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The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
135 lines
3.0 KiB
C++
135 lines
3.0 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_a11y_FocusManager_h_
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#define mozilla_a11y_FocusManager_h_
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#include "nsAutoPtr.h"
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class nsINode;
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class nsIDocument;
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class nsISupports;
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namespace mozilla {
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namespace a11y {
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class AccEvent;
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class Accessible;
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class DocAccessible;
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/**
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* Manage the accessible focus. Used to fire and process accessible events.
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*/
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class FocusManager
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{
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public:
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virtual ~FocusManager();
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/**
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* Return a focused accessible.
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*/
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Accessible* FocusedAccessible() const;
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/**
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* Return true if given accessible is focused.
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*/
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bool IsFocused(const Accessible* aAccessible) const;
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/**
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* Return true if the given accessible is an active item, i.e. an item that
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* is current within the active widget.
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*/
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inline bool IsActiveItem(const Accessible* aAccessible)
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{ return aAccessible == mActiveItem; }
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/**
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* Return true if given DOM node has DOM focus.
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*/
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inline bool HasDOMFocus(const nsINode* aNode) const
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{ return aNode == FocusedDOMNode(); }
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/**
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* Return true if focused accessible is within the given container.
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*/
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bool IsFocusWithin(const Accessible* aContainer) const;
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/**
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* Return whether the given accessible is focused or contains the focus or
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* contained by focused accessible.
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*/
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enum FocusDisposition {
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eNone,
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eFocused,
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eContainsFocus,
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eContainedByFocus
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};
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FocusDisposition IsInOrContainsFocus(const Accessible* aAccessible) const;
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//////////////////////////////////////////////////////////////////////////////
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// Focus notifications and processing (don't use until you know what you do).
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/**
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* Called when DOM focus event is fired.
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*/
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void NotifyOfDOMFocus(nsISupports* aTarget);
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/**
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* Called when DOM blur event is fired.
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*/
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void NotifyOfDOMBlur(nsISupports* aTarget);
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/**
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* Called when active item is changed. Note: must be called when accessible
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* tree is up to date.
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*/
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void ActiveItemChanged(Accessible* aItem, bool aCheckIfActive = true);
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/**
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* Dispatch delayed focus event for the current focus accessible.
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*/
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void ForceFocusEvent();
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/**
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* Dispatch delayed focus event for the given target.
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*/
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void DispatchFocusEvent(DocAccessible* aDocument, Accessible* aTarget);
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/**
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* Process DOM focus notification.
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*/
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void ProcessDOMFocus(nsINode* aTarget);
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/**
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* Process the delayed accessible event.
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* do.
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*/
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void ProcessFocusEvent(AccEvent* aEvent);
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protected:
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FocusManager();
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private:
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FocusManager(const FocusManager&);
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FocusManager& operator =(const FocusManager&);
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/**
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* Return DOM node having DOM focus.
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*/
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nsINode* FocusedDOMNode() const;
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/**
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* Return DOM document having DOM focus.
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*/
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nsIDocument* FocusedDOMDocument() const;
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private:
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RefPtr<Accessible> mActiveItem;
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RefPtr<Accessible> mActiveARIAMenubar;
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};
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} // namespace a11y
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} // namespace mozilla
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#endif
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