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Since gradle doesn't run on sh.exe, it requires python path to run mach command. But gradle doesn't have a way to detect python.exe. When using MozillaBuild, it sets MOZILLABUILD environment value, so we can detect python path in MozillaBuild using it if available. Differential Revision: https://phabricator.services.mozilla.com/D20454 --HG-- extra : rebase_source : bba5ae6b8b53c408e8f80db3202458e177eecca4
64 lines
2.8 KiB
Groovy
64 lines
2.8 KiB
Groovy
// You might think topsrcdir is '.', but that's not true when the Gradle build
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// is launched from within IntelliJ.
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def topsrcdir = rootProject.projectDir.absolutePath
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def commandLine = ["${topsrcdir}/mach", "environment", "--format", "json", "--verbose"]
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if (System.properties['os.name'].toLowerCase().contains('windows')) {
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// gradle is called before parsing config.status, we cannot use PYTHON
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// value.
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if (System.env.MOZILLABUILD) {
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def mozillabuild = System.env.MOZILLABUILD
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if (mozillabuild) {
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commandLine.addAll(0, ["${mozillabuild}/python/python.exe"])
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}
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}
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}
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def proc = commandLine.execute(null, new File(topsrcdir))
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def standardOutput = new ByteArrayOutputStream()
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proc.consumeProcessOutput(standardOutput, standardOutput)
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proc.waitFor()
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// Only show the output if something went wrong.
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if (proc.exitValue() != 0) {
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throw new GradleException("Process '${commandLine}' finished with non-zero exit value ${proc.exitValue()}:\n\n${standardOutput.toString()}")
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}
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import groovy.json.JsonSlurper
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def slurper = new JsonSlurper()
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def json = slurper.parseText(standardOutput.toString())
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if (json.substs.MOZ_BUILD_APP != 'mobile/android') {
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throw new GradleException("Building with Gradle is only supported for Fennec, i.e., MOZ_BUILD_APP == 'mobile/android'.")
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}
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// Set the Android SDK location. This is the *least specific* mechanism, which
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// is unfortunate: we'd prefer to use the *most specific* mechanism. That is,
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// local.properties (first 'sdk.dir', then 'android.dir') and then the
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// environment variable ANDROID_HOME will override this. That's unfortunate,
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// but it's hard to automatically arrange better.
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System.setProperty('android.home', json.substs.ANDROID_SDK_ROOT)
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include ':annotations'
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include ':app'
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include ':geckoview'
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include ':geckoview_example'
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include ':omnijar'
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include ':thirdparty'
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project(':annotations').projectDir = new File("${json.topsrcdir}/mobile/android/annotations")
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project(':app').projectDir = new File("${json.topsrcdir}/mobile/android/app")
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project(':geckoview').projectDir = new File("${json.topsrcdir}/mobile/android/geckoview")
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project(':geckoview_example').projectDir = new File("${json.topsrcdir}/mobile/android/geckoview_example")
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project(':omnijar').projectDir = new File("${json.topsrcdir}/mobile/android/app/omnijar")
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project(':thirdparty').projectDir = new File("${json.topsrcdir}/mobile/android/thirdparty")
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// The Gradle instance is shared between settings.gradle and all the
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// other build.gradle files (see
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// http://forums.gradle.org/gradle/topics/define_extension_properties_from_settings_xml).
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// We use this ext property to pass the per-object-directory mozconfig
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// between scripts. This lets us execute set-up code before we gradle
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// tries to configure the project even once, and as a side benefit
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// saves invoking |mach environment| multiple times.
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gradle.ext.mozconfig = json
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