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Although we re-compute the start value of the transition when sending it to the compositor, we still want to use the last sampled animation value as the new start value, to avoid any possible jittery. Also, we replace the start time with the previous sample time on the compositor as well to make sure we use the proper start time for the transition if the main thread is busy. Differential Revision: https://phabricator.services.mozilla.com/D209889
184 lines
7.3 KiB
C++
184 lines
7.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layers_AnimationHelper_h
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#define mozilla_layers_AnimationHelper_h
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#include "mozilla/dom/Nullable.h"
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#include "mozilla/layers/AnimationStorageData.h"
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#include "mozilla/layers/LayersMessages.h" // for TransformData, etc
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#include "mozilla/webrender/WebRenderTypes.h" // for RenderRoot
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#include "mozilla/TimeStamp.h" // for TimeStamp
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#include "mozilla/TimingParams.h"
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#include "mozilla/Types.h" // for SideBits
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#include "X11UndefineNone.h"
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#include <unordered_map>
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namespace mozilla::layers {
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class Animation;
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class APZSampler;
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class CompositorAnimationStorage;
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struct AnimatedValue;
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using AnimationArray = nsTArray<layers::Animation>;
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using SampledAnimationArray = AutoTArray<RefPtr<StyleAnimationValue>, 1>;
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/**
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* This utility class allows reusing code between the webrender and
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* non-webrender compositor-side implementations. It provides
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* utility functions for sampling animations at particular timestamps.
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*/
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class AnimationHelper {
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public:
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struct SampleResult {
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enum class Type : uint8_t { None, Skipped, Sampled };
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enum class Reason : uint8_t { None, ScrollToDelayPhase };
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Type mType = Type::None;
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Reason mReason = Reason::None;
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SampleResult() = default;
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SampleResult(Type aType, Reason aReason) : mType(aType), mReason(aReason) {}
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static SampleResult Skipped() { return {Type::Skipped, Reason::None}; }
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static SampleResult Sampled() { return {Type::Sampled, Reason::None}; }
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bool IsNone() { return mType == Type::None; }
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bool IsSkipped() { return mType == Type::Skipped; }
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bool IsSampled() { return mType == Type::Sampled; }
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};
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/**
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* Sample animations based on a given time stamp for a element(layer) with
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* its animation data.
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* Generally |aPreviousFrameTime| is used for the sampling if it's
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* supplied to make the animation more in sync with other animations on the
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* main-thread. But in the case where the animation just started at the time
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* when the animation was sent to the compositor, |aCurrentFrameTime| is used
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* for sampling instead to avoid flicker.
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*
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* Returns SampleResult::None if none of the animations are producing a result
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* (e.g. they are in the delay phase with no backwards fill),
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* SampleResult::Skipped if the animation output did not change since the last
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* call of this function,
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* SampleResult::Sampled if the animation output was updated.
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*
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* The only exception is the scroll-driven animation. When the user move the
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* scrollbar to make the animations go from active phase to delay phase, this
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* returns SampleResult::None but sets its |mReason| to
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* Reason::ScrollToDelayPhase. The caller can check this flag so we can store
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* the base style into the hash table to make sure we have the correct
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* rendering result. The base style stays in the hash table until we sync with
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* main thread.
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*
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* Using the same example from ExtractAnimations (below):
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*
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* Input |aPropertyAnimationGroups| (ignoring the base animation style):
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*
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* [
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* Group A: [ { rotate, Animation A }, { rotate, Animation B } ],
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* Group B: [ { scale, Animation B } ],
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* Group C: [ { transform, Animation A }, { transform, Animation B } ],
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* ]
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*
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* For each property group, this function interpolates each animation in turn,
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* using the result of interpolating one animation as input for the next such
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* that it reduces each property group to a single output value:
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*
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* [
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* { rotate, StyleAnimationValue },
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* { scale, StyleAnimationValue },
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* { transform, StyleAnimationValue },
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* ]
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*
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* For transform animations, the caller (SampleAnimations) will combine the
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* result of the various transform properties into a final matrix.
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*/
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static SampleResult SampleAnimationForEachNode(
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const APZSampler* aAPZSampler, const LayersId& aLayersId,
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const MutexAutoLock& aProofOfMapLock, TimeStamp aPreviousFrameTime,
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TimeStamp aCurrentFrameTime, const AnimatedValue* aPreviousValue,
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nsTArray<PropertyAnimationGroup>& aPropertyAnimationGroups,
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SampledAnimationArray& aAnimationValues /* output */);
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/**
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* Extract organized animation data by property into an array of
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* PropertyAnimationGroup objects.
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*
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* For example, suppose we have the following animations:
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*
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* Animation A: [ transform, rotate ]
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* Animation B: [ rotate, scale ]
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* Animation C: [ transform ]
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* Animation D: [ opacity ]
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*
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* When we go to send transform-like properties to the compositor, we
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* sort them as follows:
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*
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* [
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* { rotate: Animation A (rotate segments only) },
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* { rotate: Animation B ( " " ) },
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* { scale: Animation B (scale segments only) },
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* { transform: Animation A (transform segments only) },
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* { transform: Animation C ( " " ) },
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* ]
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*
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* In this function, we group these animations together by property producing
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* output such as the following:
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*
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* [
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* [ { rotate, Animation A }, { rotate, Animation B } ],
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* [ { scale, Animation B } ],
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* [ { transform, Animation A }, { transform, Animation B } ],
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* ]
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*
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* In the process of grouping these animations, we also convert their values
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* from the rather compact representation we use for transferring across the
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* IPC boundary into something we can readily use for sampling.
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*
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* Note: the animation groups:
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* 1. transform-like properties: transfrom, translate, rotate, scale,
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* offset-*.
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* 2. opacity property: opacity.
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* 3. background color property: background-color.
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*/
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static AnimationStorageData ExtractAnimations(
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const LayersId& aLayersId, const AnimationArray& aAnimations,
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const CompositorAnimationStorage* aStorage,
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const TimeStamp& aPreviousSampleTime);
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/**
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* Get a unique id to represent the compositor animation between child
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* and parent side. This id will be used as a key to store animation
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* data in the CompositorAnimationStorage per compositor.
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* Each layer on the content side calls this when it gets new animation
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* data.
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*/
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static uint64_t GetNextCompositorAnimationsId();
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/**
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* Convert an array of animation values into a matrix given the corresponding
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* transform parameters. |aValue| must be a transform-like value
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* (e.g. transform, translate etc.).
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*/
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static gfx::Matrix4x4 ServoAnimationValueToMatrix4x4(
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const SampledAnimationArray& aValue, const TransformData& aTransformData,
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gfx::Path* aCachedMotionPath);
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/**
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* Returns true if |aPrerenderedRect| transformed by |aTransform| were
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* composited in |aClipRect| there appears area which wasn't pre-rendered
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* on the main-thread. I.e. checkerboarding.
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*/
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static bool ShouldBeJank(const LayoutDeviceRect& aPrerenderedRect,
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SideBits aOverflowedSides,
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const gfx::Matrix4x4& aTransform,
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const ParentLayerRect& aClipRect);
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};
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} // namespace mozilla::layers
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#endif // mozilla_layers_AnimationHelper_h
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