mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-10-31 14:15:30 +00:00
510 lines
15 KiB
C++
510 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef MOZILLA_GFX_HELPERSD2D_H_
|
|
#define MOZILLA_GFX_HELPERSD2D_H_
|
|
|
|
#include "moz-d2d1-1.h"
|
|
|
|
#include <vector>
|
|
|
|
#include <dwrite.h>
|
|
#include "2D.h"
|
|
#include "Logging.h"
|
|
#include "Tools.h"
|
|
#include "ImageScaling.h"
|
|
|
|
#include "ScaledFontDWrite.h"
|
|
|
|
#undef min
|
|
#undef max
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
|
|
ID2D1Factory* D2DFactory();
|
|
|
|
static inline D2D1_POINT_2F D2DPoint(const Point &aPoint)
|
|
{
|
|
return D2D1::Point2F(aPoint.x, aPoint.y);
|
|
}
|
|
|
|
static inline D2D1_SIZE_U D2DIntSize(const IntSize &aSize)
|
|
{
|
|
return D2D1::SizeU(aSize.width, aSize.height);
|
|
}
|
|
|
|
static inline D2D1_RECT_F D2DRect(const Rect &aRect)
|
|
{
|
|
return D2D1::RectF(aRect.x, aRect.y, aRect.XMost(), aRect.YMost());
|
|
}
|
|
|
|
static inline D2D1_EXTEND_MODE D2DExtend(ExtendMode aExtendMode)
|
|
{
|
|
D2D1_EXTEND_MODE extend;
|
|
switch (aExtendMode) {
|
|
case EXTEND_REPEAT:
|
|
extend = D2D1_EXTEND_MODE_WRAP;
|
|
break;
|
|
case EXTEND_REFLECT:
|
|
extend = D2D1_EXTEND_MODE_MIRROR;
|
|
break;
|
|
default:
|
|
extend = D2D1_EXTEND_MODE_CLAMP;
|
|
}
|
|
|
|
return extend;
|
|
}
|
|
|
|
static inline D2D1_BITMAP_INTERPOLATION_MODE D2DFilter(const Filter &aFilter)
|
|
{
|
|
switch (aFilter) {
|
|
case FILTER_POINT:
|
|
return D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR;
|
|
default:
|
|
return D2D1_BITMAP_INTERPOLATION_MODE_LINEAR;
|
|
}
|
|
}
|
|
|
|
static inline D2D1_ANTIALIAS_MODE D2DAAMode(AntialiasMode aMode)
|
|
{
|
|
switch (aMode) {
|
|
case AA_NONE:
|
|
return D2D1_ANTIALIAS_MODE_ALIASED;
|
|
default:
|
|
return D2D1_ANTIALIAS_MODE_PER_PRIMITIVE;
|
|
}
|
|
}
|
|
|
|
static inline D2D1_MATRIX_3X2_F D2DMatrix(const Matrix &aTransform)
|
|
{
|
|
return D2D1::Matrix3x2F(aTransform._11, aTransform._12,
|
|
aTransform._21, aTransform._22,
|
|
aTransform._31, aTransform._32);
|
|
}
|
|
|
|
static inline D2D1_COLOR_F D2DColor(const Color &aColor)
|
|
{
|
|
return D2D1::ColorF(aColor.r, aColor.g, aColor.b, aColor.a);
|
|
}
|
|
|
|
static inline IntSize ToIntSize(const D2D1_SIZE_U &aSize)
|
|
{
|
|
return IntSize(aSize.width, aSize.height);
|
|
}
|
|
|
|
static inline SurfaceFormat ToPixelFormat(const D2D1_PIXEL_FORMAT &aFormat)
|
|
{
|
|
switch(aFormat.format) {
|
|
case DXGI_FORMAT_A8_UNORM:
|
|
return FORMAT_A8;
|
|
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
|
if (aFormat.alphaMode == D2D1_ALPHA_MODE_IGNORE) {
|
|
return FORMAT_B8G8R8X8;
|
|
} else {
|
|
return FORMAT_B8G8R8A8;
|
|
}
|
|
default:
|
|
return FORMAT_B8G8R8A8;
|
|
}
|
|
}
|
|
|
|
static inline Rect ToRect(const D2D1_RECT_F &aRect)
|
|
{
|
|
return Rect(aRect.left, aRect.top, aRect.right - aRect.left, aRect.bottom - aRect.top);
|
|
}
|
|
|
|
static inline Matrix ToMatrix(const D2D1_MATRIX_3X2_F &aTransform)
|
|
{
|
|
return Matrix(aTransform._11, aTransform._12,
|
|
aTransform._21, aTransform._22,
|
|
aTransform._31, aTransform._32);
|
|
}
|
|
|
|
static inline DXGI_FORMAT DXGIFormat(SurfaceFormat aFormat)
|
|
{
|
|
switch (aFormat) {
|
|
case FORMAT_B8G8R8A8:
|
|
return DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
case FORMAT_B8G8R8X8:
|
|
return DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
case FORMAT_A8:
|
|
return DXGI_FORMAT_A8_UNORM;
|
|
default:
|
|
return DXGI_FORMAT_UNKNOWN;
|
|
}
|
|
}
|
|
|
|
static inline D2D1_ALPHA_MODE AlphaMode(SurfaceFormat aFormat)
|
|
{
|
|
switch (aFormat) {
|
|
case FORMAT_B8G8R8X8:
|
|
return D2D1_ALPHA_MODE_IGNORE;
|
|
default:
|
|
return D2D1_ALPHA_MODE_PREMULTIPLIED;
|
|
}
|
|
}
|
|
|
|
static inline D2D1_PIXEL_FORMAT D2DPixelFormat(SurfaceFormat aFormat)
|
|
{
|
|
return D2D1::PixelFormat(DXGIFormat(aFormat), AlphaMode(aFormat));
|
|
}
|
|
|
|
static inline bool IsPatternSupportedByD2D(const Pattern &aPattern)
|
|
{
|
|
if (aPattern.GetType() != PATTERN_RADIAL_GRADIENT) {
|
|
return true;
|
|
}
|
|
|
|
const RadialGradientPattern *pat =
|
|
static_cast<const RadialGradientPattern*>(&aPattern);
|
|
|
|
if (pat->mRadius1 != 0) {
|
|
return false;
|
|
}
|
|
|
|
Point diff = pat->mCenter2 - pat->mCenter1;
|
|
|
|
if (sqrt(diff.x * diff.x + diff.y * diff.y) >= pat->mRadius2) {
|
|
// Inner point lies outside the circle.
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* This structure is used to pass rectangles to our shader constant. We can use
|
|
* this for passing rectangular areas to SetVertexShaderConstant. In the format
|
|
* of a 4 component float(x,y,width,height). Our vertex shader can then use
|
|
* this to construct rectangular positions from the 0,0-1,1 quad that we source
|
|
* it with.
|
|
*/
|
|
struct ShaderConstantRectD3D10
|
|
{
|
|
float mX, mY, mWidth, mHeight;
|
|
ShaderConstantRectD3D10(float aX, float aY, float aWidth, float aHeight)
|
|
: mX(aX), mY(aY), mWidth(aWidth), mHeight(aHeight)
|
|
{ }
|
|
|
|
// For easy passing to SetVertexShaderConstantF.
|
|
operator float* () { return &mX; }
|
|
};
|
|
|
|
static inline DWRITE_MATRIX
|
|
DWriteMatrixFromMatrix(Matrix &aMatrix)
|
|
{
|
|
DWRITE_MATRIX mat;
|
|
mat.m11 = aMatrix._11;
|
|
mat.m12 = aMatrix._12;
|
|
mat.m21 = aMatrix._21;
|
|
mat.m22 = aMatrix._22;
|
|
mat.dx = aMatrix._31;
|
|
mat.dy = aMatrix._32;
|
|
return mat;
|
|
}
|
|
|
|
class AutoDWriteGlyphRun : public DWRITE_GLYPH_RUN
|
|
{
|
|
static const unsigned kNumAutoGlyphs = 256;
|
|
|
|
public:
|
|
AutoDWriteGlyphRun() {
|
|
glyphCount = 0;
|
|
}
|
|
|
|
~AutoDWriteGlyphRun() {
|
|
if (glyphCount > kNumAutoGlyphs) {
|
|
delete[] glyphIndices;
|
|
delete[] glyphAdvances;
|
|
delete[] glyphOffsets;
|
|
}
|
|
}
|
|
|
|
void allocate(unsigned aNumGlyphs) {
|
|
glyphCount = aNumGlyphs;
|
|
if (aNumGlyphs <= kNumAutoGlyphs) {
|
|
glyphIndices = &mAutoIndices[0];
|
|
glyphAdvances = &mAutoAdvances[0];
|
|
glyphOffsets = &mAutoOffsets[0];
|
|
} else {
|
|
glyphIndices = new UINT16[aNumGlyphs];
|
|
glyphAdvances = new FLOAT[aNumGlyphs];
|
|
glyphOffsets = new DWRITE_GLYPH_OFFSET[aNumGlyphs];
|
|
}
|
|
}
|
|
|
|
private:
|
|
DWRITE_GLYPH_OFFSET mAutoOffsets[kNumAutoGlyphs];
|
|
FLOAT mAutoAdvances[kNumAutoGlyphs];
|
|
UINT16 mAutoIndices[kNumAutoGlyphs];
|
|
};
|
|
|
|
static inline void
|
|
DWriteGlyphRunFromGlyphs(const GlyphBuffer &aGlyphs, ScaledFontDWrite *aFont, AutoDWriteGlyphRun *run)
|
|
{
|
|
run->allocate(aGlyphs.mNumGlyphs);
|
|
|
|
FLOAT *advances = const_cast<FLOAT*>(run->glyphAdvances);
|
|
UINT16 *indices = const_cast<UINT16*>(run->glyphIndices);
|
|
DWRITE_GLYPH_OFFSET *offsets = const_cast<DWRITE_GLYPH_OFFSET*>(run->glyphOffsets);
|
|
|
|
memset(advances, 0, sizeof(FLOAT) * aGlyphs.mNumGlyphs);
|
|
for (unsigned int i = 0; i < aGlyphs.mNumGlyphs; i++) {
|
|
indices[i] = aGlyphs.mGlyphs[i].mIndex;
|
|
offsets[i].advanceOffset = aGlyphs.mGlyphs[i].mPosition.x;
|
|
offsets[i].ascenderOffset = -aGlyphs.mGlyphs[i].mPosition.y;
|
|
}
|
|
|
|
run->bidiLevel = 0;
|
|
run->fontFace = aFont->mFontFace;
|
|
run->fontEmSize = aFont->GetSize();
|
|
run->glyphCount = aGlyphs.mNumGlyphs;
|
|
run->isSideways = FALSE;
|
|
}
|
|
|
|
static TemporaryRef<ID2D1Geometry>
|
|
ConvertRectToGeometry(const D2D1_RECT_F& aRect)
|
|
{
|
|
RefPtr<ID2D1RectangleGeometry> rectGeom;
|
|
D2DFactory()->CreateRectangleGeometry(&aRect, byRef(rectGeom));
|
|
return rectGeom.forget();
|
|
}
|
|
|
|
static TemporaryRef<ID2D1Geometry>
|
|
GetTransformedGeometry(ID2D1Geometry *aGeometry, const D2D1_MATRIX_3X2_F &aTransform)
|
|
{
|
|
RefPtr<ID2D1PathGeometry> tmpGeometry;
|
|
D2DFactory()->CreatePathGeometry(byRef(tmpGeometry));
|
|
RefPtr<ID2D1GeometrySink> currentSink;
|
|
tmpGeometry->Open(byRef(currentSink));
|
|
aGeometry->Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
|
|
aTransform, currentSink);
|
|
currentSink->Close();
|
|
return tmpGeometry;
|
|
}
|
|
|
|
static TemporaryRef<ID2D1Geometry>
|
|
IntersectGeometry(ID2D1Geometry *aGeometryA, ID2D1Geometry *aGeometryB)
|
|
{
|
|
RefPtr<ID2D1PathGeometry> pathGeom;
|
|
D2DFactory()->CreatePathGeometry(byRef(pathGeom));
|
|
RefPtr<ID2D1GeometrySink> sink;
|
|
pathGeom->Open(byRef(sink));
|
|
aGeometryA->CombineWithGeometry(aGeometryB, D2D1_COMBINE_MODE_INTERSECT, nullptr, sink);
|
|
sink->Close();
|
|
|
|
return pathGeom;
|
|
}
|
|
|
|
static TemporaryRef<ID2D1StrokeStyle>
|
|
CreateStrokeStyleForOptions(const StrokeOptions &aStrokeOptions)
|
|
{
|
|
RefPtr<ID2D1StrokeStyle> style;
|
|
|
|
D2D1_CAP_STYLE capStyle;
|
|
D2D1_LINE_JOIN joinStyle;
|
|
|
|
switch (aStrokeOptions.mLineCap) {
|
|
case CAP_BUTT:
|
|
capStyle = D2D1_CAP_STYLE_FLAT;
|
|
break;
|
|
case CAP_ROUND:
|
|
capStyle = D2D1_CAP_STYLE_ROUND;
|
|
break;
|
|
case CAP_SQUARE:
|
|
capStyle = D2D1_CAP_STYLE_SQUARE;
|
|
break;
|
|
}
|
|
|
|
switch (aStrokeOptions.mLineJoin) {
|
|
case JOIN_MITER:
|
|
joinStyle = D2D1_LINE_JOIN_MITER;
|
|
break;
|
|
case JOIN_MITER_OR_BEVEL:
|
|
joinStyle = D2D1_LINE_JOIN_MITER_OR_BEVEL;
|
|
break;
|
|
case JOIN_ROUND:
|
|
joinStyle = D2D1_LINE_JOIN_ROUND;
|
|
break;
|
|
case JOIN_BEVEL:
|
|
joinStyle = D2D1_LINE_JOIN_BEVEL;
|
|
break;
|
|
}
|
|
|
|
|
|
HRESULT hr;
|
|
if (aStrokeOptions.mDashPattern) {
|
|
typedef std::vector<Float> FloatVector;
|
|
// D2D "helpfully" multiplies the dash pattern by the line width.
|
|
// That's not what cairo does, or is what <canvas>'s dash wants.
|
|
// So fix the multiplication in advance.
|
|
Float lineWidth = aStrokeOptions.mLineWidth;
|
|
FloatVector dash(aStrokeOptions.mDashPattern,
|
|
aStrokeOptions.mDashPattern + aStrokeOptions.mDashLength);
|
|
for (FloatVector::iterator it = dash.begin(); it != dash.end(); ++it) {
|
|
*it /= lineWidth;
|
|
}
|
|
|
|
hr = D2DFactory()->CreateStrokeStyle(
|
|
D2D1::StrokeStyleProperties(capStyle, capStyle,
|
|
capStyle, joinStyle,
|
|
aStrokeOptions.mMiterLimit,
|
|
D2D1_DASH_STYLE_CUSTOM,
|
|
aStrokeOptions.mDashOffset),
|
|
&dash[0], // data() is not C++98, although it's in recent gcc
|
|
// and VC10's STL
|
|
dash.size(),
|
|
byRef(style));
|
|
} else {
|
|
hr = D2DFactory()->CreateStrokeStyle(
|
|
D2D1::StrokeStyleProperties(capStyle, capStyle,
|
|
capStyle, joinStyle,
|
|
aStrokeOptions.mMiterLimit),
|
|
nullptr, 0, byRef(style));
|
|
}
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to create Direct2D stroke style.";
|
|
}
|
|
|
|
return style;
|
|
}
|
|
|
|
// This creates a (partially) uploaded bitmap for a DataSourceSurface. It
|
|
// uploads the minimum requirement and possibly downscales. It adjusts the
|
|
// input Matrix to compensate.
|
|
static TemporaryRef<ID2D1Bitmap>
|
|
CreatePartialBitmapForSurface(DataSourceSurface *aSurface, const Matrix &aDestinationTransform,
|
|
const IntSize &aDestinationSize, ExtendMode aExtendMode,
|
|
Matrix &aSourceTransform, ID2D1RenderTarget *aRT)
|
|
{
|
|
RefPtr<ID2D1Bitmap> bitmap;
|
|
|
|
// This is where things get complicated. The source surface was
|
|
// created for a surface that was too large to fit in a texture.
|
|
// We'll need to figure out if we can work with a partial upload
|
|
// or downsample in software.
|
|
|
|
Matrix transform = aDestinationTransform;
|
|
Matrix invTransform = transform = aSourceTransform * transform;
|
|
if (!invTransform.Invert()) {
|
|
// Singular transform, nothing to be drawn.
|
|
return nullptr;
|
|
}
|
|
|
|
Rect rect(0, 0, Float(aDestinationSize.width), Float(aDestinationSize.height));
|
|
|
|
// Calculate the rectangle of the source mapped to our surface.
|
|
rect = invTransform.TransformBounds(rect);
|
|
rect.RoundOut();
|
|
|
|
IntSize size = aSurface->GetSize();
|
|
|
|
Rect uploadRect(0, 0, Float(size.width), Float(size.height));
|
|
|
|
// Limit the uploadRect as much as possible without supporting discontiguous uploads
|
|
//
|
|
// region we will paint from
|
|
// uploadRect
|
|
// .---------------. .---------------. resulting uploadRect
|
|
// | |rect | |
|
|
// | .---------. .----. .----. .---------------.
|
|
// | | | ----> | | | | ----> | |
|
|
// | '---------' '----' '----' '---------------'
|
|
// '---------------' '---------------'
|
|
//
|
|
//
|
|
|
|
if (uploadRect.Contains(rect)) {
|
|
// Extend mode is irrelevant, the displayed rect is completely contained
|
|
// by the source bitmap.
|
|
uploadRect = rect;
|
|
} else if (aExtendMode == EXTEND_CLAMP && uploadRect.Intersects(rect)) {
|
|
// Calculate the rectangle on the source bitmap that touches our
|
|
// surface, and upload that, for EXTEND_CLAMP we can actually guarantee
|
|
// correct behaviour in this case.
|
|
uploadRect = uploadRect.Intersect(rect);
|
|
|
|
// We now proceed to check if we can limit at least one dimension of the
|
|
// upload rect safely without looking at extend mode.
|
|
} else if (rect.x >= 0 && rect.XMost() < size.width) {
|
|
uploadRect.x = rect.x;
|
|
uploadRect.width = rect.width;
|
|
} else if (rect.y >= 0 && rect.YMost() < size.height) {
|
|
uploadRect.y = rect.y;
|
|
uploadRect.height = rect.height;
|
|
}
|
|
|
|
|
|
int stride = aSurface->Stride();
|
|
|
|
if (uploadRect.width <= aRT->GetMaximumBitmapSize() &&
|
|
uploadRect.height <= aRT->GetMaximumBitmapSize()) {
|
|
|
|
// A partial upload will suffice.
|
|
aRT->CreateBitmap(D2D1::SizeU(uint32_t(uploadRect.width), uint32_t(uploadRect.height)),
|
|
aSurface->GetData() + int(uploadRect.x) * 4 + int(uploadRect.y) * stride,
|
|
stride,
|
|
D2D1::BitmapProperties(D2DPixelFormat(aSurface->GetFormat())),
|
|
byRef(bitmap));
|
|
|
|
aSourceTransform.Translate(uploadRect.x, uploadRect.y);
|
|
|
|
return bitmap;
|
|
} else {
|
|
int Bpp = BytesPerPixel(aSurface->GetFormat());
|
|
|
|
if (Bpp != 4) {
|
|
// This shouldn't actually happen in practice!
|
|
MOZ_ASSERT(false);
|
|
return nullptr;
|
|
}
|
|
|
|
ImageHalfScaler scaler(aSurface->GetData(), stride, size);
|
|
|
|
// Calculate the maximum width/height of the image post transform.
|
|
Point topRight = transform * Point(Float(size.width), 0);
|
|
Point topLeft = transform * Point(0, 0);
|
|
Point bottomRight = transform * Point(Float(size.width), Float(size.height));
|
|
Point bottomLeft = transform * Point(0, Float(size.height));
|
|
|
|
IntSize scaleSize;
|
|
|
|
scaleSize.width = int32_t(std::max(Distance(topRight, topLeft),
|
|
Distance(bottomRight, bottomLeft)));
|
|
scaleSize.height = int32_t(std::max(Distance(topRight, bottomRight),
|
|
Distance(topLeft, bottomLeft)));
|
|
|
|
if (unsigned(scaleSize.width) > aRT->GetMaximumBitmapSize()) {
|
|
// Ok, in this case we'd really want a downscale of a part of the bitmap,
|
|
// perhaps we can do this later but for simplicity let's do something
|
|
// different here and assume it's good enough, this should be rare!
|
|
scaleSize.width = 4095;
|
|
}
|
|
if (unsigned(scaleSize.height) > aRT->GetMaximumBitmapSize()) {
|
|
scaleSize.height = 4095;
|
|
}
|
|
|
|
scaler.ScaleForSize(scaleSize);
|
|
|
|
IntSize newSize = scaler.GetSize();
|
|
|
|
aRT->CreateBitmap(D2D1::SizeU(newSize.width, newSize.height),
|
|
scaler.GetScaledData(), scaler.GetStride(),
|
|
D2D1::BitmapProperties(D2DPixelFormat(aSurface->GetFormat())),
|
|
byRef(bitmap));
|
|
|
|
aSourceTransform.Scale(Float(size.width / newSize.width),
|
|
Float(size.height / newSize.height));
|
|
return bitmap;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
#endif /* MOZILLA_GFX_HELPERSD2D_H_ */
|