gecko-dev/dom/canvas/WebGLVertexArrayObject.cpp
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset

--HG--
extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00

34 lines
1.2 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLVertexArrayObject.h"
#include "GLContext.h"
#include "mozilla/dom/WebGL2RenderingContextBinding.h"
#include "WebGLContext.h"
namespace mozilla {
namespace dom {
WebGLVertexArray* WebGLVertexArrayObject::Create(WebGLContext* webgl) {
// WebGL 2: This is core in GL ES 3. If support is missing something
// is very wrong.
bool vaoSupport =
webgl->GL()->IsSupported(gl::GLFeature::vertex_array_object);
MOZ_RELEASE_ASSERT(vaoSupport, "GFX: Vertex Array Objects aren't supported.");
if (vaoSupport) return new WebGLVertexArrayObject(webgl);
return nullptr;
}
JSObject* WebGLVertexArrayObject::WrapObject(JSContext* cx,
JS::Handle<JSObject*> givenProto) {
return dom::WebGLVertexArrayObject_Binding::Wrap(cx, this, givenProto);
}
} // namespace dom
} // namespace mozilla