
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handleFirstEvent();
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}
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function handleDeferredEvents() {
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if (_deferredEventQueue.length && DEBUG) {
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debug('Handle deferred events: ' + _deferredEventQueue.length);
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}
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for (let i = 0; i < _deferredEventQueue.length; i++) {
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handleOneEvent(_deferredEventQueue.shift());
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}
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}
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function handleOneEvent(aEvent)
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{
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if (DEBUG) {
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debug('Handling event: ' + JSON.stringify(aEvent));
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}
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var handled = _curState.handleEvent(aEvent);
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if (undefined === handled) {
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throw "handleEvent returns undefined: " + _curState.name;
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}
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if (!handled) {
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// Event is not handled in the current state. Try handleEventCommon().
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handled = (_defaultEventHandler ? _defaultEventHandler(aEvent) : handled);
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}
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if (undefined === handled) {
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throw "handleEventCommon returns undefined: " + _curState.name;
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}
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if (!handled) {
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if (DEBUG) {
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debug('!!!!!!!!! FIXME !!!!!!!!! Event not handled: ' + JSON.stringify(aEvent));
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}
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}
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return handled;
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}
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return sm;
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};
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