gecko-dev/gfx/layers/d3d9/ReadbackLayerD3D9.h
Birunthan Mohanathas a8939590de Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
The bulk of this commit was generated by running:

  run-clang-tidy.py \
    -checks='-*,llvm-namespace-comment' \
    -header-filter=^/.../mozilla-central/.* \
    -fix
2015-07-13 08:25:42 -07:00

35 lines
864 B
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_READBACKLAYERD3D9_H
#define GFX_READBACKLAYERD3D9_H
#include "LayerManagerD3D9.h"
#include "ReadbackLayer.h"
namespace mozilla {
namespace layers {
class ReadbackLayerD3D9 :
public ReadbackLayer,
public LayerD3D9
{
public:
ReadbackLayerD3D9(LayerManagerD3D9 *aManager)
: ReadbackLayer(aManager, nullptr),
LayerD3D9(aManager)
{
mImplData = static_cast<LayerD3D9*>(this);
}
virtual Layer* GetLayer() { return this; }
virtual void RenderLayer() {}
};
} // namespace layers
} // namespace mozilla
#endif /* GFX_READBACKLAYERD3D9_H */