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b8459e912c
--HG-- rename : dom/canvas/WebGLVertexArrayGL.h => dom/canvas/WebGLVertexArrayObject.cpp rename : dom/canvas/WebGLVertexArrayGL.h => dom/canvas/WebGLVertexArrayObject.h
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_WebGLVertexArrayObject_h
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#define mozilla_dom_WebGLVertexArrayObject_h
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#include "WebGLVertexArrayGL.h"
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namespace mozilla {
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namespace dom {
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/**
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* This class implements the DOM bindings for WebGL 2 VAO.
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*
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* This exists to so the object returned from gl.createVertexArray()
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* is an instance of WebGLVertexArrayObject (to match the WebGL 2
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* spec.)
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*/
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class WebGLVertexArrayObject final
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: public WebGLVertexArrayGL
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{
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public:
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static WebGLVertexArray* Create(WebGLContext* webgl);
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virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
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private:
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explicit WebGLVertexArrayObject(WebGLContext* webgl)
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: WebGLVertexArrayGL(webgl)
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{ }
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~WebGLVertexArrayObject() {
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DeleteOnce();
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}
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};
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} // namespace dom
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} // namespace mozilla
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#endif // !mozilla_dom_WebGLVertexArrayObject_h
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