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a97c615de2
* Majorly simplity CanvasRenderer * Replace GLScreenBuffer with trivial GLSwapChain * Use descriptor structs so that future SharedSurface changes aren't so painful to propagate * Mortgage/strip out more OffscreenCanvas code for now Differential Revision: https://phabricator.services.mozilla.com/D75055
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurfaceGL.h"
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#include "GLBlitHelper.h"
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#include "GLContext.h"
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#include "GLReadTexImageHelper.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/layers/TextureForwarder.h"
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#include "ScopedGLHelpers.h"
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namespace mozilla {
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namespace gl {
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/*static*/
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UniquePtr<SharedSurface_Basic> SharedSurface_Basic::Create(
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const SharedSurfaceDesc& desc) {
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auto fb = MozFramebuffer::Create(desc.gl, desc.size, 0, false);
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if (!fb) return nullptr;
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return AsUnique(new SharedSurface_Basic(desc, std::move(fb)));
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}
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SharedSurface_Basic::SharedSurface_Basic(const SharedSurfaceDesc& desc,
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UniquePtr<MozFramebuffer>&& fb)
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: SharedSurface(desc, std::move(fb)) {}
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Maybe<layers::SurfaceDescriptor> SharedSurface_Basic::ToSurfaceDescriptor() {
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return Nothing();
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}
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////////////////////////////////////////////////////////////////////////
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SurfaceFactory_Basic::SurfaceFactory_Basic(GLContext& gl)
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: SurfaceFactory({&gl, SharedSurfaceType::Basic,
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layers::TextureType::Unknown, true}) {}
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} // namespace gl
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} // namespace mozilla
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