mirror of
https://github.com/mozilla/gecko-dev.git
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9c87b856f6
Differential Revision: https://phabricator.services.mozilla.com/D203869
154 lines
5.2 KiB
C++
154 lines
5.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLMemoryTracker.h"
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#include "HostWebGLContext.h"
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#include "WebGLBuffer.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShader.h"
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#include "WebGLTexture.h"
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namespace mozilla {
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namespace webgl {
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MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf)
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} // namespace webgl
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void WebGLMemoryTracker::EnsureRegistered() {
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static bool sIsRegistered = []() {
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RegisterStrongMemoryReporter(new WebGLMemoryTracker);
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return true;
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}();
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(void)sIsRegistered;
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}
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NS_IMETHODIMP
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WebGLMemoryTracker::CollectReports(nsIHandleReportCallback* aHandleReport,
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nsISupports* aData, bool) {
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const auto locked = HostWebGLContext::OutstandingContexts();
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const auto& contexts = locked->contexts;
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const auto contextCount = contexts.size();
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size_t bufferCount = 0;
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int64_t bufferGpuSize = 0;
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int64_t bufferCacheSize = 0;
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size_t rbCount = 0;
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int64_t rbGpuSize = 0;
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size_t shaderCount = 0;
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int64_t shaderCpuSize = 0;
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size_t texCount = 0;
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size_t texHeapOverhead = 0;
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int64_t texGpuSize = 0;
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for (const auto& context : contexts) {
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bufferCount += context->mBufferMap.size();
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for (const auto& pair : context->mBufferMap) {
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const auto& buffer = *pair.second;
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bufferGpuSize += buffer.mByteLength;
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if (buffer.mIndexCache) {
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bufferCacheSize += buffer.mByteLength;
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}
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bufferCacheSize += buffer.mIndexRanges.size() *
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sizeof(decltype(buffer.mIndexRanges)::value_type);
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}
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// -
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rbCount += context->mRenderbufferMap.size();
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for (const auto& pair : context->mRenderbufferMap) {
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const auto& rb = pair.second;
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rbGpuSize += rb->MemoryUsage();
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}
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// -
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shaderCount += context->mShaderMap.size();
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for (const auto& pair : context->mShaderMap) {
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const auto& shader = pair.second;
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shaderCpuSize += shader->SizeOfIncludingThis(webgl::MallocSizeOf);
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}
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// -
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texCount += context->mTextureMap.size();
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for (const auto& pair : context->mTextureMap) {
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const auto& texture = pair.second;
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texGpuSize += texture->MemoryUsage();
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texHeapOverhead += texture->SizeOfIncludingThis(webgl::MallocSizeOf);
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}
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}
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// -
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MOZ_COLLECT_REPORT(
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"webgl-texture-memory", KIND_OTHER, UNITS_BYTES, texGpuSize,
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"Memory used by WebGL textures. The OpenGL implementation is free to "
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"store these textures in either video memory or main memory. This "
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"measurement is only a lower bound, actual memory usage may be higher "
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"for example if the storage is strided.");
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MOZ_COLLECT_REPORT("webgl-texture-count", KIND_OTHER, UNITS_COUNT,
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static_cast<int64_t>(texCount),
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"Number of WebGL textures.");
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MOZ_COLLECT_REPORT(
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"webgl-buffer-memory", KIND_OTHER, UNITS_BYTES, bufferGpuSize,
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"Memory used by WebGL buffers. The OpenGL implementation is free to "
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"store these buffers in either video memory or main memory. This "
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"measurement is only a lower bound, actual memory usage may be higher "
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"for example if the storage is strided.");
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MOZ_COLLECT_REPORT(
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"explicit/webgl/buffer-cache-memory", KIND_HEAP, UNITS_BYTES,
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bufferCacheSize,
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"Memory used by WebGL buffer caches. The WebGL implementation caches "
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"the contents of element array buffers only. This adds up with the "
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"'webgl-buffer-memory' value, but contrary to it, this one represents "
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"bytes on the heap, not managed by OpenGL.");
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MOZ_COLLECT_REPORT("webgl-buffer-count", KIND_OTHER, UNITS_COUNT,
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static_cast<int64_t>(bufferCount),
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"Number of WebGL buffers.");
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MOZ_COLLECT_REPORT(
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"webgl-renderbuffer-memory", KIND_OTHER, UNITS_BYTES, rbGpuSize,
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"Memory used by WebGL renderbuffers. The OpenGL implementation is free "
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"to store these renderbuffers in either video memory or main memory. "
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"This measurement is only a lower bound, actual memory usage may be "
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"higher, for example if the storage is strided.");
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MOZ_COLLECT_REPORT("webgl-renderbuffer-count", KIND_OTHER, UNITS_COUNT,
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static_cast<int64_t>(rbCount),
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"Number of WebGL renderbuffers.");
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MOZ_COLLECT_REPORT(
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"explicit/webgl/shaders", KIND_HEAP, UNITS_BYTES, shaderCpuSize,
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"Combined size of WebGL shader ASCII sources and translation logs "
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"cached on the heap.");
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MOZ_COLLECT_REPORT("explicit/webgl/textures", KIND_HEAP, UNITS_BYTES,
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texHeapOverhead,
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"WebGLTexture implementation detail overhead.");
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MOZ_COLLECT_REPORT("webgl-shader-count", KIND_OTHER, UNITS_COUNT,
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static_cast<int64_t>(shaderCount),
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"Number of WebGL shaders.");
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MOZ_COLLECT_REPORT("webgl-context-count", KIND_OTHER, UNITS_COUNT,
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static_cast<int64_t>(contextCount),
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"Number of WebGL contexts.");
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return NS_OK;
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}
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NS_IMPL_ISUPPORTS(WebGLMemoryTracker, nsIMemoryReporter)
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} // namespace mozilla
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