gecko-dev/dom/webgpu/Texture.h
Dzmitry Malyshau 02f2325796 Bug 1630072 - WebGPU CanvasContext invalidation r=jgilbert,aosmond
This change enables light tracking of the commands and submissions
that affect a CanvasContext. Upon reaching the GPUQueue, they send
a signal for the parent HTML Element to be invalidated.
We are also invalidating the HTML Element and requesting a new
frame to be built on the creation of the swapchain.

Differential Revision: https://phabricator.services.mozilla.com/D71194
2020-04-20 23:50:04 +00:00

55 lines
1.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_Texture_H_
#define GPU_Texture_H_
#include "nsWrapperCache.h"
#include "ObjectModel.h"
namespace mozilla {
namespace dom {
struct GPUTextureDescriptor;
struct GPUTextureViewDescriptor;
class HTMLCanvasElement;
} // namespace dom
namespace webgpu {
namespace ffi {
struct WGPUTextureViewDescriptor;
} // namespace ffi
class Device;
class TextureView;
class Texture final : public ObjectBase, public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(Texture)
GPU_DECL_JS_WRAP(Texture)
Texture(Device* const aParent, RawId aId,
const dom::GPUTextureDescriptor& aDesc);
Device* GetParentDevice() { return mParent; }
const RawId mId;
WeakPtr<dom::HTMLCanvasElement> mTargetCanvasElement;
private:
virtual ~Texture();
void Cleanup();
const UniquePtr<ffi::WGPUTextureViewDescriptor> mDefaultViewDescriptor;
public:
already_AddRefed<TextureView> CreateView(
const dom::GPUTextureViewDescriptor& aDesc);
void Destroy();
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_Texture_H_