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63 lines
1.8 KiB
Objective-C
63 lines
1.8 KiB
Objective-C
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsWindowMap_h_
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#define nsWindowMap_h_
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#import <Cocoa/Cocoa.h>
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// WindowDataMap
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//
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// In both mozilla and embedding apps, we need to have a place to put
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// per-top-level-window logic and data, to handle such things as IME
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// commit when the window gains/loses focus. We can't use a window
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// delegate, because an embeddor probably already has one. Nor can we
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// subclass NSWindow, again because we can't impose that burden on the
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// embeddor.
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//
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// So we have a global map of NSWindow -> TopLevelWindowData, and set
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// up TopLevelWindowData as a notification observer etc.
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@interface WindowDataMap : NSObject
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{
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@private
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NSMutableDictionary* mWindowMap; // dict of TopLevelWindowData keyed by address of NSWindow
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}
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+ (WindowDataMap*)sharedWindowDataMap;
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- (void)ensureDataForWindow:(NSWindow*)inWindow;
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- (id)dataForWindow:(NSWindow*)inWindow;
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// set data for a given window. inData is retained (and any previously set data
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// is released).
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- (void)setData:(id)inData forWindow:(NSWindow*)inWindow;
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// remove the data for the given window. the data is released.
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- (void)removeDataForWindow:(NSWindow*)inWindow;
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@end
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@class ChildView;
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// TopLevelWindowData
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//
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// Class to hold per-window data, and handle window state changes.
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@interface TopLevelWindowData : NSObject
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{
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@private
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}
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- (id)initWithWindow:(NSWindow*)inWindow;
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+ (void)activateInWindow:(NSWindow*)aWindow;
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+ (void)deactivateInWindow:(NSWindow*)aWindow;
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+ (void)activateInWindowViews:(NSWindow*)aWindow;
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+ (void)deactivateInWindowViews:(NSWindow*)aWindow;
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@end
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#endif // nsWindowMap_h_
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