mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-02 15:15:23 +00:00
4094e18ff5
This change silences a number of -Winconsistent-missing-override warnings on clang-cl.
426 lines
12 KiB
C++
426 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TEXTURED3D9_H
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#define MOZILLA_GFX_TEXTURED3D9_H
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#include "mozilla/layers/Compositor.h"
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/layers/TextureHost.h"
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#include "mozilla/GfxMessageUtils.h"
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#include "mozilla/gfx/2D.h"
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#include "gfxWindowsPlatform.h"
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#include "d3d9.h"
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#include <vector>
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#include "DeviceManagerD3D9.h"
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namespace mozilla {
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namespace gfxs {
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class DrawTarget;
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}
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}
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namespace mozilla {
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namespace layers {
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class CompositorD3D9;
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class TextureSourceD3D9
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{
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friend class DeviceManagerD3D9;
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public:
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TextureSourceD3D9()
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: mPreviousHost(nullptr)
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, mNextHost(nullptr)
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, mCreatingDeviceManager(nullptr)
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{}
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virtual ~TextureSourceD3D9();
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virtual IDirect3DTexture9* GetD3D9Texture() { return mTexture; }
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StereoMode GetStereoMode() const { return mStereoMode; };
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// Release all texture memory resources held by the texture host.
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virtual void ReleaseTextureResources()
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{
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mTexture = nullptr;
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}
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protected:
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virtual gfx::IntSize GetSize() const { return mSize; }
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void SetSize(const gfx::IntSize& aSize) { mSize = aSize; }
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// Helper methods for creating and copying textures.
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already_AddRefed<IDirect3DTexture9> InitTextures(
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DeviceManagerD3D9* aDeviceManager,
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const gfx::IntSize &aSize,
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_D3DFORMAT aFormat,
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RefPtr<IDirect3DSurface9>& aSurface,
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D3DLOCKED_RECT& aLockedRect);
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already_AddRefed<IDirect3DTexture9> DataToTexture(
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DeviceManagerD3D9* aDeviceManager,
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unsigned char *aData,
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int aStride,
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const gfx::IntSize &aSize,
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_D3DFORMAT aFormat,
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uint32_t aBPP);
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// aTexture should be in SYSTEMMEM, returns a texture in the default
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// pool (that is, in video memory).
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already_AddRefed<IDirect3DTexture9> TextureToTexture(
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DeviceManagerD3D9* aDeviceManager,
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IDirect3DTexture9* aTexture,
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const gfx::IntSize& aSize,
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_D3DFORMAT aFormat);
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gfx::IntSize mSize;
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// Linked list of all objects holding d3d9 textures.
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TextureSourceD3D9* mPreviousHost;
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TextureSourceD3D9* mNextHost;
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// The device manager that created our textures.
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DeviceManagerD3D9* mCreatingDeviceManager;
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StereoMode mStereoMode;
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RefPtr<IDirect3DTexture9> mTexture;
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};
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/**
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* A TextureSource that implements the DataTextureSource interface.
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* it can be used without a TextureHost and is able to upload texture data
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* from a gfx::DataSourceSurface.
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*/
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class DataTextureSourceD3D9 : public DataTextureSource
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, public TextureSourceD3D9
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, public BigImageIterator
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{
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public:
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DataTextureSourceD3D9(gfx::SurfaceFormat aFormat,
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CompositorD3D9* aCompositor,
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TextureFlags aFlags = TextureFlags::DEFAULT,
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StereoMode aStereoMode = StereoMode::MONO);
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DataTextureSourceD3D9(gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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CompositorD3D9* aCompositor,
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IDirect3DTexture9* aTexture,
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TextureFlags aFlags = TextureFlags::DEFAULT);
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virtual ~DataTextureSourceD3D9();
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// DataTextureSource
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virtual bool Update(gfx::DataSourceSurface* aSurface,
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nsIntRegion* aDestRegion = nullptr,
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gfx::IntPoint* aSrcOffset = nullptr) override;
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// TextureSource
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virtual TextureSourceD3D9* AsSourceD3D9() override { return this; }
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virtual IDirect3DTexture9* GetD3D9Texture() override;
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virtual DataTextureSource* AsDataTextureSource() override { return this; }
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virtual void DeallocateDeviceData() override { mTexture = nullptr; }
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virtual gfx::IntSize GetSize() const override { return mSize; }
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virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
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virtual void SetCompositor(Compositor* aCompositor) override;
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// BigImageIterator
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virtual BigImageIterator* AsBigImageIterator() override { return mIsTiled ? this : nullptr; }
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virtual size_t GetTileCount() override { return mTileTextures.size(); }
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virtual bool NextTile() override { return (++mCurrentTile < mTileTextures.size()); }
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virtual gfx::IntRect GetTileRect() override;
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virtual void EndBigImageIteration() override { mIterating = false; }
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virtual void BeginBigImageIteration() override
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{
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mIterating = true;
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mCurrentTile = 0;
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}
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/**
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* Copy the content of aTexture using the GPU.
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*/
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bool UpdateFromTexture(IDirect3DTexture9* aTexture, const nsIntRegion* aRegion);
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protected:
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gfx::IntRect GetTileRect(uint32_t aTileIndex) const;
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void Reset();
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std::vector< RefPtr<IDirect3DTexture9> > mTileTextures;
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RefPtr<CompositorD3D9> mCompositor;
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gfx::SurfaceFormat mFormat;
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uint32_t mCurrentTile;
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TextureFlags mFlags;
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bool mIsTiled;
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bool mIterating;
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};
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/**
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* Needs a D3D9 context on the client side.
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* The corresponding TextureHost is TextureHostD3D9.
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*/
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class D3D9TextureData : public TextureData
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{
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public:
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~D3D9TextureData();
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virtual bool SupportsMoz2D() const override { return true; }
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virtual bool HasInternalBuffer() const override { return true; }
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virtual bool Serialize(SurfaceDescriptor& aOutDescrptor) override;
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virtual bool Lock(OpenMode aMode, FenceHandle*) override;
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virtual void Unlock() override;
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virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override;
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virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
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virtual gfx::IntSize GetSize() const override { return mSize; }
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virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) override;
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virtual TextureData*
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CreateSimilar(ISurfaceAllocator* aAllocator,
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TextureFlags aFlags,
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TextureAllocationFlags aAllocFlags) const override;
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static D3D9TextureData*
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Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, TextureAllocationFlags aFlags);
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virtual void Deallocate(ISurfaceAllocator* aAllocator) override {}
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protected:
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D3D9TextureData(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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IDirect3DTexture9* aTexture);
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RefPtr<IDirect3DTexture9> mTexture;
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RefPtr<IDirect3DSurface9> mD3D9Surface;
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gfx::IntSize mSize;
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gfx::SurfaceFormat mFormat;
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bool mNeedsClear;
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bool mNeedsClearWhite;
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bool mLockRect;
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};
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/**
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* Wraps a D3D9 texture, shared with the compositor though DXGI.
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* At the moment it is only used with D3D11 compositing, and the corresponding
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* TextureHost is DXGITextureHostD3D11.
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*/
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class DXGID3D9TextureData : public TextureData
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{
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public:
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static DXGID3D9TextureData*
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Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, TextureFlags aFlags, IDirect3DDevice9* aDevice);
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~DXGID3D9TextureData();
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virtual gfx::IntSize GetSize() const override { return gfx::IntSize(mDesc.Width, mDesc.Height); }
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virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
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virtual bool Lock(OpenMode, FenceHandle*) override { return true; }
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virtual void Unlock() override {}
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virtual bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
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virtual bool HasInternalBuffer() const override { return false; }
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virtual void Deallocate(ISurfaceAllocator* aAllocator) override {}
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IDirect3DDevice9* GetD3D9Device() { return mDevice; }
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IDirect3DTexture9* GetD3D9Texture() { return mTexture; }
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HANDLE GetShareHandle() const { return mHandle; }
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already_AddRefed<IDirect3DSurface9> GetD3D9Surface() const;
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const D3DSURFACE_DESC& GetDesc() const
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{
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return mDesc;
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}
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protected:
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DXGID3D9TextureData(gfx::SurfaceFormat aFormat,
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IDirect3DTexture9* aTexture, HANDLE aHandle,
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IDirect3DDevice9* aDevice);
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RefPtr<IDirect3DDevice9> mDevice;
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RefPtr<IDirect3DTexture9> mTexture;
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gfx::SurfaceFormat mFormat;
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HANDLE mHandle;
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D3DSURFACE_DESC mDesc;
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};
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class TextureHostD3D9 : public TextureHost
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{
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public:
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TextureHostD3D9(TextureFlags aFlags,
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const SurfaceDescriptorD3D9& aDescriptor);
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virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
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virtual void DeallocateDeviceData() override;
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virtual void SetCompositor(Compositor* aCompositor) override;
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virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
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virtual bool Lock() override;
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virtual void Unlock() override;
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virtual gfx::IntSize GetSize() const override { return mSize; }
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virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
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{
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return nullptr;
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}
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virtual bool HasInternalBuffer() const override { return true; }
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protected:
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TextureHostD3D9(TextureFlags aFlags);
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IDirect3DDevice9* GetDevice();
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virtual void UpdatedInternal(const nsIntRegion* aRegion) override;
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RefPtr<DataTextureSourceD3D9> mTextureSource;
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RefPtr<IDirect3DTexture9> mTexture;
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RefPtr<CompositorD3D9> mCompositor;
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gfx::IntSize mSize;
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gfx::SurfaceFormat mFormat;
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bool mIsLocked;
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};
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class DXGITextureHostD3D9 : public TextureHost
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{
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public:
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DXGITextureHostD3D9(TextureFlags aFlags,
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const SurfaceDescriptorD3D10& aDescriptor);
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virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
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virtual void DeallocateDeviceData() override;
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virtual void SetCompositor(Compositor* aCompositor) override;
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virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
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virtual gfx::IntSize GetSize() const override { return mSize; }
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virtual bool Lock() override;
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virtual void Unlock() override;
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virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
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{
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return nullptr; // TODO: cf bug 872568
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}
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protected:
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void OpenSharedHandle();
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IDirect3DDevice9* GetDevice();
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RefPtr<DataTextureSourceD3D9> mTextureSource;
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RefPtr<CompositorD3D9> mCompositor;
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WindowsHandle mHandle;
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gfx::SurfaceFormat mFormat;
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gfx::IntSize mSize;
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bool mIsLocked;
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};
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class DXGIYCbCrTextureHostD3D9 : public TextureHost
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{
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public:
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DXGIYCbCrTextureHostD3D9(TextureFlags aFlags,
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const SurfaceDescriptorDXGIYCbCr& aDescriptor);
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virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
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virtual void DeallocateDeviceData() override {}
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virtual void SetCompositor(Compositor* aCompositor) override;
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virtual gfx::SurfaceFormat GetFormat() const override { return gfx::SurfaceFormat::YUV; }
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virtual bool Lock() override;
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virtual void Unlock() override;
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virtual gfx::IntSize GetSize() const override { return mSize; }
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virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
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{
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return nullptr;
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}
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protected:
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IDirect3DDevice9* GetDevice();
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HANDLE mHandles[3];
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RefPtr<IDirect3DTexture9> mTextures[3];
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RefPtr<DataTextureSourceD3D9> mTextureSources[3];
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RefPtr<CompositorD3D9> mCompositor;
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gfx::IntSize mSize;
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gfx::IntSize mSizeY;
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gfx::IntSize mSizeCbCr;
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bool mIsLocked;
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};
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class CompositingRenderTargetD3D9 : public CompositingRenderTarget,
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public TextureSourceD3D9
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{
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public:
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CompositingRenderTargetD3D9(IDirect3DTexture9* aTexture,
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SurfaceInitMode aInit,
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const gfx::IntRect& aRect);
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// use for rendering to the main window, cannot be rendered as a texture
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CompositingRenderTargetD3D9(IDirect3DSurface9* aSurface,
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SurfaceInitMode aInit,
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const gfx::IntRect& aRect);
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virtual ~CompositingRenderTargetD3D9();
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virtual TextureSourceD3D9* AsSourceD3D9() override
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{
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MOZ_ASSERT(mTexture,
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"No texture, can't be indirectly rendered. Is this the screen backbuffer?");
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return this;
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}
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virtual gfx::IntSize GetSize() const override;
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void BindRenderTarget(IDirect3DDevice9* aDevice);
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IDirect3DSurface9* GetD3D9Surface() const { return mSurface; }
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private:
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friend class CompositorD3D9;
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RefPtr<IDirect3DSurface9> mSurface;
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SurfaceInitMode mInitMode;
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bool mInitialized;
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};
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}
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}
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#endif /* MOZILLA_GFX_TEXTURED3D9_H */
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