mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-12-03 02:25:34 +00:00
176 lines
5.4 KiB
C++
176 lines
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef MOZILLA_GFX_TEXTURECLIENTPOOL_H
|
|
#define MOZILLA_GFX_TEXTURECLIENTPOOL_H
|
|
|
|
#include "mozilla/gfx/Types.h"
|
|
#include "mozilla/gfx/Point.h"
|
|
#include "mozilla/RefPtr.h"
|
|
#include "TextureClient.h"
|
|
#include "nsITimer.h"
|
|
#include <stack>
|
|
#include <list>
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
class ISurfaceAllocator;
|
|
class TextureForwarder;
|
|
class TextureReadLock;
|
|
|
|
class TextureClientAllocator
|
|
{
|
|
protected:
|
|
virtual ~TextureClientAllocator() {}
|
|
public:
|
|
NS_INLINE_DECL_REFCOUNTING(TextureClientAllocator)
|
|
|
|
virtual already_AddRefed<TextureClient> GetTextureClient() = 0;
|
|
|
|
/**
|
|
* Return a TextureClient that is not yet ready to be reused, but will be
|
|
* imminently.
|
|
*/
|
|
virtual void ReturnTextureClientDeferred(TextureClient *aClient) = 0;
|
|
|
|
virtual void ReportClientLost() = 0;
|
|
};
|
|
|
|
class TextureClientPool final : public TextureClientAllocator
|
|
{
|
|
~TextureClientPool();
|
|
|
|
public:
|
|
TextureClientPool(LayersBackend aBackend,
|
|
gfx::SurfaceFormat aFormat,
|
|
gfx::IntSize aSize,
|
|
TextureFlags aFlags,
|
|
uint32_t aShrinkTimeoutMsec,
|
|
uint32_t aClearTimeoutMsec,
|
|
uint32_t aInitialPoolSize,
|
|
uint32_t aPoolUnusedSize,
|
|
TextureForwarder* aAllocator);
|
|
|
|
/**
|
|
* Gets an allocated TextureClient of size and format that are determined
|
|
* by the initialisation parameters given to the pool. This will either be
|
|
* a cached client that was returned to the pool, or a newly allocated
|
|
* client if one isn't available.
|
|
*
|
|
* All clients retrieved by this method should be returned using the return
|
|
* functions, or reported lost so that the pool can manage its size correctly.
|
|
*/
|
|
already_AddRefed<TextureClient> GetTextureClient() override;
|
|
|
|
/**
|
|
* Return a TextureClient that is no longer being used and is ready for
|
|
* immediate re-use or destruction.
|
|
*/
|
|
void ReturnTextureClient(TextureClient *aClient);
|
|
|
|
/**
|
|
* Return a TextureClient that is not yet ready to be reused, but will be
|
|
* imminently.
|
|
*/
|
|
void ReturnTextureClientDeferred(TextureClient *aClient) override;
|
|
|
|
/**
|
|
* Return any clients to the pool that were previously returned in
|
|
* ReturnTextureClientDeferred.
|
|
*/
|
|
void ReturnDeferredClients();
|
|
|
|
/**
|
|
* Attempt to shrink the pool so that there are no more than
|
|
* mInitialPoolSize outstanding.
|
|
*/
|
|
void ShrinkToMaximumSize();
|
|
|
|
/**
|
|
* Report that a client retrieved via GetTextureClient() has become
|
|
* unusable, so that it will no longer be tracked.
|
|
*/
|
|
virtual void ReportClientLost() override;
|
|
|
|
/**
|
|
* Calling this will cause the pool to attempt to relinquish any unused
|
|
* clients.
|
|
*/
|
|
void Clear();
|
|
|
|
LayersBackend GetBackend() const { return mBackend; }
|
|
gfx::SurfaceFormat GetFormat() { return mFormat; }
|
|
TextureFlags GetFlags() const { return mFlags; }
|
|
|
|
/**
|
|
* Clear the pool and put it in a state where it won't recycle any new texture.
|
|
*/
|
|
void Destroy();
|
|
|
|
private:
|
|
void ReturnUnlockedClients();
|
|
|
|
/// Allocate a single TextureClient to be returned from the pool.
|
|
void AllocateTextureClient();
|
|
|
|
/// Reset and/or initialise timers for shrinking/clearing the pool.
|
|
void ResetTimers();
|
|
|
|
/// Backend passed to the TextureClient for buffer creation.
|
|
LayersBackend mBackend;
|
|
|
|
/// Format is passed to the TextureClient for buffer creation.
|
|
gfx::SurfaceFormat mFormat;
|
|
|
|
/// The width and height of the tiles to be used.
|
|
gfx::IntSize mSize;
|
|
|
|
/// Flags passed to the TextureClient for buffer creation.
|
|
const TextureFlags mFlags;
|
|
|
|
/// How long to wait after a TextureClient is returned before trying
|
|
/// to shrink the pool to its maximum size of mPoolUnusedSize.
|
|
uint32_t mShrinkTimeoutMsec;
|
|
|
|
/// How long to wait after a TextureClient is returned before trying
|
|
/// to clear the pool.
|
|
uint32_t mClearTimeoutMsec;
|
|
|
|
// The initial number of unused texture clients to seed the pool with
|
|
// on construction
|
|
uint32_t mInitialPoolSize;
|
|
|
|
// How many unused texture clients to try and keep around if we go over
|
|
// the initial allocation
|
|
uint32_t mPoolUnusedSize;
|
|
|
|
/// This is a total number of clients in the wild and in the stack of
|
|
/// deferred clients (see below). So, the total number of clients in
|
|
/// existence is always mOutstandingClients + the size of mTextureClients.
|
|
uint32_t mOutstandingClients;
|
|
|
|
// On b2g gonk, std::queue might be a better choice.
|
|
// On ICS, fence wait happens implicitly before drawing.
|
|
// Since JB, fence wait happens explicitly when fetching a client from the pool.
|
|
std::stack<RefPtr<TextureClient> > mTextureClients;
|
|
|
|
std::list<RefPtr<TextureClient>> mTextureClientsDeferred;
|
|
RefPtr<nsITimer> mShrinkTimer;
|
|
RefPtr<nsITimer> mClearTimer;
|
|
// This mSurfaceAllocator owns us, so no need to hold a ref to it
|
|
TextureForwarder* mSurfaceAllocator;
|
|
|
|
// Keep track of whether this pool has been destroyed or not. If it has,
|
|
// we won't accept returns of TextureClients anymore, and the refcounting
|
|
// should take care of their destruction.
|
|
bool mDestroyed;
|
|
};
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|
|
|
|
#endif /* MOZILLA_GFX_TEXTURECLIENTPOOL_H */
|