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df869bd396
We need to make sure that MediaStream doesn't assume that it belongs to the global graph so that we can have multiple graphs coexisting.
925 lines
33 KiB
C++
925 lines
33 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_MEDIASTREAMGRAPH_H_
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#define MOZILLA_MEDIASTREAMGRAPH_H_
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#include "mozilla/Mutex.h"
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#include "AudioStream.h"
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#include "nsTArray.h"
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#include "nsIRunnable.h"
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#include "nsISupportsImpl.h"
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#include "StreamBuffer.h"
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#include "TimeVarying.h"
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#include "VideoFrameContainer.h"
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#include "VideoSegment.h"
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#include "nsThreadUtils.h"
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class nsDOMMediaStream;
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namespace mozilla {
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#ifdef PR_LOGGING
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extern PRLogModuleInfo* gMediaStreamGraphLog;
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#endif
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/**
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* Microseconds relative to the start of the graph timeline.
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*/
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typedef int64_t GraphTime;
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const GraphTime GRAPH_TIME_MAX = MEDIA_TIME_MAX;
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/*
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* MediaStreamGraph is a framework for synchronized audio/video processing
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* and playback. It is designed to be used by other browser components such as
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* HTML media elements, media capture APIs, real-time media streaming APIs,
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* multitrack media APIs, and advanced audio APIs.
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*
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* The MediaStreamGraph uses a dedicated thread to process media --- the media
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* graph thread. This ensures that we can process media through the graph
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* without blocking on main-thread activity. The media graph is only modified
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* on the media graph thread, to ensure graph changes can be processed without
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* interfering with media processing. All interaction with the media graph
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* thread is done with message passing.
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*
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* APIs that modify the graph or its properties are described as "control APIs".
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* These APIs are asynchronous; they queue graph changes internally and
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* those changes are processed all-at-once by the MediaStreamGraph. The
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* MediaStreamGraph monitors the main thread event loop via nsIAppShell::RunInStableState
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* to ensure that graph changes from a single event loop task are always
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* processed all together. Control APIs should only be used on the main thread,
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* currently; we may be able to relax that later.
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*
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* To allow precise synchronization of times in the control API, the
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* MediaStreamGraph maintains a "media timeline". Control APIs that take or
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* return times use that timeline. Those times never advance during
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* an event loop task. This time is returned by MediaStreamGraph::GetCurrentTime().
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*
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* Media decoding, audio processing and media playback use thread-safe APIs to
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* the media graph to ensure they can continue while the main thread is blocked.
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*
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* When the graph is changed, we may need to throw out buffered data and
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* reprocess it. This is triggered automatically by the MediaStreamGraph.
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*/
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class MediaStreamGraph;
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/**
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* This is a base class for media graph thread listener callbacks.
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* Override methods to be notified of audio or video data or changes in stream
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* state.
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*
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* This can be used by stream recorders or network connections that receive
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* stream input. It could also be used for debugging.
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*
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* All notification methods are called from the media graph thread. Overriders
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* of these methods are responsible for all synchronization. Beware!
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* These methods are called without the media graph monitor held, so
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* reentry into media graph methods is possible, although very much discouraged!
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* You should do something non-blocking and non-reentrant (e.g. dispatch an
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* event to some thread) and return.
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* The listener is not allowed to add/remove any listeners from the stream.
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*
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* When a listener is first attached, we guarantee to send a NotifyBlockingChanged
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* callback to notify of the initial blocking state. Also, if a listener is
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* attached to a stream that has already finished, we'll call NotifyFinished.
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*/
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class MediaStreamListener {
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public:
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virtual ~MediaStreamListener() {}
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaStreamListener)
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enum Consumption {
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CONSUMED,
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NOT_CONSUMED
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};
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/**
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* Notify that the stream is hooked up and we'd like to start or stop receiving
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* data on it. Only fires on SourceMediaStreams.
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* The initial state is assumed to be NOT_CONSUMED.
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*/
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virtual void NotifyConsumptionChanged(MediaStreamGraph* aGraph, Consumption aConsuming) {}
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/**
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* When a SourceMediaStream has pulling enabled, and the MediaStreamGraph
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* control loop is ready to pull, this gets called. A NotifyPull implementation
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* is allowed to call the SourceMediaStream methods that alter track
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* data. It is not allowed to make other MediaStream API calls, including
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* calls to add or remove MediaStreamListeners. It is not allowed to block
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* for any length of time.
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* aDesiredTime is the stream time we would like to get data up to. Data
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* beyond this point will not be played until NotifyPull runs again, so there's
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* not much point in providing it. Note that if the stream is blocked for
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* some reason, then data before aDesiredTime may not be played immediately.
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*/
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virtual void NotifyPull(MediaStreamGraph* aGraph, StreamTime aDesiredTime) {}
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enum Blocking {
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BLOCKED,
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UNBLOCKED
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};
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/**
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* Notify that the blocking status of the stream changed. The initial state
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* is assumed to be BLOCKED.
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*/
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virtual void NotifyBlockingChanged(MediaStreamGraph* aGraph, Blocking aBlocked) {}
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/**
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* Notify that the stream has (or does not have) data in each track
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* for the stream's current time.
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*/
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virtual void NotifyHasCurrentData(MediaStreamGraph* aGraph, bool aHasCurrentData) {}
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/**
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* Notify that the stream output is advancing.
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*/
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virtual void NotifyOutput(MediaStreamGraph* aGraph) {}
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/**
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* Notify that the stream finished.
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*/
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virtual void NotifyFinished(MediaStreamGraph* aGraph) {}
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/**
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* Notify that your listener has been removed, either due to RemoveListener(),
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* or due to the stream being destroyed. You will get no further notifications.
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*/
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virtual void NotifyRemoved(MediaStreamGraph* aGraph) {}
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enum {
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TRACK_EVENT_CREATED = 0x01,
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TRACK_EVENT_ENDED = 0x02
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};
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/**
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* Notify that changes to one of the stream tracks have been queued.
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* aTrackEvents can be any combination of TRACK_EVENT_CREATED and
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* TRACK_EVENT_ENDED. aQueuedMedia is the data being added to the track
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* at aTrackOffset (relative to the start of the stream).
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* aQueuedMedia can be null if there is no output.
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*/
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virtual void NotifyQueuedTrackChanges(MediaStreamGraph* aGraph, TrackID aID,
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TrackRate aTrackRate,
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TrackTicks aTrackOffset,
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uint32_t aTrackEvents,
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const MediaSegment& aQueuedMedia) {}
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};
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/**
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* This is a base class for main-thread listener callbacks.
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* This callback is invoked on the main thread when the main-thread-visible
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* state of a stream has changed.
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*
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* These methods are called with the media graph monitor held, so
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* reentry into general media graph methods is not possible.
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* You should do something non-blocking and non-reentrant (e.g. dispatch an
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* event) and return. DispatchFromMainThreadAfterNextStreamStateUpdate
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* would be a good choice.
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* The listener is allowed to synchronously remove itself from the stream, but
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* not add or remove any other listeners.
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*/
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class MainThreadMediaStreamListener {
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public:
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virtual void NotifyMainThreadStateChanged() = 0;
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};
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class MediaStreamGraphImpl;
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class SourceMediaStream;
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class ProcessedMediaStream;
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class MediaInputPort;
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class AudioNodeStream;
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class AudioNodeEngine;
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struct AudioChunk;
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/**
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* A stream of synchronized audio and video data. All (not blocked) streams
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* progress at the same rate --- "real time". Streams cannot seek. The only
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* operation readers can perform on a stream is to read the next data.
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*
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* Consumers of a stream can be reading from it at different offsets, but that
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* should only happen due to the order in which consumers are being run.
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* Those offsets must not diverge in the long term, otherwise we would require
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* unbounded buffering.
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*
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* Streams can be in a "blocked" state. While blocked, a stream does not
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* produce data. A stream can be explicitly blocked via the control API,
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* or implicitly blocked by whatever's generating it (e.g. an underrun in the
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* source resource), or implicitly blocked because something consuming it
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* blocks, or implicitly because it has finished.
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*
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* A stream can be in a "finished" state. "Finished" streams are permanently
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* blocked.
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*
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* Transitions into and out of the "blocked" and "finished" states are managed
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* by the MediaStreamGraph on the media graph thread.
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*
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* We buffer media data ahead of the consumers' reading offsets. It is possible
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* to have buffered data but still be blocked.
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*
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* Any stream can have its audio and video playing when requested. The media
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* stream graph plays audio by constructing audio output streams as necessary.
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* Video is played by setting video frames into an VideoFrameContainer at the right
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* time. To ensure video plays in sync with audio, make sure that the same
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* stream is playing both the audio and video.
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*
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* The data in a stream is managed by StreamBuffer. It consists of a set of
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* tracks of various types that can start and end over time.
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*
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* Streams are explicitly managed. The client creates them via
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* MediaStreamGraph::CreateInput/ProcessedMediaStream, and releases them by calling
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* Destroy() when no longer needed (actual destruction will be deferred).
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* The actual object is owned by the MediaStreamGraph. The basic idea is that
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* main thread objects will keep Streams alive as long as necessary (using the
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* cycle collector to clean up whenever needed).
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*
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* We make them refcounted only so that stream-related messages with MediaStream*
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* pointers can be sent to the main thread safely.
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*
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* The lifetimes of MediaStreams are controlled from the main thread.
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* For MediaStreams exposed to the DOM, the lifetime is controlled by the DOM
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* wrapper; the DOM wrappers own their associated MediaStreams. When a DOM
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* wrapper is destroyed, it sends a Destroy message for the associated
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* MediaStream and clears its reference (the last main-thread reference to
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* the object). When the Destroy message is processed on the graph
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* manager thread we immediately release the affected objects (disentangling them
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* from other objects as necessary).
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*
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* This could cause problems for media processing if a MediaStream is
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* destroyed while a downstream MediaStream is still using it. Therefore
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* the DOM wrappers must keep upstream MediaStreams alive as long as they
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* could be being used in the media graph.
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*
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* At any time, however, a set of MediaStream wrappers could be
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* collected via cycle collection. Destroy messages will be sent
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* for those objects in arbitrary order and the MediaStreamGraph has to be able
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* to handle this.
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*/
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class MediaStream {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaStream)
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MediaStream(nsDOMMediaStream* aWrapper)
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: mBufferStartTime(0)
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, mExplicitBlockerCount(0)
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, mBlocked(false)
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, mGraphUpdateIndices(0)
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, mFinished(false)
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, mNotifiedFinished(false)
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, mNotifiedBlocked(false)
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, mWrapper(aWrapper)
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, mMainThreadCurrentTime(0)
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, mMainThreadFinished(false)
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, mMainThreadDestroyed(false)
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, mGraph(nullptr)
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{
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}
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virtual ~MediaStream()
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{
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NS_ASSERTION(mMainThreadDestroyed, "Should have been destroyed already");
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NS_ASSERTION(mMainThreadListeners.IsEmpty(),
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"All main thread listeners should have been removed");
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}
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/**
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* Returns the graph that owns this stream.
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*/
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MediaStreamGraphImpl* GraphImpl();
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MediaStreamGraph* Graph();
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/**
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* Sets the graph that owns this stream. Should only be called once.
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*/
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void SetGraphImpl(MediaStreamGraphImpl* aGraph);
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// Control API.
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// Since a stream can be played multiple ways, we need to combine independent
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// volume settings. The aKey parameter is used to keep volume settings
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// separate. Since the stream is always playing the same contents, only
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// a single audio output stream is used; the volumes are combined.
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// Currently only the first enabled audio track is played.
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// XXX change this so all enabled audio tracks are mixed and played.
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void AddAudioOutput(void* aKey);
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void SetAudioOutputVolume(void* aKey, float aVolume);
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void RemoveAudioOutput(void* aKey);
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// Since a stream can be played multiple ways, we need to be able to
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// play to multiple VideoFrameContainers.
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// Only the first enabled video track is played.
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void AddVideoOutput(VideoFrameContainer* aContainer);
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void RemoveVideoOutput(VideoFrameContainer* aContainer);
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// Explicitly block. Useful for example if a media element is pausing
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// and we need to stop its stream emitting its buffered data.
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void ChangeExplicitBlockerCount(int32_t aDelta);
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// Events will be dispatched by calling methods of aListener.
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void AddListener(MediaStreamListener* aListener);
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void RemoveListener(MediaStreamListener* aListener);
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// Events will be dispatched by calling methods of aListener. It is the
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// responsibility of the caller to remove aListener before it is destroyed.
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void AddMainThreadListener(MainThreadMediaStreamListener* aListener)
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{
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NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
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mMainThreadListeners.AppendElement(aListener);
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}
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// It's safe to call this even if aListener is not currently a listener;
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// the call will be ignored.
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void RemoveMainThreadListener(MainThreadMediaStreamListener* aListener)
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{
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NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
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mMainThreadListeners.RemoveElement(aListener);
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}
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// Signal that the client is done with this MediaStream. It will be deleted later.
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void Destroy();
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// Returns the main-thread's view of how much data has been processed by
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// this stream.
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StreamTime GetCurrentTime()
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{
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NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
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return mMainThreadCurrentTime;
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}
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// Return the main thread's view of whether this stream has finished.
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bool IsFinished()
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{
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NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
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return mMainThreadFinished;
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}
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bool IsDestroyed()
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{
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NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
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return mMainThreadDestroyed;
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}
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friend class MediaStreamGraphImpl;
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friend class MediaInputPort;
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virtual SourceMediaStream* AsSourceStream() { return nullptr; }
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virtual ProcessedMediaStream* AsProcessedStream() { return nullptr; }
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virtual AudioNodeStream* AsAudioNodeStream() { return nullptr; }
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// media graph thread only
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void Init();
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// These Impl methods perform the core functionality of the control methods
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// above, on the media graph thread.
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/**
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* Stop all stream activity and disconnect it from all inputs and outputs.
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* This must be idempotent.
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*/
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virtual void DestroyImpl();
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StreamTime GetBufferEnd() { return mBuffer.GetEnd(); }
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void SetAudioOutputVolumeImpl(void* aKey, float aVolume);
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void AddAudioOutputImpl(void* aKey)
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{
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mAudioOutputs.AppendElement(AudioOutput(aKey));
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}
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void RemoveAudioOutputImpl(void* aKey);
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void AddVideoOutputImpl(already_AddRefed<VideoFrameContainer> aContainer)
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{
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*mVideoOutputs.AppendElement() = aContainer;
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}
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void RemoveVideoOutputImpl(VideoFrameContainer* aContainer)
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{
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mVideoOutputs.RemoveElement(aContainer);
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}
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void ChangeExplicitBlockerCountImpl(GraphTime aTime, int32_t aDelta)
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{
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mExplicitBlockerCount.SetAtAndAfter(aTime, mExplicitBlockerCount.GetAt(aTime) + aDelta);
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}
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void AddListenerImpl(already_AddRefed<MediaStreamListener> aListener);
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void RemoveListenerImpl(MediaStreamListener* aListener);
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void RemoveAllListenersImpl();
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void AddConsumer(MediaInputPort* aPort)
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{
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mConsumers.AppendElement(aPort);
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}
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void RemoveConsumer(MediaInputPort* aPort)
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{
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mConsumers.RemoveElement(aPort);
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}
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const StreamBuffer& GetStreamBuffer() { return mBuffer; }
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GraphTime GetStreamBufferStartTime() { return mBufferStartTime; }
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/**
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* Convert graph time to stream time. aTime must be <= mStateComputedTime
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* to ensure we know exactly how much time this stream will be blocked during
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* the interval.
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*/
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StreamTime GraphTimeToStreamTime(GraphTime aTime);
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/**
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* Convert graph time to stream time. aTime can be > mStateComputedTime,
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* in which case we optimistically assume the stream will not be blocked
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* after mStateComputedTime.
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*/
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StreamTime GraphTimeToStreamTimeOptimistic(GraphTime aTime);
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/**
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* Convert stream time to graph time. The result can be > mStateComputedTime,
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* in which case we did the conversion optimistically assuming the stream
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* will not be blocked after mStateComputedTime.
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*/
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GraphTime StreamTimeToGraphTime(StreamTime aTime);
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bool IsFinishedOnGraphThread() { return mFinished; }
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void FinishOnGraphThread();
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protected:
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virtual void AdvanceTimeVaryingValuesToCurrentTime(GraphTime aCurrentTime, GraphTime aBlockedTime)
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{
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mBufferStartTime += aBlockedTime;
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mGraphUpdateIndices.InsertTimeAtStart(aBlockedTime);
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mGraphUpdateIndices.AdvanceCurrentTime(aCurrentTime);
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mExplicitBlockerCount.AdvanceCurrentTime(aCurrentTime);
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mBuffer.ForgetUpTo(aCurrentTime - mBufferStartTime);
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}
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// This state is all initialized on the main thread but
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// otherwise modified only on the media graph thread.
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// Buffered data. The start of the buffer corresponds to mBufferStartTime.
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// Conceptually the buffer contains everything this stream has ever played,
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// but we forget some prefix of the buffered data to bound the space usage.
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StreamBuffer mBuffer;
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// The time when the buffered data could be considered to have started playing.
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// This increases over time to account for time the stream was blocked before
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// mCurrentTime.
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GraphTime mBufferStartTime;
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// Client-set volume of this stream
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struct AudioOutput {
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AudioOutput(void* aKey) : mKey(aKey), mVolume(1.0f) {}
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void* mKey;
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float mVolume;
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};
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nsTArray<AudioOutput> mAudioOutputs;
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nsTArray<nsRefPtr<VideoFrameContainer> > mVideoOutputs;
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// We record the last played video frame to avoid redundant setting
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// of the current video frame.
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VideoFrame mLastPlayedVideoFrame;
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// The number of times this stream has been explicitly blocked by the control
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// API, minus the number of times it has been explicitly unblocked.
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TimeVarying<GraphTime,uint32_t> mExplicitBlockerCount;
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nsTArray<nsRefPtr<MediaStreamListener> > mListeners;
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nsTArray<MainThreadMediaStreamListener*> mMainThreadListeners;
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// Precomputed blocking status (over GraphTime).
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// This is only valid between the graph's mCurrentTime and
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// mStateComputedTime. The stream is considered to have
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// not been blocked before mCurrentTime (its mBufferStartTime is increased
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// as necessary to account for that time instead) --- this avoids us having to
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// record the entire history of the stream's blocking-ness in mBlocked.
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TimeVarying<GraphTime,bool> mBlocked;
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// Maps graph time to the graph update that affected this stream at that time
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TimeVarying<GraphTime,int64_t> mGraphUpdateIndices;
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// MediaInputPorts to which this is connected
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nsTArray<MediaInputPort*> mConsumers;
|
|
|
|
// Where audio output is going. There is one AudioOutputStream per
|
|
// audio track.
|
|
struct AudioOutputStream {
|
|
// When we started audio playback for this track.
|
|
// Add mStream->GetPosition() to find the current audio playback position.
|
|
GraphTime mAudioPlaybackStartTime;
|
|
// Amount of time that we've wanted to play silence because of the stream
|
|
// blocking.
|
|
MediaTime mBlockedAudioTime;
|
|
nsAutoPtr<AudioStream> mStream;
|
|
TrackID mTrackID;
|
|
};
|
|
nsTArray<AudioOutputStream> mAudioOutputStreams;
|
|
|
|
/**
|
|
* When true, this means the stream will be finished once all
|
|
* buffered data has been consumed.
|
|
*/
|
|
bool mFinished;
|
|
/**
|
|
* When true, mFinished is true and we've played all the data in this stream
|
|
* and fired NotifyFinished notifications.
|
|
*/
|
|
bool mNotifiedFinished;
|
|
/**
|
|
* When true, the last NotifyBlockingChanged delivered to the listeners
|
|
* indicated that the stream is blocked.
|
|
*/
|
|
bool mNotifiedBlocked;
|
|
|
|
// Temporary data for ordering streams by dependency graph
|
|
bool mHasBeenOrdered;
|
|
bool mIsOnOrderingStack;
|
|
// True if the stream is being consumed (i.e. has track data being played,
|
|
// or is feeding into some stream that is being consumed).
|
|
bool mIsConsumed;
|
|
// Temporary data for computing blocking status of streams
|
|
// True if we've added this stream to the set of streams we're computing
|
|
// blocking for.
|
|
bool mInBlockingSet;
|
|
// True if this stream should be blocked in this phase.
|
|
bool mBlockInThisPhase;
|
|
|
|
// This state is only used on the main thread.
|
|
nsDOMMediaStream* mWrapper;
|
|
// Main-thread views of state
|
|
StreamTime mMainThreadCurrentTime;
|
|
bool mMainThreadFinished;
|
|
bool mMainThreadDestroyed;
|
|
|
|
// Our media stream graph
|
|
MediaStreamGraphImpl* mGraph;
|
|
};
|
|
|
|
/**
|
|
* This is a stream into which a decoder can write audio and video.
|
|
*
|
|
* Audio and video can be written on any thread, but you probably want to
|
|
* always write from the same thread to avoid unexpected interleavings.
|
|
*/
|
|
class SourceMediaStream : public MediaStream {
|
|
public:
|
|
SourceMediaStream(nsDOMMediaStream* aWrapper) :
|
|
MediaStream(aWrapper),
|
|
mLastConsumptionState(MediaStreamListener::NOT_CONSUMED),
|
|
mMutex("mozilla::media::SourceMediaStream"),
|
|
mUpdateKnownTracksTime(0),
|
|
mPullEnabled(false),
|
|
mUpdateFinished(false), mDestroyed(false)
|
|
{}
|
|
|
|
virtual SourceMediaStream* AsSourceStream() { return this; }
|
|
|
|
// Media graph thread only
|
|
virtual void DestroyImpl();
|
|
|
|
// Call these on any thread.
|
|
/**
|
|
* Enable or disable pulling. When pulling is enabled, NotifyPull
|
|
* gets called on MediaStreamListeners for this stream during the
|
|
* MediaStreamGraph control loop. Pulling is initially disabled.
|
|
* Due to unavoidable race conditions, after a call to SetPullEnabled(false)
|
|
* it is still possible for a NotifyPull to occur.
|
|
*/
|
|
void SetPullEnabled(bool aEnabled);
|
|
/**
|
|
* Add a new track to the stream starting at the given base time (which
|
|
* must be greater than or equal to the last time passed to
|
|
* AdvanceKnownTracksTime). Takes ownership of aSegment. aSegment should
|
|
* contain data starting after aStart.
|
|
*/
|
|
void AddTrack(TrackID aID, TrackRate aRate, TrackTicks aStart,
|
|
MediaSegment* aSegment);
|
|
/**
|
|
* Append media data to a track. Ownership of aSegment remains with the caller,
|
|
* but aSegment is emptied.
|
|
*/
|
|
void AppendToTrack(TrackID aID, MediaSegment* aSegment);
|
|
/**
|
|
* Returns true if the buffer currently has enough data.
|
|
*/
|
|
bool HaveEnoughBuffered(TrackID aID);
|
|
/**
|
|
* Ensures that aSignalRunnable will be dispatched to aSignalThread
|
|
* when we don't have enough buffered data in the track (which could be
|
|
* immediately).
|
|
*/
|
|
void DispatchWhenNotEnoughBuffered(TrackID aID,
|
|
nsIThread* aSignalThread, nsIRunnable* aSignalRunnable);
|
|
/**
|
|
* Indicate that a track has ended. Do not do any more API calls
|
|
* affecting this track.
|
|
*/
|
|
void EndTrack(TrackID aID);
|
|
/**
|
|
* Indicate that no tracks will be added starting before time aKnownTime.
|
|
* aKnownTime must be >= its value at the last call to AdvanceKnownTracksTime.
|
|
*/
|
|
void AdvanceKnownTracksTime(StreamTime aKnownTime);
|
|
/**
|
|
* Indicate that this stream should enter the "finished" state. All tracks
|
|
* must have been ended via EndTrack. The finish time of the stream is
|
|
* when all tracks have ended and when latest time sent to
|
|
* AdvanceKnownTracksTime() has been reached.
|
|
*/
|
|
void FinishWithLockHeld();
|
|
void Finish()
|
|
{
|
|
MutexAutoLock lock(mMutex);
|
|
FinishWithLockHeld();
|
|
}
|
|
|
|
|
|
/**
|
|
* End all tracks and Finish() this stream. Used to voluntarily revoke access
|
|
* to a LocalMediaStream.
|
|
*/
|
|
void EndAllTrackAndFinish();
|
|
|
|
// XXX need a Reset API
|
|
|
|
friend class MediaStreamGraphImpl;
|
|
|
|
struct ThreadAndRunnable {
|
|
void Init(nsIThread* aThread, nsIRunnable* aRunnable)
|
|
{
|
|
mThread = aThread;
|
|
mRunnable = aRunnable;
|
|
}
|
|
|
|
nsCOMPtr<nsIThread> mThread;
|
|
nsCOMPtr<nsIRunnable> mRunnable;
|
|
};
|
|
enum TrackCommands {
|
|
TRACK_CREATE = MediaStreamListener::TRACK_EVENT_CREATED,
|
|
TRACK_END = MediaStreamListener::TRACK_EVENT_ENDED
|
|
};
|
|
/**
|
|
* Data for each track that hasn't ended.
|
|
*/
|
|
struct TrackData {
|
|
TrackID mID;
|
|
TrackRate mRate;
|
|
TrackTicks mStart;
|
|
// Each time the track updates are flushed to the media graph thread,
|
|
// this is cleared.
|
|
uint32_t mCommands;
|
|
// Each time the track updates are flushed to the media graph thread,
|
|
// the segment buffer is emptied.
|
|
nsAutoPtr<MediaSegment> mData;
|
|
nsTArray<ThreadAndRunnable> mDispatchWhenNotEnough;
|
|
bool mHaveEnough;
|
|
};
|
|
|
|
protected:
|
|
TrackData* FindDataForTrack(TrackID aID)
|
|
{
|
|
for (uint32_t i = 0; i < mUpdateTracks.Length(); ++i) {
|
|
if (mUpdateTracks[i].mID == aID) {
|
|
return &mUpdateTracks[i];
|
|
}
|
|
}
|
|
NS_ERROR("Bad track ID!");
|
|
return nullptr;
|
|
}
|
|
|
|
// Media stream graph thread only
|
|
MediaStreamListener::Consumption mLastConsumptionState;
|
|
|
|
// This must be acquired *before* MediaStreamGraphImpl's lock, if they are
|
|
// held together.
|
|
Mutex mMutex;
|
|
// protected by mMutex
|
|
StreamTime mUpdateKnownTracksTime;
|
|
nsTArray<TrackData> mUpdateTracks;
|
|
bool mPullEnabled;
|
|
bool mUpdateFinished;
|
|
bool mDestroyed;
|
|
};
|
|
|
|
/**
|
|
* Represents a connection between a ProcessedMediaStream and one of its
|
|
* input streams.
|
|
* We make these refcounted so that stream-related messages with MediaInputPort*
|
|
* pointers can be sent to the main thread safely.
|
|
*
|
|
* When a port's source or destination stream dies, the stream's DestroyImpl
|
|
* calls MediaInputPort::Disconnect to disconnect the port from
|
|
* the source and destination streams.
|
|
*
|
|
* The lifetimes of MediaInputPort are controlled from the main thread.
|
|
* The media graph adds a reference to the port. When a MediaInputPort is no
|
|
* longer needed, main-thread code sends a Destroy message for the port and
|
|
* clears its reference (the last main-thread reference to the object). When
|
|
* the Destroy message is processed on the graph manager thread we disconnect
|
|
* the port and drop the graph's reference, destroying the object.
|
|
*/
|
|
class MediaInputPort {
|
|
public:
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaInputPort)
|
|
|
|
/**
|
|
* The FLAG_BLOCK_INPUT and FLAG_BLOCK_OUTPUT flags can be used to control
|
|
* exactly how the blocking statuses of the input and output streams affect
|
|
* each other.
|
|
*/
|
|
enum {
|
|
// When set, blocking on the input stream forces blocking on the output
|
|
// stream.
|
|
FLAG_BLOCK_INPUT = 0x01,
|
|
// When set, blocking on the output stream forces blocking on the input
|
|
// stream.
|
|
FLAG_BLOCK_OUTPUT = 0x02
|
|
};
|
|
// Do not call this constructor directly. Instead call aDest->AllocateInputPort.
|
|
MediaInputPort(MediaStream* aSource, ProcessedMediaStream* aDest,
|
|
uint32_t aFlags)
|
|
: mSource(aSource)
|
|
, mDest(aDest)
|
|
, mFlags(aFlags)
|
|
, mGraph(nullptr)
|
|
{
|
|
MOZ_COUNT_CTOR(MediaInputPort);
|
|
}
|
|
~MediaInputPort()
|
|
{
|
|
MOZ_COUNT_DTOR(MediaInputPort);
|
|
}
|
|
|
|
// Called on graph manager thread
|
|
// Do not call these from outside MediaStreamGraph.cpp!
|
|
void Init();
|
|
// Called during message processing to trigger removal of this stream.
|
|
void Disconnect();
|
|
|
|
// Control API
|
|
/**
|
|
* Disconnects and destroys the port. The caller must not reference this
|
|
* object again.
|
|
*/
|
|
void Destroy();
|
|
|
|
// Any thread
|
|
MediaStream* GetSource() { return mSource; }
|
|
ProcessedMediaStream* GetDestination() { return mDest; }
|
|
|
|
// Call on graph manager thread
|
|
struct InputInterval {
|
|
GraphTime mStart;
|
|
GraphTime mEnd;
|
|
bool mInputIsBlocked;
|
|
};
|
|
// Find the next time interval starting at or after aTime during which
|
|
// mDest is not blocked and mSource's blocking status does not change.
|
|
InputInterval GetNextInputInterval(GraphTime aTime);
|
|
|
|
/**
|
|
* Returns the graph that owns this port.
|
|
*/
|
|
MediaStreamGraphImpl* GraphImpl();
|
|
MediaStreamGraph* Graph();
|
|
/**
|
|
* Sets the graph that owns this stream. Should only be called once.
|
|
*/
|
|
void SetGraphImpl(MediaStreamGraphImpl* aGraph);
|
|
|
|
protected:
|
|
friend class MediaStreamGraphImpl;
|
|
friend class MediaStream;
|
|
friend class ProcessedMediaStream;
|
|
// Never modified after Init()
|
|
MediaStream* mSource;
|
|
ProcessedMediaStream* mDest;
|
|
uint32_t mFlags;
|
|
|
|
// Our media stream graph
|
|
MediaStreamGraphImpl* mGraph;
|
|
};
|
|
|
|
/**
|
|
* This stream processes zero or more input streams in parallel to produce
|
|
* its output. The details of how the output is produced are handled by
|
|
* subclasses overriding the ProduceOutput method.
|
|
*/
|
|
class ProcessedMediaStream : public MediaStream {
|
|
public:
|
|
ProcessedMediaStream(nsDOMMediaStream* aWrapper)
|
|
: MediaStream(aWrapper), mAutofinish(false), mInCycle(false)
|
|
{}
|
|
|
|
// Control API.
|
|
/**
|
|
* Allocates a new input port attached to source aStream.
|
|
* This stream can be removed by calling MediaInputPort::Remove().
|
|
*/
|
|
already_AddRefed<MediaInputPort> AllocateInputPort(MediaStream* aStream,
|
|
uint32_t aFlags = 0);
|
|
/**
|
|
* Force this stream into the finished state.
|
|
*/
|
|
void Finish();
|
|
/**
|
|
* Set the autofinish flag on this stream (defaults to false). When this flag
|
|
* is set, and all input streams are in the finished state (including if there
|
|
* are no input streams), this stream automatically enters the finished state.
|
|
*/
|
|
void SetAutofinish(bool aAutofinish);
|
|
|
|
virtual ProcessedMediaStream* AsProcessedStream() { return this; }
|
|
|
|
friend class MediaStreamGraphImpl;
|
|
|
|
// Do not call these from outside MediaStreamGraph.cpp!
|
|
virtual void AddInput(MediaInputPort* aPort)
|
|
{
|
|
mInputs.AppendElement(aPort);
|
|
}
|
|
virtual void RemoveInput(MediaInputPort* aPort)
|
|
{
|
|
mInputs.RemoveElement(aPort);
|
|
}
|
|
bool HasInputPort(MediaInputPort* aPort)
|
|
{
|
|
return mInputs.Contains(aPort);
|
|
}
|
|
virtual void DestroyImpl();
|
|
/**
|
|
* This gets called after we've computed the blocking states for all
|
|
* streams (mBlocked is up to date up to mStateComputedTime).
|
|
* Also, we've produced output for all streams up to this one. If this stream
|
|
* is not in a cycle, then all its source streams have produced data.
|
|
* Generate output up to mStateComputedTime.
|
|
* This is called only on streams that have not finished.
|
|
*/
|
|
virtual void ProduceOutput(GraphTime aFrom, GraphTime aTo) = 0;
|
|
void SetAutofinishImpl(bool aAutofinish) { mAutofinish = aAutofinish; }
|
|
|
|
protected:
|
|
// This state is all accessed only on the media graph thread.
|
|
|
|
// The list of all inputs that are currently enabled or waiting to be enabled.
|
|
nsTArray<MediaInputPort*> mInputs;
|
|
bool mAutofinish;
|
|
// True if and only if this stream is in a cycle.
|
|
// Updated by MediaStreamGraphImpl::UpdateStreamOrder.
|
|
bool mInCycle;
|
|
};
|
|
|
|
// Returns ideal audio rate for processing
|
|
inline TrackRate IdealAudioRate() { return 48000; }
|
|
|
|
/**
|
|
* Initially, at least, we will have a singleton MediaStreamGraph per
|
|
* process.
|
|
*/
|
|
class MediaStreamGraph {
|
|
public:
|
|
// We ensure that the graph current time advances in multiples of
|
|
// IdealAudioBlockSize()/IdealAudioRate(). A stream that never blocks
|
|
// and has a track with the ideal audio rate will produce audio in
|
|
// multiples of the block size.
|
|
|
|
// Main thread only
|
|
static MediaStreamGraph* GetInstance();
|
|
// Control API.
|
|
/**
|
|
* Create a stream that a media decoder (or some other source of
|
|
* media data, such as a camera) can write to.
|
|
*/
|
|
SourceMediaStream* CreateSourceStream(nsDOMMediaStream* aWrapper);
|
|
/**
|
|
* Create a stream that will form the union of the tracks of its input
|
|
* streams.
|
|
* A TrackUnionStream contains all the tracks of all its input streams.
|
|
* Adding a new input stream makes that stream's tracks immediately appear as new
|
|
* tracks starting at the time the input stream was added.
|
|
* Removing an input stream makes the output tracks corresponding to the
|
|
* removed tracks immediately end.
|
|
* For each added track, the track ID of the output track is the track ID
|
|
* of the input track or one plus the maximum ID of all previously added
|
|
* tracks, whichever is greater.
|
|
* TODO at some point we will probably need to add API to select
|
|
* particular tracks of each input stream.
|
|
*/
|
|
ProcessedMediaStream* CreateTrackUnionStream(nsDOMMediaStream* aWrapper);
|
|
/**
|
|
* Create a stream that will process audio for an AudioNode.
|
|
* Takes ownership of aEngine.
|
|
*/
|
|
AudioNodeStream* CreateAudioNodeStream(AudioNodeEngine* aEngine);
|
|
/**
|
|
* Returns the number of graph updates sent. This can be used to track
|
|
* whether a given update has been processed by the graph thread and reflected
|
|
* in main-thread stream state.
|
|
*/
|
|
int64_t GetCurrentGraphUpdateIndex() { return mGraphUpdatesSent; }
|
|
|
|
/**
|
|
* Media graph thread only.
|
|
* Dispatches a runnable that will run on the main thread after all
|
|
* main-thread stream state has been next updated.
|
|
* Should only be called during MediaStreamListener callbacks.
|
|
*/
|
|
void DispatchToMainThreadAfterStreamStateUpdate(already_AddRefed<nsIRunnable> aRunnable)
|
|
{
|
|
*mPendingUpdateRunnables.AppendElement() = aRunnable;
|
|
}
|
|
|
|
protected:
|
|
MediaStreamGraph()
|
|
: mGraphUpdatesSent(1)
|
|
{
|
|
MOZ_COUNT_CTOR(MediaStreamGraph);
|
|
}
|
|
~MediaStreamGraph()
|
|
{
|
|
MOZ_COUNT_DTOR(MediaStreamGraph);
|
|
}
|
|
|
|
// Media graph thread only
|
|
nsTArray<nsCOMPtr<nsIRunnable> > mPendingUpdateRunnables;
|
|
|
|
// Main thread only
|
|
// The number of updates we have sent to the media graph thread. We start
|
|
// this at 1 just to ensure that 0 is usable as a special value.
|
|
int64_t mGraphUpdatesSent;
|
|
};
|
|
|
|
}
|
|
|
|
#endif /* MOZILLA_MEDIASTREAMGRAPH_H_ */
|