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751 lines
18 KiB
C++
751 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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*/
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#include "Monitor.h"
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#include "Exceptions.h"
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#include "SysCallsRuntime.h"
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#include "prprf.h"
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/*
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Author: Bjorn Carlson (bjorn@netscape.com)
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This is the new implementation:
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Each object has one state word in which we can place information
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regarding the status of the lock. This might later be a word
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shared with other parts of the system such as the gc. At this point, we are
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assuming that we can use three bits. Hence;
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Obj: ------------
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| type |
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------------
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| hash/gc bb|
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------------
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where the lock state is captured in the two bits 'bb'.
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The lock state is as follows:
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case 01:
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Obj is unlocked and the remaining 30 bits are used as a hash code (shifted by 2).
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case 11:
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Obj is unlocked and the remaining 30 bits index an entry in the hash code
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vector. If the code is 0, the object has not yet received its hash code
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(strings are assigned a code lazily).
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case 00:
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Obj is locked and the remaining 30 bits point to a stack frame entry containing
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the old contents of the object. As a special case we use the word 0 for signalling
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that the object is currently busy, which we use when updating its hash code.
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case 10:
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Obj is locked, some thread is waiting, and the remaining 30 bits point to
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the stack as above.
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For the specific algorithms for reading and writing hash codes, and locking and
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unlocking monitors, see below.
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When a thread is created (from inside java.lang.Thread, or
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externally), the initial function should be Thread::run, so that appropriate
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initialization takes place.
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When a thread dies (is interrupted), I try to catch this in the calls to
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NSPR which fails in such a case. At failure, I try to take the appropriate
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action. A thread may die, however, waiting for I/O or hanging off some NSPR
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lock outside our monitors.
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*/
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Monitors<MonitorObject>* monitors;
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inline bool Monitor::cmpAndSwap(Int32* w, Int32 ov, Int32 nv)
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{
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bool r=false;
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#if defined(_WIN32) && !defined(__GNUC__)
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__asm {
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mov eax,ov
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mov ecx, nv
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mov ebx, w
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lock cmpxchg [ebx], ecx
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sete r
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}
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#elif defined(__i386__)
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/* This actually only works 486 and better... */
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{
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Int32 readval;
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__asm__ __volatile__ ("lock; cmpxchgl %3, %1; sete %0"
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: "=q" (r), "=m" (*w), "=a" (readval)
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: "r" (nv), "m" (*w), "0" (r), "2" (ov));
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}
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#else
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ov;
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PR_fprintf(PR_STDOUT,"compare and swap NYI!!\n");
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*w = nv;
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r = true;
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#endif
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return r;
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}
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inline Int32 Monitor::pushStack() { // for now
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return monitors->pushStack();
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// should be something like:
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// __asm {
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// mov ecx,v
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// mov [esp]Context.lock,ecx
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// }
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}
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inline Int32 Monitor::popStack() { // for now
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return monitors->popStack();
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// should be something like:
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// __asm {
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// mov eax,[esp]Context.lock
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// }
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}
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inline bool Monitor::inStack(Int32 v) {
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return monitors->inStack(v);
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// Use #ifdef HAVE_STACK_GROWING_UP
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// and something like:
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// p = beginning of current stack;
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// __asm {
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// cmp esp,v
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// setb r1
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// mov ecx,p
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// cmp ecx,v
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// seta r2
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// mov eax,r1
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// and eax,r2
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// }
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}
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void Monitor::staticInit()
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{
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monitors = new Monitors<MonitorObject>(10);
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threadInit();
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}
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void Monitor::destroy()
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{
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delete monitors;
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}
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inline void Monitor::threadInit()
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{
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monitors->threadInit();
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}
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// locks the monitor part of object o.
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/* the algorithm is as follows:
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get a pointer to the state slot of the object, w, and the stack entry, sp, in which to
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save the old value of *w. Now;
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1. if *w is 0, then the monitor is busy and we spin.
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2. if *w is unlocked (an odd number), then we optimistically save *w to sp, and
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try to swap sp into w. If this succeeds, we now own the monitor. If it fails, we
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loop back to 1.
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3. if *w is locked, we check if we own the lock, by checking if the pointer stored in
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*w (v) points into our stack. If it does, we save 0 onto the stack, and return. If it
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doesn't, we enqueue ourselves onto the suspension list of the monitor. For more on this,
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see enqueue() (there is a special case when the lock is released while we are trying to
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suspend, which is dealt with in enqueue()). The variable 'wl' is used for keeping the
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waiting bit set when returning from enqueue, if we see that more threads are waiting when
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we wake up. Hence, or:ing 'wl' with 'sp' will keep the bit set if needed. When we return
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from enqueue() we loop back to 1.
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*/
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void Monitor::lock(JavaObject &o)
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{
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Int32* w;
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Int32 v,sp,wl=0;
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#ifdef DEBUG_
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PR_fprintf(PR_STDOUT,"\nT%x trying to lock %x\n",PR_GetCurrentThread(),&o);
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#endif
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w = &o.state;
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sp = pushStack();
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while (true) {
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v = *w;
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if (v == 0)
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continue;
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if ((v&Unlocked) != 0) { // unlocked
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// write to stack entry
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*(Int32*)sp = v;
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sp |= wl;
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if (cmpAndSwap(w,v,sp))
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return;
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continue; // try again
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}
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v &= ~LockMask;
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if (inStack(v)) { // I own it
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*(Int32*)sp = 0;
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return;
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}
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wl = monitors->enqueue(o);
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}
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}
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// unlocking a monitor which we must own.
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// The algorithm is:
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/*
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1. Pop the stack entry corresponding to this lock. If 0, then return.
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2. Otherwise, check the state *w of the object to see if it is busy, and
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if so, spin. Otherwise, we check to see if we own the lock. If not, an
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exception is thrown.
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3. finally, we try to swap back top into w, comparing with the pointer v. If
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this fails, it is either because the monitor is busy, or the waiting bit is set
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(the waiting bit resides outside the bitpattern for the pointer, and hence masking
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the pointer with ~LockMask, will remove the waiting bit from 'v'). Then, dequeue()
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is called, which will resume a thread if one exists, and release the monitor.
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*/
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void Monitor::unlock(JavaObject &o)
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{
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Int32* w;
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Int32 v,top;
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#ifdef DEBUG_
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PR_fprintf(PR_STDOUT,"\nT%x unlocking %x\n",PR_GetCurrentThread(),&o);
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#endif
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w = &o.state;
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top = popStack();
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if (top == 0)
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return;
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while (true) {
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v = *w;
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if (v == 0)
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continue;
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v &= ~LockMask;
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if (!inStack(v)) {
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sysThrowNamedException("java/lang/IllegalMonitorStateException"); // doesn't return
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return;
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}
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if (!cmpAndSwap(w,v,top))
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monitors->dequeue(o,top);
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return;
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}
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}
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// locks the monitor part of object o for wait():s sake.
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// This is a replica of lock() but where we don't save to the stack (done
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// previously since we used to own this lock), and we don't check if we own
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// the monitor because we don't (having just been wakened inside wait()).
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// For more, see wait().
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void Monitor::wlock(JavaObject &o, Int32 sp)
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{
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Int32* w;
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Int32 v,wl=0;
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#ifdef DEBUG_
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PR_fprintf(PR_STDOUT,"\nT%x trying to w-lock %x\n",PR_GetCurrentThread(),&o);
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#endif
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w = &o.state;
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while (true) {
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v = *w;
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if (v == 0)
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continue;
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if ((v&Unlocked) != 0) { // unlocked
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sp |= wl;
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if (cmpAndSwap(w,v,sp))
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return;
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continue; // try again
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}
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wl = monitors->enqueue(o);
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}
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}
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// waits for someone to notify o within 'tim'. If we don't own the monitor,
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// an exception is thrown.
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void Monitor::wait(JavaObject &o, Int64 tim)
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{
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Int32* w;
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Int32 v, t;
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if (tim < 0) {
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sysThrowNamedException("java/lang/IllegalArgumentException");
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return;
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}
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t = (Int32)tim;
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w = &o.state;
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while (true) {
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v = *w;
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if (v == 0)
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continue;
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v &= ~LockMask;
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if (!inStack(v)) {
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sysThrowNamedException("java/lang/IllegalMonitorStateException");
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return;
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}
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#ifdef DEBUG
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PR_fprintf(PR_STDOUT,"About to wait for %d\n",t);
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#endif
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monitors->wait(o,v,t);
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#ifdef DEBUG
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PR_fprintf(PR_STDOUT,"finished waiting\n");
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#endif
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return;
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}
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}
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// notifies someone waiting on o
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void Monitor::notify(JavaObject &o)
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{
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Int32* w;
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Int32 v;
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w = &o.state;
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while (true) {
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v = *w;
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if (v == 0)
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continue;
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v &= ~LockMask;
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if (!inStack(v)) {
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sysThrowNamedException("java/lang/IllegalMonitorStateException");
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return;
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}
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monitors->notify(o);
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return;
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}
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}
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// notifies everyone waiting on o
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void Monitor::notifyAll(JavaObject &o)
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{
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Int32* w;
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Int32 v;
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w = &o.state;
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while (true) {
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v = *w;
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if (v == 0)
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continue;
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v &= ~LockMask;
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if (!inStack(v)) {
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sysThrowNamedException("java/lang/IllegalMonitorStateException");
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return;
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}
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monitors->notifyAll(o);
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return;
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}
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}
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// reading a hash code is done as follows:
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/*
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1. get a pointer to the object state slot, w.
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2. spin, if the monitor is busy.
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3. if the monitor is locked by someone then;
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3.1 if someone else owns it, make the monitor busy, and
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read from the other thread's stack entry or the object itself (if it was
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released while we are trying to read it). Then restore w back to non-busy.
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3.2 if we own it, read from our stack.
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4. if the hash value of the object is extended, get the value from the table.
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Otherwise, shift it appropriately, and return that value.
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*/
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Int32 Monitor::hashRead(JavaObject& obj) {
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Int32* w;
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Int32 v, ov;
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w = &obj.state;
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while (true) {
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v = *w;
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if (v == 0)
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continue;
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if ((v&Unlocked) == 0) { // locked by someone
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v &= ~LockMask;
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if (!inStack(v)) { // some other thread
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while ((ov = exchange(w,0)) == 0) // make it busy
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;
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if ((ov&Unlocked) == 0)
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v = *(Int32*)(ov & ~LockMask);
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else
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v = ov;
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*w = ov;
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}
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else // current thread
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v = *(Int32*)v;
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}
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if ((v&XHash) == 0)
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return v>>KeyShift;
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else
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return monitors->hashGet(v);
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}
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}
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// writing a hash code is done as:
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/*
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1. decide if we need to allocate an extended code, and if so,
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allocate an entry optimistically.
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2. make the monitor busy.
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3. if the monitor is locked:
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3.1. if the value is still unset, update the stack entry with the new code.
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3.2 If set, deallocate the new code since we don't need it then.
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4. if unlocked, then update the old value.
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5. finally, write back the old value.
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*/
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void Monitor::hashWrite(JavaObject& obj, Int32 k) {
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Int32* w;
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Int32 ov, v;
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w = &obj.state;
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if (k >= (1<<KeySize))
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k = monitors->hashAdd(k) | XHash;
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else
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k = (k<<KeyShift) | IHash;
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while ((ov = exchange(w,0)) == 0) // make it busy
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;
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if ((ov&Unlocked) == 0) { // locked by someone
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v = (ov & ~LockMask);
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if ((*(Int32*)v & ~LockMask) == 0) // still unwritten
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*(Int32*)v = k;
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else // someone else beat us to it
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monitors->hashRemove(k);
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}
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else // unlocked
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ov = k;
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*w = ov;
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}
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Int32 Monitor::hashCode(JavaObject& obj) {
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Int32 v = hashRead(obj);
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if (v == 0) {
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v = monitors->nextHash();
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hashWrite(obj,v);
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}
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return v;
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}
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// Monitors::
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template<class M>
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Monitors<M>::Monitors(int l) : pool(), cacheNext(0), taken(NULL), stateNext(1), hashNext(1), hashVecTop(0), hashVecSize(64) {
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int i;
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PRStatus stat;
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if (l > 10000)
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sysThrowNamedException("java/lang/IllegalArgumentException");
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free = newList(l);
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_lock = PR_NewLock();
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table = new PointerHashTable<M*>(pool);
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for (i=0; i<cacheSize; i+=2) {
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keyCache[i] = 0;
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keyCache[i+1] = 0;
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}
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hashVec = new(pool) Int32[hashVecSize];
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hashVec[hashVecTop++] = 0; // default
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stat = PR_NewThreadPrivateIndex(&thr_stack,NULL);
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assert(stat != PR_FAILURE);
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stat = PR_NewThreadPrivateIndex(&thr_top,NULL);
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assert(stat != PR_FAILURE);
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}
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template<class M>
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Monitors<M>::~Monitors() {
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delete table;
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PR_DestroyLock(_lock);
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}
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template<class M>
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M* Monitors<M>::allocate(JavaObject& o) {
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M* m;
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if (free == NULL)
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free = newList(10);
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m = free;
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m->init(o);
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free = free->next;
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m->next = taken;
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m->prev = NULL;
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if (taken != NULL)
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taken->prev = m;
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taken = m;
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return m;
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}
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template<class M>
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void Monitors<M>::deallocate(M* m) {
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if (m->prev != NULL)
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m->prev->next = m->next;
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if (m->next != NULL)
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m->next->prev = m->prev;
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if (m == taken)
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taken = m->next;
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m->next = free;
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free = m;
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}
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template<class M>
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M* Monitors<M>::newList(int l) {
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M* m;
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M* m0;
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assert(l>0);
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m0 = m = new(pool) M;
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for (int i=1; i<l; i++) {
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m->next = new(pool) M;
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m = m->next;
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}
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return m0;
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}
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template<class M>
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int Monitors<M>::enqueue(JavaObject& o) {
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M* m;
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// enqueue does ALL the deallocation of fat monitors, so that if a monitor
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// is released in unlock()/dequeue() we deallocate it when waking up.
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// we must deal with two cases:
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// (i) we must suspend, and thus we might need to allocate a monitor object
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// (ii) the object was just released, and we thus go back to lock() and try again
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Int32* w = &o.state;
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Int32 v = *w;
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if (v!=0 && // not busy
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(v&Monitor::Unlocked) == 0 && // still locked
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Monitor::cmpAndSwap(w,v,v|Monitor::Waiting)) { // swap in waiting bit
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lock(); // now allocate a fat monitor
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if ((m = getObject(o)) == NULL) {
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m = allocate(o);
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addObject(o,m);
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}
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unlock();
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#ifdef DEBUG
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PR_fprintf(PR_STDOUT,"\n T%x going to sleep on %x (%d)\n",PR_GetCurrentThread(),w,*w&Monitor::LockMask);
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#endif
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// puts current thread to sleep. Tries locking again at wakeup.
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// suspend and resume are sticky, so that if the lock was released while we
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// were trying to suspend, we return immediately (see MonitorObject::suspend()).
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if (!m->suspend()) { // if failure, it was interrupted
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if (m->empty()) { // no more state. Deallocate monitor
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deallocate(m);
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removeObject(o);
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}
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sysThrowNamedException("java/lang/InterruptedException");
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return 0; // never reached
|
|
}
|
|
#ifdef DEBUG
|
|
PR_fprintf(PR_STDOUT,"\n T%x waking up at %x (%d)\n",PR_GetCurrentThread(),w,*w&Monitor::LockMask);
|
|
#endif
|
|
v = 0;
|
|
if (m->empty()) { // no more state. Deallocate monitor
|
|
deallocate(m);
|
|
removeObject(o);
|
|
}
|
|
else if (m->isSuspended())
|
|
v = Monitor::Waiting; // return waiting bit to lock() to preserve it
|
|
return v;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// dequeue looks for a fat monitor for o, and if one is found, it resumes it.
|
|
// This sticks, so that a concurrent suspend will return immediately if the resume
|
|
// beats it. Finally, the monitor is released by putting back the old value in,
|
|
// which was picked up from the stack ('top' in unlock()).
|
|
template<class M>
|
|
void Monitors<M>::dequeue(JavaObject& o,Int32 v) {
|
|
M* m;
|
|
Int32 ov;
|
|
Int32* w = &o.state;
|
|
|
|
do
|
|
ov = *w;
|
|
while (ov == 0 || !Monitor::cmpAndSwap(w,ov,v)); // release it
|
|
lock();
|
|
if ((m = getObject(o)) != NULL) {
|
|
m->resume(); // wake a suspended thread
|
|
}
|
|
else if ((ov & Monitor::Waiting) != 0) {
|
|
// this is if enqueue() didn't make the lock() and suspend() before we got called
|
|
m = allocate(o);
|
|
addObject(o,m);
|
|
m->resume();
|
|
}
|
|
unlock();
|
|
}
|
|
|
|
// wait() allocates a fat monitor if necessary. Then reads back the old
|
|
// value from the stack, releases the monitor, resumes a suspended thread,
|
|
// puts itself to sleep (which might return immediately if there is a pending
|
|
// resume). At wakeup, it tries to reacquire the lock, using the still valid stack pointer.
|
|
template<class M>
|
|
void Monitors<M>::wait(JavaObject& o, Int32 sp, Int32 tim) {
|
|
M* m;
|
|
Int32 ov, v;
|
|
Int32* w;
|
|
|
|
w = &o.state;
|
|
v = *(Int32*)sp;
|
|
do
|
|
ov = *w;
|
|
while (ov == 0 || !Monitor::cmpAndSwap(w,ov,v)); // release it
|
|
lock();
|
|
if ((m = getObject(o)) == NULL) {
|
|
m = allocate(o);
|
|
addObject(o,m);
|
|
}
|
|
unlock();
|
|
m->resume(); // resume a suspended thread
|
|
if (!m->wait(tim)) { // if failure, it was interrupted
|
|
if (m->empty()) { // no more state. Deallocate monitor
|
|
deallocate(m);
|
|
removeObject(o);
|
|
}
|
|
sysThrowNamedException("java/lang/InterruptedException");
|
|
return; // never reached
|
|
}
|
|
Monitor::wlock(o,sp);
|
|
}
|
|
|
|
template<class M>
|
|
void Monitors<M>::notify(JavaObject& o) {
|
|
M* m;
|
|
|
|
lock();
|
|
if ((m = getObject(o)) == NULL) {
|
|
m = allocate(o);
|
|
addObject(o,m);
|
|
}
|
|
unlock();
|
|
m->notify();
|
|
return;
|
|
}
|
|
|
|
template<class M>
|
|
void Monitors<M>::notifyAll(JavaObject& o) {
|
|
M* m;
|
|
|
|
lock();
|
|
if ((m = getObject(o)) == NULL) {
|
|
m = allocate(o);
|
|
addObject(o,m);
|
|
}
|
|
unlock();
|
|
m->notifyAll();
|
|
return;
|
|
}
|
|
|
|
template<class M>
|
|
void Monitors<M>::addObject(JavaObject& o, M* m) {
|
|
Int32* w = &o.state;
|
|
keyCache[cacheNext] = &o.state;
|
|
valCache[cacheNext] = m;
|
|
cacheNext = (cacheNext+1)%cacheSize;
|
|
table->add(reinterpret_cast<void*>(w), m);
|
|
}
|
|
|
|
template<class M>
|
|
M* Monitors<M>::getObject(JavaObject& o) {
|
|
M* m;
|
|
int i;
|
|
Int32* w = &o.state;
|
|
|
|
for (i=0; i<cacheSize; i+=2) {
|
|
if (keyCache[i] == w)
|
|
return valCache[i];
|
|
if (keyCache[i+1] == w)
|
|
return valCache[i+1];
|
|
}
|
|
if (table->get(reinterpret_cast<void*>(w),&m))
|
|
return m;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
template<class M>
|
|
void Monitors<M>::removeObject(JavaObject& o) {
|
|
int i;
|
|
Int32* w = &o.state;
|
|
|
|
for (i=0; i<cacheSize; i+=2) {
|
|
if (keyCache[i] == w) {
|
|
keyCache[i] = 0;
|
|
break;
|
|
}
|
|
if (keyCache[i+1] == w) {
|
|
keyCache[i+1] = 0;
|
|
break;
|
|
}
|
|
}
|
|
table->remove(reinterpret_cast<void*>(w));
|
|
}
|
|
|
|
template<class M>
|
|
Int32 Monitors<M>::hashGet(Int32 i) {
|
|
lock();
|
|
Int32 k = hashVec[i>>Monitor::KeyShift];
|
|
unlock();
|
|
return k;
|
|
}
|
|
|
|
template<class M>
|
|
Int32 Monitors<M>::hashAdd(Int32 k) {
|
|
assert(k >= (1<<Monitor::KeySize));
|
|
lock();
|
|
Int32 i = hashVecTop++;
|
|
if (i == hashVecSize) {
|
|
Int32* oldVec = hashVec;
|
|
hashVec = new(pool) Int32[hashVecSize+hashVecSize];
|
|
for ( ; i-- > 0; )
|
|
hashVec[i] = oldVec[i];
|
|
i = hashVecSize;
|
|
hashVecSize *= 2;
|
|
}
|
|
unlock();
|
|
hashVec[i] = k;
|
|
return i<<Monitor::KeyShift;
|
|
}
|
|
|
|
template<class M>
|
|
void Monitors<M>::hashRemove(Int32 i) {
|
|
lock();
|
|
if ((i>>Monitor::KeyShift) == hashVecTop-1)
|
|
hashVecTop--;
|
|
unlock();
|
|
}
|
|
|
|
template<class M>
|
|
Int32 Monitors<M>::nextHash() {
|
|
lock();
|
|
int hN = hashNext++;
|
|
unlock();
|
|
return hN;
|
|
}
|
|
|
|
// These are only in here until we have the stack entries for monitors
|
|
// in place.
|
|
template<class M>
|
|
Int32 Monitors<M>::pushStack() {
|
|
Int32* a = (Int32*)PR_GetThreadPrivate(thr_stack);
|
|
int i = (int)PR_GetThreadPrivate(thr_top);
|
|
|
|
if (i==256)
|
|
return 0;
|
|
PR_SetThreadPrivate(thr_top,(void*)(i+1));
|
|
return (Int32)&a[i];
|
|
}
|
|
|
|
template<class M>
|
|
Int32 Monitors<M>::popStack() {
|
|
Int32* a = (Int32*)PR_GetThreadPrivate(thr_stack);
|
|
int i = (int)PR_GetThreadPrivate(thr_top);
|
|
PR_SetThreadPrivate(thr_top,(void*)(i-1));
|
|
return a[i-1];
|
|
}
|
|
|
|
template<class M>
|
|
inline bool Monitors<M>::inStack(Int32 sp) { // for now
|
|
Int32* a = (Int32*)PR_GetThreadPrivate(thr_stack);
|
|
return (Int32)&a[0] <= sp && sp < (Int32)&a[256];
|
|
}
|