gecko-dev/gfx/layers/d3d9/TextureD3D9.h
Nathan Froyd 4094e18ff5 Bug 1233069 - add override declarations to Windows graphics headers; r=Bas
This change silences a number of -Winconsistent-missing-override
warnings on clang-cl.
2015-12-16 10:41:21 -05:00

426 lines
12 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURED3D9_H
#define MOZILLA_GFX_TEXTURED3D9_H
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureHost.h"
#include "mozilla/GfxMessageUtils.h"
#include "mozilla/gfx/2D.h"
#include "gfxWindowsPlatform.h"
#include "d3d9.h"
#include <vector>
#include "DeviceManagerD3D9.h"
namespace mozilla {
namespace gfxs {
class DrawTarget;
}
}
namespace mozilla {
namespace layers {
class CompositorD3D9;
class TextureSourceD3D9
{
friend class DeviceManagerD3D9;
public:
TextureSourceD3D9()
: mPreviousHost(nullptr)
, mNextHost(nullptr)
, mCreatingDeviceManager(nullptr)
{}
virtual ~TextureSourceD3D9();
virtual IDirect3DTexture9* GetD3D9Texture() { return mTexture; }
StereoMode GetStereoMode() const { return mStereoMode; };
// Release all texture memory resources held by the texture host.
virtual void ReleaseTextureResources()
{
mTexture = nullptr;
}
protected:
virtual gfx::IntSize GetSize() const { return mSize; }
void SetSize(const gfx::IntSize& aSize) { mSize = aSize; }
// Helper methods for creating and copying textures.
already_AddRefed<IDirect3DTexture9> InitTextures(
DeviceManagerD3D9* aDeviceManager,
const gfx::IntSize &aSize,
_D3DFORMAT aFormat,
RefPtr<IDirect3DSurface9>& aSurface,
D3DLOCKED_RECT& aLockedRect);
already_AddRefed<IDirect3DTexture9> DataToTexture(
DeviceManagerD3D9* aDeviceManager,
unsigned char *aData,
int aStride,
const gfx::IntSize &aSize,
_D3DFORMAT aFormat,
uint32_t aBPP);
// aTexture should be in SYSTEMMEM, returns a texture in the default
// pool (that is, in video memory).
already_AddRefed<IDirect3DTexture9> TextureToTexture(
DeviceManagerD3D9* aDeviceManager,
IDirect3DTexture9* aTexture,
const gfx::IntSize& aSize,
_D3DFORMAT aFormat);
gfx::IntSize mSize;
// Linked list of all objects holding d3d9 textures.
TextureSourceD3D9* mPreviousHost;
TextureSourceD3D9* mNextHost;
// The device manager that created our textures.
DeviceManagerD3D9* mCreatingDeviceManager;
StereoMode mStereoMode;
RefPtr<IDirect3DTexture9> mTexture;
};
/**
* A TextureSource that implements the DataTextureSource interface.
* it can be used without a TextureHost and is able to upload texture data
* from a gfx::DataSourceSurface.
*/
class DataTextureSourceD3D9 : public DataTextureSource
, public TextureSourceD3D9
, public BigImageIterator
{
public:
DataTextureSourceD3D9(gfx::SurfaceFormat aFormat,
CompositorD3D9* aCompositor,
TextureFlags aFlags = TextureFlags::DEFAULT,
StereoMode aStereoMode = StereoMode::MONO);
DataTextureSourceD3D9(gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
CompositorD3D9* aCompositor,
IDirect3DTexture9* aTexture,
TextureFlags aFlags = TextureFlags::DEFAULT);
virtual ~DataTextureSourceD3D9();
// DataTextureSource
virtual bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) override;
// TextureSource
virtual TextureSourceD3D9* AsSourceD3D9() override { return this; }
virtual IDirect3DTexture9* GetD3D9Texture() override;
virtual DataTextureSource* AsDataTextureSource() override { return this; }
virtual void DeallocateDeviceData() override { mTexture = nullptr; }
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual void SetCompositor(Compositor* aCompositor) override;
// BigImageIterator
virtual BigImageIterator* AsBigImageIterator() override { return mIsTiled ? this : nullptr; }
virtual size_t GetTileCount() override { return mTileTextures.size(); }
virtual bool NextTile() override { return (++mCurrentTile < mTileTextures.size()); }
virtual gfx::IntRect GetTileRect() override;
virtual void EndBigImageIteration() override { mIterating = false; }
virtual void BeginBigImageIteration() override
{
mIterating = true;
mCurrentTile = 0;
}
/**
* Copy the content of aTexture using the GPU.
*/
bool UpdateFromTexture(IDirect3DTexture9* aTexture, const nsIntRegion* aRegion);
protected:
gfx::IntRect GetTileRect(uint32_t aTileIndex) const;
void Reset();
std::vector< RefPtr<IDirect3DTexture9> > mTileTextures;
RefPtr<CompositorD3D9> mCompositor;
gfx::SurfaceFormat mFormat;
uint32_t mCurrentTile;
TextureFlags mFlags;
bool mIsTiled;
bool mIterating;
};
/**
* Needs a D3D9 context on the client side.
* The corresponding TextureHost is TextureHostD3D9.
*/
class D3D9TextureData : public TextureData
{
public:
~D3D9TextureData();
virtual bool SupportsMoz2D() const override { return true; }
virtual bool HasInternalBuffer() const override { return true; }
virtual bool Serialize(SurfaceDescriptor& aOutDescrptor) override;
virtual bool Lock(OpenMode aMode, FenceHandle*) override;
virtual void Unlock() override;
virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override;
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) override;
virtual TextureData*
CreateSimilar(ISurfaceAllocator* aAllocator,
TextureFlags aFlags,
TextureAllocationFlags aAllocFlags) const override;
static D3D9TextureData*
Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, TextureAllocationFlags aFlags);
virtual void Deallocate(ISurfaceAllocator* aAllocator) override {}
protected:
D3D9TextureData(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
IDirect3DTexture9* aTexture);
RefPtr<IDirect3DTexture9> mTexture;
RefPtr<IDirect3DSurface9> mD3D9Surface;
gfx::IntSize mSize;
gfx::SurfaceFormat mFormat;
bool mNeedsClear;
bool mNeedsClearWhite;
bool mLockRect;
};
/**
* Wraps a D3D9 texture, shared with the compositor though DXGI.
* At the moment it is only used with D3D11 compositing, and the corresponding
* TextureHost is DXGITextureHostD3D11.
*/
class DXGID3D9TextureData : public TextureData
{
public:
static DXGID3D9TextureData*
Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, TextureFlags aFlags, IDirect3DDevice9* aDevice);
~DXGID3D9TextureData();
virtual gfx::IntSize GetSize() const override { return gfx::IntSize(mDesc.Width, mDesc.Height); }
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual bool Lock(OpenMode, FenceHandle*) override { return true; }
virtual void Unlock() override {}
virtual bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
virtual bool HasInternalBuffer() const override { return false; }
virtual void Deallocate(ISurfaceAllocator* aAllocator) override {}
IDirect3DDevice9* GetD3D9Device() { return mDevice; }
IDirect3DTexture9* GetD3D9Texture() { return mTexture; }
HANDLE GetShareHandle() const { return mHandle; }
already_AddRefed<IDirect3DSurface9> GetD3D9Surface() const;
const D3DSURFACE_DESC& GetDesc() const
{
return mDesc;
}
protected:
DXGID3D9TextureData(gfx::SurfaceFormat aFormat,
IDirect3DTexture9* aTexture, HANDLE aHandle,
IDirect3DDevice9* aDevice);
RefPtr<IDirect3DDevice9> mDevice;
RefPtr<IDirect3DTexture9> mTexture;
gfx::SurfaceFormat mFormat;
HANDLE mHandle;
D3DSURFACE_DESC mDesc;
};
class TextureHostD3D9 : public TextureHost
{
public:
TextureHostD3D9(TextureFlags aFlags,
const SurfaceDescriptorD3D9& aDescriptor);
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual void DeallocateDeviceData() override;
virtual void SetCompositor(Compositor* aCompositor) override;
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual bool Lock() override;
virtual void Unlock() override;
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
{
return nullptr;
}
virtual bool HasInternalBuffer() const override { return true; }
protected:
TextureHostD3D9(TextureFlags aFlags);
IDirect3DDevice9* GetDevice();
virtual void UpdatedInternal(const nsIntRegion* aRegion) override;
RefPtr<DataTextureSourceD3D9> mTextureSource;
RefPtr<IDirect3DTexture9> mTexture;
RefPtr<CompositorD3D9> mCompositor;
gfx::IntSize mSize;
gfx::SurfaceFormat mFormat;
bool mIsLocked;
};
class DXGITextureHostD3D9 : public TextureHost
{
public:
DXGITextureHostD3D9(TextureFlags aFlags,
const SurfaceDescriptorD3D10& aDescriptor);
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual void DeallocateDeviceData() override;
virtual void SetCompositor(Compositor* aCompositor) override;
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual bool Lock() override;
virtual void Unlock() override;
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
{
return nullptr; // TODO: cf bug 872568
}
protected:
void OpenSharedHandle();
IDirect3DDevice9* GetDevice();
RefPtr<DataTextureSourceD3D9> mTextureSource;
RefPtr<CompositorD3D9> mCompositor;
WindowsHandle mHandle;
gfx::SurfaceFormat mFormat;
gfx::IntSize mSize;
bool mIsLocked;
};
class DXGIYCbCrTextureHostD3D9 : public TextureHost
{
public:
DXGIYCbCrTextureHostD3D9(TextureFlags aFlags,
const SurfaceDescriptorDXGIYCbCr& aDescriptor);
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual void DeallocateDeviceData() override {}
virtual void SetCompositor(Compositor* aCompositor) override;
virtual gfx::SurfaceFormat GetFormat() const override { return gfx::SurfaceFormat::YUV; }
virtual bool Lock() override;
virtual void Unlock() override;
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
{
return nullptr;
}
protected:
IDirect3DDevice9* GetDevice();
HANDLE mHandles[3];
RefPtr<IDirect3DTexture9> mTextures[3];
RefPtr<DataTextureSourceD3D9> mTextureSources[3];
RefPtr<CompositorD3D9> mCompositor;
gfx::IntSize mSize;
gfx::IntSize mSizeY;
gfx::IntSize mSizeCbCr;
bool mIsLocked;
};
class CompositingRenderTargetD3D9 : public CompositingRenderTarget,
public TextureSourceD3D9
{
public:
CompositingRenderTargetD3D9(IDirect3DTexture9* aTexture,
SurfaceInitMode aInit,
const gfx::IntRect& aRect);
// use for rendering to the main window, cannot be rendered as a texture
CompositingRenderTargetD3D9(IDirect3DSurface9* aSurface,
SurfaceInitMode aInit,
const gfx::IntRect& aRect);
virtual ~CompositingRenderTargetD3D9();
virtual TextureSourceD3D9* AsSourceD3D9() override
{
MOZ_ASSERT(mTexture,
"No texture, can't be indirectly rendered. Is this the screen backbuffer?");
return this;
}
virtual gfx::IntSize GetSize() const override;
void BindRenderTarget(IDirect3DDevice9* aDevice);
IDirect3DSurface9* GetD3D9Surface() const { return mSurface; }
private:
friend class CompositorD3D9;
RefPtr<IDirect3DSurface9> mSurface;
SurfaceInitMode mInitMode;
bool mInitialized;
};
}
}
#endif /* MOZILLA_GFX_TEXTURED3D9_H */