gecko-dev/netwerk/protocol/websocket/WebSocketChannel.h

272 lines
10 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et tw=80 : */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla.
*
* The Initial Developer of the Original Code is
* Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2010 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Wellington Fernando de Macedo <wfernandom2004@gmail.com> (original author)
* Patrick McManus <mcmanus@ducksong.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef mozilla_net_WebSocketChannel_h
#define mozilla_net_WebSocketChannel_h
#include "nsIURI.h"
#include "nsISupports.h"
#include "nsIInterfaceRequestor.h"
#include "nsIEventTarget.h"
#include "nsIStreamListener.h"
#include "nsIProtocolHandler.h"
#include "nsISocketTransport.h"
#include "nsIAsyncInputStream.h"
#include "nsIAsyncOutputStream.h"
#include "nsILoadGroup.h"
#include "nsITimer.h"
#include "nsIDNSListener.h"
#include "nsIHttpChannel.h"
#include "nsIChannelEventSink.h"
#include "nsIAsyncVerifyRedirectCallback.h"
#include "nsIStringStream.h"
#include "nsIHttpChannelInternal.h"
#include "nsIRandomGenerator.h"
#include "BaseWebSocketChannel.h"
#include "nsCOMPtr.h"
#include "nsString.h"
#include "nsDeque.h"
namespace mozilla { namespace net {
class OutboundMessage;
class OutboundEnqueuer;
class nsWSAdmissionManager;
class nsWSCompression;
class CallOnMessageAvailable;
class CallOnStop;
class CallOnServerClose;
class CallAcknowledge;
class WebSocketChannel : public BaseWebSocketChannel,
public nsIHttpUpgradeListener,
public nsIStreamListener,
public nsIInputStreamCallback,
public nsIOutputStreamCallback,
public nsITimerCallback,
public nsIDNSListener,
public nsIInterfaceRequestor,
public nsIChannelEventSink
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIHTTPUPGRADELISTENER
NS_DECL_NSIREQUESTOBSERVER
NS_DECL_NSISTREAMLISTENER
NS_DECL_NSIINPUTSTREAMCALLBACK
NS_DECL_NSIOUTPUTSTREAMCALLBACK
NS_DECL_NSITIMERCALLBACK
NS_DECL_NSIDNSLISTENER
NS_DECL_NSIINTERFACEREQUESTOR
NS_DECL_NSICHANNELEVENTSINK
// nsIWebSocketChannel methods BaseWebSocketChannel didn't implement for us
//
NS_IMETHOD AsyncOpen(nsIURI *aURI,
const nsACString &aOrigin,
nsIWebSocketListener *aListener,
nsISupports *aContext);
NS_IMETHOD Close(PRUint16 aCode, const nsACString & aReason);
NS_IMETHOD SendMsg(const nsACString &aMsg);
NS_IMETHOD SendBinaryMsg(const nsACString &aMsg);
NS_IMETHOD SendBinaryStream(nsIInputStream *aStream, PRUint32 length);
NS_IMETHOD GetSecurityInfo(nsISupports **aSecurityInfo);
WebSocketChannel();
static void Shutdown();
enum {
// Non Control Frames
kContinuation = 0x0,
kText = 0x1,
kBinary = 0x2,
// Control Frames
kClose = 0x8,
kPing = 0x9,
kPong = 0xA
};
const static PRUint32 kControlFrameMask = 0x8;
const static PRUint8 kMaskBit = 0x80;
const static PRUint8 kFinalFragBit = 0x80;
protected:
virtual ~WebSocketChannel();
private:
friend class OutboundEnqueuer;
friend class nsWSAdmissionManager;
friend class CallOnMessageAvailable;
friend class CallOnStop;
friend class CallOnServerClose;
friend class CallAcknowledge;
// Common send code for binary + text msgs
nsresult SendMsgCommon(const nsACString *aMsg, bool isBinary,
PRUint32 length, nsIInputStream *aStream = NULL);
void EnqueueOutgoingMessage(nsDeque &aQueue, OutboundMessage *aMsg);
void PrimeNewOutgoingMessage();
void DeleteCurrentOutGoingMessage();
void GeneratePong(PRUint8 *payload, PRUint32 len);
void GeneratePing();
nsresult BeginOpen();
nsresult HandleExtensions();
nsresult SetupRequest();
nsresult ApplyForAdmission();
nsresult StartWebsocketData();
PRUint16 ResultToCloseCode(nsresult resultCode);
void StopSession(nsresult reason);
void AbortSession(nsresult reason);
void ReleaseSession();
void CleanupConnection();
void EnsureHdrOut(PRUint32 size);
void ApplyMask(PRUint32 mask, PRUint8 *data, PRUint64 len);
bool IsPersistentFramePtr();
nsresult ProcessInput(PRUint8 *buffer, PRUint32 count);
bool UpdateReadBuffer(PRUint8 *buffer, PRUint32 count,
PRUint32 accumulatedFragments,
PRUint32 *available);
nsCOMPtr<nsIEventTarget> mSocketThread;
nsCOMPtr<nsIHttpChannelInternal> mChannel;
nsCOMPtr<nsIHttpChannel> mHttpChannel;
nsCOMPtr<nsICancelable> mDNSRequest;
nsCOMPtr<nsIAsyncVerifyRedirectCallback> mRedirectCallback;
nsCOMPtr<nsIRandomGenerator> mRandomGenerator;
nsCString mHashedSecret;
nsCString mAddress;
nsCOMPtr<nsISocketTransport> mTransport;
nsCOMPtr<nsIAsyncInputStream> mSocketIn;
nsCOMPtr<nsIAsyncOutputStream> mSocketOut;
nsCOMPtr<nsITimer> mCloseTimer;
PRUint32 mCloseTimeout; /* milliseconds */
nsCOMPtr<nsITimer> mOpenTimer;
PRUint32 mOpenTimeout; /* milliseconds */
nsCOMPtr<nsITimer> mPingTimer;
PRUint32 mPingTimeout; /* milliseconds */
PRUint32 mPingResponseTimeout; /* milliseconds */
nsCOMPtr<nsITimer> mLingeringCloseTimer;
const static PRInt32 kLingeringCloseTimeout = 1000;
const static PRInt32 kLingeringCloseThreshold = 50;
PRInt32 mMaxConcurrentConnections;
PRUint32 mRecvdHttpOnStartRequest : 1;
PRUint32 mRecvdHttpUpgradeTransport : 1;
PRUint32 mRequestedClose : 1;
PRUint32 mClientClosed : 1;
PRUint32 mServerClosed : 1;
PRUint32 mStopped : 1;
PRUint32 mCalledOnStop : 1;
PRUint32 mPingOutstanding : 1;
PRUint32 mAllowCompression : 1;
PRUint32 mAutoFollowRedirects : 1;
PRUint32 mReleaseOnTransmit : 1;
PRUint32 mTCPClosed : 1;
PRUint32 mOpenBlocked : 1;
PRUint32 mOpenRunning : 1;
PRUint32 mChannelWasOpened : 1;
PRInt32 mMaxMessageSize;
nsresult mStopOnClose;
PRUint16 mServerCloseCode;
nsCString mServerCloseReason;
PRUint16 mScriptCloseCode;
nsCString mScriptCloseReason;
// These are for the read buffers
const static PRUint32 kIncomingBufferInitialSize = 16 * 1024;
// We're ok with keeping a buffer this size or smaller around for the life of
// the websocket. If a particular message needs bigger than this we'll
// increase the buffer temporarily, then drop back down to this size.
const static PRUint32 kIncomingBufferStableSize = 128 * 1024;
PRUint8 *mFramePtr;
PRUint8 *mBuffer;
PRUint8 mFragmentOpcode;
PRUint32 mFragmentAccumulator;
PRUint32 mBuffered;
PRUint32 mBufferSize;
nsCOMPtr<nsIStreamListener> mInflateReader;
nsCOMPtr<nsIStringInputStream> mInflateStream;
// These are for the send buffers
const static PRInt32 kCopyBreak = 1000;
OutboundMessage *mCurrentOut;
PRUint32 mCurrentOutSent;
nsDeque mOutgoingMessages;
nsDeque mOutgoingPingMessages;
nsDeque mOutgoingPongMessages;
PRUint32 mHdrOutToSend;
PRUint8 *mHdrOut;
PRUint8 mOutHeader[kCopyBreak + 16];
nsWSCompression *mCompressor;
PRUint32 mDynamicOutputSize;
PRUint8 *mDynamicOutput;
};
class WebSocketSSLChannel : public WebSocketChannel
{
public:
WebSocketSSLChannel() { BaseWebSocketChannel::mEncrypted = true; }
protected:
virtual ~WebSocketSSLChannel() {}
};
}} // namespace mozilla::net
#endif // mozilla_net_WebSocketChannel_h