gecko-dev/dom/svg/SVGGeometryElement.h
Coroiu Cristina b4731ed54d Backed out 12 changesets (bug 1383650) for landing in the soft-freeze period
Backed out changeset 4316d55f87be (bug 1383650)
Backed out changeset 0118148f1534 (bug 1383650)
Backed out changeset 447c9248342b (bug 1383650)
Backed out changeset 6730776560c0 (bug 1383650)
Backed out changeset a7b8e6460fb8 (bug 1383650)
Backed out changeset e864696f6cf8 (bug 1383650)
Backed out changeset 2b003d678c58 (bug 1383650)
Backed out changeset 7bc3bff991c4 (bug 1383650)
Backed out changeset f1f7b4ad9547 (bug 1383650)
Backed out changeset 18b030b31660 (bug 1383650)
Backed out changeset 70e74dd6b45d (bug 1383650)
Backed out changeset 55a283e793df (bug 1383650)
2019-05-16 04:47:58 +03:00

229 lines
7.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_SVGGeometryElement_h
#define mozilla_dom_SVGGeometryElement_h
#include "mozilla/dom/SVGGraphicsElement.h"
#include "mozilla/gfx/2D.h"
#include "SVGAnimatedNumber.h"
#include "nsISVGPoint.h"
namespace mozilla {
struct SVGMark {
enum Type {
eStart,
eMid,
eEnd,
eTypeCount
};
float x, y, angle;
Type type;
SVGMark(float aX, float aY, float aAngle, Type aType)
: x(aX), y(aY), angle(aAngle), type(aType) {}
};
namespace dom {
class DOMSVGAnimatedNumber;
typedef mozilla::dom::SVGGraphicsElement SVGGeometryElementBase;
class SVGGeometryElement : public SVGGeometryElementBase {
protected:
typedef mozilla::gfx::CapStyle CapStyle;
typedef mozilla::gfx::DrawTarget DrawTarget;
typedef mozilla::gfx::FillRule FillRule;
typedef mozilla::gfx::Float Float;
typedef mozilla::gfx::Matrix Matrix;
typedef mozilla::gfx::Path Path;
typedef mozilla::gfx::Point Point;
typedef mozilla::gfx::PathBuilder PathBuilder;
typedef mozilla::gfx::Rect Rect;
typedef mozilla::gfx::StrokeOptions StrokeOptions;
public:
explicit SVGGeometryElement(
already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo);
virtual nsresult AfterSetAttr(int32_t aNamespaceID, nsAtom* aName,
const nsAttrValue* aValue,
const nsAttrValue* aOldValue,
nsIPrincipal* aSubjectPrincipal,
bool aNotify) override;
bool IsNodeOfType(uint32_t aFlags) const override;
/**
* Causes this element to discard any Path object that GetOrBuildPath may
* have cached.
*/
void ClearAnyCachedPath() final { mCachedPath = nullptr; }
virtual bool AttributeDefinesGeometry(const nsAtom* aName);
/**
* Returns true if this element's geometry depends on the width or height of
* its coordinate context (typically the viewport established by its nearest
* <svg> ancestor). In other words, returns true if one of the attributes for
* which AttributeDefinesGeometry returns true has a percentage value.
*
* This could be moved up to a more general class so it can be used for
* non-leaf elements, but that would require care and for now there's no need.
*/
bool GeometryDependsOnCoordCtx();
virtual bool IsMarkable();
virtual void GetMarkPoints(nsTArray<SVGMark>* aMarks);
/**
* A method that can be faster than using a Moz2D Path and calling GetBounds/
* GetStrokedBounds on it. It also helps us avoid rounding error for simple
* shapes and simple transforms where the Moz2D Path backends can fail to
* produce the clean integer bounds that content authors expect in some cases.
*
* If |aToNonScalingStrokeSpace| is non-null then |aBounds|, which is computed
* in bounds space, has the property that it's the smallest (axis-aligned)
* rectangular bound containing the image of this shape as stroked in
* non-scaling-stroke space. (When all transforms involved are rectilinear
* the bounds of the image of |aBounds| in non-scaling-stroke space will be
* tight, but if there are non-rectilinear transforms involved then that may
* be impossible and this method will return false).
*
* If |aToNonScalingStrokeSpace| is non-null then |*aToNonScalingStrokeSpace|
* must be non-singular.
*/
virtual bool GetGeometryBounds(
Rect* aBounds, const StrokeOptions& aStrokeOptions,
const Matrix& aToBoundsSpace,
const Matrix* aToNonScalingStrokeSpace = nullptr) {
return false;
}
/**
* For use with GetAsSimplePath.
*/
class SimplePath {
public:
SimplePath()
: mX(0.0), mY(0.0), mWidthOrX2(0.0), mHeightOrY2(0.0), mType(NONE) {}
bool IsPath() const { return mType != NONE; }
void SetRect(Float x, Float y, Float width, Float height) {
mX = x;
mY = y;
mWidthOrX2 = width;
mHeightOrY2 = height;
mType = RECT;
}
Rect AsRect() const {
MOZ_ASSERT(mType == RECT);
return Rect(mX, mY, mWidthOrX2, mHeightOrY2);
}
bool IsRect() const { return mType == RECT; }
void SetLine(Float x1, Float y1, Float x2, Float y2) {
mX = x1;
mY = y1;
mWidthOrX2 = x2;
mHeightOrY2 = y2;
mType = LINE;
}
Point Point1() const {
MOZ_ASSERT(mType == LINE);
return Point(mX, mY);
}
Point Point2() const {
MOZ_ASSERT(mType == LINE);
return Point(mWidthOrX2, mHeightOrY2);
}
bool IsLine() const { return mType == LINE; }
void Reset() { mType = NONE; }
private:
enum Type { NONE, RECT, LINE };
Float mX, mY, mWidthOrX2, mHeightOrY2;
Type mType;
};
/**
* For some platforms there is significant overhead to creating and painting
* a Moz2D Path object. For Rects and lines it is better to get the path data
* using this method and then use the optimized DrawTarget methods for
* filling/stroking rects and lines.
*/
virtual void GetAsSimplePath(SimplePath* aSimplePath) {
aSimplePath->Reset();
}
/**
* Returns a Path that can be used to paint, hit-test or calculate bounds for
* this element. May return nullptr if there is no [valid] path. The path
* that is created may be cached and returned on subsequent calls.
*/
virtual already_AddRefed<Path> GetOrBuildPath(const DrawTarget* aDrawTarget,
FillRule fillRule);
/**
* The same as GetOrBuildPath, but bypasses the cache (neither returns any
* previously cached Path, nor caches the Path that in does return).
* this element. May return nullptr if there is no [valid] path.
*/
virtual already_AddRefed<Path> BuildPath(PathBuilder* aBuilder) = 0;
/**
* Returns a Path that can be used to measure the length of this elements
* path, or to find the position at a given distance along it.
*
* This is currently equivalent to calling GetOrBuildPath, but it may not be
* in the future. The reason for this function to be separate from
* GetOrBuildPath is because SVGPathData::BuildPath inserts small lines into
* the path if zero length subpaths are encountered, in order to implement
* the SVG specifications requirements that zero length subpaths should
* render circles/squares if stroke-linecap is round/square, respectively.
* In principle these inserted lines could interfere with path measurement,
* so we keep callers that are looking to do measurement separate in case we
* run into problems with the inserted lines negatively affecting measuring
* for content.
*/
virtual already_AddRefed<Path> GetOrBuildPathForMeasuring();
/**
* Returns the current computed value of the CSS property 'fill-rule' for
* this element.
*/
FillRule GetFillRule();
enum PathLengthScaleForType { eForTextPath, eForStroking };
/**
* Gets the ratio of the actual element's length to the content author's
* estimated length (as provided by the element's 'pathLength' attribute).
* This is used to scale stroke dashing, and to scale offsets along a
* textPath.
*/
float GetPathLengthScale(PathLengthScaleForType aFor);
// WebIDL
already_AddRefed<DOMSVGAnimatedNumber> PathLength();
float GetTotalLength();
already_AddRefed<nsISVGPoint> GetPointAtLength(float distance,
ErrorResult& rv);
protected:
// SVGElement method
virtual NumberAttributesInfo GetNumberInfo() override;
SVGAnimatedNumber mPathLength;
static NumberInfo sNumberInfo;
mutable RefPtr<Path> mCachedPath;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_SVGGeometryElement_h