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735e488da3
Having to include all of Layers.h just to get at the definition of LayerUserData is inconvenient, especially as most of the interesting things in Layers.h can be forward-declared. Let's move LayerUserData to its own header, so clients can include a small header for that, forward-declare anything else they need from Layers.h, and reduce header bloat.
29 lines
864 B
C++
29 lines
864 B
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_LAYERUSERDATA_H
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#define GFX_LAYERUSERDATA_H
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namespace mozilla {
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namespace layers {
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/**
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* Base class for userdata objects attached to layers and layer managers.
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*
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* We define it here in a separate header so clients only need to include
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* this header for their class definitions, rather than pulling in Layers.h.
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* Everything else in Layers.h should be forward-declarable.
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*/
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class LayerUserData {
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public:
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virtual ~LayerUserData() {}
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};
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} // namespace layers
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} // namespace mozilla
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#endif /* GFX_LAYERUSERDATA_H */
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