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d4f889268d
--HG-- extra : rebase_source : 9727384f364f88957db822905436c19c4943c019
259 lines
8.5 KiB
C++
259 lines
8.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_SOURCEBUFFERRESOURCE_H_
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#define MOZILLA_SOURCEBUFFERRESOURCE_H_
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#include <algorithm>
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#include "MediaCache.h"
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#include "MediaResource.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/ReentrantMonitor.h"
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#include "nsCOMPtr.h"
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#include "nsError.h"
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#include "nsIPrincipal.h"
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#include "nsStringGlue.h"
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#include "nsTArray.h"
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#include "nsDeque.h"
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#include "nscore.h"
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class nsIStreamListener;
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namespace mozilla {
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class MediaDecoder;
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namespace dom {
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class SourceBuffer;
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} // namespace dom
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class SourceBufferResource MOZ_FINAL : public MediaResource
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{
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private:
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// A SourceBufferResource has a queue containing the data
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// that is appended to it. The queue holds instances of
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// ResourceItem which is an array of the bytes. Appending
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// data to the SourceBufferResource pushes this onto the
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// queue. As items are played they are taken off the front
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// of the queue.
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// Data is evicted once it reaches a size threshold. This
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// pops the items off the front of the queue and deletes it.
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// If an eviction happens then the MediaSource is notified
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// (done in SourceBuffer::AppendData) which then requests
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// all SourceBuffers to evict data up to approximately
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// the same timepoint.
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struct ResourceItem {
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ResourceItem(uint8_t const* aData, uint32_t aSize) {
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mData.AppendElements(aData, aSize);
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}
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nsTArray<uint8_t> mData;
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};
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class ResourceQueueDeallocator : public nsDequeFunctor {
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virtual void* operator() (void* anObject) {
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delete static_cast<ResourceItem*>(anObject);
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return nullptr;
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}
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};
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class ResourceQueue : private nsDeque {
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private:
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// Logical offset into the resource of the first element
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// in the queue.
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uint64_t mOffset;
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public:
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ResourceQueue() :
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nsDeque(new ResourceQueueDeallocator()),
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mOffset(0)
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{
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}
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// Clears all items from the queue
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inline void Clear() {
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return nsDeque::Erase();
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}
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// Returns the number of items in the queue
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inline uint32_t GetSize() {
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return nsDeque::GetSize();
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}
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// Returns the logical byte offset of the start of the data.
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inline uint64_t GetOffset() {
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return mOffset;
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}
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inline ResourceItem* ResourceAt(uint32_t aIndex) {
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return static_cast<ResourceItem*>(nsDeque::ObjectAt(aIndex));
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}
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// Returns the length of all items in the queue plus the offset.
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// This is the logical length of the resource.
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inline uint64_t GetLength() {
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uint64_t s = mOffset;
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for (uint32_t i = 0; i < GetSize(); ++i) {
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ResourceItem* item = ResourceAt(i);
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s += item->mData.Length();
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}
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return s;
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}
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// Returns the index of the resource that contains the given
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// logical offset. aResourceOffset will contain the offset into
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// the resource at the given index returned if it is not null. If
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// no such resource exists, returns GetSize() and aOffset is
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// untouched.
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inline uint32_t GetAtOffset(uint64_t aOffset, uint32_t *aResourceOffset) {
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uint64_t offset = mOffset;
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for (uint32_t i = 0; i < GetSize(); ++i) {
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ResourceItem* item = ResourceAt(i);
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// If the item contains the start of the offset we want to
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// break out of the loop.
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if (item->mData.Length() + offset > aOffset) {
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if (aResourceOffset) {
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*aResourceOffset = aOffset - offset;
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}
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return i;
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}
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offset += item->mData.Length();
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}
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return GetSize();
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}
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// Copies aCount bytes from aOffset in the queue into aDest.
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inline void CopyData(uint64_t aOffset, uint32_t aCount, char* aDest) {
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uint32_t offset = 0;
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uint32_t start = GetAtOffset(aOffset, &offset);
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uint32_t end = std::min(GetAtOffset(aOffset + aCount, nullptr) + 1, GetSize());
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for (uint32_t i = start; i < end; ++i) {
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ResourceItem* item = ResourceAt(i);
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uint32_t bytes = std::min(aCount, item->mData.Length() - offset);
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if (bytes != 0) {
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memcpy(aDest, &item->mData[offset], bytes);
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offset = 0;
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aCount -= bytes;
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aDest += bytes;
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}
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}
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}
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inline void PushBack(ResourceItem* aItem) {
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nsDeque::Push(aItem);
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}
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inline void PushFront(ResourceItem* aItem) {
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nsDeque::PushFront(aItem);
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}
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inline ResourceItem* PopBack() {
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return static_cast<ResourceItem*>(nsDeque::Pop());
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}
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inline ResourceItem* PopFront() {
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return static_cast<ResourceItem*>(nsDeque::PopFront());
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}
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// Evict data in queue if the total queue size is greater than
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// aThreshold past the offset. Returns true if some data was
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// actually evicted.
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inline bool Evict(uint64_t aOffset, uint32_t aThreshold) {
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bool evicted = false;
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while (GetLength() - mOffset > aThreshold) {
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ResourceItem* item = ResourceAt(0);
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if (item->mData.Length() + mOffset > aOffset) {
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break;
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}
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mOffset += item->mData.Length();
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delete PopFront();
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evicted = true;
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}
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return evicted;
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}
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};
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public:
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SourceBufferResource(nsIPrincipal* aPrincipal,
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const nsACString& aType);
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~SourceBufferResource();
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virtual nsresult Close() MOZ_OVERRIDE;
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virtual void Suspend(bool aCloseImmediately) MOZ_OVERRIDE {}
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virtual void Resume() MOZ_OVERRIDE {}
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virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal() MOZ_OVERRIDE
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{
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return nsCOMPtr<nsIPrincipal>(mPrincipal).forget();
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}
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virtual already_AddRefed<MediaResource> CloneData(MediaDecoder* aDecoder) MOZ_OVERRIDE
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{
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return nullptr;
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}
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virtual void SetReadMode(MediaCacheStream::ReadMode aMode) MOZ_OVERRIDE {}
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virtual void SetPlaybackRate(uint32_t aBytesPerSecond) MOZ_OVERRIDE {}
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virtual nsresult Read(char* aBuffer, uint32_t aCount, uint32_t* aBytes) MOZ_OVERRIDE;
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virtual nsresult ReadAt(int64_t aOffset, char* aBuffer, uint32_t aCount, uint32_t* aBytes) MOZ_OVERRIDE;
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virtual nsresult Seek(int32_t aWhence, int64_t aOffset) MOZ_OVERRIDE;
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virtual void StartSeekingForMetadata() MOZ_OVERRIDE { }
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virtual void EndSeekingForMetadata() MOZ_OVERRIDE {}
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virtual int64_t Tell() MOZ_OVERRIDE { return mOffset; }
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virtual void Pin() MOZ_OVERRIDE {}
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virtual void Unpin() MOZ_OVERRIDE {}
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virtual double GetDownloadRate(bool* aIsReliable) MOZ_OVERRIDE { return 0; }
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virtual int64_t GetLength() MOZ_OVERRIDE { return mInputBuffer.GetLength(); }
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virtual int64_t GetNextCachedData(int64_t aOffset) MOZ_OVERRIDE { return aOffset; }
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virtual int64_t GetCachedDataEnd(int64_t aOffset) MOZ_OVERRIDE { return GetLength(); }
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virtual bool IsDataCachedToEndOfResource(int64_t aOffset) MOZ_OVERRIDE { return false; }
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virtual bool IsSuspendedByCache() MOZ_OVERRIDE { return false; }
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virtual bool IsSuspended() MOZ_OVERRIDE { return false; }
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virtual nsresult ReadFromCache(char* aBuffer, int64_t aOffset, uint32_t aCount) MOZ_OVERRIDE;
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virtual bool IsTransportSeekable() MOZ_OVERRIDE { return true; }
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virtual nsresult Open(nsIStreamListener** aStreamListener) MOZ_OVERRIDE { return NS_ERROR_FAILURE; }
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virtual nsresult GetCachedRanges(nsTArray<MediaByteRange>& aRanges) MOZ_OVERRIDE
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{
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aRanges.AppendElement(MediaByteRange(mInputBuffer.GetOffset(),
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mInputBuffer.GetLength()));
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return NS_OK;
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}
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virtual const nsCString& GetContentType() const MOZ_OVERRIDE { return mType; }
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// Used by SourceBuffer.
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void AppendData(const uint8_t* aData, uint32_t aLength);
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void Ended();
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// Remove data from resource if it holds more than the threshold
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// number of bytes. Returns true if some data was evicted.
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bool EvictData(uint32_t aThreshold);
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// Remove data from resource before the given offset.
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void EvictBefore(uint64_t aOffset);
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private:
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nsCOMPtr<nsIPrincipal> mPrincipal;
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const nsAutoCString mType;
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// Provides synchronization between SourceBuffers and InputAdapters.
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// Protects all of the member variables below. Read() will await a
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// Notify() (from Seek, AppendData, Ended, or Close) when insufficient
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// data is available in mData.
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ReentrantMonitor mMonitor;
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// The buffer holding resource data is a queue of ResourceItem's.
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ResourceQueue mInputBuffer;
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uint64_t mOffset;
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bool mClosed;
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bool mEnded;
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};
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} // namespace mozilla
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#endif /* MOZILLA_SOURCEBUFFERRESOURCE_H_ */
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