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This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: EuRsDue63tK --HG-- extra : rebase_source : 3356d4b80ff6213935192e87cdbc9103fec6084c
222 lines
7.6 KiB
C++
222 lines
7.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsBidi_h__
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#define nsBidi_h__
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#include "unicode/ubidi.h"
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#include "ICUUtils.h"
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#include "nsIFrame.h" // for nsBidiLevel/nsBidiDirection declarations
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// nsBidi implemented as a simple wrapper around the bidi reordering engine
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// from ICU.
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// We could eliminate this and let callers use the ICU functions directly
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// once we no longer care about building without ICU available.
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class nsBidi
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{
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public:
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/** @brief Default constructor.
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*
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* The nsBidi object is initially empty. It is assigned
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* the Bidi properties of a paragraph by <code>SetPara()</code>.
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*/
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nsBidi()
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{
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mBiDi = ubidi_open();
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}
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/** @brief Destructor. */
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~nsBidi()
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{
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ubidi_close(mBiDi);
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}
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/**
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* Perform the Unicode Bidi algorithm.
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*
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* @param aText is a pointer to the single-paragraph text that the
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* Bidi algorithm will be performed on
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* (step (P1) of the algorithm is performed externally).
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* <strong>The text must be (at least) <code>aLength</code> long.</strong>
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*
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* @param aLength is the length of the text; if <code>aLength==-1</code> then
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* the text must be zero-terminated.
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*
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* @param aParaLevel specifies the default level for the paragraph;
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* it is typically 0 (LTR) or 1 (RTL).
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* If the function shall determine the paragraph level from the text,
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* then <code>aParaLevel</code> can be set to
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* either <code>NSBIDI_DEFAULT_LTR</code>
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* or <code>NSBIDI_DEFAULT_RTL</code>;
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* if there is no strongly typed character, then
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* the desired default is used (0 for LTR or 1 for RTL).
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* Any other value between 0 and <code>NSBIDI_MAX_EXPLICIT_LEVEL</code>
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* is also valid, with odd levels indicating RTL.
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*/
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nsresult SetPara(const char16_t* aText, int32_t aLength,
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nsBidiLevel aParaLevel)
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{
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UErrorCode error = U_ZERO_ERROR;
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ubidi_setPara(mBiDi, reinterpret_cast<const UChar*>(aText), aLength,
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aParaLevel, nullptr, &error);
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return ICUUtils::UErrorToNsResult(error);
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}
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/**
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* Get the directionality of the text.
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*
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* @param aDirection receives a <code>NSBIDI_XXX</code> value that indicates
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* if the entire text represented by this object is unidirectional,
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* and which direction, or if it is mixed-directional.
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*
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* @see nsBidiDirection
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*/
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nsBidiDirection GetDirection()
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{
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return nsBidiDirection(ubidi_getDirection(mBiDi));
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}
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/**
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* Get the paragraph level of the text.
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*
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* @param aParaLevel receives a <code>NSBIDI_XXX</code> value indicating
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* the paragraph level
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*
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* @see nsBidiLevel
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*/
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nsBidiLevel GetParaLevel()
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{
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return ubidi_getParaLevel(mBiDi);
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}
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/**
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* Get a logical run.
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* This function returns information about a run and is used
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* to retrieve runs in logical order.<p>
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* This is especially useful for line-breaking on a paragraph.
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* <code>CountRuns</code> should be called before this.
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* before the runs are retrieved.
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*
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* @param aLogicalStart is the first character of the run.
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*
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* @param aLogicalLimit will receive the limit of the run.
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* The l-value that you point to here may be the
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* same expression (variable) as the one for
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* <code>aLogicalStart</code>.
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* This pointer cannot be <code>nullptr</code>.
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*
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* @param aLevel will receive the level of the run.
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* This pointer cannot be <code>nullptr</code>.
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*/
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void GetLogicalRun(int32_t aLogicalStart,
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int32_t* aLogicalLimit, nsBidiLevel* aLevel);
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/**
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* Get the number of runs.
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* This function may invoke the actual reordering on the
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* <code>nsBidi</code> object, after <code>SetPara</code>
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* may have resolved only the levels of the text. Therefore,
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* <code>CountRuns</code> may have to allocate memory,
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* and may fail doing so.
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*
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* @param aRunCount will receive the number of runs.
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*/
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nsresult CountRuns(int32_t* aRunCount);
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/**
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* Get one run's logical start, length, and directionality,
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* which can be 0 for LTR or 1 for RTL.
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* In an RTL run, the character at the logical start is
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* visually on the right of the displayed run.
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* The length is the number of characters in the run.<p>
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* <code>CountRuns</code> should be called
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* before the runs are retrieved.
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*
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* @param aRunIndex is the number of the run in visual order, in the
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* range <code>[0..CountRuns-1]</code>.
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*
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* @param aLogicalStart is the first logical character index in the text.
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* The pointer may be <code>nullptr</code> if this index is not needed.
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*
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* @param aLength is the number of characters (at least one) in the run.
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* The pointer may be <code>nullptr</code> if this is not needed.
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*
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* @returns the directionality of the run,
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* <code>NSBIDI_LTR==0</code> or <code>NSBIDI_RTL==1</code>,
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* never <code>NSBIDI_MIXED</code>.
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*
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* @see CountRuns<p>
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*
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* Example:
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* @code
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* int32_t i, count, logicalStart, visualIndex=0, length;
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* nsBidiDirection dir;
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* pBidi->CountRuns(&count);
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* for(i=0; i<count; ++i) {
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* dir = pBidi->GetVisualRun(i, &logicalStart, &length);
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* if(NSBIDI_LTR==dir) {
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* do { // LTR
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* show_char(text[logicalStart++], visualIndex++);
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* } while(--length>0);
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* } else {
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* logicalStart+=length; // logicalLimit
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* do { // RTL
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* show_char(text[--logicalStart], visualIndex++);
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* } while(--length>0);
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* }
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* }
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* @endcode
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*
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* Note that in right-to-left runs, code like this places
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* modifier letters before base characters and second surrogates
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* before first ones.
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*/
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nsBidiDirection GetVisualRun(int32_t aRunIndex,
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int32_t* aLogicalStart, int32_t* aLength)
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{
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return nsBidiDirection(ubidi_getVisualRun(mBiDi, aRunIndex,
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aLogicalStart, aLength));
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}
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/**
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* This is a convenience function that does not use a nsBidi object.
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* It is intended to be used for when an application has determined the levels
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* of objects (character sequences) and just needs to have them reordered (L2).
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* This is equivalent to using <code>GetVisualMap</code> on a
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* <code>nsBidi</code> object.
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*
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* @param aLevels is an array with <code>aLength</code> levels that have been
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* determined by the application.
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*
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* @param aLength is the number of levels in the array, or, semantically,
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* the number of objects to be reordered.
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* It must be <code>aLength>0</code>.
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*
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* @param aIndexMap is a pointer to an array of <code>aLength</code>
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* indexes which will reflect the reordering of the characters.
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* The array does not need to be initialized.<p>
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* The index map will result in
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* <code>aIndexMap[aVisualIndex]==aLogicalIndex</code>.
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*/
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static void ReorderVisual(const nsBidiLevel* aLevels, int32_t aLength,
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int32_t* aIndexMap)
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{
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ubidi_reorderVisual(aLevels, aLength, aIndexMap);
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}
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private:
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nsBidi(const nsBidi&) = delete;
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void operator=(const nsBidi&) = delete;
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UBiDi* mBiDi;
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// The two fields below are updated when CountRuns is called.
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const nsBidiLevel* mLevels = nullptr;
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int32_t mLength = 0;
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};
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#endif // _nsBidi_h_
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